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Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » WAR returner trial: returning is not worth it

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28 posts found
  Rohn

Elite Member

Joined: 7/02/08
Posts: 2871

7/02/09 5:57:35 PM#21
Originally posted by fuzzi1983
Originally posted by cfurlin
Originally posted by woody74

Synthetick sorry gonna have to disagree with you on something.

"You closed your reply out by saying that they haven't been changing the right things, adding new regions and classes. Have you managed to read the patch notes from the last few months? They've been doing everything they can to optimize the game, add new content (which is a major draw for new and returning players, especially when the main drawback from WAR was their lack of end-game, not shiny armors)."

I have read the patch notes and I follow WARs progress even though I cancelled a few weeks ago..

I strongly disagree that end game is the main drawback here . The real problem here is that  the server population balance is horrible. Adding new content will not fix that issue. People have quit because they are tired of being outnumbered 3-1, getting overran by 4 order or 4 destro warbands every time they try to flip a Keep or BO.

Most people will tell you that T1 - T3 is ghost for orvr, they will tell you that scenario pops are few and far between. Sucks when you have to lvl by doing pve quests and here you sit at lvl 40 with a renown rank of 25 going up against people that are lvl 40 and renown rank of 50 or 60+. Stuck on a server because Mythic won't allow transfers. Yes people can reroll on another server, that doesn't fix the problem and it sucks to invest time in a character to have to resort to rerolling.

How can you have a game focused on massive scale PvP when you don't have the player base to support it? You wanna show your subs that you care, then fix the exisiting issue 1st!!  Why not fix the existing issues before adding new content? Adding new content doesn't fix anything, to me it's a way of covering up problems in hopes that people will forget . 3 or 4 months ago when I logged in a good majority of the servers were high/high if not med/med, now they are mostly low/low..


 

While reading this, it reminded me of last night on Dark Crag...

Order took IC. Of course this boots everyone into The Maw. So I'm going into the Undercroft scenario time and time again and we are just getting pwned! I'm thinking, "Where the hell are all the destro players?" Everytime I'm in the scenario there are about 50 Order against about 20 of us in the area I'm fighting.

So after my last scenario I go back to The Maw and THERE ARE HUNDREDS OF DESTRO PLAYERS THERE! What are they doing? Complaining they can't get into IC in region chat.

Warhammer doesn't suck, the players do. There are just too many teenage boys running around in destro because they think it makes them Satan. They have no concept of teamwork. This is RvR folks, not PvP. There's a big difference.

Order kicks our ass because they ORGANIZE. They know how to plan an attack. In WAR that makes all the difference in the world.

So for anyone thinking of trying the game, you should use this translation when reading posts:

If someone says, "WAR sucks!", you need to translate that as, "I suck at WAR!"

 

"If someone says, "WAR sucks!", you need to translate that as, "I suck at WAR!""  BINGO!

And Yes I enjoyed taking IC. Boy howdy that was alot of ppl on in one place!


 

Indeed.  The city sieges I've been in have always had a lot of people in them, and have been some really good fights.

Also, there's plenty of opportunity for some good gear/crests/medallions.  The LotD resources also seem to drop like crazy in there.

Hell hath no fury like an MMORPG player scorned.

  Raztor

Novice Member

Joined: 12/19/06
Posts: 683

EQ-WoW raider
EvE Trader

7/03/09 3:29:14 PM#22
Originally posted by fuzzi1983
Originally posted by cfurlin
Originally posted by woody74

Synthetick sorry gonna have to disagree with you on something.

"You closed your reply out by saying that they haven't been changing the right things, adding new regions and classes. Have you managed to read the patch notes from the last few months? They've been doing everything they can to optimize the game, add new content (which is a major draw for new and returning players, especially when the main drawback from WAR was their lack of end-game, not shiny armors)."

I have read the patch notes and I follow WARs progress even though I cancelled a few weeks ago..

I strongly disagree that end game is the main drawback here . The real problem here is that  the server population balance is horrible. Adding new content will not fix that issue. People have quit because they are tired of being outnumbered 3-1, getting overran by 4 order or 4 destro warbands every time they try to flip a Keep or BO.

Most people will tell you that T1 - T3 is ghost for orvr, they will tell you that scenario pops are few and far between. Sucks when you have to lvl by doing pve quests and here you sit at lvl 40 with a renown rank of 25 going up against people that are lvl 40 and renown rank of 50 or 60+. Stuck on a server because Mythic won't allow transfers. Yes people can reroll on another server, that doesn't fix the problem and it sucks to invest time in a character to have to resort to rerolling.

How can you have a game focused on massive scale PvP when you don't have the player base to support it? You wanna show your subs that you care, then fix the exisiting issue 1st!!  Why not fix the existing issues before adding new content? Adding new content doesn't fix anything, to me it's a way of covering up problems in hopes that people will forget . 3 or 4 months ago when I logged in a good majority of the servers were high/high if not med/med, now they are mostly low/low..


 

While reading this, it reminded me of last night on Dark Crag...

Order took IC. Of course this boots everyone into The Maw. So I'm going into the Undercroft scenario time and time again and we are just getting pwned! I'm thinking, "Where the hell are all the destro players?" Everytime I'm in the scenario there are about 50 Order against about 20 of us in the area I'm fighting.

So after my last scenario I go back to The Maw and THERE ARE HUNDREDS OF DESTRO PLAYERS THERE! What are they doing? Complaining they can't get into IC in region chat.

Warhammer doesn't suck, the players do. There are just too many teenage boys running around in destro because they think it makes them Satan. They have no concept of teamwork. This is RvR folks, not PvP. There's a big difference.

Order kicks our ass because they ORGANIZE. They know how to plan an attack. In WAR that makes all the difference in the world.

So for anyone thinking of trying the game, you should use this translation when reading posts:

If someone says, "WAR sucks!", you need to translate that as, "I suck at WAR!"

 

"If someone says, "WAR sucks!", you need to translate that as, "I suck at WAR!""  BINGO!

And Yes I enjoyed taking IC. Boy howdy that was alot of ppl on in one place!

Keep telling yourself that until you have 10 players left on your server.

  User Deleted
7/03/09 7:03:58 PM#23
Originally posted by fuzzi1983
Originally posted by cfurlin
Originally posted by woody74

Synthetick sorry gonna have to disagree with you on something.

"You closed your reply out by saying that they haven't been changing the right things, adding new regions and classes. Have you managed to read the patch notes from the last few months? They've been doing everything they can to optimize the game, add new content (which is a major draw for new and returning players, especially when the main drawback from WAR was their lack of end-game, not shiny armors)."

I have read the patch notes and I follow WARs progress even though I cancelled a few weeks ago..

I strongly disagree that end game is the main drawback here . The real problem here is that  the server population balance is horrible. Adding new content will not fix that issue. People have quit because they are tired of being outnumbered 3-1, getting overran by 4 order or 4 destro warbands every time they try to flip a Keep or BO.

Most people will tell you that T1 - T3 is ghost for orvr, they will tell you that scenario pops are few and far between. Sucks when you have to lvl by doing pve quests and here you sit at lvl 40 with a renown rank of 25 going up against people that are lvl 40 and renown rank of 50 or 60+. Stuck on a server because Mythic won't allow transfers. Yes people can reroll on another server, that doesn't fix the problem and it sucks to invest time in a character to have to resort to rerolling.

How can you have a game focused on massive scale PvP when you don't have the player base to support it? You wanna show your subs that you care, then fix the exisiting issue 1st!!  Why not fix the existing issues before adding new content? Adding new content doesn't fix anything, to me it's a way of covering up problems in hopes that people will forget . 3 or 4 months ago when I logged in a good majority of the servers were high/high if not med/med, now they are mostly low/low..


 

While reading this, it reminded me of last night on Dark Crag...

Order took IC. Of course this boots everyone into The Maw. So I'm going into the Undercroft scenario time and time again and we are just getting pwned! I'm thinking, "Where the hell are all the destro players?" Everytime I'm in the scenario there are about 50 Order against about 20 of us in the area I'm fighting.

So after my last scenario I go back to The Maw and THERE ARE HUNDREDS OF DESTRO PLAYERS THERE! What are they doing? Complaining they can't get into IC in region chat.

Warhammer doesn't suck, the players do. There are just too many teenage boys running around in destro because they think it makes them Satan. They have no concept of teamwork. This is RvR folks, not PvP. There's a big difference.

Order kicks our ass because they ORGANIZE. They know how to plan an attack. In WAR that makes all the difference in the world.

So for anyone thinking of trying the game, you should use this translation when reading posts:

If someone says, "WAR sucks!", you need to translate that as, "I suck at WAR!"

 

"If someone says, "WAR sucks!", you need to translate that as, "I suck at WAR!""  BINGO!

And Yes I enjoyed taking IC. Boy howdy that was alot of ppl on in one place!

 

Yeah. Even though I was on the losing end of that fight, It was a hell of a good time.

  User Deleted
7/03/09 7:11:33 PM#24
Originally posted by Raztor
Originally posted by fuzzi1983
Originally posted by cfurlin
Originally posted by woody74

Synthetick sorry gonna have to disagree with you on something.

"You closed your reply out by saying that they haven't been changing the right things, adding new regions and classes. Have you managed to read the patch notes from the last few months? They've been doing everything they can to optimize the game, add new content (which is a major draw for new and returning players, especially when the main drawback from WAR was their lack of end-game, not shiny armors)."

I have read the patch notes and I follow WARs progress even though I cancelled a few weeks ago..

I strongly disagree that end game is the main drawback here . The real problem here is that  the server population balance is horrible. Adding new content will not fix that issue. People have quit because they are tired of being outnumbered 3-1, getting overran by 4 order or 4 destro warbands every time they try to flip a Keep or BO.

Most people will tell you that T1 - T3 is ghost for orvr, they will tell you that scenario pops are few and far between. Sucks when you have to lvl by doing pve quests and here you sit at lvl 40 with a renown rank of 25 going up against people that are lvl 40 and renown rank of 50 or 60+. Stuck on a server because Mythic won't allow transfers. Yes people can reroll on another server, that doesn't fix the problem and it sucks to invest time in a character to have to resort to rerolling.

How can you have a game focused on massive scale PvP when you don't have the player base to support it? You wanna show your subs that you care, then fix the exisiting issue 1st!!  Why not fix the existing issues before adding new content? Adding new content doesn't fix anything, to me it's a way of covering up problems in hopes that people will forget . 3 or 4 months ago when I logged in a good majority of the servers were high/high if not med/med, now they are mostly low/low..


 

While reading this, it reminded me of last night on Dark Crag...

Order took IC. Of course this boots everyone into The Maw. So I'm going into the Undercroft scenario time and time again and we are just getting pwned! I'm thinking, "Where the hell are all the destro players?" Everytime I'm in the scenario there are about 50 Order against about 20 of us in the area I'm fighting.

So after my last scenario I go back to The Maw and THERE ARE HUNDREDS OF DESTRO PLAYERS THERE! What are they doing? Complaining they can't get into IC in region chat.

Warhammer doesn't suck, the players do. There are just too many teenage boys running around in destro because they think it makes them Satan. They have no concept of teamwork. This is RvR folks, not PvP. There's a big difference.

Order kicks our ass because they ORGANIZE. They know how to plan an attack. In WAR that makes all the difference in the world.

So for anyone thinking of trying the game, you should use this translation when reading posts:

If someone says, "WAR sucks!", you need to translate that as, "I suck at WAR!"

 

"If someone says, "WAR sucks!", you need to translate that as, "I suck at WAR!""  BINGO!

And Yes I enjoyed taking IC. Boy howdy that was alot of ppl on in one place!

Keep telling yourself that until you have 10 players left on your server.

 

That means a lot coming from a self-professed "EQ-WoW raider" ... lol

What is a WoW raid anyway? Fifty people running around playing dress-up, swinging swords while shouting, "I liek my toon. He iz da bomb. Youz who dont agree ur gay!"

  Synthetick

Guru

Joined: 2/03/07
Posts: 890

7/04/09 2:24:56 PM#25
Originally posted by woody74

Synthetick sorry gonna have to disagree with you on something.

"You closed your reply out by saying that they haven't been changing the right things, adding new regions and classes. Have you managed to read the patch notes from the last few months? They've been doing everything they can to optimize the game, add new content (which is a major draw for new and returning players, especially when the main drawback from WAR was their lack of end-game, not shiny armors)."

I have read the patch notes and I follow WARs progress even though I cancelled a few weeks ago..

I strongly disagree that end game is the main drawback here . The real problem here is that  the server population balance is horrible. Adding new content will not fix that issue. People have quit because they are tired of being outnumbered 3-1, getting overran by 4 order or 4 destro warbands every time they try to flip a Keep or BO.

Most people will tell you that T1 - T3 is ghost for orvr, they will tell you that scenario pops are few and far between. Sucks when you have to lvl by doing pve quests and here you sit at lvl 40 with a renown rank of 25 going up against people that are lvl 40 and renown rank of 50 or 60+. Stuck on a server because Mythic won't allow transfers. Yes people can reroll on another server, that doesn't fix the problem and it sucks to invest time in a character to have to resort to rerolling.

How can you have a game focused on massive scale PvP when you don't have the player base to support it? You wanna show your subs that you care, then fix the exisiting issue 1st!!  Why not fix the existing issues before adding new content? Adding new content doesn't fix anything, to me it's a way of covering up problems in hopes that people will forget . 3 or 4 months ago when I logged in a good majority of the servers were high/high if not med/med, now they are mostly low/low..


I believe they added new content in an effort to give something to the players who stuck around, add on to the content they've been playing since launch. And an effort to bring back a lot of the players who quit due to lack of end-game.

I didn't mean that content was WAR's biggest issue. WAR has a whole heap of problems, but slowly they've been fixing them, and at the same time adding new content for the current playerbase. If you ask me, they're doing what they need to do in the situation they're in as far as active subscribers go.

Realm imbalance is an issue within any game with multiple player factions/realms. Transfers and everything help smooth that out a little bit, but in the end, it's the player's choice to pick a server and realm, and you could always have the possibility that one side is significantly larger in number than the other. But eventually, after time, it tends to settle down and even out. They have the population to support the type of gameplay they offer, it was just to spread out. Now they cut down the amount of servers and there's a lot more activity.

The game's not perfect and never will be, but it is fairly entertaining now and playable. I rerolled recently and have found hours upon hours of RVR tiers 1-3 with no complaints. The numbers are generally even, and if not, they get there soon enough. But T1-T3 are going to be what the new players experience first, and right now they're in pretty good shape.

  User Deleted
7/04/09 2:35:49 PM#26
Originally posted by Synthetick

I believe they added new content in an effort to give something to the players who stuck around, add on to the content they've been playing since launch. And an effort to bring back a lot of the players who quit due to lack of end-game.

I didn't mean that content was WAR's biggest issue. WAR has a whole heap of problems, but slowly they've been fixing them, and at the same time adding new content for the current playerbase. If you ask me, they're doing what they need to do in the situation they're in as far as active subscribers go.

Realm imbalance is an issue within any game with multiple player factions/realms. Transfers and everything help smooth that out a little bit, but in the end, it's the player's choice to pick a server and realm, and you could always have the possibility that one side is significantly larger in number than the other. But eventually, after time, it tends to settle down and even out. They have the population to support the type of gameplay they offer, it was just to spread out. Now they cut down the amount of servers and there's a lot more activity.

The game's not perfect and never will be, but it is fairly entertaining now and playable. I rerolled recently and have found hours upon hours of RVR tiers 1-3 with no complaints. The numbers are generally even, and if not, they get there soon enough. But T1-T3 are going to be what the new players experience first, and right now they're in pretty good shape.

As a person who came back for a second time, I can tell you that something changed for me. I really can't put my finger on it, but I'm having the time of my life now. Maybe its the class balance or the addition of the new classes.

When I originally rated WAR, I said that the community will kill this game. I couldn't have been more wrong. Sure, there are lots of immature kiddies in region chat, but I noticed that the higher the tier, the less of that there is. Seems those morons can't seem to get past level 10.

Whatever it is, WAR has me back and I haven't seen any game in development that has me interested enough to jump ship.

  markoraos

Novice Member

Joined: 10/06/05
Posts: 1621

My dog ate your homework.

7/04/09 6:54:51 PM#27

That's your opinion. Respect.

On the other hand I play WAR and enjoy it immensely.

I never play PvE because it does not interest me. I can jump in a PUG scenario and have a light-hearted fun n kill time or I can make a killer premade to own certain scenarios where each win is crucial for a zone lock. I just came in from 6 hours of intense open RvR in Etaine where 3+ warbands coordinated to take over and hold different open RvR objectives. I spent my time assaulting an undefended keep, sweating that we're not going to get to the keep lord before their defense force arrives to catch us with our pants down. Later I was a part of a feint action where a few of us assaulted a keep to draw their forces from the real objective of our main attack. I defended a few battlefield objectives in the face of massive zergs, lost one and then retook it with another warband that came to our assistence. I had a hour of casual entertainment (and dinner in front of the PC) patrolling the exit from destro warcampt to slow down their reinforcements into the zone. In addition I went to 2 local scenarios in that zone that we had to win somehow but destros placed a killer premade so despite all our efforts it took us ages to lock it - no VPs from scens today. To let off the steam I went for a several non-crucial scens and had lots of fun, have no idea who won more but it was great.

The hidden joy of WAR for me is the strategic component that the game has. You are a part of a larger struggle and you are a cog in the machine (tho you can always play leader if you're able). I find even "loosing" enjoyable. When my group gets wiped by a zerg that we managed to fool and draw away from the real objective of our coordinated server effort we feel like heroes. And when we hear that that keep on the other side of the map was taken by our boys because the defense was divided (due to us making noise) we all feel that we played a part in that victory.

I play an engineer who is a ranged dps of somewhat stationary nature - traps, turrets etc. If a melee dps even so much as look at me I'm dead. And this is fun for me. I play with my mates. I watch their backs and they watch mine. We all watch the enemy. Teamplay is the word and I wouldn't have it any other way.

IMO the greatest flaw in the WAR at this moment is the T4 campaign. Instead of creating new (PvE in disguise) content with LotD Mythic should have concentrated on improving the original stuff - most importantly redesigning keep sieges, adding more varied content in rvr lakes and fixing the fortress and capital endgames. I hope bioware will have more sense and finally start listening to the real playerbase of WAR - PVP-ers. At any given moment I'm certain that at least 90% of players are PvP-ing - so the decision to concentrate all that time and resources into what is basically a PvE expansion is puzzling to say the least. However despite the flaws, for me it is the best world PvP game out there and I enjoy it immensely. When ans if they finally make the tactical component of the open RvR as fun and varied as the strategic one and especially the scenarios it'll be perfect for me.

Basically if Mythic completely kicked PvE out of the game (except the bits in RvR lakes) none would be happier than me. PvP is what WAR is all about and this PvE crap is standing in the way, occupying huge amounts of game areas (mostly empty of players) while RvR lakes seem small, stifled and empty of content. Imo, Mythics gratest mistake was trying to cater to both crowds which made them both unhappy. They should have picked one and stuck with it - and that should have been PvP, both because of the IP and the fact that there already is a very popular game with great PvE out there that was going to be hard to beat while the PvP corner of the market is pretty much empty.

That's my opinion.

Oh and 2 groups can't take a keep, especially in lower tiers. Forget it. Unless they are a well trained guild premade. For a PUG keep taking you do need a warband (4 groups, 24 people). And yes, keep taking is not a fair fight and nor it should be. Keeps are well known force multipliers, you realize that? A good group can beat off a pug warband easily. That's why you have to think strategic, pick your fights and outthink your enemy on the campaign level - watch a good warband leader work and you'll see what I mean. If that's not appealing to you then play scenarios with a premade of friends. That's pretty cool, intense and you'll contribute to your realm.

  Astralglide

Advanced Member

Joined: 9/03/07
Posts: 679

"Nothing says combat instancing like cleavage, nipples, and leather"
-Sanya Weathers, 2009

7/28/09 4:17:48 AM#28

Well, I tried it for a couple more weeks and really liked the population improvements. I think this game has potential, but it still felt dull and underwhelming. The PvP was pretty good, but became monotonous after a while and I still couldn't see a lot of the content (like Public Quests) because no one was doing them. I finally canceled my subscription again when I realized I hadn't played for a week and didn't feel like it. I will probably give it a try in 6 months after they've had some more time to update content and do some more polish.

A witty saying proves nothing.
-Voltaire

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