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MMORPG.com Discussion Forums

Earthrise

Earthrise 

General Discussion  » From what I've seen and heard..

15 posts found
  Thelostone77

Novice Member

Joined: 6/15/09
Posts: 9

 
6/30/09 6:48:08 AM#1

This might be a good game. Its got good graphics, looks like some bad ass guns, and reminds me ALOT of fall out 3. But, from what I've heard ppl crying about is RoF (rate of fire) is slow, its not Fps, and some other little nip-picky crap i didn't care much to read about. From what I see this will be a good game. I signed up for beta and ill post new thread when i get excepted.

  L0k1-

Novice Member

Joined: 8/28/04
Posts: 240

6/30/09 1:47:02 PM#2

Well i heard that the devs already said that the rate of fire was increased after the video because of negative feedback on the forum. So i guess that's one less "problem" to worry about.

  Krayzjoel

Novice Member

Joined: 12/21/07
Posts: 913

7/03/09 11:24:22 AM#3
Originally posted by L0k1-

Well i heard that the devs already said that the rate of fire was increased after the video because of negative feedback on the forum. So i guess that's one less "problem" to worry about.


 

If this is true at least they are listening to the fan base or potiential players.

Played : WOW, LOTRO, COH/COV, EQ2, SWG, and WAR.
Playing EVE Online and AOC.
Wtg for SW:TOR and WOD

  Trenchgun

Novice Member

Joined: 9/02/05
Posts: 305

7/13/09 12:26:59 PM#4

It has potential, but if they don't make it an FPS then they are going to fail hard. There's no excuse for locked targeting crutches of the past to follow it's way into Earthrise. It should be FPS based, even if damage is based off RPG skills.

 

  User Deleted
7/13/09 8:23:40 PM#5
Originally posted by Trenchgun

It has potential, but if they don't make it an FPS then they are going to fail hard. There's no excuse for locked targeting crutches of the past to follow it's way into Earthrise. It should be FPS based, even if damage is based off RPG skills.

 

 

Earthrise has no hardlocks like WoW or the like.

You'll have to manually aim with your crosshair to shoot at players. the only thing Earthrise will feature is a soflock-system, that makes it a little bit easier to follow your target with your crosshair.

  Gylfi

Elite Member

Joined: 7/06/06
Posts: 663

7/21/09 8:29:43 AM#6

does this game have the same old kill x rats quests?

No need to know anything else to tell if this will fail or not.

  Harabeck

Novice Member

Joined: 2/21/09
Posts: 623

7/21/09 6:11:50 PM#7
Originally posted by Trenchgun

It has potential, but if they don't make it an FPS then they are going to fail hard. There's no excuse for locked targeting crutches of the past to follow it's way into Earthrise. It should be FPS based, even if damage is based off RPG skills.

 

Because there are so many successful mmo-fps-rpg's right? Oh wait...

  Distaste

Hard Core Member

Joined: 10/03/06
Posts: 572

8/03/09 1:28:10 AM#8
Originally posted by Trenchgun

It has potential, but if they don't make it an FPS then they are going to fail hard. There's no excuse for locked targeting crutches of the past to follow it's way into Earthrise. It should be FPS based, even if damage is based off RPG skills.

 

 

After playing huxley, I'd rather have a locked target system. There are major advantages to the hard lock system like reducing the effects of lag/latency, no hitbox issues, and no hacks based off hitbox(IE headshot bots). I think the locked targeting just evens the playing field a bit more.

The FPS style doesn't really take more skill. It usually comes down to knowing where people will be(IE best hiding spots) and latency. Don't get me wrong! I love my FPS games and will be getting MW2 and BFBC2 the day they release but FPS severely limits what other things a person can be doing since they have to constantly aim. This has been an issue for years with FPS games. You can't do much else besides the 1-6 and mouse buttons because you have to keep aiming/looking. So in a RPG environment where you add skills, abilities, bandages, etc it starts to become overly complicated.

 

  Kruugar

Novice Member

Joined: 8/28/07
Posts: 43

8/18/09 9:09:05 PM#9
Originally posted by Gylfi

does this game have the same old kill x rats quests?

No need to know anything else to tell if this will fail or not.


WoW is built on those quests heheh.  Instead of rats it's Zombies, Worgs... then Bears... In fact, every single frickin zone has one of those stupid quests.    And look how successful it is :)

  Cavadus

Novice Member

Joined: 12/17/06
Posts: 681

Officium ante Proprium Bonum

8/19/09 7:01:37 AM#10

The devs have confirmed that there will be no automatic aiming or attacking.  All aiming is manual and there isn't any form of auto attack.

 


Originally posted by Harabeck
Because there are so many successful mmo-fps-rpg's right? Oh wait...

 

How many MMOFPSs have even been made? I can think of four: PlanetSide, Hellgate, Face of Mankind, and Neocron.

PlanetSide was pure win until it's absurd expansion pack and combat balance destroying addition of Battle Frame Robotics. Hellgate... never played it tbh. FoM and Neo were both brilliant concepts but the developers lacked the funding and resources to execute them properly.

So of the four that exist one was successful, a 25% rate. I don't think that's bad. Do you think more then a quarter of MMORPGs are successful? I don't.

  Bureyku

Apprentice Member

Joined: 1/05/09
Posts: 492

8/19/09 7:04:19 AM#11

It is like SWG and that game rocked.

  Compwinner

Novice Member

Joined: 7/08/09
Posts: 32

8/19/09 7:29:31 AM#12
Originally posted by lkavadas

The devs have confirmed that there will be no automatic aiming or attacking.  All aiming is manual and there isn't any form of auto attack.

 


Originally posted by Harabeck
Because there are so many successful mmo-fps-rpg's right? Oh wait...

 

How many MMOFPSs have even been made? I can think of four: PlanetSide, Hellgate, Face of Mankind, and Neocron.

PlanetSide was pure win until it's absurd expansion pack and combat balance destroying addition of Battle Frame Robotics. Hellgate... never played it tbh. FoM and Neo were both brilliant concepts but the developers lacked the funding and resources to execute them properly.

So of the four that exist one was successful, a 25% rate. I don't think that's bad. Do you think more then a quarter of MMORPGs are successful? I don't.


 

lols - Fallen Earth.

  wolf11223

Novice Member

Joined: 1/03/09
Posts: 59

9/01/09 5:00:09 PM#13
Originally posted by Thelostone77

This might be a good game. Its got good graphics, looks like some bad ass guns, and reminds me ALOT of fall out 3. But, from what I've heard ppl crying about is RoF (rate of fire) is slow, its not Fps, and some other little nip-picky crap i didn't care much to read about. From what I see this will be a good game. I signed up for beta and ill post new thread when i get excepted.

 

They said that ROF is being fixed (they are removing bullet cooldowns) and they are making it into more of a MMOTPSRPG. They said that it will still feel RPGish but the TPS will make the game feel much "deadlier"

  User Deleted
9/01/09 5:10:59 PM#14
Originally posted by Kruugar
Originally posted by Gylfi

does this game have the same old kill x rats quests?

No need to know anything else to tell if this will fail or not.


WoW is built on those quests heheh.  Instead of rats it's Zombies, Worgs... then Bears... In fact, every single frickin zone has one of those stupid quests.    And look how successful it is :)

Yes WOW is built on that system and so is every other MMO released for the last 5 yrs or more. I think that is Gylfi's point.

  Azureal

Novice Member

Joined: 9/26/06
Posts: 203

9/06/09 2:01:39 AM#15
Originally posted by Bureyku

It is like SWG and that game rocked.


 

Oh no you did not.

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