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7/02/09 3:03:23 PM#41
Originally posted by andrelle
Here's mine: Housing True PVP reward system (player looting) items/gear that levels with you Hero class (DK doesn't count - the idea is to champion your current toon) Storyline that affects/changes the game world (example: current instances that evolve with each expansion) These, to me, are very fundamental things that would provide the player with a better feeling of immersion in the game world. LOTRO does some of these. Why can't WoW? 1. Housing - I agree with this and I expect WOW to have it within the next year or two. The problem with housing is how detailed should it be and I think Blizzard wants a system far more than....buy a deed, have a house. I think it would be great to have to get the mats to build your house. 2. True PVP/Player Looting - Sorry, player looting will never happen. Is it any wonder that every MMO with player looting ends up failing miserably in recent years? This not something a large portion of the MMO community wants, it is just a loud portion of the MMO community. 3. Gear that Levels - This is kinda in WOW right now. You can get Bind to Account items with Badge loot at 80 and send it to an alt. it gains levels and stats as you do and even changes (leather to mail, mail/plate) as needed when your class gets an armor upgrade. 4. Hero class - I would love for a hero class to branch from your class but I think it would be even worse to balance. If you allowed a hero class for the Shaman, you would need a hero class for each spec (elemental, enhancement and resto) so it would be like 3 new classes. Balancing would be worse than it already is. I think they will do a Hero class for each type of class. The Dk is the tank/DPS one so I would expect a healing based one (like an ArchDruid), a melee/ranged one (Bucaneer type), a Dark magic one (Witch Doctor/Necro) and then a ranged caster one (some type of mage). 5. Quests that impact the world - Some do...well, as much as can be expected. To do this you really need to using instancing or phasing or something because it has to be done for every player. Then you have people complaining about too much instancing or phasing. You also will have people complain that it will be to solo based or single player based (ala SW:TOR). I can understand why Blizzard hasn't really done this yet but I think with the use of phasing in WOTLK alludes to more later on and maybe more of the "impact on the world" type of events. Just my thoughts/opinions. |
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7/02/09 3:13:30 PM#42
I think the only reason people talk about "wow killers" is due to subscription numbers. As for the rest I really hate watching people judge games that you can't even play yet. Its like writing a review of a film or novel before you watch it or read it. (makes no sense). Also if you want to criticise games already out or not out yet you should really reconsider using comments about whining lol Appart from that the term WoW killer does not equal WoW clone in my mind. It simply has to draw an audience as big or bigger then WoW does, but it does not have to be a clone to do this. I am seeing a lot of stuff being designed now that appear not to be designed anything like WoW that are going to be released in the next year that appear also to be AAA titles. I think WoW has some competition coming and so that is why people are dubbing them as WoW killers but they wont be like WoW (one can hope) . |
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7/02/09 3:33:26 PM#43
Originally posted by Xiaoki
The idea that World of Warcraft has some sort of horrible booger-ridden dirty diaper loud mouth baby QQ community is pretty laughable considering the amount of communities represented on this forum. I've had worse experiences in other MMORPGs with elitism and childishness. Age of Conan is a great representation, along with Anarchy Online and SWG. |
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Reklaw
Hard Core Member
Joined: 1/07/06
Freedom is the will to be responsible to ourselves. |
7/02/09 3:33:34 PM#44
Originally posted by Zlayer77
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Zlayer77
Apprentice Member
Joined: 5/19/09
Start worrying about other players in a game and dont just play |
Originally posted by retrospectic
First of Retrospectic thank you for answering my post. I liked that you took your time reading it. And you put forward some good points. Now to answer why I ended it with some negative critiques is that I personaly think EA has screwed up alot of games. And they are in my opinion more focused on the $$$ then on actually making a good games. And Im not a big fan of Fun Com but at least they tried to make a few innovation with both Anarchy online and Age of Conan. EA Mythics warhammer on the other hand was one of the most mediocre games Iv played in a long while. And I have little to no hope that EA Bioware is going to pull of anything spectacular with The old Rebublic. My post was also directed towards those people that hate WoW, but always end up Bashing the other games they try. They trash WoW but they cant seam to find any game that is good enough for them. That is why I asked Why must WoW be Killed, what is the fixation with this game, and why do Developers cave in and try to make games that resemble it. I agree with you Retrospectic that its probably the Mighty Dollar that make it this way. But if more people that so loudly advocate its WoWs demise put thier time into suporting more Independent Developers, we might realy see some changes in the genre. ps: The games I listed was my personal opinion, I think some games are more promising then others and some deserve more respect then they have got. |
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7/03/09 3:01:14 AM#46
I'm looking forward to SWTOR and TSW. |
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7/03/09 10:13:44 PM#47
No, no, no. WoW must be beaten, then killed, preferably with a wooden stake.
Seriously though, why wouldn't you want to play something better than WoW? |
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aerocrombie
Novice Member
Joined: 5/23/09
MMOs r da only social netwrking sites dat allw u 2 kill ppl dat u hate; ovr & ovr & ovr again. |
7/03/09 10:30:14 PM#48
WoW must be destroyed because it's the champion of all MMOs. And every champion must be brought to their knees and have them beg for their lives. It's not because WoW sucks, it's because we humans KNOW that we're capable of making an MMO lightyears better than WoW. Okay, yes, WoW does suck. Just like everything else here on earth, it gets old, and we need something new about every 3 years or so. Not 5. Aion and other games that might be coming out soon, may not become as big as WoW, but people are looking for something that will get their mind off it. So just like the Roman Empire, the Greeks, and Atlantis, and whatever big empire there was in history, WoW must fall. That's just how things work here on earth. And one more thing...........Happy 4th of July everyone! God bless America! |
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jcries
Novice Member
Joined: 3/06/08
"An eye for an eye and the whole world goes blind." |
7/03/09 10:38:21 PM#49
Originally posted by graggok
ROFL. Long Story |
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7/03/09 10:52:04 PM#50
Only upset ex-players want it killed. No one else cares. |
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7/03/09 11:31:49 PM#51
Originally posted by jjjk29 Companies like Blizzard, Turbine, Mythic, et al are out there to make money, too. Otherwise, why would they be in the business? SOE must be doing something right in the eyes of its continuing subscribership, otherwise they'd do something different. SOE is a popular whipping post in MMOland, but they're obviously successful nonetheless. ALL businesses are in it for the money. Otherwise, they'd not be businesses but non-profit organizations. This little fact seems to escape quite a few people. "You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous |
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7/03/09 11:53:52 PM#52
Originally posted by jonrd463 Not really, all their games have very low populations. Everquest / Everquest 2 and Vanguard are dead games. Everquest + Everquest + Vanguard have maybe 100k players left, spread out over 40 or so servers. That is less than some F2P games. If you watched Fan Faire a few weeks ago, you would know SoE isn't doing too well. Especially Everquest is doing very bad, there won't be a full epxansion again, only upgrades to the current game, Underfoot will come out in the form of upgraded content. I believe Everquest and Everquest 2 have less than 50k players each, EQ maybe 20k. |
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7/04/09 1:03:59 AM#53
Originally posted by Bastioni Not really, all their games have very low populations. Everquest / Everquest 2 and Vanguard are dead games. Everquest + Everquest + Vanguard have maybe 100k players left, spread out over 40 or so servers. That is less than some F2P games. If you watched Fan Faire a few weeks ago, you would know SoE isn't doing too well. Especially Everquest is doing very bad, there won't be a full epxansion again, only upgrades to the current game, Underfoot will come out in the form of upgraded content. I believe Everquest and Everquest 2 have less than 50k players each, EQ maybe 20k.
Well, if that is the case, they'll need to do some changes to attract and retain subscriptions or get out of the MMO business. Either way, their bottomline goal is no different than any other company's. It comes down to a question of effectiveness. Treat your customers right and they'll continue to be customers and you'll continue to make money. Treat them wrong and the customers will go away.
Blizzard, et al may have a better finger on the pulse of their playerbase, but make no mistake, they're just as motivated by the money as Sony. "You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous |
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7/04/09 1:48:27 AM#54
Well there are a lot of people on here who think they ‘beat’ their solo games. That makes them think you can ‘beat’ a MMORPG by getting top level. So the next step in their faulty logic is that you can beat and kill the game itself. The MMO industry is not like solo player games, hell any kind of online gaming is not even like solo games. Once people have some more life perspective beyond the latest ‘beat them up’ they don’t see things in just that way any more. |
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