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World of Warcraft

World of Warcraft 

General Discussion  » I wish I played WoW from day one

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40 posts found
  Man1ac

Apprentice Member

Joined: 1/11/07
Posts: 1401

 
6/27/09 9:37:33 AM#1

Sup WoWers. When WoW came out I was only 14, a game £10 a month was too expensive to afford for me, heck my mum wouldn't even let me use her credit card on the net cause of the 'danger' of online fraud. So after that I tired endless free MMOS until I found Guild Wars. I really enjoyed GW, spent a lot of time on GW over a few years, it even became the only game I actually played for a while.

No that I've quit GW, I wanted an MMO to play, my mate nagged me into get WoW...so I did. I played it for a bit and thought the game's really cool until I find out all my friends, all said I need to get to lvl 80 asap then we'll do stuff together. I'm a semi-hardcore gamer at most so I really can't be asked to do that. So now I'm trying WAR which is an ok  game....being optimistic.

Even though I really enjoyed GW, I think if I had WoW from the start I would've had a much better experience as it's a proper MMO which owns most the bloody market. I probably would still be playing WoW as all the current MMOs are incredibly inferior to WoW.....and now I'm stuck here with WAR.

We're all Geniuses. Most of us just don't know it.
When there's a thread, there's a troll.

  krityc

Novice Member

Joined: 1/20/04
Posts: 177

6/27/09 9:49:58 AM#2

 I played from day one, and the game is better now then it was then.

What you missed:

Open world pvp /w no reward system

40 man raids

[(T+G=W)=Gr*Nf]-S=FoF
T=Time G=Gear W=Win Gr=Grind Nf=NoFun S=Skill FoF=FullofFail


"Hey, I'll tell you what. You can get a good look at a butcher's azz by sticking your head up there. But, wouldn't you rather to take his word for it?" - Tommy Boy


  Palebane

Novice Member

Joined: 10/18/04
Posts: 3164

6/27/09 9:54:45 AM#3
Originally posted by krityc

 I played from day one, and the game is better now then it was then.

What you missed:

Open world pvp /w no reward system

40 man raids

 

Yep, you missed out on the era where personal relationships and fun were more important than loot upgrades.


The community stagnates without the impulse of the individual. The impulse dies away without the sympathy of the community.
--William James

  Jdub402

Apprentice Member

Joined: 7/07/08
Posts: 13

6/27/09 9:58:36 AM#4

 what do you mean by "Proper MMO"? guild wars is an awesome game, it just plays different then all others.

  Man1ac

Apprentice Member

Joined: 1/11/07
Posts: 1401

 
6/27/09 10:06:00 AM#5
Originally posted by Jdub402

 what do you mean by "Proper MMO"? guild wars is an awesome game, it just plays different then all others.

Guild Wars is great but it isn't a proper MMO imo. You can indulge yourself on reading thousands of threads on this forum on whether GW is an MMO, oh and there are lots of GW vs. WoW threads too lol.

We're all Geniuses. Most of us just don't know it.
When there's a thread, there's a troll.

  Man1ac

Apprentice Member

Joined: 1/11/07
Posts: 1401

 
6/27/09 10:07:51 AM#6
Originally posted by Palebane
Originally posted by krityc

 I played from day one, and the game is better now then it was then.

What you missed:

Open world pvp /w no reward system

40 man raids

 

Yep, you missed out on the era where personal relationships and fun were more important than loot upgrades.

Seriously? Damn...

We're all Geniuses. Most of us just don't know it.
When there's a thread, there's a troll.

  thexrated

Hard Core Member

Joined: 11/26/04
Posts: 1234

6/27/09 10:16:42 AM#7

Game has gone downhill since TBC. It is a less challenging faction and gear grind. While playability is better than it was originally (played since the US closed beta), I feel that the challenge is no longer there. 

I still fondly remember how challenging (while bugged) original instances were. Doing Scholomance with a group of five was quite hard. There has been nothing like killing Ragnaros and Vael for the first time in terms of feeling of achievement. Kael was close, but still not quite there.

WotLK has really been a big dissapointment.  Only thing that I partly liked was the phasing of quests where you actually affected the world, but I also think they still have a long way to perfect it.

 

 

 

 

 

 

"The person who experiences greatness must have a feeling for the myth he is in."

  ParkCarsHere

Novice Member

Joined: 9/25/05
Posts: 671

"Pretend inferiority and encourage his arrogance." -Sun Tzu

6/27/09 11:37:54 AM#8
Originally posted by krityc

 I played from day one, and the game is better now then it was then.

What you missed:

Open world pvp /w no reward system

40 man raids

Exactly. Not to mention WoW had one of the rockiest launches I've ever been a part of. If I remember correctly, it was during Thanksgiving break, and I believe I got to play maybe 5 hours in total over the entire weekend. Good times...

Endgame was, as you said, 40-man raids or random outbursts of world PvP. Not until Battlegrounds were created did PvP start to become more consolidated, and it just continued on from there. Also, AV matches would last upwards of 2-3+ hours each match. Nowadays if a match is longer than 20 minutes, everyone is freaking out about their honor per hour totals :P.

To the OP: WoW has always been fun, but there are a ton of new improvements now that a lot of people take for granted. MMO's evolve, and I don't think many of us would ever want to go back to vanilla WoW despite complaints about current content.

  User Deleted
6/27/09 12:02:13 PM#9
Originally posted by ParkCarsHere
Originally posted by krityc

 I played from day one, and the game is better now then it was then.

What you missed:

Open world pvp /w no reward system

40 man raids

Exactly. Not to mention WoW had one of the rockiest launches I've ever been a part of. If I remember correctly, it was during Thanksgiving break, and I believe I got to play maybe 5 hours in total over the entire weekend. Good times...

Endgame was, as you said, 40-man raids or random outbursts of world PvP. Not until Battlegrounds were created did PvP start to become more consolidated, and it just continued on from there. Also, AV matches would last upwards of 2-3+ hours each match. Nowadays if a match is longer than 20 minutes, everyone is freaking out about their honor per hour totals :P.

To the OP: WoW has always been fun, but there are a ton of new improvements now that a lot of people take for granted. MMO's evolve, and I don't think many of us would ever want to go back to vanilla WoW despite complaints about current content.

I agree with you.

Most people who wish for vanilla WOW or the "good ole days" forget a lot of the issues we had. I am so glad WOW moved away from the hardcore raiding ONLY endgame that it had at launch. Of course, what do you expect when most of your testers and raid developers are from hardcore raiding guilds. This is one of the reasons for the animosity now towards the game.

At launch and the end-game, you basically raided Strath, UBRS and Scholo to be able to get into Molten Core and Onyxia. Everything was built around fire resistance and you had to do it to be successful in those places. Of course remember that all the end-game dungeons were 25 man or so. At release, I believe they were 40 man (UBRS, Scholo, Strath) but I am not sure about it (it has been a while).

Point is - imagine trying to get 25-40 people every night to do the same 5 or so raids. People got tired of it. And that was it! There were no dailies, no rep, crafting was painful, etc.... you raided and that was it. It got so bad that in my original guild (raiding guild from EQ) we had people make alts and not guild them so we wouldn't know they were on. Heck, I was the GM and I did it too!

Sure, I do not agree with everything that Blizzard has done with the game but I understand it. The game is a lot more FUN now than it was. At launch, it felt like work to me. It has some issues and may not be perfect, but I enjoy it.

What I miss most those is the old world. I loved going through the zones and seeing stuff and experiencing Azeroth as a whole. Now, its just level as fast as possible to get to Northrend. Its kinda sad and when I do wish for the "old days", I think back to the issues that we had, and stop wishing too.

  qombi

Apprentice Member

Joined: 7/09/04
Posts: 1112

6/27/09 12:06:38 PM#10

 Was definitely as better game at launch to me. I was there on opening day. I remember they had stability and overcrowding issues the first few days but other than that the game was great. I don't care for the changes to the game. I was enjoying untill TBC was released. I tried TBC a month or two and didn't care for the new sci fi areas and the direction change of the game. People can't claim nostalgia everytime someone says they liked a MMO in the past because these games change so drasticaly from their fundamental designs they are not hte same game years later. 

Game design was better for me in original WoW. If they had a classic server I would play on it. I am one that hates constant changing of the MMOs I play. 

  Nizur

Spotlight Poster

Joined: 5/15/09
Posts: 1330

6/27/09 12:09:35 PM#11


Originally posted by templarga
At release, I believe they were 40 man (UBRS, Scholo, Strath) but I am not sure about it (it has been a while).

I don't think UBRS, Scholo and Strath have ever been 40 man. Onyxia and Ragnaros were.

I really miss pre-TBC WoW. World PvP was much more enjoyable than the gear grind they have now. Sure you didn't get gear for the effort, but gear wasn't the reason to PvP.

Current: None
Played: WoW, CoX, SWG, LotRO, EVE, AoC, VG, CO, Ryzom, DF, WAR
Tried: Lineage2, Dofus, EQ2, CoS, FE, UO, Wurm, Wakfu
Future: GW2, ArcheAge

  User Deleted
6/27/09 12:29:06 PM#12
Originally posted by Man1ac
Originally posted by Jdub402

 what do you mean by "Proper MMO"? guild wars is an awesome game, it just plays different then all others.

Guild Wars is great but it isn't a proper MMO imo. You can indulge yourself on reading thousands of threads on this forum on whether GW is an MMO, oh and there are lots of GW vs. WoW threads too lol.


 

Such a stupid argument, all opinions anyway, if you enjoy the game what does it matter whether someone considers it a mmo or a corpg or whatever. GW vs WoW is the most ridiculous comparison as well, they have nothing in common other than both being a fantasy genre game.

I played WoW since beta (quit 6 months ago). I think it's just nostalgia when people say the game was better back then. The big thing for me was that I made a lot of online friends back then and also the newness of the game as well.

  User Deleted
6/27/09 12:29:58 PM#13
Originally posted by Nizur

 


Originally posted by templarga
At release, I believe they were 40 man (UBRS, Scholo, Strath) but I am not sure about it (it has been a while).

 

I don't think UBRS, Scholo and Strath have ever been 40 man. Onyxia and Ragnaros were.

I really miss pre-TBC WoW. World PvP was much more enjoyable than the gear grind they have now. Sure you didn't get gear for the effort, but gear wasn't the reason to PvP.


 

UBRS was 15 man, Scholo and Stratholme were 10 man.

  KaitarBesh

Novice Member

Joined: 1/27/08
Posts: 139

6/27/09 12:36:19 PM#14

Better back in the day, for sure. It's not just nostalgia talking either.  I remember pretty clearly a lot of the bugs, but the game had a bit more depth to it, the community back then seemed a lot better, they were still trying to be "serious" about making their customers happy, and overall it was just a more engrossing game.

 

Now...and I am usually not one to say this sort of thing... this game has gotten so brainless easy that they might as well just give you a level 80 toon upon rolling. They don't bother to revamp any of the old world content, instead they just make it easier and easier to level - fixing it with duct tape, if you will, instead of really taking the time to put a fresh coat of paint, some nails and new wood into the damned thing.

 

TBC was meh. WOTLK was super meh. Vanilla WoW was just a lot better in most  "fun" aspects. It had bugs, sure,  and the 40 man raids...but sheesh even the smaller dungeons at end game were just a lot more interesting, took half a brain to figure out, and it seemed like less a gear grind and more "wow this game is fun".  Now all there is: brainless dailies grinding, brainless gear grinding, brainless BG grinding.

  Khaunshar

Novice Member

Joined: 10/09/06
Posts: 320

6/27/09 12:44:51 PM#15

I started with the EU Beta, and the first day of EU release. This meant that Dire Maul was pretty soon included, and the PvP Reward system also came after about 6 weeks or so.

Now keeping that in mind, this means that I never had the initial dry spell of content some US players who dislike WoW classic experienced.

However, of all the times, I loved my SECOND mainchar, onto a 2nd generation PvP Server somewhere around September of release year the most. At that point, you had battlegrounds and the insane Rank 14 thing relatively soon, though I never really was into PvP, we did Molten Core, Blackwing Lair and AQ40. I left after AQ released, came back for BC about 5 months in, and then came back for WotLK.

I slightly prefer classic WoW to BC, and VASTLY to WotLK. WotLK is just not a game anymore. The main reasons are : Much better community in Classic, heaps and bounds compared to the crap that is now. Community is a MAJOR selling point for MMOs for me, because I am a group/social/raid player.

Second reason, the raidgame had alternatives. The Silithus Revamp, Felwood, the Eastern Plaguelands etc., there was a lot of content to do in small groups or solo, you had a heap of instances which didnt have loot tables so small you had seen everything 3 runs through, and the instances had choices (you didnt usually clear an instance entirely, just went different ways).

Also, I liked 40 mans in the early days because it really does feel more epic. However, with the devolution of the playerbase, I am now glad not to have to bother with more than 25 of the current crop.

Classic was closer to real MMORPGs still, and farther away from the epic-lootfest and easymode it is now. Thats why, warts and all, I much prefer it.

  User Deleted
6/27/09 12:51:49 PM#16
Originally posted by arenasb
Originally posted by Nizur

 


Originally posted by templarga
At release, I believe they were 40 man (UBRS, Scholo, Strath) but I am not sure about it (it has been a while).

 

I don't think UBRS, Scholo and Strath have ever been 40 man. Onyxia and Ragnaros were.

I really miss pre-TBC WoW. World PvP was much more enjoyable than the gear grind they have now. Sure you didn't get gear for the effort, but gear wasn't the reason to PvP.


 

UBRS was 15 man, Scholo and Stratholme were 10 man.

Actually, I did some searching and I do remember correctly:

http://www.fohguild.org/forums/mmorpg-general-discussion/36628-wow-hits-11-million-players-12.html

That thread discusses UBRS and Strath as 40 man. The hard caps in raids (meaning max numbers) came in a later patch (someone in the thread says the Dire Maul patch but I am not sure) so you could take more than the required numbers (mainly for attunement purposes).

EDIT: It was the Dire Maul patch, 1.30. It introduced the hardcaps in the dungeons.

 

  User Deleted
6/27/09 12:53:28 PM#17


Originally posted by Khaunshar

Much better community in Classic, heaps and bounds compared to the crap that is now. Community is a MAJOR selling point for MMOs for me, because I am a group/social/raid player.


I will say this for classic wow, I felt that the community back then was a whole lot better. The expansions seem to have brought a change of attitude in the playerbase, and not for the better.

  cukimunga

Advanced Member

Joined: 4/03/05
Posts: 2246

Ah I'm drunk and I'm in the street like a vagabond.

6/27/09 1:05:30 PM#18
Originally posted by krityc

 I played from day one, and the game is better now then it was then.

What you missed:

Open world pvp /w no reward system

40 man raids

 

Heh those were 2 things I liked in Original WoW....... I played the game on and off over the past 4 or so years, and subscribed to the game for 14 months over that time period.  The last time I started up my cousins were telling me you need to get to 80 asap just like what happend to the OP.

The highest level ive gotten to in WoW is 47, I took me a while to  find the right class and had a few other old characters when I first played on other servers.  But the main reason why I quit is because the game is just plain boring to me. There is  not enough grouping going on for me, it was mostly solo quests,  group up to do a dungeon run.

  Nizur

Spotlight Poster

Joined: 5/15/09
Posts: 1330

6/27/09 1:59:56 PM#19


Originally posted by templarga

Originally posted by arenasb

Originally posted by Nizur


Originally posted by templarga
At release, I believe they were 40 man (UBRS, Scholo, Strath) but I am not sure about it (it has been a while).


 
I don't think UBRS, Scholo and Strath have ever been 40 man. Onyxia and Ragnaros were.
I really miss pre-TBC WoW. World PvP was much more enjoyable than the gear grind they have now. Sure you didn't get gear for the effort, but gear wasn't the reason to PvP.

UBRS was 15 man, Scholo and Stratholme were 10 man.



Actually, I did some searching and I do remember correctly:
http://www.fohguild.org/forums/mmorpg-general-discussion/36628-wow-hits-11-million-players-12.html
That thread discusses UBRS and Strath as 40 man. The hard caps in raids (meaning max numbers) came in a later patch (someone in the thread says the Dire Maul patch but I am not sure) so you could take more than the required numbers (mainly for attunement purposes).
EDIT: It was the Dire Maul patch, 1.30. It introduced the hardcaps in the dungeons.

I remember the Dire Maul patch, and vaguely remember the hard cap. I don't know if I had made it to UBRS by the time that patch had rolled around.

Current: None
Played: WoW, CoX, SWG, LotRO, EVE, AoC, VG, CO, Ryzom, DF, WAR
Tried: Lineage2, Dofus, EQ2, CoS, FE, UO, Wurm, Wakfu
Future: GW2, ArcheAge

  Kaynos1972

Spotlight Poster

Joined: 2/10/04
Posts: 2142

6/27/09 5:19:51 PM#20

I miss the pre-bc WOW, level 60 was a perfect maximum level, AV lasting hours, that was actually fun to have both team spawn their bosses.  Today everything is about gears and maximum efficiency.

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