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6/26/09 3:45:21 AM#21
As Nicoli said, go to Jita. Is the "mall center" of eve. Eve has a stable 30.000 players. In low hours about 15.000. Prime time can reach 40.000 or more. There is a sole server and being european or USA time make not much difference, there is allways thousands of player out there. Remeber eve galaxy is huge, really huge. And space is vast. In time you will want to find no player, I bet it. You will want to stay away from players/gankers. Enjoy Eve, give it a try. It's a deep step learning game, but slowly you learn each day and I can assure this game gonna give you months or years of fun. There is allways something to do in eve, you never get bored. Exploring, missions, research, production, pvp, bounty hunter, deploying POS, helping a corp mate, roaming in low sec, minning, etc etc etc. Rule one: Find a corp. There are hundreds of them recruiting. You just ask in local chat at Jita and surely they will spam you with private messages. See what they have, how many members, how they are. Afterall, if you don't like the newly joined corp you can allways quit and find another one. The only 3 things I don't like of EVE: 1-The space is dark, systems got a sun and there is nebulaes brighting up but sometimes so much darkness bore me. 2- There is not a player view. Only ships and structures, asteroids and such. You are allways inside a ship/pod (or floating dead frozen) thou in future they plan to make a expansion for "walking station". 3- Eve server is down 1 hour each day for manteniance.
The rest of Eve is amazing , a great game . And those who left eve for a while came back for good.
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Thanks all for the infos.
To give you a brief update about my 2nd try to get into eve yesterday i had 2 houers to play and yes i saw 2 or 3 other player ships this time. So if i get the infos from this thread correct you do not directly PvE group in EvE all PvE is solo here. No Group PvE content. No random grouping happening. Joining a coorp i plan for next week to see what that changes. This weekend im gona learn the game again (only did a few missions now and learning skills to get the ship upgraded some) I have another noob question tho,
does combat change later in game? Does it get more "tactical" at this (extremely early) stage it is just like: My weapon is stronger than your shields, you loose. Can a "weaker by the numbers" (weapon power and shields and all) player beat a stronger NPC or Player (just numbers, not playerskill) by using smart maneuvers tactics and surprise moves?
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6/26/09 4:22:47 AM#23
Low levels npcs are dumbs. Even lvl 4 missions npcs are. The one "smart" are sleepers and you can find them inside a wormhole (need someone with probes to scan it thou). These are far away from your possibilities yet. These pest are somekind "alive". They change targets in a middle of a fight, they kill your drones, weapon jamm, scramble, webbing, they hit you where it hurts more and make way more damage than the normal ones. It's a challenge but they are npcs afterall. But if you ask if they warp out if they feel loosing the battle? No. Things get better and interesting when you do next levels missions. There are named rats, hard to kill them alone sometimes but your skills and weapons normaly overwhealm the rats. In next mission levels you will see diferent rats make different kind of damage (kin, thermal, explo, em) often mixing 2 or more kind of damages so you must change your armor/shield resistance and equip with different ammo to hit them where it hurt. Some advices: 1- Stay at your optimal distance for you guns. 2- Kill scramblers rats first , just in case you need to warp out in emergency (lost several ships this way) 3- Don't drop drones untill alll of them have you tergeted, if not they will target your drones. 4- Align to a planet/station just in case you need to warp out. 5- Don't go low sec alone 6- Keep your clone updated! (thou rats won't kill your pod it is not funny loosing learned skills if a player pod you in low sec) 7- Your Capacitor is your life, No cap = no reparation/recharge = dead. Make sure your ship is cap stable before battle. 8- Don't stay fighting untill last breath. Warp out earlier because Murphy (and asteroids ) law is out there and you can stomp in any structure/roid making you unable to warp in time. 9- Tactical are reserved for pvp. There is not such tactical manouvres fighting ,npc except the above advices. 10- fly an inexpensive ship at first . Don't go after a uber ship untill you feel comfortable with your frigate.
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6/26/09 4:24:13 AM#24
theres loads of group pve stuff, but not until you get into a corp.
the combat does get far more complex as you gain more skills. at the moment you only have a gun and some shields, i however have cap boosters, neuts, nos, tracking computers, sensor damps, sensor boosters, ecm, eccm, ecm burst, shield boosters, shield boost amps, armour reppers, damage controls, tracking disruptors, missile launchers, defender missiles, smartbombs, railguns, blasters, webbifiers, scrams, warp disruptors, drones, ecm drones, ewar drones, remote reps, autocannons, microwarp drives, afterburners, etc etc.
things get even more complex when its not 1v1. |
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6/26/09 4:37:53 AM#25
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6/26/09 4:42:16 AM#26
True. For instance is the case of a assault ship (tech 2 frigate) doing lvl 4 missions and killing npc battleships. Just staying orbiting at close range with enough speed makes you a hard target to hit. |
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Originally posted by carlyvalente
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6/26/09 6:17:01 AM#28
Originally posted by Snorf
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6/27/09 3:37:29 PM#29
Originally posted by cosy
what do you mean player face? I have not seen any other player. All that made me believe i wasnt alone in the universe was the chat text. there are some link on my signature plz check them all
Extremely helpful pdf. Thank you...I just started playing recently and pretty much have no clue as to what to do. This seems like it's going to help. You are tha man. |
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6/27/09 3:51:55 PM#30
and to get ideas and understanding on how to fit your ship
dont take it as the 'Bible' on how to fit your ship bc its not .
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6/28/09 8:49:02 AM#31
Both Orbit and Keep At can be set to default ranges that suit your guns/ammo by selecting a non-planetary object and then rightclicking and choose [set default], changing ammo-types will mean rechanging these settings. A reasnable range to set would be somewhere between your Optimal to Optimal + Fall Off Either Evemon or EveHQ is worth downloading to help with planning your skill training and both allow you to build test fits for ships you can fly now, and plan to fly in the future Check out the Corp Recruitment channel on eve's main forums, if theres nothing you see that you like the sound of create a post and give some basic info, Time Zone wanted, Current approx SkillPoints (round to nearest million) and which Empire your interested in missioning for. A corp that is prepared to assist new players will post a reply however remember to check thier Office is in Hisec. |
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6/28/09 10:30:43 AM#32
Originally posted by Snorf
I just figured it out you must be a matar player? Try heading to Rens. I would think you spawned there though? We just hit Rens this weekend and killed some war targets. I saw neutrals floating around all over...
Yeah the combat gets more tactical but man this really isn't a PvE game per se. The vast majority of ships are PVP based and useless in PVE. Most tactics are applicable to PvP only such as warp disruption, warp scrambling, overloading, aggression timers, ECM, warp bubbles, etc. PVE'ers dont use half the tactics us pvp'ers use. The exciting PVE is the trading, manufacturing, running your own business, and heck maybe even hauling. The direct pve combat kinda blows chunks. It's just relaxing repetition mostly. Cant speak for wormholes! We only use wormholes to stealth op into enemy space andf get some quick ganks |
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