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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » SW:TOR preview in PC GAMER

2 Pages « 1 2 Search
29 posts found
  Ilvaldyr

Novice Member

Joined: 8/31/08
Posts: 2163

7/09/09 1:06:22 PM#21
Originally posted by Rydeson 

     So you think having a group of 5 dps toons in an fight is harder then having a variety of class ability..  You might honestly want to sit back and think about what you just said and how it plays out in the game..  I think dumbing down a game that allows for groups to not be reliant with each other is going overboard..  Atleast with the tank, heal and dps formula, the group winning and losing depends how well "everyone" in that group works together..   Tank needs heals, Healer needs protection.. Dps needs to kill before tank runs out of heals.. lol   If any part of that formula breaks, the group fails..   However, what SWTOR is doing is dumbing all that down for easy "rpg" play..  ROFL

Are you really that closed-minded?

Removing the tank/heal/DPS trinity doesn't mean that everyone will just DPS; it means that everyone will have to:

1. Maximise their own mitigation.
2. Be mindful of their own health bar.
3. And yes, DPS.

I.e. you won't have a tank, healer and DPS 'cos everyone will be a tank/heal/DPS hybrid. It's the polar opposite of dumbing down; it's expecting every player to do three things instead of just endlessly repeating one.


Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift

  Mazin

Novice Member

Joined: 5/10/09
Posts: 654

It's time to kick ass and chew bubblegum, and I'm all outta gum.

7/09/09 1:14:44 PM#22
Originally posted by Ilvaldyr
Originally posted by Rydeson 

     So you think having a group of 5 dps toons in an fight is harder then having a variety of class ability..  You might honestly want to sit back and think about what you just said and how it plays out in the game..  I think dumbing down a game that allows for groups to not be reliant with each other is going overboard..  Atleast with the tank, heal and dps formula, the group winning and losing depends how well "everyone" in that group works together..   Tank needs heals, Healer needs protection.. Dps needs to kill before tank runs out of heals.. lol   If any part of that formula breaks, the group fails..   However, what SWTOR is doing is dumbing all that down for easy "rpg" play..  ROFL

Are you really that closed-minded?

Removing the tank/heal/DPS trinity doesn't mean that everyone will just DPS; it means that everyone will have to:

1. Maximise their own mitigation.
2. Be mindful of their own health bar.
3. And yes, DPS.

I.e. you won't have a tank, healer and DPS 'cos everyone will be a tank/heal/DPS hybrid. It's the polar opposite of dumbing down; it's expecting every player to do three things instead of just endlessly repeating one.

 

First off I know this game is nothing like SWG, but that playstyle reminds me of SWG. 

Any descent pvp'er would have been a 4040 / 4030 Doctor, every pvp'er was a damage dealer / healer, and in any descent group everyone was taking care of everyone else.

  Rydeson

Advanced Member

Joined: 3/05/07
Posts: 1585

7/09/09 7:41:24 PM#23
Originally posted by Ilvaldyr
Originally posted by Rydeson 

     So you think having a group of 5 dps toons in an fight is harder then having a variety of class ability..  You might honestly want to sit back and think about what you just said and how it plays out in the game..  I think dumbing down a game that allows for groups to not be reliant with each other is going overboard..  Atleast with the tank, heal and dps formula, the group winning and losing depends how well "everyone" in that group works together..   Tank needs heals, Healer needs protection.. Dps needs to kill before tank runs out of heals.. lol   If any part of that formula breaks, the group fails..   However, what SWTOR is doing is dumbing all that down for easy "rpg" play..  ROFL

Are you really that closed-minded?

Removing the tank/heal/DPS trinity doesn't mean that everyone will just DPS; it means that everyone will have to:

1. Maximise their own mitigation. REALLY?   how does one max their own mitigation?  I take it you have insight on how character advancement is being handled..
2. Be mindful of their own health bar. This should be interesting being that from what I read there is NO HEALING whatsoever in the game.. PERIOD.. not even fricken bandages.. lmao
3. And yes, DPS. DPS is all there will be in the game.. Afteral.. we are all going to be iconic heroes where we can kill 5 mobs at once with no need of healing ...  YEAH, that shit will get OLD quick..

I.e. you won't have a tank, healer and DPS 'cos everyone will be a tank/heal/DPS hybrid. It's the polar opposite of dumbing down; it's expecting every player to do three things instead of just endlessly repeating one.  So your stance is that each player with be tank / healer / dps all in one?  lmaooooooooooooooo  excuse me while I PMSL

 

  User Deleted
7/09/09 9:50:17 PM#24
Originally posted by Rydeson
Originally posted by Ilvaldyr
Originally posted by Rydeson 

     So you think having a group of 5 dps toons in an fight is harder then having a variety of class ability..  You might honestly want to sit back and think about what you just said and how it plays out in the game..  I think dumbing down a game that allows for groups to not be reliant with each other is going overboard..  Atleast with the tank, heal and dps formula, the group winning and losing depends how well "everyone" in that group works together..   Tank needs heals, Healer needs protection.. Dps needs to kill before tank runs out of heals.. lol   If any part of that formula breaks, the group fails..   However, what SWTOR is doing is dumbing all that down for easy "rpg" play..  ROFL

Are you really that closed-minded?

Removing the tank/heal/DPS trinity doesn't mean that everyone will just DPS; it means that everyone will have to:

1. Maximise their own mitigation. REALLY?   how does one max their own mitigation?  I take it you have insight on how character advancement is being handled..
2. Be mindful of their own health bar. This should be interesting being that from what I read there is NO HEALING whatsoever in the game.. PERIOD.. not even fricken bandages.. lmao
3. And yes, DPS. DPS is all there will be in the game.. Afteral.. we are all going to be iconic heroes where we can kill 5 mobs at once with no need of healing ...  YEAH, that shit will get OLD quick..

I.e. you won't have a tank, healer and DPS 'cos everyone will be a tank/heal/DPS hybrid. It's the polar opposite of dumbing down; it's expecting every player to do three things instead of just endlessly repeating one.  So your stance is that each player with be tank / healer / dps all in one?  lmaooooooooooooooo  excuse me while I PMSL

 First of all you or none of us have any information on the TOR combat or party system, so how do you know how the whole grouping class thing is going to work. Secondly there was some healing in KotoR you reading that there is no healing or bandaging in game is just smoke coming out your ass. No reviews that have come out has even touched on that subject and there are still classes and game play focus tba.

 

You dont want to play the game fine stay your ass in WoW we dont want you in SW: ToR, before you try to bash a game make sure all your facts are in order. Most of the stuff on these forums are just player speculation, and all those game reviews says pretty much what we already know about the game

 

  Ilvaldyr

Novice Member

Joined: 8/31/08
Posts: 2163

7/10/09 12:54:27 PM#25
Originally posted by Rydeson

1. Maximise their own mitigation. REALLY?   how does one max their own mitigation?  I take it you have insight on how character advancement is being handled..

We're all spitballing here, you included. All traditional tank classes have skills/abilities geared towards improving their survivability and damage reduction.

2. Be mindful of their own health bar. This should be interesting being that from what I read there is NO HEALING whatsoever in the game.. PERIOD.. not even fricken bandages.. lmao

Could you link to that source of information? I haven't heard that rumour.

3. And yes, DPS. DPS is all there will be in the game.. Afteral.. we are all going to be iconic heroes where we can kill 5 mobs at once with no need of healing ...  YEAH, that shit will get OLD quick..

You're basing this opinion on absolutely nothing.

I.e. you won't have a tank, healer and DPS 'cos everyone will be a tank/heal/DPS hybrid. It's the polar opposite of dumbing down; it's expecting every player to do three things instead of just endlessly repeating one.  So your stance is that each player with be tank / healer / dps all in one?  lmaooooooooooooooo  excuse me while I PMSL

You really should try playing KOTOR or a non-class based game; your perspective is incredibly narrow.

 


Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift

  Alivada

Novice Member

Joined: 6/09/08
Posts: 88

7/10/09 4:29:59 PM#26

A pet class would be nice perhaps a beast master for the good guys and droids for those that like things black. Only clas that hasn't been mentioned is a sort of healer (I doubt the Jedi or Sith will heal as they look like there taking the role of melee tank), so perhaps a dude that just chucks bacta around unless there is no healer at all and that would be pretty cool.

  Redmow

Novice Member

Joined: 2/07/04
Posts: 196

7/10/09 9:23:06 PM#27

 I don't blame some people being skeptical. Look at some of the online games we've been subjected to.

 But, for me, I'll remain hopeful. I loved SWG and I'm not looking for SWG2. I'm looking for Star Wars. Story, space, combat where a group has to be able to shift tactics on the fly to cover for someone that went down. And Bounty Hunters.

  DeaconX

Hard Core Member

Joined: 2/08/05
Posts: 2679

Stand up for what you believe; Even if you stand alone.
-==X==-
SHH, my COMMON SENSE is tingling!

 
7/11/09 10:12:12 AM#28
Originally posted by Redmow

 I don't blame some people being skeptical. Look at some of the online games we've been subjected to.

 But, for me, I'll remain hopeful. I loved SWG and I'm not looking for SWG2. I'm looking for Star Wars. Story, space, combat where a group has to be able to shift tactics on the fly to cover for someone that went down. And Bounty Hunters.


 

As am I.

 

But simply what I'm looking for in TOR that NO MMORPG HAS EVER provided me with?  A sense of adventure.


Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

BOYCOTTING EA / ORIGIN going forward. Sorry TSW.

  catlana

Apprentice Member

Joined: 11/18/08
Posts: 1441

Playing ToR
Played AoC, Aion, EQ2, CoH, Rift, WAR, WoW

7/13/09 1:23:00 AM#29
Originally posted by DeaconX
Originally posted by Redmow

 I don't blame some people being skeptical. Look at some of the online games we've been subjected to.

 But, for me, I'll remain hopeful. I loved SWG and I'm not looking for SWG2. I'm looking for Star Wars. Story, space, combat where a group has to be able to shift tactics on the fly to cover for someone that went down. And Bounty Hunters.


 

As am I.

 

But simply what I'm looking for in TOR that NO MMORPG HAS EVER provided me with?  A sense of adventure.


 

For me, most MMOs loose that sense of immersion. I like great stories and I hope that SWTOR presents one.

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