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6/27/09 8:41:01 AM#41
Originally posted by madeux
Until maps are put online to help people. Which doesnt' take very long for a community to produce. |
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6/27/09 8:43:34 AM#42
Originally posted by kazamx
Maybe the games not for you? If you have to cheat to enjoy it? To make it more casual and easier? Maybe one of the many other games that is out will suit you better?? Have you tried World of Warcraft? I heard it is fun, and they have maps and thangs. |
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Wizardry
Hard Core Member
Joined: 8/27/04
Remove quests,bosses and trigger them back in is called Dynamic events now?lol..i think not. |
6/27/09 8:58:27 AM#43
Originally posted by mrw0lf
It is a VERY old feature done in old 2d rpg games."IF" it is like a fog setup,then it really is no biggie,since the effect is gone ,once you visit the area.It does not really add ANY realism because if you were in a huge world,you could easily forget an area,visiting it only once,heck maybe even several visits,you could forget an area.For 99% of people,stick them in a forest and they would get lost EVERYTIME if not for markings on trees or something to find their way out. I do like the idea of mapping skills,but i would like to see it done in a QUALITY fashion,not as this poster mentions,merely a fog setup.I do not like any TRACKING idea on any map or minimap.I quit playing COD4 because everyone has radar and knows where everyone is,it ruins the idea of sneaking around and trying to move with any stealth,it basically takes away from realism,and fun.In these MMORPG games,MOST are set in the past,there should be no such thing as radar at all.I understand there is radar in real life modern days,but for games it ruins the fun. Think no further than a highly used "CHEAT" in FPS games,it is the "radar" that they use along with aimbots,so yes the radar does in fact ruin a game badly.So like i said,if they want to implement "map making" as a skill,then make the player EARN it,do it with quality,so it does not become too simple to utilize. http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |
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6/27/09 12:40:26 PM#44
Originally posted by ProfRed
LOL, Like I said, I have no problem if you want to spend hours walking around lost. Thats fine. I am just not going to take part in that side of the game. If I have two hours to play I see no point in being lost and spending my two hours running around trying to get home.
If you find running around doing nothing for many hours at a time fun, then thats cool. In fact I am sure many game developers will love you. There is no need to create any content, they just need to let you run around in circles. |
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Seven77
Apprentice Member
Joined: 6/07/09
If you obey all the rules, you miss all the fun. |
6/27/09 1:12:43 PM#45
Um you dont have to get lost in the game its a choice like anything else. Just follow the beaten path wherever you wana go get off to kill a few mobs if you want. Dont see where the fun is in that either though atleast when you get lost there will be things to explore. Which I think is one of the most important things when makeing a MMO exploreing the new world your in. |
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6/27/09 1:28:44 PM#46
If games like Eye of the beholder were fun without a map and minimap this should work too. I am sure that someone will make a program that works as a map for the lazy people however. But it does of course depend on how easy you can recognise where you are by looking on the terrain, old Bards tale 2 had the issue that you got lost all the time because most places looked the same. But it is no big issue for me, I use a map if it is in the game, because I am slightly lazy also, but if it's not in I just have to learn the old fashion way. |
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6/27/09 5:12:05 PM#47
I like the fact that there is no radar especially in a game with real stealth and none of this models vanishing crap, basically my point of view is people that can't handle a game without a map will be easy pickings for people with the will to conquer their weakness that present day MMO's give them, I used to like WoW only for its end content because it could be a challenge especially Naxx pre BC, than all the new expansions started coming out and it was a watered down carebear breeding ground. Some of the best clans on some servers were able to beat all content with like 6 good players rest were just there for the ride, and thats the reason I no longer play the game.
So yes people that want a map my words to you is either go play any of the other new MMO's coming out like Aion and have everything handed to you, or come to MO and quit after a few weeks because you just can't handle it or get banned for trying to hack the game by using 3rd person map programs. Oh and btw MO isn't the first game to have a Cartography skill. ![]() Damnant quod non intellegunt
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6/27/09 5:19:42 PM#48
to me it means guilds/clans will spend time in learning the layout of the land around their settlements/base of operations and employ scouts. I hardly see that as a bad feature. Also it allows for secret dungeons and locations to remain secret for a lot longer than in most games.
MMO wish list: -Changeable worlds |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
6/27/09 5:30:39 PM#49
I remember in early single player RPG's (back in the 80's) they purposely tried to get you lost, provided no mapping features, and you spent most of your time mapping the game on graph paper. No one thinks it would be a good idea to go back to that. Not sure this will prove to be true in this case either, however we'll see when its released how it goes.
"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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6/30/09 8:43:10 AM#50
I see it as a fashion trend, clothes designs that were popular in the 70s are now back in fashion. Same with minimaps and radars, yes there were reasons to introduce them in to games but now we want the old feeling back, it may mnot last but hey, lets see what happens. |
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Katilla
Novice Member
Joined: 5/14/09
"Who needs reality....i have a good game right here..." |
6/30/09 9:04:18 AM#51
Originally posted by harmonica
they did it for a reason. So you actually have to pay attention to your surroundings, and use landmarks to find out where you are. You guys should really go to their website and read up on development before shooting down game features. I personally used to love making maps in EQ1 and getting lost occasionally. I like a game that does not hold your hand while you play. |
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6/30/09 9:07:18 AM#52
Originally posted by Katilla
they did it for a reason. So you actually have to pay attention to your surroundings, and use landmarks to find out where you are. You guys should really go to their website and read up on development before shooting down game features. I personally used to love making maps in EQ1 and getting lost occasionally. I like a game that does not hold your hand while you play. I can see guilds putting together maps and keeping them from the general public, or sharing portions with an allied guild when it makes sense. Something as simple as not putting in a mini map actually opens up a lot of possibilities in the game. |
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6/30/09 9:08:50 AM#53
Originally posted by Katilla
they did it for a reason. So you actually have to pay attention to your surroundings, and use landmarks to find out where you are. You guys should really go to their website and read up on development before shooting down game features. I personally used to love making maps in EQ1 and getting lost occasionally. I like a game that does not hold your hand while you play.
Unfortunately, having to make an effort in your MMO is a lost concept to the WoW generation as well as the people who think these game should give them full satisfaction when they only have an hour or two to play. Mortal Online is a bit of a throwback to the days when you had to apply a little more time and effort into gaming. If this thought scares you, the other 99% of the MMO's on the market and in development have just what you are looking for. Don't come here trying to change this one. G A M I N G . O N L I N E . S I N C E |1995| |
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Katilla
Novice Member
Joined: 5/14/09
"Who needs reality....i have a good game right here..." |
6/30/09 11:11:39 AM#54
Originally posted by MindTrigger
Unfortunately, having to make an effort in your MMO is a lost concept to the WoW generation as well as the people who think these game should give them full satisfaction when they only have an hour or two to play. Mortal Online is a bit of a throwback to the days when you had to apply a little more time and effort into gaming. If this thought scares you, the other 99% of the MMO's on the market and in development have just what you are looking for. Don't come here trying to change this one. maybe the fact thats there's no minimap will keep the WoW people out :P |
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6/30/09 11:17:41 AM#55
Originally posted by Katilla
Unfortunately, having to make an effort in your MMO is a lost concept to the WoW generation as well as the people who think these game should give them full satisfaction when they only have an hour or two to play. Mortal Online is a bit of a throwback to the days when you had to apply a little more time and effort into gaming. If this thought scares you, the other 99% of the MMO's on the market and in development have just what you are looking for. Don't come here trying to change this one. maybe the fact thats there's no minimap will keep the WoW people out :P If all of the other reasons for not having a minimap aren't enough to convince you, then this one should certainly do the trick! |
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7/02/09 10:24:35 AM#56
I thank the OP for this thread. I actually signed up on this site just to post in this thread haha. Your post reminded me of a better time for MMORPG's, Original Everquest/UO era. I remember being like 11 years old, playing a Human warrior and thinking it was the greatest thing ever, not being able to see in the dark, 4-5 hour corpse runs on 56k internet, having no map yet wanting to conquer and explore everything. However now that minimaps are pretty much commonplace in MMO's, my interest level has dropped significantly. They don't come with the same shine and mystery that they used to and its really sad. Now that there is a game that is coming out that is so called "Hardcore" (I just call it damn fun) and it has a great dev team behind it, who seem to genuinely care, it has really excited me. So call it a flaw, call it whatever you want, I just want to explore and get trapped in another MMO to be honest. |
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7/02/09 5:14:56 PM#57
I like the idea of being able to get lost. Understandable that some people wouldn't like it though. |
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