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News Discussion  » Dungeons & Dragons Online: Eberron Unlimited Interview

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36 posts found
  Stradden

Managing Editor

Joined: 7/08/05
Posts: 6729

 
6/26/09 12:51:29 PM#1

MMORPG.com Managing Editor Jon Wood had a chance to speak with Fernando and Kate Piaz about the recent decision to turn Dungeons and Dragons Online into a F2P MMO.

Recently, MMORPG.com spoke with the husband and wife team of Fernando and Kate Piaz from Turbine's Dungeons and Dragons Online to talk about the game's transition from a subscription based title to the free to play model. Formerly known as Dungeons and Dragons Online: Stormreach, the new incarnation of the game will be called Dungeons and Dragons Online: Eberron Unlimited.

The DDO Dynamic Duo explained that they felt it was necessary to rename DDO due to the new business model. "It's also to reflect," he elaborated, "just how far the game has come since launch." He went on to list a number of major elements that are present in today's game that weren't around at launch: soloable, PvP elements, outdoor adventures, a higher level cap, and more.

Read the Eberron Unlimited Interview

Cheers,
Jon Wood
Managing Editor
MMORPG.com

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 11902

6/26/09 1:10:14 PM#2

Ever since DDO launched, players have been asking for a set of tools that would bring the game more into line with it pen and paper counterpart. Simply put, players have been looking for DM tools so that small groups (or even large) would be able to make their own DDO adventures.

"The idea and vision of that is something that is absolutely in our minds all the time," Fernando answered. "It's something that we absolutely want to shoot for in the long term of the franchise... We've even done some beginning prototypes and designs on the idea but no specific plans or timelines and I don't want to suggest that it's right around the corner. Is it something that we see in the future of the franchise? Absolutely."

 

This needs to happen. If they incorporated this then I bet there would be a huge amount of players subscribing.

  toord

Apprentice Member

Joined: 10/30/08
Posts: 139

6/26/09 1:33:51 PM#3
Originally posted by Sovrath

This needs to happen. If they incorporated this then I bet there would be a huge amount of players subscribing.

 

And old timers re-subscribing. However, right now, their word is worthless to me and so many who feel deceived by DDOs management. If and when such change comes ... I might consider re-subbing 'till then they're gonna have to make ends meet with F2Pers.

 

Peace.

  BarCrow

Elite Member

Joined: 2/25/07
Posts: 1667

6/26/09 1:52:49 PM#4

Does everyone need to purchase a particular module to participate in it's content....or can they be invited by the player who has purchased the adventure? Reason I ask is I don't remember PnP where everyone is sitting around the table..each  with a copy of "Vault of the Drow"  as a prerequisite of playing that evening.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 11902

6/26/09 1:55:37 PM#5
Originally posted by BarCrow

Does everyone need to purchase a particular module to participate in it's content....or can they be invited by the player who has purchased the adventure? Reason I ask is I don't remember PnP where everyone is sitting around the table..each  with a copy of "Vault of the Drow"  as a prerequisite of playing that evening.

 

Well, it's a bit different for an online game. I would imagine that players would have to purchase it. Otherwise the work around is to have one guild member who doesen't mind paying a buck or ten and then inviting all the players who didn't pay.

 

  toord

Apprentice Member

Joined: 10/30/08
Posts: 139

6/26/09 1:59:31 PM#6
Originally posted by BarCrow

Does everyone need to purchase a particular module to participate in it's content....or can they be invited by the player who has purchased the adventure? Reason I ask is I don't remember PnP where everyone is sitting around the table..each  with a copy of "Vault of the Drow"  as a prerequisite of playing that evening.

 

Sadly, everyone trying to join the group will need to buy access to the "content package." If someone doesn't have access to such dungeon and can't/won't buy it, the group leader can give a "guest pass" to the person -- assuming he or she has one lying around.

Peace.

  jonaylward

Novice Member

Joined: 7/11/04
Posts: 88

6/26/09 2:18:11 PM#7

Unbelieveable that (between DDO's plans for the future, and CoX's Architect, and PotBS's "User Created, Developer Vetted" Ship Models) it's only taken *8* years for us to get a few of the things on my Ultimate MMORPG list...

http://jonathonbarton.livejournal.com/154855.html

[quote="Myself, in 2001"]14th-Mar-2001 04:09 pm
I was discussing with a friend today what would make the ultimate in Massively Multiplayer Online Role Playing Game... We both play Vampire:The Masquerade - Redemption currently. Hardly Massively Multiplayer, but it was a breakthrough in that it was the first game to offer a StoryTeller option. NeverWinterNights is looking to do the same thing. The major difference (genre aside) will be that you'll be able to walk from one GM's NWN game to another GM's NWN game. THAT sounds highly cool, in that it creates the possibility of having a persistent world that one can adventure in, moving from one place to another. It also will allow GM's to create stories that are less combat driven, and more character driven... I'm really looking forward to that.

However, I still believe that the MMORPG scene is in its infancy. I mean, like *hours* old kind of infancy. One of the reasons I think that White Wolf waited so long to produce a VtM game was that they wanted to do it *RIGHT*, which meant waiting patiently until the hardware advanced to the point that they could accomplish the "vision" on a home PC. VtM runs pretty well on a 266, and it looks *great* on my 750. I think there is still a long way to go, and many more advanced to be had... Here are some things I think need to be in a game to make it great.


1. Distributed Architecture - Allow individual GMs to host a game that can have "doorways" to other locally hosted games on other machines - Like NWN.
I think NWN is a first step in that direction, but I also think that in order for it to be "complete", there needs to be a server stub that runs on a host machine that does not require a full session of the game be spawned on the GM's machine. The GM can run the server on his own machine, or on a second machine on a home network, etc. He can then log into the game as a GM using the standard game client, just like anyone else. This is one of my biggest gripes about VtM. In order to have a chronicle "active" for people to play in, I need to leave the game itself running. I can't effectively "background" the task. I believe that making it easy for GM's to link to each other should be a trivial task...not significantly more difficult than adding somone to a web-ring is now... (in fact, that would be a good paradigm to work from.)

2. A Standardized, Extensible Modeling Schema: Another one of my biggest gripes about VtM is that the modeling seems to be limited to what's available in the boxed version. Sure, anyone can *SKIN* a model, but creating new models is a whole new challenge. The fact of the matter is that there's a whole *hell* of a lot more Creative Talent *outside* a game company, amongst it's fan base, than there is *inside* that game company, and a smart company will take advantage of that fact, use tools that the user base can get their hands on (industry standard tools would be best) and allow it's fans to do development on new models. I think the community has shown that good work is rewarded, and crappy work is forgotten quickly. An interesting development would be to take a standard humanoid model, and release a customization kit that will "stretch" the model to the dimensions input into the program, allowing a completely customized model (that can be sized to fit a real player, or to create a tall, thin elven character, f'rinstance). This would also allow the program to transmit only the model's size data, with a skin to follow, allowing the customization, without increasing network traffic too much.

3. Customization - I think that this ties into both the previous item and the next item. Users should be able to customize the look and feel of their characters to a large extent, and those changes should be transmitted across the network to players that can see that character on the fly, without having to stop the game, download the model/skin, install it, and restart. Broadband is becoming more popular every day, and I think that the added immersion created by allowing a player to actually put his/her own face on a model is worth the network hit of having to transfer a model/skin to my machine.

4. User Tools - Story Creation, Scripting, Mapping...these should all have reasonably easy to use interfaces, as well as using standard file formats wherever possible. Characters could perhaps use Maya, 3d Studio, Poser, etc. Buildings, trees, etc could use .dxf files, Autocad Native files, 3dStudio files, Poser files, etc...

I think that's it for my first rant on the ultimate MMORPG... :)[/quote]

  Wind-breaker

Novice Member

Joined: 9/06/07
Posts: 24

6/26/09 2:27:23 PM#8

If Turbine wanted to keep players, they should have released content and not lied about the reasons content was delayed.  DDO hemoraged players through its life so far; every time they had a major nerf, a portion of the player base declined.  So now they have a new financial model ("Eberron Unlimited: Whats in Your Wallet?").  However, the same management is in place, and I would presume they will make the same sort of decisions that will drive players out.  My prediction is that they will have a short term increase in FTP players, but then the decline will continue as the new players get to experience the cycle of buff/nerf.

  sadeyx

Advanced Member

Joined: 11/22/06
Posts: 1437

6/26/09 2:41:23 PM#9

Interesting that you can earn points from playing the game!  Thats a nice touch, it might be a drag to gain enough money but with the amount some people play this game I think it will benefit quite a few people.

Looking forward to this release! Very much so, especially after being impressed with the trial which made the game a much smoother and natural game experience.

Not too fussed about the DM tools, leave that for the NwN community tbh.

 

  Dr.Rock

Novice Member

Joined: 1/31/08
Posts: 608

No good deed goes unpunished!

6/26/09 2:42:09 PM#10
Originally posted by BarCrow

Does everyone need to purchase a particular module to participate in it's content....or can they be invited by the player who has purchased the adventure? Reason I ask is I don't remember PnP where everyone is sitting around the table..each  with a copy of "Vault of the Drow"  as a prerequisite of playing that evening.

 

VIP players can use their monthly points to buy access for F2P players, but it is only a single access to the quest. So the answer in practice is yes.

  Frobner

Novice Member

Joined: 9/28/08
Posts: 663

6/26/09 3:26:54 PM#11

Now here are some news for those that think DDO is going free

DDO WILL STILL BE P2P IN EUROPE !!!

Now..  Its intresting that all the development team will be working on DDO Eberron but EU players will be charged for absolutly NOTHING new since all new content is ONLY created for the micromanagment setup...

This is Turbine... This is the best example how not to do things...

 

 

  User Deleted
6/26/09 3:27:52 PM#12

I like the changes coming to DDO, it seems with this new business model they are going to ramp up content to the game which really can't be a bad thing for all those who wish to stay playing.

My sons liked paying DDO alongside me and I may have to dust off the old accounts and give it another try.

 

 

  sadeyx

Advanced Member

Joined: 11/22/06
Posts: 1437

6/26/09 3:31:07 PM#13
Originally posted by Frobner

Now here are some news for those that think DDO is going free

DDO WILL STILL BE P2P IN EUROPE !!!

Now..  Its intresting that all the development team will be working on DDO Eberron but EU players will be charged for absolutly NOTHING new since all new content is ONLY created for the micromanagment setup...

This is Turbine... This is the best example how not to do things...

 

You've got it all wrong son.

The EU version of DDO is owned by Codemasters, it is THEY who have decided to boycott this new system, NOT turbine.

How were turbine ever going to know what codemasters would do once they they sold them the EU Publishing rights?..

Codemasters are....awful, to put it blunt, its why I'll never buy JGE.  they just screw things all always.

  Deewe

Elite Member

Joined: 5/02/08
Posts: 1647

6/26/09 8:49:14 PM#14

So far DDO is a niche game.

Still it has the best combat system, even better than AoC. But the fatalties ;)

 

There are a few key point that need to be worked upon to take DDO to the next (deserved?) step:

  1. Publish modules much faster, at least each 2 months if not each month.
  2. Portal expansions to different planes like Forgotten Realms and so
  3. UI revamp: CC WoW, War, in fact anything with player made modules and open API
  4. Inventory management overhaul (much more like a job now)
  5. Social cloting!
  6. Clothes Dyeing
  7. Social pets
  8. More character body customization, from hair styles to tatoos that you can choose were to put and also the color.
  9. Ability to save a character in a dungeon so you can do it in more than one time (I'm serious!)
  10. Seamless exteriors that doesn't "reset"
  11. Instanced interior housing
  12. Mounts

 

  Sarr

Novice Member

Joined: 8/19/08
Posts: 477

I'm positive about what I play. If it ends & I get negative, I move on. This is how we not troll.

6/27/09 7:34:55 AM#15

Guys, you're really over negative. I think that's because you're not on the closed beta .

I've played on DDO EU Codemasters servers. Now I'm part of the beta, to which almost everyone gets invited if you apply for it. I will never return to DDO EU Codemasters, subcsription model. I think Codem made very poor decision, because most of EU player base WILL BE PLAYING on DDO US Eberron Unlimited. Why not? No reason at all.

In other words, Codemasters are shooting themselves in the foot so hard, that it's almost unbelievable to me. This may mean total bankrupcy on D&D Online licence, if you ask me.

Though to get things straight, Codem will deploy Module 9, just minus the store and F2P model - all according to press.

I'm under NDA so I won't tell you more than tells you press. But just sing up and see this great game is going better then ever before. Unbelievably open ended. DDO 2 isn't needed at all.

content.turbine.com/pages/www.ddo.com/beta_signup/index.php


Polish D&D Online Portal http://www.ddopl.com
Big Polish DDO Guild: http://my.ddo.com/guild-cannith-gildia_ddopl/
Twitter: http://twitter.com/DDOpl
Great DDO PodCast by Jerry & co. http://www.ddocast.com

  Otomox

Apprentice Member

Joined: 6/12/07
Posts: 198

6/27/09 11:25:42 AM#16
Originally posted by sadeyx

You've got it all wrong son.

The EU version of DDO is owned by Codemasters, it is THEY who have decided to boycott this new system, NOT turbine.

How were turbine ever going to know what codemasters would do once they they sold them the EU Publishing rights?..

Codemasters are....awful, to put it blunt, its why I'll never buy JGE.  they just screw things all always.

 

QFT

 

btw will it be possible for EU players to play on american ddo servers?

  Sarr

Novice Member

Joined: 8/19/08
Posts: 477

I'm positive about what I play. If it ends & I get negative, I move on. This is how we not troll.

6/27/09 11:49:43 AM#17
Originally posted by Otomox
Originally posted by sadeyx

You've got it all wrong son.

The EU version of DDO is owned by Codemasters, it is THEY who have decided to boycott this new system, NOT turbine.

How were turbine ever going to know what codemasters would do once they they sold them the EU Publishing rights?..

Codemasters are....awful, to put it blunt, its why I'll never buy JGE.  they just screw things all always.

 

QFT

 

btw will it be possible for EU players to play on american ddo servers?

Post above:

"I've played on DDO EU Codemasters servers. Now I'm part of the beta, to which almost everyone gets invited if you apply for it. I will never return to DDO EU Codemasters, subcsription model. I think Codem made very poor decision, because most of EU player base WILL BE PLAYING on DDO US Eberron Unlimited. Why not? No reason at all."


Polish D&D Online Portal http://www.ddopl.com
Big Polish DDO Guild: http://my.ddo.com/guild-cannith-gildia_ddopl/
Twitter: http://twitter.com/DDOpl
Great DDO PodCast by Jerry & co. http://www.ddocast.com

  Kien

Apprentice Member

Joined: 1/23/06
Posts: 512

6/27/09 1:11:37 PM#18

That's disappointing but not surprising. I was with DDO at launch and saw how Turbine dropped the ball.

I don't see how an item mall fits into the D&D universe. It will cheapen the whole experience if someone has to run over to a vending machine in the middile of a dungeon in order to buy arrows. The original concept called for an immersive game.

  Sarr

Novice Member

Joined: 8/19/08
Posts: 477

I'm positive about what I play. If it ends & I get negative, I move on. This is how we not troll.

6/27/09 2:30:04 PM#19
Originally posted by Kien

That's disappointing but not surprising. I was with DDO at launch and saw how Turbine dropped the ball.

I don't see how an item mall fits into the D&D universe. It will cheapen the whole experience if someone has to run over to a vending machine in the middile of a dungeon in order to buy arrows. The original concept called for an immersive game.

 

Sing up for beta, pal.


Polish D&D Online Portal http://www.ddopl.com
Big Polish DDO Guild: http://my.ddo.com/guild-cannith-gildia_ddopl/
Twitter: http://twitter.com/DDOpl
Great DDO PodCast by Jerry & co. http://www.ddocast.com

  daelnor

Novice Member

Joined: 4/16/04
Posts: 1452

6/28/09 6:25:38 AM#20

Actually, I think this rocks.  When I first played DDO, I liked the game well enough, but once I got past the noob stage I was like...WTF...why am I paying $15 a month for Guild Wars in Ebberon??

I said years ago this game would rock with GW's business model, and the item shop for THIS GAME I don't mind.  It was built for it in my opinion.  This was never a $15 a month game IMO.

  User Deleted
6/28/09 6:28:31 AM#21

Join the beta, you'll be glad you did.

  Sarr

Novice Member

Joined: 8/19/08
Posts: 477

I'm positive about what I play. If it ends & I get negative, I move on. This is how we not troll.

6/28/09 6:40:59 AM#22
Originally posted by daelnor

Actually, I think this rocks.  When I first played DDO, I liked the game well enough, but once I got past the noob stage I was like...WTF...why am I paying $15 a month for Guild Wars in Ebberon??

I said years ago this game would rock with GW's business model, and the item shop for THIS GAME I don't mind.  It was built for it in my opinion.  This was never a $15 a month game IMO.

 

Yeah. But I don't mean it's not worth it. I just think it's meant for this business model, and I've never seen better fit.

Want to know more specific info? I find this really the best interview, with many important questions answered for you:
www.tentonhammer.com/node/69960


Polish D&D Online Portal http://www.ddopl.com
Big Polish DDO Guild: http://my.ddo.com/guild-cannith-gildia_ddopl/
Twitter: http://twitter.com/DDOpl
Great DDO PodCast by Jerry & co. http://www.ddocast.com

  miramira2

Apprentice Member

Joined: 9/22/08
Posts: 44

6/28/09 7:04:26 AM#23
I think it is a good change too.  I have also moved from the European to the US server, participating in the beta, and i love the new setup. Including the store.

 

 

  Teiman

Apprentice Member

Joined: 2/29/08
Posts: 1327

6/28/09 7:13:56 AM#24

I have friends that have switch to the USA versions, and are really happy of the change. More people on the servers, more alive server,  better shop,  better management.  It don't make sense to play on the EU servers.

And now.. with whis... *cough*..  you will be punishing yourself for something, if you still want to play on the EU servers. 

  Lobotomist

Elite Member

Joined: 5/20/07
Posts: 3355

I got so much
trouble on my mind
Refuse to lose.

6/28/09 7:20:24 AM#25

Just opinion from someone in *wink*wink*

When DDO:EU comes out , you will have 0% excuse not to have it installed on your PC.

And the claim for it to be first Quality AAA MMO to go free , holds water 100%

And believe me you can play it for free - completely free

Also comming from EU player - there is no lag on USA servers. I have crummy connection and still get 180 ping (which is same i get to EU servers)

 

So whats bad ?

Its addictive. You might find yourself speniding $$$ ;)

 

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