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Aion

Aion 

General Discussion  » I'll tell you what sucks...

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37 posts found
  FastTx

Apprentice Member

Joined: 8/23/05
Posts: 726

6/29/09 1:31:21 PM#21
Originally posted by mugengaia

As for dodging magic attacks and melee attacks.  The two work totally differently.  Nowdays people usually try to complete 2-3sets of armor. 

In my case I have 3 separate sets.  One set is specifically set with Magic Resistance Mana Stone for against Caster types, which helps nullify magic type CCs.  Another set is full Evasion Mana Stoned which allows me to achieve 1900+ evasion, and my last set is DMG+CRIT Manastone embedded for the usual PvE, and most of less intense PvP.

 

My plan on release is to go for three sets of armor for my Sin. I was going to go DPS (Crit to 440 and then Attack), Magic Resist and a set full of HP instead of Evasion. Is there a good reason Evasion is better than HP stones? It just seems Evasion is only limited to against Physical damage dealers while an HP setup could be good when facing both Physical and Magical damage.

  Aganazer

Novice Member

Joined: 11/20/08
Posts: 1328

6/29/09 2:02:16 PM#22

What REALLY sucks about Aion's combat is that 90% of the combat mechanics and class roles are borrowed from WoW. That remaining 10% has some nifty stuff like the other's have pointed out, but I found myself 90% bored of Aion's combat right from the start because it has so much in common with a system that I had been using for so long.


I'd like to add that not everyone will feel this way and this is my own personal take on the combat system. I'm not insulting it OR the people who enjoy it. I'm not saying its inferior or bad, but I am saying that I am not thrilled by it.

  stayontarget

Guide

Joined: 10/04/08
Posts: 5819

Girlfriends come and go but Epic battles are Soulbound

6/29/09 2:04:14 PM#23

How the top pvp'ers (1%) in Korea fight each class.

www.aionsource.com/forum/class-guides/19642-translation-know-how-sorcerer-pvp.html

www.aionsource.com/forum/class-guides/19530-translation-know-how-templar-pvp.html

 

The rest of the classes will be posted later when translated.

Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  Shol

Apprentice Member

Joined: 7/08/08
Posts: 359

6/29/09 5:18:44 PM#24
Originally posted by Aganazer

What REALLY sucks about Aion's combat is that 90% of the combat mechanics and class roles are borrowed from WoW. That remaining 10% has some nifty stuff like the other's have pointed out, but I found myself 90% bored of Aion's combat right from the start because it has so much in common with a system that I had been using for so long.


I'd like to add that not everyone will feel this way and this is my own personal take on the combat system. I'm not insulting it OR the people who enjoy it. I'm not saying its inferior or bad, but I am saying that I am not thrilled by it.

EverQuest, often shortened to EQ, is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) that was released on the 16th of March, 1999. The original design is credited to Brad McQuaid, Steve Clover, and Bill Trost. It was developed by Sony's 989 Studios and its early-1999 spin-off Verant Interactive.[1] It was published by Sony Online Entertainment (SOE). Since its acquisition of Verant in late 1999, SOE develops, runs and distributes EverQuest.[2]

 

Lineage II (Korean: ??? 2) is a fantasy massive multiplayer online role-playing game (MMORPG) for the PC, and a prequel set 150 years before [2] Lineage. It has become very popular since its October 1, 2003 launch in South Korea, reporting 610,918 unique users during the month of March 2007.

 

World of Warcraft, often referred to as WoW, is a massively multiplayer online role-playing game (MMORPG) by Blizzard Entertainment. It is the fourth released game set in the fantasy Warcraft universe, which was first introduced by Warcraft: Orcs & Humans in 1994.[5] World of Warcraft takes place within the Warcraft world of Azeroth, two years after the events at the conclusion of Blizzard's previous Warcraft release, Warcraft III: The Frozen Throne. Blizzard Entertainment announced World of Warcraft on September 2, 2001.[6] The game was released on November 23, 2004, celebrating the 10th anniversary of the Warcraft franchise.

 

  madeux

Apprentice Member

Joined: 2/02/08
Posts: 1868

I have little patience for humans...

6/29/09 5:24:12 PM#25
Originally posted by Kyleran
Originally posted by Conq

I'm gonna give this title a shot since everything I've read and researched about it gives me the impression that it will be more complete, due to it'sdevelopment and prior experience, than many other mainstream and current mmorpg titiles.

 

Kyl, I dont see it as throwing away money or development on a character, but well invested entertainment and game-play familiarity, if the research on a title looks promising, which to me it really does.

 

And it seems that there is enough diversity of game-play juxtaposed to existing mmorpg titles and a different game-play mechanic(s) to make it an interesting experience for a bit.  Plus, I like to get familiar with a title before commercialization to be able to get past the more early-onset and germane character development to spring-board a bit more efficiently to the more comprehensive game-play usually found past the games' beginning stages.

 

But for me, for example, I'll play a new mmorpg title for at least 3 months after doing some exploratory looking into and due diligence on.  So If that's even the case with Aion being as well diverse in pve/pvp game-play with even a little more breadth and depth of game-play, it's comparatively a minimal outlay of funds for decent, good or great entertainment value when I think about it in terms of either going to an amusement park, going to a bar, taking in some movies in a theater, etc.  But that's me.

We all have our OCD moments, mine happens to be with MMORPG characters. When a game comes out, I'll usually mess around with a couple of character types for maybe 10 levels, then I pick one and play no others until it reaches max level.

So picture me in previous betas, leveling my characters up to 20 or 30...and then they wipe the server and I start over, replaying the low level content yet one more time.

I just hate doing that, drives me up the wall so I've found its better for me to wait at least until they have the open beta, especially if they are going to let you keep your characters (up to a certain level) post launch.

I know other folks prefer to really shake the game out before buying it, but I have to say, if I managed to get to max level during a beta, I'd probably never bother buying the game.

 

 

It sounds like Betas 1 & 2 would have been perfect for you, a good chance to take a few characters to lvl 10 and see which you want to play on launch.  I started one of each class, took them to lvls 3-6, and ended up taking a Scout and Mage to lvl 12 and 10.  It was a great way to see what the game had to offer and which class would suit my gameplay.

  EricDanie

Tipster

Joined: 2/10/05
Posts: 2127

6/29/09 6:17:34 PM#26

What sucks is to wait until September, all other games are meaningless and funless now when compared to Aion (for ME).

  alkennjoi

Novice Member

Joined: 11/15/05
Posts: 109

-----> too much QQ from those who cant pewpew <-----

 
6/29/09 6:48:19 PM#27

Thanks for all the contributions and responses.  Keep em coming :)

  alkennjoi

Novice Member

Joined: 11/15/05
Posts: 109

-----> too much QQ from those who cant pewpew <-----

 
6/29/09 9:08:26 PM#28
Originally posted by Kyleran

What sucks is that I have to wait until Sept until it launches here in the US. (I don't do betas as a general rule, I hate throwing away work on a character).

Thanks for posting this OP, I did not realize the details of Aion's combat system and it sounds fun.  Looking forward to the game more now.

 

 


 

glad it was helpful - and yes, the summer will probably fly by for many who are waiting for Aion's release lol.

  Khan187

Apprentice Member

Joined: 7/20/07
Posts: 169

6/30/09 6:08:01 AM#29
Originally posted by Aganazer

What REALLY sucks about Aion's combat is that 90% of the combat mechanics and class roles are borrowed from WoW. That remaining 10% has some nifty stuff like the other's have pointed out, but I found myself 90% bored of Aion's combat right from the start because it has so much in common with a system that I had been using for so long.


I'd like to add that not everyone will feel this way and this is my own personal take on the combat system. I'm not insulting it OR the people who enjoy it. I'm not saying its inferior or bad, but I am saying that I am not thrilled by it.


 

Stick to WoW and be 100% bored then? (kidding ofc)

  Aganazer

Novice Member

Joined: 11/20/08
Posts: 1328

6/30/09 8:48:54 AM#30
Originally posted by Shol
Originally posted by Aganazer

What REALLY sucks about Aion's combat is that 90% of the combat mechanics and class roles are borrowed from WoW. That remaining 10% has some nifty stuff like the other's have pointed out, but I found myself 90% bored of Aion's combat right from the start because it has so much in common with a system that I had been using for so long.


I'd like to add that not everyone will feel this way and this is my own personal take on the combat system. I'm not insulting it OR the people who enjoy it. I'm not saying its inferior or bad, but I am saying that I am not thrilled by it.

EverQuest, often shortened to EQ, is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) that was released on the 16th of March, 1999. The original design is credited to Brad McQuaid, Steve Clover, and Bill Trost. It was developed by Sony's 989 Studios and its early-1999 spin-off Verant Interactive.[1] It was published by Sony Online Entertainment (SOE). Since its acquisition of Verant in late 1999, SOE develops, runs and distributes EverQuest.[2]

 

Lineage II (Korean: ??? 2) is a fantasy massive multiplayer online role-playing game (MMORPG) for the PC, and a prequel set 150 years before [2] Lineage. It has become very popular since its October 1, 2003 launch in South Korea, reporting 610,918 unique users during the month of March 2007.

 

World of Warcraft, often referred to as WoW, is a massively multiplayer online role-playing game (MMORPG) by Blizzard Entertainment. It is the fourth released game set in the fantasy Warcraft universe, which was first introduced by Warcraft: Orcs & Humans in 1994.[5] World of Warcraft takes place within the Warcraft world of Azeroth, two years after the events at the conclusion of Blizzard's previous Warcraft release, Warcraft III: The Frozen Throne. Blizzard Entertainment announced World of Warcraft on September 2, 2001.[6] The game was released on November 23, 2004, celebrating the 10th anniversary of the Warcraft franchise.

I was in the first round of closed beta testing for EQ. I have no idea why you are mentioning EQ. WoW borrowed a lot from EQ no doubt, but WoW also added a lot of unique class themes, standardized the combat mechanics, greatly expanded the quest mechanics, and added a large number of accessibility features. Aion has all of those same features that WoW added. That makes Aion have a much closer relationship to WoW than it does EQ.

  Shol

Apprentice Member

Joined: 7/08/08
Posts: 359

6/30/09 10:08:31 AM#31
Originally posted by Aganazer
Originally posted by Shol
Originally posted by Aganazer

What REALLY sucks about Aion's combat is that 90% of the combat mechanics and class roles are borrowed from WoW. That remaining 10% has some nifty stuff like the other's have pointed out, but I found myself 90% bored of Aion's combat right from the start because it has so much in common with a system that I had been using for so long.


I'd like to add that not everyone will feel this way and this is my own personal take on the combat system. I'm not insulting it OR the people who enjoy it. I'm not saying its inferior or bad, but I am saying that I am not thrilled by it.

EverQuest, often shortened to EQ, is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) that was released on the 16th of March, 1999. The original design is credited to Brad McQuaid, Steve Clover, and Bill Trost. It was developed by Sony's 989 Studios and its early-1999 spin-off Verant Interactive.[1] It was published by Sony Online Entertainment (SOE). Since its acquisition of Verant in late 1999, SOE develops, runs and distributes EverQuest.[2]

 

Lineage II (Korean: ??? 2) is a fantasy massive multiplayer online role-playing game (MMORPG) for the PC, and a prequel set 150 years before [2] Lineage. It has become very popular since its October 1, 2003 launch in South Korea, reporting 610,918 unique users during the month of March 2007.

 

World of Warcraft, often referred to as WoW, is a massively multiplayer online role-playing game (MMORPG) by Blizzard Entertainment. It is the fourth released game set in the fantasy Warcraft universe, which was first introduced by Warcraft: Orcs & Humans in 1994.[5] World of Warcraft takes place within the Warcraft world of Azeroth, two years after the events at the conclusion of Blizzard's previous Warcraft release, Warcraft III: The Frozen Throne. Blizzard Entertainment announced World of Warcraft on September 2, 2001.[6] The game was released on November 23, 2004, celebrating the 10th anniversary of the Warcraft franchise.

I was in the first round of closed beta testing for EQ. I have no idea why you are mentioning EQ. WoW borrowed a lot from EQ no doubt, but WoW also added a lot of unique class themes, standardized the combat mechanics, greatly expanded the quest mechanics, and added a large number of accessibility features. Aion has all of those same features that WoW added. That makes Aion have a much closer relationship to WoW than it does EQ.

WoW borrowed a lot features from other games, streamlined them, improved them. EQ as example. Blizzard made them to must-have standards for todays mmorpgs. I showed that there were mmorpgs, successful ones, before WoW, a detail a lot of people seem to forget.

The classes were already present with L2, another NCSoft title. 

Combat is solid, very few bugs, very fluent. NCSoft describes combat as:

Engage in a spectacular and evolving combat system drawing upon skill chains, counter-attacks and spectacular aerial combat.

Thats pretty close to what I see ingame and if it reminds you to Wow (which copied it from some other place)... where is the problem with that? I prefer having some working well-known feature + additional candy (flying) to something like Funcom tried with AoC.

  Ravenmane

Novice Member

Joined: 3/07/07
Posts: 196

I wish to have no connection with any ship that does not sail fast for I intend to go in harm's way.

6/30/09 10:27:45 AM#32

I just hate how every fanboy has to compare a new mmo to WoW when it is announced/tested/released.  Apparently people still think WoW is "The" mmo.  It isn't.  I first started with EQ, then to FF XI.  Right now almost every community has something WoW doesn't have...a player friendly community.  Sorry but the community for WoW sucks.  It has driven away a lot of people, especially the pure hardcore mmo players because they don't want to deal with the little kids and jerk who inhabit the trade chats and forums.

The community on Aion is probably one of the friendliest I have ever played.  WoW's PvP is not really groundbreaking either.  The game is easily accessible which is why people say that.  But I do believe PvP in EQ worked the same.  Fight character using skills and abilities at your disposal.  Yeah they have battlegrounds which are nice and they have arenas (which imo broke the PvP system because arenas are NOT exactly 100% class-based friendly).

Aion just does what every mmo has done before it.  It used a skill based system to fight.  But does WoW have air to air pvp?  No.  That is pure fun if you ever try it.  Adds a whole new mechanic on play styles because you have to choose to build your character for flying combat or ground in pvp. 

WoW is a beginners mmo.  I look at it and its players as mother and child.  The players are the children too afraid to leave their mother for a better world.  Too afraid to work for something.  Sitting all comfortable with their OP rogues and qqing about other classes and the ease to hit level cap in a matter of weeks.  A true mmo would have you wait months, long months, before hitting level cap.

If you want to talk and support WoW go to the WoW forums.  This is an Aion thread where we discuss Aion, a game on a much higher level graphically and content-wise. 

"If at first you don't succeed, excessive force is probably the answer."

  madeux

Apprentice Member

Joined: 2/02/08
Posts: 1868

I have little patience for humans...

6/30/09 10:29:55 AM#33
Originally posted by Ravenmane

I just hate how every fanboy has to compare a new mmo to WoW when it is announced/tested/released.  Apparently people still think WoW is "The" mmo.  It isn't.  I first started with EQ, then to FF XI.  Right now almost every community has something WoW doesn't have...a player friendly community.  Sorry but the community for WoW sucks.  It has driven away a lot of people, especially the pure hardcore mmo players because they don't want to deal with the little kids and jerk who inhabit the trade chats and forums.

The community on Aion is probably one of the friendliest I have ever played.  WoW's PvP is not really groundbreaking either.  The game is easily accessible which is why people say that.  But I do believe PvP in EQ worked the same.  Fight character using skills and abilities at your disposal.  Yeah they have battlegrounds which are nice and they have arenas (which imo broke the PvP system because arenas are NOT exactly 100% class-based friendly).

Aion just does what every mmo has done before it.  It used a skill based system to fight.  But does WoW have air to air pvp?  No.  That is pure fun if you ever try it.  Adds a whole new mechanic on play styles because you have to choose to build your character for flying combat or ground in pvp. 

WoW is a beginners mmo.  I look at it and its players as mother and child.  The players are the children too afraid to leave their mother for a better world.  Too afraid to work for something.  Sitting all comfortable with their OP rogues and qqing about other classes and the ease to hit level cap in a matter of weeks.  A true mmo would have you wait months, long months, before hitting level cap.

If you want to talk and support WoW go to the WoW forums.  This is an Aion thread where we discuss Aion, a game on a much higher level graphically and content-wise. 

I'm ok with the WoW comparison for a couple of reasons. 1) It's to be expected, just because of the sheer number of players.  and 2) Aion beats WoW in every way, shape, and form.  Compare all you want! :)

  alkennjoi

Novice Member

Joined: 11/15/05
Posts: 109

-----> too much QQ from those who cant pewpew <-----

 
6/30/09 10:30:11 PM#34

something else that sucks are all of the lazy people who dont bother reading any posts and start repetetive threads that more often than not turn into sensless bickering.

 

/end rant woot

  alkennjoi

Novice Member

Joined: 11/15/05
Posts: 109

-----> too much QQ from those who cant pewpew <-----

 
7/01/09 5:08:41 PM#35

bump

 

  Harakiri

Advanced Member

Joined: 9/30/03
Posts: 75

7/02/09 12:40:37 AM#36

What concerns me is the amount of RNG that a lot of the skills use. Random stuns, random combo points (seals), random duration snares. PvP cames should steer clear from RNG mechanics.

 

  Spaceweed10

Apprentice Member

Joined: 4/01/08
Posts: 617

Where do we go from here?

7/02/09 1:45:48 PM#37
Originally posted by Shol

Some chains branch into 2-3 different higher level chains. So in later levels you have to bind chainskills to additional keys or use the mouse.

Depending on classes sometimes you have to wait for cooldowns.

CAion lag + cast + animation time + autoattack bug = frustration.

 

The combat system is not bad but last time someone used the term "superior combat system" it was AoC. ;)

 

Nothing wrong with AoC combat, just people who weren't good enough to use it - slight difference.

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