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Originally posted by banecrow
There is I belive a 1 second cooldown before you can hit a second ability. Where it may be 1 second cool down after useing ability A and trying to hit ability B, this does not take into account that specific abilities have reuse timers of their own.
I hope that makes sense lol.
Yup. Kinda that. Every melee skill and casting spell has their own melee'ing/casting motion. after you fire button your toon instantly starting to perform skill/spell motion. by your weapon's speed or spell's aftermath motion you'll have 0.5~1.5sec term to fire next skill/spell. each Melee skill/Casting spell has different motion delay. Generally stronger and threatening skill has more skill's aftermath motion delay. |
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7/08/09 8:37:51 AM#162
Hey man, awesome info you're giving here and I thank you very much for it. :) I'd like to know some more general stuff regarding gameplay experience itself, the stuff that's pretty important to me and lotsa PvP players out there but they don't seem to get asked... 1) PvP XP. When can you start getting it and what is the rate compared to PvE? 2) I heard about Colliseum (that's pre 25 PvP instance) and it sounds cool.. however do you get XP from participating and is there more than one pre-25 PvP instance in the game? 3) How's PvP instance queuing? Can you join up from anywhere in the world or do you have to talk to a NPC? Are they open all the time or are they cyclical? Is there cross-servering or do you play with only the guys from your server? 4) Balaur - what's their impact on the game? Do they appear in abyss only and how often? 5) Guilds - I heard there are 3 ranks to them. How is guild UI? What are the customization options? Is there an auto-tax system? Guild bank? Alliances? 6) What is the average death waiting time? When you die do you have to run for ages down the same old road to get back to the action or can you rejoin the fray pretty quickly? I don't mind death penalties/debuffs and whatnots but I detest any kind of death time sink longer than 30 seconds (or a few minutes if we wipe). I like my PvP fast and furious with minimum downtime. :) 7) What are the rewards for raiding enemies PvE zones? Is it only an occasional AP or do you get scouting quests for example? Can you farm other faction's PvE areas if you're able to hold on there? 8) And finally can you utilize non-character actions in PvP, especially open? Meaning: summon allied monsters and npcs, use siege weaponry, trigger certain PvP-related events such as zone-wide buffs/debuffs etc etc or is it just I can outdps your hp before you can outdps mine? Thank you extremely much for the info! |
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Originally posted by markoraos
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7/08/09 12:57:39 PM#164
KilKil2 Thanks for the Info on the Spiritmaster, my friend will be happy when i report this all to him. We however still have more questions! 1. How effective are potions in PvP? Can they make a difference if everyone is using health or mana potions on every cooldown? Are there other potions worth using? Are there any that are worthless completely? 2. Going on the Potions and Alchemy. What trade skills do you reccomend picking up? If you were to scale all the professions on Time, Money spent, Reward (Profit or usefulness). How would you rate best to worst professions? 3. I plan on Playing a Cleric like yourself, because of the same reason as well. My friends like the DPS classes so i dont mind being the backbone healing. I was curious how often you get targeted first? Do the healers such as cleric and Chanters get targeted first and must die? Does it usualy turn into a spam heal yourself and stay alive? Do Clerics have any abilitys that will help escape harm like a Spirit master has. Meaning Fear, Stuns, Mez or any type of CC at all? Any info on the Cleric would be great! Thanks again Kilkil2. Your information has been amazing so far! |
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7/08/09 1:04:42 PM#165
Originally posted by kilkil2
Poor kilkil. He needs some backup haha. |
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7/08/09 5:35:25 PM#166
Originally posted by kilkil2 How do they spend cash? Can you buy gear in game with cash there? Or they buy gold from gold farmers and then buy the gear? Or people ebay the gear for cash? And is everything tradeable? Nothing like WoW where the nice stuff is mostly no drop? |
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7/08/09 6:20:16 PM#167
hey kilkil2, got a few questions regading gladiators i hoped you could answer. 1. How much more item dependent are gladiators compared to lets say something like a ranger or assassin? 2. Are gladiators wanted in 6 man groups? 3. You did mention that gladiators can tank 90% of the content currently in game. Are people however willing to let a gladiator tank or do they always get a templar whenever they can? 4. If a templar is in the party already, do people still invite gladiators for PVE or do they stack on assassins and sorcerers? 5. How difficult is it to get the much needed gladiator stigmas, the dual wield one and the uncle snare, i hear they go for a lot. 6. Overall is it harder for a gladiator to find a PVE group compared to assassin and ranger? 7. What professions are recommended for gladiators? |
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Wizardry
Hard Core Member
Joined: 8/27/04
Remove quests,bosses and trigger them back in is called Dynamic events now?lol..i think not. |
7/08/09 6:41:51 PM#168
I said WARHAMMER would fail because RVR is a terrible idea for MMORPG's,this will fail again.People are nopt playing AION for RVR,they are for the most part following the HYPE and the so called great looking game and of course NCSOFT's marketing ploy>>.flying. I have in the last 50 or so AION threads not ONCE heard anyone talk about RVR,so that is a fact that RVR means nothing.Aion is so lack for content,that after level 20 that is pretty much the only reason to login to this game. RVR to work properly needs to be a constant war for ownership of an area of a game.This means players have no time for any content or other part of the game.If they choose to ignore the basis of the game witch is RVR,then it fails again,AION is trying to convey a PVE aspect to many,especially in the early levels,but they are bigtime misleading the players. PVE can send players in many directions,it can give players MANY different things to do,but PVP has ONLY one option,to kill other players,that SHOULD get boring pretty fast and like i said gives a game no content,alienates players from each other,and instead of creating a bond amongst the community,it creates anger , hate,arguing and worst of all...DRAMA. http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |
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7/08/09 7:15:19 PM#169
Originally posted by Wizardry
Nice Troll. Dont bite guys. Leave this dude, Stay on topic with kilkil2 :) |
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7/08/09 10:26:43 PM#170
Here's a couple of tougher questions now for you =)! 1)Can you suit up a cleric to be able to deal moderate/decent DPS for solo PVP, or are they equipped with too few damage-dealing skills to really kill someone with/outlast them by healing, regardless of your gear socketing for magic power/etc.? In other words, can I make my cleric lesser at healing but better at magic damage by molding it with gear? 2) Also, do you get Abyss Points directly for healing someone, or is it "damage = points" only? In DAOC you got some realm points for healing someone, as well as in WAR, if they had recently fought someone. Will this be in-place to encourage out-of-group healing? |
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Originally posted by Arrgh How do they spend cash? Can you buy gear in game with cash there? Or they buy gold from gold farmers and then buy the gear? Or people ebay the gear for cash? And is everything tradeable? Nothing like WoW where the nice stuff is mostly no drop?
No ingame cash shop. All i mentioned about paying extra $ is about buying game money with real money from gold farmers or someone selling game money in ebay |
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Originally posted by GoldenTiger2
1. You can deal decent dps with gear tuning. 2. No APs from healing. I wished that to be happened |
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7/08/09 10:42:23 PM#173
Thanks again! I am hoping they will add AP's for healing as well... it would really help encourage healers to help people not in their group. |
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Originally posted by sbfbeef
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Originally posted by joniel678
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7/09/09 8:43:21 AM#176
I just want to say thank you to kilkil for all the info. It was a major contributing factor for me to decide to preorder this game, and not brush it off as another grindy f2p thing. |
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7/09/09 10:13:25 AM#177
Yeah thats what i meant kilkil2 Craft wise, whats better for a gladiator, alchemy or armorsmithing Also considering that all weapons and armors you make are bind on equip isn't it better to just farm the mats, give them to a guildie and hope for a crit? |
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Originally posted by joniel678
Everyone gonna do Alchemy its something essential craftskill for everyone. There's no certain craft skill thats better for a class crafts are mostly about economy(profit and loss) But since you are Glad, Weaponsmith or Metal armor craft will be useful i think.
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7/09/09 11:20:08 AM#179
thank you for the best ever Aion post mate, excellent feedback and a goldmine of information |
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7/09/09 12:06:29 PM#180
First quality thread I read here , I thought players who know what they are talking about were extinguished , thanks a lot . As a side note I never played DAOC but there seems to be similarities with L2 PVP too which is the only good thing about that game , so this is great (for me) . |
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