| 43 posts found | |
|---|---|
|
7/03/09 10:11:43 PM#21
Originally posted by BwanaKuu
That's one of the many things I like about Lineage 2. With the exception of the initial elpies (rabbit things), the mobs I was fighting during my first few levels were my size or larger and menacing. Armed skeletons, towering stone beasts, giant nasty looking spiders, etc. I didn't feel like I was going through the usual rat, spider, snake, wolf newbie routine. |
|
|
7/03/09 10:11:47 PM#22
maybe you should start asking for pew pew armor from the start right away, oh i forgot.. ppl already did ask for that.. cuz ye progresion isnt the main thing that keeps ppl playing mmorpgs.. look at war,aoc.. looking same whole game.. sure you start as good looking.. so what.. or another 2 , vanguard and eq2, christ.. how i disliked that i already start full armored in some pretty plate sure im guy from nowhere.. washed up shore.. and i end up as soldier.. sure okey.. i get a job. i gota keep working , it all works out.. but when you pop out of nowhere.. with pretty gear.. that doesnt fit lore/gameplay at all.. and it dimishes progresion, you will look same for eternity... i hate it
its not the looks that atract us.. its that new shiny that does.. that xx item might been pretier.. but its old.. boring.. and that new even half assed item will be precious.. that t2 set might be uglier than t1 set.. but noone will want t1 set anymore.. not cuz of stats.. cuz its new.. cuz it isnt boring.. cuz it distinquishes you from others.. |
|
|
aerocrombie
Novice Member
Joined: 5/23/09
MMOs r da only social netwrking sites dat allw u 2 kill ppl dat u hate; ovr & ovr & ovr again. |
7/03/09 10:13:06 PM#23
do u mean like start powerful and end up really weak? lol, jk, anyways, starting out strong would cut away all the adventures and the want to become more powerful, to better ur character. but i guess i dont kno what u mean; maybe u mean for ur character to start out "powerful" and at end-game it's like a god, where u can make ur own armies and cities. but the thought of a powerful noob is kinda scary |
|
7/03/09 10:18:46 PM#24
I would love to see the standart mmorpg to aproache it like eve did.
Even with little training you should be a boon for almost any group (like t1 tacklers in a pvp gang), not the ol *na ya cant come ya to low lvl* or *na you cant come we need that spot for somone more powerfull*
ATM i miss the *mentoring* mechanic of EQ2 in LOTRO pretty much, its a fine idea to bring together the playerbase to help each other out although your toons have lots of lvl between em. ((also i would love to see a worldwide chat in lotro, or i just missed it is there)) ____________________ AC2,AO,D&L,Lotro,VsoH,SWG,Uo,HGL,Drunners,CoH,GW,Potbs,PWI |
|
Originally posted by LynxJSA
That's one of the many things I like about Lineage 2. With the exception of the initial elpies (rabbit things), the mobs I was fighting during my first few levels were my size or larger and menacing. Armed skeletons, towering stone beasts, giant nasty looking spiders, etc. I didn't feel like I was going through the usual rat, spider, snake, wolf newbie routine.
This is what I'm talking about. Sadly, L2 is way too grindy for me to ever get into it and get anywhere near the level of most players, especially with all the competition from bots. |
|
|
7/03/09 11:04:50 PM#26
The OP is asking for something simple. Instead of starting out with one or two lame ass skills, and fighting lame ass critters, start with 10 very cool skills and start out fighting very cool critters. It wouldn't be that hard to do. It's a good idea. So in WoW, just have everyone start at level 20, for instance. WAR level 10. |
|
|
7/04/09 12:24:42 AM#27
A lot of you don't fully grasp what the OP is trying to say. I will compare this to Wow since it is the most known MMO on these forums. If I start a new char on wow I have maybe 2-3 skills. Some might not be active. I have to run around at the speed of smell trying to melt faces with 1 spell and a single buff killing the same little monsters over and over....which really doesn't fully end until around lvl 50-60. Now if you were to start with a decent amount of skills (that are not op)that allow for more of a change in how you kill each mob (also you would be doing dmg in the 100s not 10s). Now this is mainly the reason I don't want to level another character. It's mind numbingly boring for me now, because I know the game so well and am use to a plethera of abilities.
|
|
Originally posted by bobbler
You've put it into words better than I have. I think the kill rats/wolves/snakes/gnolls/orcs till lvl 20 is leftover from EQ since that had the same problem and pretty much all modern MMOs are based off of the EQ model. I'm not talking about starting with the same number of spells that you get at these higehr levels, that'd be too confusing obviously, but atleast give us something to work with. For a caster, a few buffs, some damage spells, etc. not just a wimpy damage spell and a useless buff. Then we can expand from there. And let us fight more interesting creatures, not rats and boars. GW kind of got this right, in that the mobs you start off with are very different but then they start to repeat a lot. |
|
|
7/04/09 2:28:18 AM#29
Like others have said, you'd be given a bunch of abilities and/or spells you'd have no idea how to use effectively. It'd be like buying a pre-leveled 80 toon with Tier 7 epic gear. Sure, you'd have the makings of a badass, but you'd have no clue how to play it. "You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous |
|
|
7/04/09 2:32:43 AM#30
Skill based games you don't start off weak but just start off with less choice and thats the way to go. |
|
|
7/04/09 2:48:37 AM#31
For your first MMO and your first character it's all well and good, but after playing so many MMOs I just groan and uninstall after trying in vain to get interested in the low levels of these games where they have me killing insignificant fodder with a handful of boring abilities.
|
|
|
7/04/09 6:05:36 AM#32
Swtor has been saying that at no time will you be killing mindless simple animals, and that every quest is suposed to be a real fight against Soldiers or very powerful beasts. I believe they even said "at no pont will you be clearing out a farm of level 1 rats" |
|
|
protoroc
Apprentice Member
Joined: 3/06/04
Now Playing: Rock Band 2 |
7/04/09 7:48:02 AM#33
Originally posted by fischsemmel
That's just a problem with what content is available. WOW:TBC had a great low level area 10-20. Clear the island and you've put a major dent in the BE operations, killed a dragon. Write good content and you can still slay evil wizards and dragons at any level. IMO only time rats are acceptable enemy is during command tutorials. |
|
7/04/09 7:51:52 AM#34
EQ1 just opened a server where you start out at L51. |
|
|
7/04/09 7:54:15 AM#35
its really not that hard to do, simply replace gnolls and rats with...dragons and demons (big ones). Unfortunately the novelty wears off pretty quickly and you don't really get a guage of how strong you really are (none of that, wow...i just beat that big demon all by myself). To be honest i would rather see more realistic combat (1 or 2 decent hits take down a creature like a human or small beast and most of the time you dodge/miss/parry attacks). MMO wish list: -Changeable worlds |
|
|
7/04/09 7:55:34 AM#36
SW-TOR Will have all there clases to be powerfull at start, somthing link Diablo were u at lvl 1 are able to take out a high number of enemys at ones. And the classe will have at x numbers of powerfull skills at that point. |
|
|
7/04/09 12:38:15 PM#37
DAoC had this problem at start of its days. You started off archtype class and had one or two abilities like every other mmo. It always so borring for experince gamers and complete turn off right away. Then ended up with /level 20s for already max players. later they also remove the first five levels starting you off as the class with few more abilities right up front. IT made it a lot more fun starting new classes. Anyway, I always hated starting new mmos because of the first 20 levels are a grind for me to just get to the group content or such. Edit: I think a lot of people missing op point because they played a lot of the newer mmos.(warhammer, aoc). Although there still mmos coming out that started off so borring. Vanguard was the last borring game starting off what i never got through. This should be the primrary focus is making it fun from the start. Warhammer did great with this. You can jump right into pvp or go do group stuff right from the get go. It was really fun sadly fast solo leveling with its buggy and horrible end game destroyed it for me. -- |
|
|
7/04/09 2:47:10 PM#38
Originally posted by fischsemmel
Well, to answer the subject question - of course there COULD be an MMO where you start off power. But the important question, of course, is would this be a good idea? In general, players in an MMO learn the ropes at lower levels, and also figure out what kind of direction they want to take their character down the road. If you remove the simple beginning and slow increase in choices and strategies and just throw players into a game where they start off with dozens of different abilities, which they have absolutely no idea how to use effectively, you're going to end up with a lot of frustrated players who quit within hours. The GOOD players will master things quickly, refuse to group with those who don't, etc. Not pretty. Sounds like eve |
|
|
Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
7/04/09 2:55:23 PM#39
I had an idea (which I'm sure is not new) for an MMORPG w/o levels, only a set of core skills and every player would start out with the same amount of skill points which would never increase through "leveling" (might considering having gear add some skill points to the baseline). Advancement of chaaracter would be in terms of learning additional new skills past the core,which wouldn't really make your character all powerful, but would offer you more options to solving quests and combat. With such a system, a couple of new players could easily take down any vet, yet vets would still have something to strive for. Of course, its a totally different way to think about character advancement, but I still thing it would be a pretty fun idea. And...there might be a game out there already doing this, if so I'd love to give it a try.
"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
|
7/04/09 3:37:55 PM#40
I think the main ideal here would be to introduce this to Pre existing high lvl Characters. Possbily If you wanted to make an Alt. Since you already know the game and how things work. When you make an Alt you should be able to Begin That character at around 20-30 range. The only problem is the lack of Gear. They would have to give you a goodie bag. everquest Test server anyone? |
|