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Aion

Aion 

General Discussion  » Anyone interested in RvR? Here's a Video and my thoughts about Aion(Kor server)

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382 posts found
  kilkil2

Novice Member

Joined: 5/19/09
Posts: 153

 
7/08/09 1:52:58 AM#161
Originally posted by banecrow
Originally posted by GoldenTiger2

First off, I can't thank you enough for the in-depth answers and commentary you have made in this thread, kilkil2!

I have a very basic question that I can't tell because of lag playing from the U.S. on the Chinese AION servers: Is there a global cooldown (i.e. you must wait 1.5 seconds between actions regardless of type), or is it like DAOC where you can use any abilities that are not on a re-use/cooldown timer?

Thanks!

 

There is I belive a 1 second cooldown before you can hit a second ability. Where it may be 1 second cool down after useing ability A and trying to hit ability B, this does  not take into account that specific abilities have reuse timers of their own.

 

I hope that makes sense lol. 


 

Yup. Kinda that.

Every melee skill and casting spell has their own melee'ing/casting motion.

after you fire button your toon instantly starting to perform skill/spell motion.

by your weapon's speed or spell's aftermath motion you'll have 0.5~1.5sec term

to fire next skill/spell. each Melee skill/Casting spell has different motion delay.

Generally stronger and threatening skill has more skill's aftermath motion delay.

  markoraos

Novice Member

Joined: 10/06/05
Posts: 1621

My dog ate your homework.

7/08/09 8:37:51 AM#162

Hey man, awesome info you're giving here and I thank you very much for it. :)

I'd like to know some more general stuff regarding gameplay experience itself, the stuff that's pretty important to me and lotsa PvP players out there but they don't seem to get asked...

1) PvP XP. When can you start getting it and what is the rate compared to PvE?

2) I heard about Colliseum (that's pre 25 PvP instance) and it sounds cool.. however do you get XP from participating and is there more than one pre-25 PvP instance in the game?

3) How's PvP instance queuing? Can you join up from anywhere in the world or do you have to talk to a NPC? Are they open all the time or are they cyclical? Is there cross-servering or do you play with only the guys from your server?

4) Balaur - what's their impact on the game? Do they appear in abyss only and how often?

5) Guilds - I heard there are 3 ranks to them. How is guild UI? What are the customization options? Is there an auto-tax system? Guild bank? Alliances?

6) What is the average death waiting time? When you die do you have to run for ages down the same old road to get back to the action or can you rejoin the fray pretty quickly? I don't mind death penalties/debuffs and whatnots but I detest any kind of death time sink longer than 30 seconds (or a few minutes if we wipe). I like my PvP fast and furious with minimum downtime. :)

7) What are the rewards for raiding enemies PvE zones? Is it only an occasional AP or do you get scouting quests for example? Can you farm other faction's PvE areas if you're able to hold on there?

8) And finally can you utilize non-character actions in PvP, especially open? Meaning: summon allied monsters and npcs, use siege weaponry, trigger certain PvP-related events such as zone-wide buffs/debuffs etc etc or is it just I can outdps your hp before you can outdps mine?

Thank you extremely much for the info!

  kilkil2

Novice Member

Joined: 5/19/09
Posts: 153

 
7/08/09 11:50:20 AM#163
Originally posted by markoraos

Hey man, awesome info you're giving here and I thank you very much for it. :)

Hello my missions are getting harder and harder..I think i need some rewards lol

I'd like to know some more general stuff regarding gameplay experience itself, the stuff that's pretty important to me and lotsa PvP players out there but they don't seem to get asked...

1) PvP XP. When can you start getting it and what is the rate compared to PvE?

Just forget about it. Unnoticeable at all

2) I heard about Colliseum (that's pre 25 PvP instance) and it sounds cool.. however do you get XP from participating and is there more than one pre-25 PvP instance in the game?

There's no xp. Just for fun and its in Main City aka Elysium or Pandemonium.

Since lvl20 you can use Rift to participate open world pvp. Colliseum is opened for everyone

and need to talk to a npc to join.   

3) How's PvP instance queuing? Can you join up from anywhere in the world or do you have to talk to a NPC? Are they open all the time or are they cyclical? Is there cross-servering or do you play with only the guys from your server?

In our version PvP instance isn't exist. In 1.5 version there's PvP instance and need to talk to a NPC to join.

Also you may use 'fast join' button to join into any PvP instance that going on.

Mostly like to WoW Alterek instance or something(I didn't played WoW so dunno well)

It called as something like Dreadgion Instance 6v6 PvP instance. 

You may able to get more info from 1.5 patch notes.

4) Balaur - what's their impact on the game? Do they appear in abyss only and how often?

Not that often and they don't have much impact. Just some mob factions

5) Guilds - I heard there are 3 ranks to them. How is guild UI? What are the customization options? Is there an auto-tax system? Guild bank? Alliances?

Just about guild member limitation and emblem limitation.

Higher guild level provide more member capability and emblem customization.

Auto tax system from Fortress Ownership. If your Legion own a Fortress

Legion Master getting tax income automatically into his wallet.

Yes there's Guild Bank. No alliances system atm.

6) What is the average death waiting time? When you die do you have to run for ages down the same old road to get back to the action or can you rejoin the fray pretty quickly? I don't mind death penalties/debuffs and whatnots but I detest any kind of death time sink longer than 30 seconds (or a few minutes if we wipe). I like my PvP fast and furious with minimum downtime. :)

If you use Kisk you can revive from it in 10sec after you died. it's not that expensive.

If you don't have Kisk binded gotta run quite long way back.

Kisk has low HP so need to install it in some safe area like friendly NPC zone or Artifact etc

7) What are the rewards for raiding enemies PvE zones? Is it only an occasional AP or do you get scouting quests for example? Can you farm other faction's PvE areas if you're able to hold on there?

All things that you explained are in game. There's quite much good infiltration quest to enemy zone.

Some of them reward very good items for their level. You can farm APs from enemy race

can farm enemy zone mob and boss if you have good force.

8) And finally can you utilize non-character actions in PvP, especially open? Meaning: summon allied monsters and npcs, use siege weaponry, trigger certain PvP-related events such as zone-wide buffs/debuffs etc etc or is it just I can outdps your hp before you can outdps mine?

Well, guess there's almost no toys like that i think.

But you can utilize friendly NPCs and Tower, Guard NPCs, Artifacts etc

Thank you extremely much for the info!

I see. and I seeing more quests incoming QQ ;p


 

  sbfbeef

Apprentice Member

Joined: 8/19/08
Posts: 42

7/08/09 12:57:39 PM#164

KilKil2 Thanks for the Info on the Spiritmaster, my friend will be happy when i report this all to him.

We however still have more questions!

1.  How effective are potions in PvP?  Can they make a difference if everyone is using health or mana potions on every cooldown? Are there other potions worth using? Are there any that are worthless completely?

2. Going on the Potions and Alchemy. What trade skills do you reccomend picking up?  If you were to scale all the professions on Time, Money spent, Reward (Profit or usefulness).  How would you rate best to worst professions?

3. I plan on Playing a Cleric like yourself, because of the same reason as well. My friends like the DPS classes so i dont mind being the backbone healing.   I was curious how often you get targeted first?  Do the healers such as cleric and Chanters get targeted first and must die? Does it usualy turn into a spam heal yourself and stay alive?  Do Clerics have any abilitys that will help escape harm like a Spirit master has. Meaning Fear, Stuns, Mez or any type of CC at all?  Any info on the Cleric would be great!

Thanks again Kilkil2.  Your information has been amazing so far!

  Bureyku

Apprentice Member

Joined: 1/05/09
Posts: 492

7/08/09 1:04:42 PM#165
Originally posted by kilkil2

I see. and I seeing more quests incoming QQ ;p

 

Poor kilkil.  He needs some backup haha. 

  Arrgh

Novice Member

Joined: 3/07/04
Posts: 63

7/08/09 5:35:25 PM#166
Originally posted by kilkil2

who paid 50000000$ in his gear, No Way to win against Spiritmaster who paid 5$ in his gear haha :D

It's totally fun and thrilling to watch a target going down to abyss's abyss with his broken wings :)

How do they spend cash? Can you buy gear in game with cash there? Or they buy gold from gold farmers and then buy the gear? Or people ebay the gear for cash?

And is everything tradeable? Nothing like WoW where the nice stuff is mostly no drop?

  joniel678

Novice Member

Joined: 7/08/09
Posts: 4

7/08/09 6:20:16 PM#167

hey kilkil2, got a few questions regading gladiators i hoped you could answer.

1. How much more item dependent are gladiators compared to lets say something like a ranger or assassin?

2. Are gladiators wanted in 6 man groups?

3. You did mention that gladiators can tank 90% of the content currently in game. Are people however willing to let a gladiator tank or do they always get a templar whenever they can?

4. If a templar is in the party already, do people still invite gladiators for PVE or do they stack on assassins and sorcerers?

5. How difficult is it to get the much needed gladiator stigmas, the dual wield one and the uncle snare, i hear they go for a lot.

6. Overall is it harder for a gladiator to find a PVE group compared to assassin and ranger?

7. What professions are recommended for gladiators?

  Wizardry

Hard Core Member

Joined: 8/27/04
Posts: 4142

Remove quests,bosses and trigger them back in is called Dynamic events now?lol..i think not.

7/08/09 6:41:51 PM#168

I said WARHAMMER would fail because RVR is a terrible idea for MMORPG's,this will fail again.People are nopt playing AION for RVR,they are for the most part following the HYPE and the so called great looking game and of course NCSOFT's marketing ploy>>.flying.

I have in the last 50 or so AION threads not ONCE heard anyone talk about RVR,so that is a fact that RVR means nothing.Aion is so lack for content,that after level 20 that is pretty much the only reason to login to this game.

RVR to work properly needs to be a constant war for ownership of an area of a game.This means players have no time for any content or other part of the game.If they choose to ignore the basis of the game witch is RVR,then it fails again,AION is trying to convey a PVE aspect to many,especially in the early levels,but they are bigtime misleading the players.

PVE can send players in many directions,it can give players MANY different things to do,but PVP has ONLY one option,to kill other players,that SHOULD get boring pretty fast and like  i said gives a game no content,alienates players from each other,and instead of creating a bond amongst the community,it creates anger , hate,arguing and worst of all...DRAMA.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  sbfbeef

Apprentice Member

Joined: 8/19/08
Posts: 42

7/08/09 7:15:19 PM#169
Originally posted by Wizardry

I said WARHAMMER would fail because RVR is a terrible idea for MMORPG's,this will fail again.People are nopt playing AION for RVR,they are for the most part following the HYPE and the so called great looking game and of course NCSOFT's marketing ploy>>.flying.

I have in the last 50 or so AION threads not ONCE heard anyone talk about RVR,so that is a fact that RVR means nothing.Aion is so lack for content,that after level 20 that is pretty much the only reason to login to this game.

RVR to work properly needs to be a constant war for ownership of an area of a game.This means players have no time for any content or other part of the game.If they choose to ignore the basis of the game witch is RVR,then it fails again,AION is trying to convey a PVE aspect to many,especially in the early levels,but they are bigtime misleading the players.

PVE can send players in many directions,it can give players MANY different things to do,but PVP has ONLY one option,to kill other players,that SHOULD get boring pretty fast and like  i said gives a game no content,alienates players from each other,and instead of creating a bond amongst the community,it creates anger , hate,arguing and worst of all...DRAMA.


 

Nice Troll.  Dont bite guys.  Leave this dude,  Stay on topic with kilkil2  :)

  GoldenTiger2

Novice Member

Joined: 7/08/09
Posts: 4

7/08/09 10:26:43 PM#170

Here's a couple of tougher questions now for you =)!

1)Can you suit up a cleric to be able to deal moderate/decent DPS for solo PVP, or are they equipped with too few damage-dealing skills to really kill someone with/outlast them by healing, regardless of your gear socketing for magic power/etc.? In other words, can I make my cleric lesser at healing but better at magic damage by molding it with gear?

2) Also, do you get Abyss Points directly for healing someone, or is it "damage = points" only? In DAOC you got some realm points for healing someone, as well as in WAR, if they had recently fought someone. Will this be in-place to encourage out-of-group healing?

  kilkil2

Novice Member

Joined: 5/19/09
Posts: 153

 
7/08/09 10:28:18 PM#171
Originally posted by Arrgh
Originally posted by kilkil2

who paid 50000000$ in his gear, No Way to win against Spiritmaster who paid 5$ in his gear haha :D

It's totally fun and thrilling to watch a target going down to abyss's abyss with his broken wings :)

How do they spend cash? Can you buy gear in game with cash there? Or they buy gold from gold farmers and then buy the gear? Or people ebay the gear for cash?

And is everything tradeable? Nothing like WoW where the nice stuff is mostly no drop?


 

No ingame cash shop. All i mentioned about paying extra $ is

about buying game money with real money from gold farmers or someone selling game money in ebay

  kilkil2

Novice Member

Joined: 5/19/09
Posts: 153

 
7/08/09 10:33:37 PM#172
Originally posted by GoldenTiger2

Here's a couple of tougher questions now for you =)!

1)Can you suit up a cleric to be able to deal moderate/decent DPS for solo PVP, or are they equipped with too few damage-dealing skills to really kill someone with/outlast them by healing, regardless of your gear socketing for magic power/etc.? In other words, can I make my cleric lesser at healing but better at magic damage by molding it with gear?

2) Also, do you get Abyss Points directly for healing someone, or is it "damage = points" only? In DAOC you got some realm points for healing someone, as well as in WAR, if they had recently fought someone. Will this be in-place to encourage out-of-group healing?


 

1. You can deal decent dps with gear tuning.

2. No APs from healing. I wished that to be happened

  GoldenTiger2

Novice Member

Joined: 7/08/09
Posts: 4

7/08/09 10:42:23 PM#173

Thanks again! I am hoping they will add AP's for healing as well... it would really help encourage healers to help people not in their group.

  kilkil2

Novice Member

Joined: 5/19/09
Posts: 153

 
7/08/09 10:59:26 PM#174
Originally posted by sbfbeef

KilKil2 Thanks for the Info on the Spiritmaster, my friend will be happy when i report this all to him.

We however still have more questions!

1.  How effective are potions in PvP?  Can they make a difference if everyone is using health or mana potions on every cooldown? Are there other potions worth using? Are there any that are worthless completely?

Potions make big difference. Heal and Potion both is necessary to be pro pvpers.

There's another very important Potion so called "Flight timer Potion" that recover your flight timer.

2. Going on the Potions and Alchemy. What trade skills do you reccomend picking up?  If you were to scale all the professions on Time, Money spent, Reward (Profit or usefulness).  How would you rate best to worst professions?

For stable profit Sewing craft and Alchemy and Metal armor craft is recommended.

If you gonna pay quite much time for craft for profit, i recommend Sewing.

And if you seeking real huge profit at once(aka Lotto) may try Weaponcrafting.

But its following Lotto rule. No one knows who'll make huge wealth but luck know.   

3. I plan on Playing a Cleric like yourself, because of the same reason as well. My friends like the DPS classes so i dont mind being the backbone healing.   I was curious how often you get targeted first?  Do the healers such as cleric and Chanters get targeted first and must die? Does it usualy turn into a spam heal yourself and stay alive?  Do Clerics have any abilitys that will help escape harm like a Spirit master has. Meaning Fear, Stuns, Mez or any type of CC at all?  Any info on the Cleric would be great!

Cleric is 1st target to be killed. If you spec on high HP,Magic Resistance you may able to

achieve quite good survivality. Cleric has one awesome CC so called 'Shackle' thing.

instant 6sec roots to a target in 25m range and cooltime is only 10sec.

Thanks again Kilkil2.  Your information has been amazing so far!

:-)           (eye hyperemia lol)


 

  kilkil2

Novice Member

Joined: 5/19/09
Posts: 153

 
7/08/09 11:21:39 PM#175
Originally posted by joniel678

hey kilkil2, got a few questions regading gladiators i hoped you could answer.

1. How much more item dependent are gladiators compared to lets say something like a ranger or assassin?

I think item dependent by classes is something like this.

Glad=Templar=Assassin > Ranger=Chanter > Sorc >= Cleric > Spiritmaster

Melee classes are used to required high grade items. 

2. Are gladiators wanted in 6 man groups?

Actually not that much.. Because it's too common.

Gladiators with equipped super quality items, yes they are very wanted :P

Cleric and Chanter used to be most wanted class because no one play it (at least in Korean server)

class population for rvr is like 15%glad 20%templar 20%sin 10%ranger 10%sorc 10%cle 10%chanter 5%sm  

3. You did mention that gladiators can tank 90% of the content currently in game. Are people however willing to let a gladiator tank or do they always get a templar whenever they can?

Most light users with average items liked to put Templars in group for main tanker.

Templar has better defensive ability so this let be easy group hunting.

With Glad main tanking your group able to get better dps but with some mob add

can be dangerous in a sec, also Glad don't have that much taunting skills.

Since  Aion's combat is very fast paced people used to concern

about safe hunting than fast hunting(can be fast die)

4. If a templar is in the party already, do people still invite gladiators for PVE or do they stack on assassins and sorcerers?

Surely they like to have DPS since hard tank is in group.

Except few cases that sub tank class is needed.

Glad and Assassin in group PVE is very unwanted from what i've seen.

Assassin is too many so i saw tons of sins used to yell about "i need group someone invite me plzz"

Its like WoW's Rrogue situation guess you know what i'm saying lol.

Glad is just unwanted quite much because people prefer to have Templar[tank]+Sin(Sorc)[dps]

While Cleric/Chanter is added to friend from all common classes and when he logged in

getting lots of PM like this "Hey :) we need a Cleric and we are g2g" 

5. How difficult is it to get the much needed gladiator stigmas, the dual wield one and the uncle snare, i hear they go for a lot.

Except 1 or 2 cases most stigmas are cheap.

Gotta pay much Kinah to buy 1 or 2 stigmas that horribly expensive that has very good efficiency

6. Overall is it harder for a gladiator to find a PVE group compared to assassin and ranger?

Assassin > Glad = Ranger maybe not much difference between those classes. 

This will be not that biggy problem i guess NA/EU version getting quite

much more Clerics/Chanters than our servers. Shouldn't be problem.

So just follow your taste imo 

7. What professions are recommended for gladiators?

You mean craft? idk lol too hard question


 

  Derros

Novice Member

Joined: 2/16/09
Posts: 371

7/09/09 8:43:21 AM#176

I just want to say thank you to kilkil for all the info.  It was a major contributing factor for me to decide to preorder this game, and not brush it off as another grindy f2p thing. 

  joniel678

Novice Member

Joined: 7/08/09
Posts: 4

7/09/09 10:13:25 AM#177

Yeah thats what i meant kilkil2

Craft wise, whats better for a gladiator, alchemy or armorsmithing

Also considering that all weapons and armors you make are bind on equip isn't it better to just farm the mats, give them to a guildie and hope for a crit?

  kilkil2

Novice Member

Joined: 5/19/09
Posts: 153

 
7/09/09 10:53:17 AM#178
Originally posted by joniel678

Yeah thats what i meant kilkil2

Craft wise, whats better for a gladiator, alchemy or armorsmithing

Also considering that all weapons and armors you make are bind on equip isn't it better to just farm the mats, give them to a guildie and hope for a crit?


 

Everyone gonna do Alchemy its something essential craftskill for everyone.

There's no certain craft skill thats better for a class crafts are mostly about economy(profit and loss)

But since you are Glad, Weaponsmith or Metal armor craft will be useful i think.

 

  golgoth667

Novice Member

Joined: 5/05/04
Posts: 4

7/09/09 11:20:08 AM#179

thank you for the best ever Aion post mate, excellent feedback and a goldmine of information

  CalgarGTX

Novice Member

Joined: 8/07/08
Posts: 27

7/09/09 12:06:29 PM#180

First quality thread I read here , I thought players who know what they are talking about were extinguished , thanks a lot .

As a side note I never played DAOC but there seems to be similarities with L2 PVP too  which is the only good thing about that game , so this is great (for me) .

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