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7/06/09 3:31:06 AM#61
Originally posted by TCrossBar
Imagine trying to play your warrior when one player is in charge of healing you, one player is in charge of feeding you power, one player is in charge of buffing you, one player is in charge of keeping agro on you... Your example is completely irrelevant as the PC bridge crew described in this thread would mimic almost every experience one already has in MMOs. And if one needed further proof, others have pointed out that SWG multi-crew ships worked extremely well -- someone piloting, someone gunning, someone putting out fires. |
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7/06/09 7:47:20 AM#62
Originally posted by Cerion
Imagine trying to play your warrior when one player is in charge of healing you, one player is in charge of feeding you power, one player is in charge of buffing you, one player is in charge of keeping agro on you... Your example is completely irrelevant as the PC bridge crew described in this thread would mimic almost every experience one already has in MMOs. And if one needed further proof, others have pointed out that SWG multi-crew ships worked extremely well -- someone piloting, someone gunning, someone putting out fires.
First off, SWG mutligun ships are ok, but they have very limited functionality. You either fly or shoot, so it is a very limited multi function. The problem that most of you can't get through your thick skulls is that beyond those functions coming up with something for others in the group to do that is meaningful in a fight is a real flight in fantasy. So most will want to be captain, a few will want to be gunners and the rest well...good luck. The more you think about it the more you will realize how a multi class crew just will not function well in a MMO setting. Besides as someone pointed out previously on a ship, captains word is law, how is that going to fly in a MMO? It isn't. You can argue all you want about a bridge crew, but I have not seen one argument in this thread supporting it that makes one iota of sense. |
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7/06/09 8:25:48 AM#63
Originally posted by Zerocyde
My understanding is that it's not like everyone is going to get "Spock"--you complete a mission/arc/whatever and get a science officer with high level computing skills. Then you complete another arc and get an engineer who is really good at repair. Then you have your science officer cross-train your engineer and your engineer is able to acheive a more efficient dilithium mix. So instead of getting specific named people, you get people with specific skills. Eventually, you can have one of your science officers cross-trained by all your other science officeres and wind up with an uber-science officer. ------------- |
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7/06/09 8:59:57 AM#64
Originally posted by Ozmodan
I've gotten to the point here I actually look forward to your blue text as it always makes me smile, you just don't have a clue do you? If you've ever played SWG there's no way you'd even have posted the above. While your first sentence "First off, SWG mutligun ships are ok, but they have very limited functionality." is true, the fact that they are still in use means that players have found a place for them. For the small 2 man ships, yes 'fly or shoot' is the only option be it strapped in the back of a Tie, or the top of a Y-wing or 'gila. But for the larger you seem to have blown over the Ops position or even the spare body doing repair work. I know the ships I've been on have lasted (well atleast 10 sec longer :) ) in a fire fight because the Ops guy shutted shields to protect us or the repair guy hustled his fanny down to fix a coolant leak. So finding something meaningful in a fight isn't such a fantasy is it? Did it get boring sitting in my gun turret while the pilot took us all over and I had nothing to do? Yes but that's why chat was invented. I never got the feeling I was a fifth wheel or something. If it's just all about you, then fine, fly your own ship, be the Captain and NPC crew and go to town. No one's making you have players on your ship, but don't whine if no one wants you in thier fleet the next battle because you couldn't follow the orders of your squadron commander. Oh wait there's that following orders for the good of the group thing again ...... |
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7/06/09 9:26:37 AM#65
Originally posted by TCrossBar
Ok, so what is the difference between everyone doing their part with different ships and everyone doing their part as crew on one ship? Really, how can people so adamantly insist that one is impossible while the other is perfectly fine and workable when both scenerios come down to the same thing: people doing their part in a group. So in your multi-ship groups what happens if the destroyer (tank) doesn't "hold agro"? What happens if the DPS ships don't do their part? What happens if the repair ship or science vessel or whatever doesn't do it's part? What happens if a player controlling one of the ships lags at a critical moment? How can people say that's it's impossible for people to successfully work together as a group when talking about player crew and then just assume that all of the problems they were just expounding will not affect groups of ships? It's the same damn thing. The only difference is that instead of having different jobs performed by crew on one ship you instead have multiple ships each performing different functions. And what about away missions? They have said that it will be possible to group with other players for those, groups entirely composed of ship Captains which is pretty damn silly..but whatever. So why aren't people arguing that this shouldn't be included because of the impossibility of successfull cooperation between human players? And why aren't people bringing up the "but who's in charge" argument in regard to away missions and groups of ships? Every argument that people have used against player crews could also be applied to fleets and away missions but, mysteriously, nobody is doing that. You know, I was sort of joking around before when I was talking about everyone wanting to be Captain Kirk and having their own customized, hot rod starship. But now I'm starting to think that that is what this argument is really all about. The people arguing against player crews don't seem to have any problem with grouping as long it doesn't threaten their desire to have their own personal, ugpradable, hot rod to fly around in and to always be the Captain. So it's not grouping that is the problem it's the percieved threat to personal e-peen that is getting people worked up. Ok, so how about if everyone gets their own personal, upgradable ship...but...you could invite other players to crew on your ship? So you guys could still do all the "Pimp my ride" stuff that you're dreaming about AND have player crews in the game at the same time. Of course I don't expect this suggestion to change anyone's mind either because people would be afraid that they might occassionally have to leave their ship and serve as crew on someone else's ship, OMG!!! |
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7/07/09 12:27:36 AM#66
So why can't I have a crew made up of my friends (or at least some of them) instead of all NPCs? O_o |
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7/07/09 7:26:30 AM#67
Fantastic approach to the game! This makes it just about perfect for solo players, and groups alike! It reminds me of Guild Wars, where you could hire Henchmen and control them in combat. You could also group with another player and decide who would bring henchmen to round out the team. Balancing content should also be easier, as you have a set group, 5 players always. This seems like the best of both worlds for Solo and Group oriented players. If you're lucky I guess you can actually do away missions with 5 human players :-) What would be interesting, though, is the AI. How much control will you have over your Bridge Team in battle? The game that I found did this wonderfully is Final Fantasy XII with the Gambit system, whereby you could more or less setup your NPC team member's response to various situations such as Low Health, first line attacks etc. etc. This reduced Micromanagement in the heat of battle tremendously, and prevented fights from becoming crazy click-fests, but still allowed you finer control if you really needed it. |
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7/08/09 1:23:48 AM#68
Well with the presentation of this NPC bridgecrew mechanic, we can safely say that we will never see player bridge crew in the game. Ever! Thanks. But no thanks. Basically, the only real grouping mechanic will be Space battles with numerious ships. And we got that already with EVE Online and upcoming titles as JGE and BP. I cannot see ground away missions with a group of ship captains. Pretty much immersion breaking if you ask me and downright silly. Cheers |
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7/13/09 4:22:48 AM#69
Wow. I'm wasn't sure who to exactly reply too, cos everyone brings up some very good points overall, so I'll just try to hit as many points as I can. Firstly, I'm no alt account... I just have never posted on any of these forums ever.. I just thought that this particular conversation was specifically very interesting! Especially since I originally assumed that everyone would start as a starfleet cadet and would have to work their way up through the ranks "Doing their time" on other people's ship, and thus had NO INTEREST IN THIS GAME until I read this blurb. Next.. I didn't say that the idea of pc bridge crews were impossible, I just said that they would be incredibly frustrating. I understand that everyone who is for them sees them as fundamentally the same thing, but they differ in some extremely important (to many of us) ways. The biggest and most important difference is that one thing that players of every MMO seem to universally agree on is that it sucks to not have (for whatever mechanical reason) control over your character. Stuns, fears, dazes, mezzes, slows, mc's, roots, snares.. whatever form they come in, it seems to be a universally hated mechanic. If you have an entire group of people all on one ship, only a single person has control over that character's effective motion / movement. To a purist, that one person should be the captain. In gameplay terms, it winds up being the helm... which brings me to my second point. In the movies, the captain says "Go left and fire full torpedoes!" and the helmsmen punches in "L E F T" and the ship goes left and the weapons officer punches the big bright red torpedo button and everyone goes "AHA! Bold move captain!" In an MMO, the Captain says "GO LEFT ADN SHOOT TROPEDOS!" and fifteen seconds later the helmsman notices it and says "LOL OOPS" because the ship has already careened off to the right into a bigger group of enemies that the science officer picked up on scanner and failed to mention on group chat cos he's in vent with the captain and mentioned it there instead. Meanwhile the weapons guy has just fired torpedoes into a group (cos he's a good group mate) as requested into the big group that was up until that moment actually neutral. This kinda speaks to the points about doing play by mail, as well. I have no problem agreeing that the sort of gameplay would be quite interesting and fun in a turn based type situation, but in a 'live' type setting, no matter which person I was in that group, I'd be annoyed... as the helmsman I'd be annoyed for not being told that the group was there hanging out right behind the asteroid debris, as the captain I'd be annoyed that my orders weren't followed, as the science guy I'd be annoyed that the helmsman refuses to buy headphones and a mic, and as the weapons officer I'd be annoyed that everyone is now yelling at me for doing what I was told to do. Consider that scenario in an armada situation. Big destroyer ship bears left and the rest of his group don't notice in time and break right, one member accidentally engages a gaggle of neutral mobs way too high for the group.. Everyone else can limp away, try to save him, try to slow the gaggle of neutrals and help him limp away... point is, there are choices that just don't have the complication and frustration factor that the 'pc bridge crew' model has. Sure they have their own complications.. yes as a scout vessel I'm relying on my destroyer to keep the majority of the torpedoes aimed at him instead of me.. but I don't think it's too much to ask that your ship (which is, while in space, your character) work pretty much without a hitch unless acted upon by a specifically detrimental force. The one thing that this detracts from in some ways is the 'surprise me' factor. Happens in the movies, capt. gives general orders or isn't able to give orders and a member of the crew surprises him with some brilliant thing he pulls out of his ..exhaust port...? But, I think we see those situations in group play on any MMO, and still can.. that scout that is under heavy fire and the 'tank' ship is having a hard time intercepting the ...interceptors.. and another scout comes out of nowhere and saves the day.. that sort of thing. Sure you can't go "Good job, ensign, you deserve a promotion.. congrats you get to be chief engineer now!", but saving a fellow captain's ship has its own rewards, I think. Lastly, to the comment about 'everyone wanting to be captain kirk with his own hot-rod ship'... I don't really see that generalization as a fair one, personally. I know I don't really care what ship I have, as long as it suits the role I want to perform when in a 'space group' situation, and it gets me to where I want to go do 'away team' missions with my buddies. Assuming that just because someone wants control of their own character means that they want to paint flames on the side of their character and brag about doing the kessel run in- wait.. wrong property... Anyway... Point being that the benefit of this system to me isn't that I want ooh phat lewtz ship bling, but rather that my standard issue ship is mine to point in the direction I choose and shoot at the things that I choose.
Oh, and just as an aside, I like the idea of having my crew being the 'loot', and I like that the crew will all be customizable (and thus very personal and unique), and tradeable. Very cool, imo. |
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7/13/09 8:31:11 AM#70
Originally posted by Nebless
I've gotten to the point here I actually look forward to your blue text as it always makes me smile, you just don't have a clue do you? If you've ever played SWG there's no way you'd even have posted the above. While your first sentence "First off, SWG mutligun ships are ok, but they have very limited functionality." is true, the fact that they are still in use means that players have found a place for them. For the small 2 man ships, yes 'fly or shoot' is the only option be it strapped in the back of a Tie, or the top of a Y-wing or 'gila. But for the larger you seem to have blown over the Ops position or even the spare body doing repair work. I know the ships I've been on have lasted (well atleast 10 sec longer :) ) in a fire fight because the Ops guy shutted shields to protect us or the repair guy hustled his fanny down to fix a coolant leak. So finding something meaningful in a fight isn't such a fantasy is it? Did it get boring sitting in my gun turret while the pilot took us all over and I had nothing to do? Yes but that's why chat was invented. I never got the feeling I was a fifth wheel or something. If it's just all about you, then fine, fly your own ship, be the Captain and NPC crew and go to town. No one's making you have players on your ship, but don't whine if no one wants you in thier fleet the next battle because you couldn't follow the orders of your squadron commander. Oh wait there's that following orders for the good of the group thing again ...... Actually the only clueless person posting here is you. I tend to fly at least a couple weekends a month. The fact is that no one wants to fly in the multiplayer ships, they are NO FUN! I very rarely see them in action at all. There are some two mans, but the bigger ships, nada. Sure I have the bigger ships, but getting a crew together to fly it, not a chance. Hence the point that it is meaningless to provide human bridge crew functionality when only a small percentage of the playerbase would utilize such. |
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7/13/09 9:00:20 AM#71
Originally posted by TCrossBar
Alot of what you said is 100% on the money, especially your scenario's on what could happen. Problem is they could just as easily happen if you were on your own ship, as on someone elses. |
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7/13/09 9:07:02 AM#72
Originally posted by Ozmodan What server? Because the large Sat. afternoon Starsider events I played in, Factions only rarely had problems fielding multi-player ships and crews. If you're talking about the Deep Space zero's battles (free for all's) then you are 100% totally correct. Single ships all the way. If you're talking the scripted event's like I am, then no, they are set up specifically to include Multi-player ships. Planned in advanced and set up in advanced. Multi-player ships while not the best idea (in SWG) do work and can have a purpose. Heck one of the 100% kill on sight, problems a comin' ships was the Spinning Cloud. A souped up YT-1300 (M. Falcon class) with 2 gunners, 1 ops spot and a pilot. Multi-player all the way. He was there for all the events and always gave us massive amounts of heart-ache and pain. What that guy could do with a multi-player ship is probably the best reason for giving STO the OPTION of allowing players to crew on each others ships. Originally posted by Ozmodan Hence the point that it is meaningless to provide human bridge crew functionality when only a small percentage of the playerbase would utilize such. - Looking at a bigger picture (for other games, not just STO for example). So they should also leave Pvp, PvE, Housing, Crafting, Role-playing emotes, Storyline quest write up's, (add your example here) etc... etc.... etc..... because only a small percentage of the playerbase would utilize that function? You cut something down too much and you've either totally niched the game or killed it from even getting off the ground. A good example would be Prep's version of ST. Each ship was the server and all players had to be on that 1 ship? Only Federation, no playing other organizations. That didn't fly did it? WoW. Mainly a Pvp game I believe, isn't that the big selling point? DoAC RvR is either it's main thrust or best point. For either of them, why even have RP, PvE? Easy to get around the PvE leveling. Tutorial zone to teach you how, then straight into Combat. But instead they have those other features. They even have PvE only and RP server's. DoAC has lot's of different kinds of server's pre-change, post-change, everyone's friends, normal. With all those choices someone's going to count as the 'small percentage of the playerbase'. Bottom line is; if it can be done at a reasonable expense. Do you cut off that source of revenue? Or put it in the game to attract more sub's (money)?
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Elsabolts
Advanced Member
Joined: 10/03/06
Life Liberty and the Pursuit of those that would threaten It |
7/13/09 9:10:52 AM#73
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8/15/09 11:58:39 PM#74
Originally posted by purewitz That that sounds gawd awful lame. I don't want to have to be the guild leader to captain my own ship. See how you can't please everyone. Am I the only person interested in this game for the Starships and not some lame forced RP crew environment? I want my own ship, I want to customize its layout, look, name etc. That is what a Star Trek game is about to me. The Starship and the Universe it exists in... along with all the politicking that goes on between different species. The exploration, the combat, the technology. Don't get me wrong, I think its pretty clever how they are handling crew, much better that 99.9% of the ideas I hear on the boards. But its definitely not the make or break point of the game for me. |
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8/16/09 12:17:27 AM#75
Originally posted by MrArchy
I'll be damned, I didn't realize there is only one ship in the entire game. Thanks for pointing out why this won't work. |
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8/16/09 12:34:14 AM#76
first off there is more than 1 ship in the game.. secondly its not like u cant group up with other ships and form a armada. It happened all the time in the star trek universe. so plz stop saying not having a pc crew is going to be lonely because u will have other ships to party with. this is just people trying to troll and its annoying. there is no way being a science officer is going to be fun. and yes the scenario where they find the weakspot in sheilds could be fun wtf else are you going to do while the helmsman/captain are going from point a to b absolutely nothing. |
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Elsabolts
Advanced Member
Joined: 10/03/06
Life Liberty and the Pursuit of those that would threaten It |
8/16/09 6:29:37 AM#77
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