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It seems like it's just never gonna happen. I've waited and waited for a decent MMO like classic EQ to come out, but all I see is one easymode MMO after another. Some people say "no one will play something like that anymore" but I so would! I see people posting all the time about other games not living up to their EQ expectations too, so I know they're out there, waiting for it just like me. Of course SoE almost released a classic server, but instead made it one where you start out at level 50. There was rumors of a VG vision server, but given their limited resources no one is holding their breath. I'm fresh out of ideas for what to do in the meantime. I've tried all the EQ successors already, every last one of them is easymode. I guess I could play baldur's gate again or something, maybe diablo2.. any suggestions? Yea, I've tried EVE and sure it's awesome, but space gets booooring =( |
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zazz
Novice Member
Joined: 9/18/05
"To crush your enemies, to see them driven before you, and to hear the lamentation of their women." |
6/27/09 6:33:42 PM#2
Feel the same & been the same for last 5 yr, i feel ya pain.
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6/27/09 7:08:03 PM#3
There won't be another EQ, the MMORPG genre is dead and for good. I'm playing WOW and keeping an eye on MO. |
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6/27/09 7:48:31 PM#4
FFXIV will most likely take some things from the classic EQ (like XI did), so keep an eye out for that.
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6/27/09 8:15:19 PM#5
Originally posted by heremypet
At this point we are relegated to encouraging developers to focus more on INNOVATION in MMORPGs and less on copy-and-paste model, in which all MMORPGs essentially feel (even look) the same.
We need innovation in customization; in Questing; in play-run cities; in played-created companions; and so on and so forth. We are desperate for a sense of world immersion: travel, exploration, different and varied cultures, and so forth.
No game, respectfually, is worth of my (a) time and (b) money. I would be lacking in self-respect to log-in to level-up to gear-up to finally raid-up to gear-up some more. I have been there and I have done that, and I am interested in and expect a deeper experience from MMORPGs.
We Need to Change the MMORPG Experience Through INNOVATION Otherwise Each MMORPG is Essentially the Same |
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6/27/09 8:39:35 PM#6
Yes, there wont be anymore EQ mmo coming out anymore... New mmo will try to cater to all kinds of playstyle so as to have more subs and thereby more money, it makes business sense. You must change and follow the crowd...
RIP Orc Choppa |
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6/27/09 9:09:03 PM#7
well i find playing psp games to be alot more fun now over current mmos. try jean d'arc or lumines, they are super fun. final fantasy crisis core was excellent as well. i'm gonna try dissidia now, it looks mighty good.
i'm looking at MO as well. and yea the days of grouping for exp are long gone, its all soloing, raids, and quest helpers that do the quests for u. we may never see everquest III. ![]() |
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6/27/09 9:22:01 PM#8
People longing for the good old days are annoying. I've been playing video games since I was 3, yet I don't suddenly wish for a bunch of games just like Haloween Harry or Duke Nukem. I prefer that games evolve and change because it would be no fun if we would still be stuck in the past. I feel that some people will never be happy with current games because they hang on too much to this vision of what it was like "back in the day". Yes, games were more difficult back then -- I don't remember beating many old DOS games as a child. However many games were difficult due to technological limitations or just due to developers not having any real sense of design. I really don't care what anyone says but mechanics used in the original Everquest are downright archaic, there is no reason to simply re-release it, or release a game just like it. You need to remember that it isn't the long camp times, or the corpse runs or even just the game in general that gives you fond memories for the game, it's the fact that chances are that is your first, for many of you. Modernization of the industry is not a bad thing, nor do I think games are getting easier. Instead they are just a lot different now because we live in such a different time. Back in the day there weren't databases full of information pertaining to every aspect of the game. There weren't strategies detailing everything you needed to know, and there weren't addons showing you where to go. (Although I faintly remember controversy over a few certain addons in Everquest). Face it, even if we just re released Everquest in today's world it wouldn't be as hard of a game because you wouldn't have to figure this stuff out yourself. |
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6/27/09 9:40:17 PM#9
Originally posted by Nadril Well, you just jump all over the place with conclusions and absolutes. Modernising the industry or using new technology doesn't equate to better gameplay. EQ wasn't more difficult because of "technological limitations", EQ was harder because in most cases it forced you to group and forced you to be social. You learned to put others first and help your group, guild and friends first instead of me me me. It required coordination, it required teamwork, something I don't seem to find anymore in current MMO. Not everyone liked that, that's right. Many players complained about epics, many complained about grouping, but for every person who hated it, there were 10 who loved it. You're also wrong when you say: "There weren't strategies detailing everything you needed to know." Which game do you think was responsible for sites like Allakhazam? It was made as a guide for EQ. EQ didn't have any real add-ons. Unless you count ShowEQ as an add-on, which it never was, it belongs in the hacking category since it showed you loot and spawn points. Yes EQ has parsers, I've never been fond of them, but what you're gonna do. A lot of what you say doesn't make any sense.
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6/27/09 9:40:51 PM#10
WoW is the next EQ. Carry on. ____________________________________________ |
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6/27/09 9:54:05 PM#11
You're right, I jumped around a lot. For the most part though I've found that modern games are better than their predecessors. As long as you compare the great games back then with the great games now, that is. I'm not even sure what my point is. I just hate people who would rather a developer just copy such an old game rather than making something new, while most of these same people bitch about the industry being nothing more than a bunch of WoW-clones. It just feels hypocritical sort of, and it also feels pointless. Wouldn't you rather enjoy a new experience rather than one you already experienced over 10 years ago? |
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6/27/09 10:01:20 PM#12
Originally posted by Nadril
A new one, definately. I'm sure we could easily find common ground on that. I'm not for holding anything back, I just don't think many games have improved the gameplay and especially the community seems to have suffered the more games came out post EQ. Just comparing what I experienced in EQ versus WoW is a joke on itself. In pok I could sit and listen to people around me, actually sit down....and storytell.....have fun....cast MGB....form groups and enjoying yourself was very easy. Just sitting around in the town center would be as fun as going out to group. Take any major city in WoW and you don't get that feeling, I can't sit in Stormwind and expect to hear a story or hear people talk, or see people form groups by just saying hi. "TRADING X Y Z, 25 HEROIC BLA BLA"..in your face..kinda gameplay really didn't help MMO to be community friendly. It's rush rush rush and me me me. There's very little RPG left imo in those games. |
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6/27/09 10:02:22 PM#13
Originally posted by Nadril
No. I enjoyed the freedom that EQ provided. It was in no way linear like most games are today. The classes were all amazing in their own respect. No one class felt the same as the other. No instancing. (i guess you could say that unless you count zones as instances) The fact that if you wanted to go to SolA and camp something you had to see if someone was at that spot already. It had a great sense of competition. I really liked the weapons having procs on them also. That seems to be something developers have moved away from and almost all-together stopped using. It was just something different...it was new and not it wasn't my first MMO but it was definitely my favorite.
I don't think we'll ever see EQ3 or any other game that is very similar to EQ. Most of the companies now days see that there is a lot more money to be made by catering to the casual player than the hardcore old-schooler. Oh well. We can keep dreaming and wishing, but until that day comes I'll be playing EVE and the new star wars when it comes out.
-Thafireball |
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6/27/09 10:07:37 PM#14
Originally posted by thafireball
The procs especially made the gameplay very fun. I still remember my BoC which fired the Enraging Blow proc for the first time in City of Myst..the mob turned and I could suddenly keep aggro. I was blown away, that weapon was awesome....I was so excited, lol. |
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Zindaihas
Novice Member
Joined: 5/07/06
'If you put govt in charge of the Sahara Desert, in 5 yrs there'd be a shortage of sand'~M. Friedman |
6/27/09 10:24:34 PM#15
Originally posted by thafireball No. I enjoyed the freedom that EQ provided. It was in no way linear like most games are today. The classes were all amazing in their own respect. No one class felt the same as the other. No instancing. (i guess you could say that unless you count zones as instances) The fact that if you wanted to go to SolA and camp something you had to see if someone was at that spot already. It had a great sense of competition. I really liked the weapons having procs on them also. That seems to be something developers have moved away from and almost all-together stopped using. It was just something different...it was new and not it wasn't my first MMO but it was definitely my favorite. I don't think we'll ever see EQ3 or any other game that is very similar to EQ. Most of the companies now days see that there is a lot more money to be made by catering to the casual player than the hardcore old-schooler. Oh well. We can keep dreaming and wishing, but until that day comes I'll be playing EVE and the new star wars when it comes out. -Thafireball
This is the first post I've made in the Pub section in ages. I've lost interest in today's MMOs and as a result, have lost interest in following their development too. But I just happened to look in today and see this thread. Any talk about classic EQ catches my eye. This is a good post and sums up my feelings pretty well. I'd love to play another game as good as the original EQ. But as has been mentioned already, the games are trending toward easy gameplay and not in-depth gameplay. If it's a money maker, things aren't going to change any time soon. So what are we supposed to do until the next EQ comes out? Get comfortable. Because I don't see it happening in the near future. If someone takes a chance and really does it right, maybe things will change if we're lucky. http://www.youtube.com/watch?v=5tK6YIAX1jg |
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6/28/09 1:44:17 AM#16
Originally posted by altairzq
The genre is not dead. The community of the genre hold so high standards. For what? |
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6/28/09 1:51:13 AM#17
Originally posted by arctarus
My mmo wont. My mmo caters to the original mmo players. Players who want a challenge every time they log in. Does that mean grinding for 10 hours? Hell no. A good way to bring back EQ is to have a game with a GOOD COMMUNITY! How do you do that? Well one way is to enforce grouping. I believe solo play is only good for when you cant find a group. 60% group content and 40% solo content but you reward the group content. Why? Remember follks its an MMO not a single player rpg. Also, having a fun strategizing combat that makes you think of how to play. Use your mind not the gear system with current mmos. That mmo will come. It may not come within the next 5 years but it will come! Because when this game comes out, the veterian mmo players will come out of the wood work and come play. It may be a small community at first, but if the mmo has polish and is great, in time, it will grow. A game has to cater to the grouping and the community to cover a portion of the EQ community. |
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6/28/09 2:21:14 AM#18
Originally posted by Eronakis
My mmo wont. My mmo caters to the original mmo players. Players who want a challenge every time they log in. Does that mean grinding for 10 hours? Hell no. A good way to bring back EQ is to have a game with a GOOD COMMUNITY! How do you do that? Well one way is to enforce grouping. I believe solo play is only good for when you cant find a group. 60% group content and 40% solo content but you reward the group content. Why? Remember follks its an MMO not a single player rpg. Also, having a fun strategizing combat that makes you think of how to play. Use your mind not the gear system with current mmos. That mmo will come. It may not come within the next 5 years but it will come! Because when this game comes out, the veterian mmo players will come out of the wood work and come play. It may be a small community at first, but if the mmo has polish and is great, in time, it will grow. A game has to cater to the grouping and the community to cover a portion of the EQ community.
Hell, I'd play that. I play solo mostly because the mainstream community sucks. Enforcing stiff rules against LOLgamers would keep the community exclusive enough where the chances of meeting quality players is much higher. And to still have plenty of solo action would be great, because sometimes I just feel like playing the game on my own terms and schedule. "You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous |
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6/28/09 2:22:24 AM#19
I'm not sure it's entirely conceivable. I mean the EQ Lore is a winner, providing a good engine, and graphics for that would also be good (EQ2 is pretty poor in this regard). However, replicating what was appealling and making it successful would be hard. Even worse, is that in the first 5 minutes of the game it would have to capture players and not have the feeling of 'yet another mmo'. For instance, as an existing mmo player logging into a new mmo, would the experience be you'd login see a meh city, see the same old practise of npcs giving out quests, and then go to kill mobs over and over? That being said, people who reminesce about EQOA are interesting. Did EQoA manage to distinct itself from usual mmos, or did it just hook new players to the usual formula? The fact it had minigames or something is interesting, though surely contrary to the desires of veteran EQ players who don't want 'instant gratification' type gameplay. |
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Reklaw
Hard Core Member
Joined: 1/07/06
Freedom is the will to be responsible to ourselves. |
6/28/09 2:35:18 AM#20
Originally posted by declaredemer
At this point we are relegated to encouraging developers to focus more on INNOVATION in MMORPGs and less on copy-and-paste model, in which all MMORPGs essentially feel (even look) the same.
We need innovation in customization; in Questing; in play-run cities; in played-created companions; and so on and so forth. We are desperate for a sense of world immersion: travel, exploration, different and varied cultures, and so forth.
No game, respectfually, is worth of my (a) time and (b) money. I would be lacking in self-respect to log-in to level-up to gear-up to finally raid-up to gear-up some more. I have been there and I have done that, and I am interested in and expect a deeper experience from MMORPGs.
We Need to Change the MMORPG Experience Through INNOVATION Otherwise Each MMORPG is Essentially the Same So say we ALL ------------------------------------------------------------ |