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The Pub at MMORPG.COM  » Would you PAY to level up your character ? P2L

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78 posts found
  Lobotomist

Elite Member

Joined: 5/20/07
Posts: 3842

I got so much
trouble on my mind
Refuse to lose.

 
6/19/09 10:55:50 AM#1

I just had a great idea how to marry F2P game and P2P game, in a way that everyone wins !

Let say for example that WOW goes this new F2P model.

 

Here is what happens:

- The game is completely free to play and download.

- There is no item shop of any kind (except perhaps cosmetic)

 

What is the catch ?

 

When your character gains enough EXP to level. You need to pay $$$ to train and lvl up.

Lover levels cost less , higher cost more - propotionate to how much time would be invested in leveling them.

 

p.s (to explain better) = You dont automatically level. You still need to grind for XP. You only pay to train.

 

...


So why is this good ?

 

In P2P games you pay to play the game. Basically you pay for TIME.

Let say it takes two days to level from lvl 15 to lvl 16.

 

In P2L (pay to level) you also take 2 day to level from 15 to 16. But you pay only when you are DONE. And that also only if you wish.

 

So in P2P you are actually paying infront. And also for something you might not use at all

In P2L you pay after (and if) you actually used your time in game.

 

 

Benefits of this model.

1. Its F2P/P2P model fusion

2. You pay only if you play. And what you play. Not a cent more

3. You can still log in - interact with guild. Help friends. Do quests. Even if you decide to stay at certain level.

 

 

So..there is P2L system in a nutshell..

What do you think ?

 

 

 

 

 

 

 

  Vinterkrig

Advanced Member

Joined: 1/22/07
Posts: 1521

6/19/09 10:58:19 AM#2

um, if they're gonna give me free xp  when i pay them , thats fine

i would never play a game where i have to invest time in my character and pay them to level it up after i max'd xp

 

if they wanna auto me a max level for a certain amount of money, i'm game

  AllNewMMOSuk

Novice Member

Joined: 2/26/09
Posts: 245

6/19/09 10:59:43 AM#3

People already do this, it's called buying characters from other people.

  Interesting

Novice Member

Joined: 1/16/08
Posts: 837

6/19/09 11:04:21 AM#4

I will not expoil the objective of this topic, because I want to see what sort of fishes it will get.

  Lobotomist

Elite Member

Joined: 5/20/07
Posts: 3842

I got so much
trouble on my mind
Refuse to lose.

 
6/19/09 11:05:13 AM#5
Originally posted by Vinterkrig

 

i would never play a game where i have to invest time in my character and pay them to level it up after i max'd xp

 

 

 

But this is exactly what you are doing.

You pay subscription , so they let you in so you could invest time leveling up character.

This is paying in advance

 

In P2L , you are paying after you invest time

 

Its same , but fair.

You pay only for what you use. And not a cent more

  Vinterkrig

Advanced Member

Joined: 1/22/07
Posts: 1521

6/19/09 11:07:50 AM#6
Originally posted by Lobotomist
Originally posted by Vinterkrig

 

i would never play a game where i have to invest time in my character and pay them to level it up after i max'd xp

 

 

 

But this is exactly what you are doing.

You pay subscription , so they let you in so you could invest time leveling up character.

This is paying in advance

 

In P2L , you are paying after you invest time

 

Its same , but fair.

You pay only for what you use. And not a cent more

in a sense yes, but if i can level 5 characters to max level in a month, why should i have to pay them each time, prob get exspensive o_O

no thnx

if a game gets to that point, just lemme pay you a free for a max level char on my account and have a good day

  Interesting

Novice Member

Joined: 1/16/08
Posts: 837

6/19/09 11:10:30 AM#7

Im having goose bumps thinking of a new model...

 

P2W.

 

Once this thread fades away I will make one for my P2W model.. haha

 

  Vyeth

Hard Core Member

Joined: 12/17/07
Posts: 1183

Celebrated pariah of MMORPG.com

6/19/09 11:11:55 AM#8
Originally posted by Vinterkrig
Originally posted by Lobotomist
Originally posted by Vinterkrig

 

i would never play a game where i have to invest time in my character and pay them to level it up after i max'd xp

 

 

 

But this is exactly what you are doing.

You pay subscription , so they let you in so you could invest time leveling up character.

This is paying in advance

 

In P2L , you are paying after you invest time

 

Its same , but fair.

You pay only for what you use. And not a cent more

in a sense yes, but if i can level 5 characters to max level in a month, why should i have to pay them each time, prob get exspensive o_O

no thnx

if a game gets to that point, just lemme pay you a free for a max level char on my account and have a good day

 

hmm.. what about if it would cost 50 bucks for the FIRST character to lvl 50 (purchased with box) but costed extra for extra character slots to use. say like 25 bucks for a second char to 50 and so on..

I think guild wars may have been onto something with their model, because thats the closest to this model as I have seen.

“There are dread secrets that none may know and have peace. More, secrets that render whosoever knoweth them an alien unto the tribe he belongs to, that cause him to walk alone on earth, for he who takes, pays.” -E. Hoffmann Price

  aleos

Novice Member

Joined: 1/02/07
Posts: 1676

I will rip your world apart.

6/19/09 11:13:21 AM#9
Originally posted by Smikis

i hope no retarded game dev reads your suggestion, and truck runs over you for even thinking about this as something good..

sad..


 

i was thinking the same thing while reading, DELETE THIS.

Ten people who speak make more noise than ten thousand who are silent.

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 5093

Logic be damned!

6/19/09 11:20:41 AM#10

Ok, a great way to nickle and dime us even more and make us debate whether or not we want to progress our character, or wait till pay day to level.

Ah no.

I thought this thread was going to be about paying a fee and being granted a level's worth of experience. That would be slightly less retarded, like paying for a power boost, but still highly retarded.

 

Let's instead make games that are NOT focused on end-game where the journey is the fun part, so you don't care if it takes a while.

"You'll find a great many of the truths we cling to depend greatly upon our point of view."

  User Deleted
6/19/09 11:27:34 AM#11

 No.

Paying for ANYTHING other than access to a server to send data packets ceases to be a game.  I've been a gamer for 30 years.  Seeing what some of these companies are trying to sell as gameplay models makes me want to wretch.

Gaming is about challenging yourself, or being challenged by other players...online or face to face.

MMO gaming should be like plaing a monthly fee to a fitness club that give you access to competition so you can go in and play basketball, racquetball (etc) with people.  If a fitness club was run like a lot of mmos out there you'd have to pay for the extra uber racquet or shoes.  Oh, you want the bball hoop 1 foot lower?  $5.  You want someone to play your opponent for you?  $5.

F'ing stupid gaming model.  And everyone who buys in to this model are not gamers/competitors...they are posers and should stick to Guitar Hero or something.  LOL.

My 2 cents.

  User Deleted
6/19/09 11:33:49 AM#12

Terrible idea.

It also demonstrates a trend that's happening (well, been happening, but really coming to the forefront lately)... That all many players seem to care about is what level they are... anything else, if it doesn't help them level faster in some way, is deemed "pointless". It seems, to me, to be the product of a mind who sees MMORPGs as "leveling grinds", and only places value in gaining xp and reaching level cap/end-game.

Your suggestion, OP, is not a step in the right direction, as it underscores the above behavior by placing an actual monetary value on levels, thus taking MMORPGs even farther away from what they were conceived as. MMORPGs are, ideally, an on-going adventure with no end where players get together to quest, socialize, engage in commerce, explore, compete, etc.. where the "game" begins at level 1 and lasts until the player decides to move on, which could be *years*.

Over the past few years, they've been steadily diluted to the point where they offer little more than fast leveling, end-game raiding and "phat lewt". Is it any wonder more and more players are finding newer MMOs to be increasingly derivative, shallow and boring? Newer MMO devs are lucky if they can keep a player's interest for even a few months.

Sorry... but I prefer to pay a flat monthly fee, the same fee as everyone else, that allows me to *play the entire game*. Leveling isn't a goal or a focus to me... Leveling is a passive thing that happens while I'm playing the game and enjoying the content.


Good grief, what the hell is this genre coming to.

  GreenChaos

Novice Member

Joined: 10/21/06
Posts: 2274

6/19/09 12:26:56 PM#13

Bad for people who play many alts.  Good for people who only play one char.

  w33tab1x

Novice Member

Joined: 5/30/04
Posts: 12

6/19/09 12:31:19 PM#14

Would never work, and plus P2P games we pay for content/upgrades/fixs/stability.

Would be funny to see someone give it a go though haha. I wouldn't try it though.

 

Nice try but from my view it wouldn't work.

  ChrisMattern

Novice Member

Joined: 5/04/05
Posts: 1469

6/19/09 12:52:49 PM#15

Wow. You just invented pure evil in MMORPG form.

  Reklaw

Hard Core Member

Joined: 1/07/06
Posts: 4588

Freedom is the will to be responsible to ourselves.

6/19/09 1:16:15 PM#16
Originally posted by Lobotomist

I just had a great idea how to marry F2P game and P2P game, in a way that everyone wins !

Let say for example that WOW goes this new F2P model.

 

Here is what happens:

- The game is completely free to play and download.

- There is no item shop of any kind (except perhaps cosmetic)

 

What is the catch ?

 

When your character gains enough EXP to level. You need to pay $$$ to train and lvl up.

Lover levels cost less , higher cost more - propotionate to how much time would be invested in leveling them.

 

...


So why is this good ?

I honostly would not know nor understand how something like this could be considered "GOOD"

When I play a P2P partial I pay to play online, but overall I pay to play to have the freedom to login when ever  I want to, I mean the sub-fee is such a low cost.

 

In P2P games you pay to play the game. Basically you pay for TIME.

Yup I pay for a month, but can if I want remain a low lvl or choice to progress many lvl's

Let say it takes two days to level from lvl 15 to lvl 16.

 

In P2L (pay to level) you also take 2 day to level from 15 to 16. But you pay only when you are DONE. And that also only if you wish.

Okay how much would a lvl cost me if I would enter your P2L game? How would the payment system work, do you get a popup window where you need to enter your CC details and pay, or is it just a options to select YES to LVL or NO to lvl? anyway whats the cost?

 

So in P2P you are actually paying infront. And also for something you might not use at all.

In P2L you pay after (and if) you actually used your time in game.

Wel I have my own idea on this and thats to keep games P2P, but instead of paying for lets say a month, you pay for minutes logged which would be something like this:

43200 minutes = 14,99 which you pay but only if you actualy have logged for 43200 minutes you need to re-sub again, of course people could pay per 43200 x 2/3/4/5/6/7 whatever in advance.

I personaly feel that this would be a very fair concept towards people into these games. Paying per lvl not so much to be honost.

 

 

Benefits of this model.

1. Its F2P/P2P model fusion

2. You pay only if you play. And what you play. Not a cent more

3. You can still log in - interact with guild. Help friends. Do quests. Even if you decide to stay at certain level.

 

 

So..there is P2L system in a nutshell..

What do you think ?

Just explained......

 

 

 

 

 

 

 


 

------------------------------------------------------------
YOU do not need to agree with me as I am only SHARING my own opinion which can be different from yours. Thanks to forums we can share our opinions and discus them.

  Josher

Novice Member

Joined: 7/25/03
Posts: 2808

6/19/09 1:20:07 PM#17

What a wonderful concept...pay the developer to play the game for you.  If you don't like leveling up, don't play the game.  DO you play baseball if you hate catching or hitting a ball?  Do you dance if you hate practicing?  Do you run marathons if you hate running?  Sheesh=)

  Reklaw

Hard Core Member

Joined: 1/07/06
Posts: 4588

Freedom is the will to be responsible to ourselves.

6/19/09 1:22:50 PM#18
Originally posted by Josher

What a wonderful concept...pay the developer to play the game for you.  If you don't like leveling up, don't play the game.  DO you play baseball if you hate catching or hitting a ball?  Do you dance if you hate practicing?  Do you run marathons if you hate running?  Sheesh=)


 

Ermm sorry to bother you, but you could actually try and read the topic and not just the topic title......

------------------------------------------------------------
YOU do not need to agree with me as I am only SHARING my own opinion which can be different from yours. Thanks to forums we can share our opinions and discus them.

  Lobotomist

Elite Member

Joined: 5/20/07
Posts: 3842

I got so much
trouble on my mind
Refuse to lose.

 
6/19/09 2:55:10 PM#19

I can see that this makes some people that didnt really take time to understand this post, afraid.

And others didnt even read the post , so it seems.

 

Let me give you an example:

 

Let say it takes 10 days of hardcore playing to get from lvl 53 to level 54 in LOTRO (for example)

30 days = 1/3 of month = 5$ subscription

 

Now in P2L training lvl 54 costs 5$ ( which equals time needed to gain XP if you play hardcore )

But you can take your time. Play to your hart desire. If you wish 1 month to reach lvl 54. Or a year.

Or even you dont need to level , just play as lvl 53.

Craft. Trade. Gather equipment. Go to raids. Roleplay. Chat.

All for free!!!

 

You basically pay the same as you would pay with SUB = exactly same !

 

But you can still play for free.

And companies (in this case Blizzard) makes exactly same money as with SUB.

 

 

This is the system , in which everyone wins

 

Well..except HARDCORE GRINDERS

 

For them..let say they could have option to pay normal sub instead

 

 

 

But ... i agree

This system would require major change of thinking.

 

 

  QSatu

Hard Core Member

Joined: 10/14/06
Posts: 1168

6/19/09 3:31:22 PM#20

It's a nice idea. It's really not that different form monthly fee. I'm afraid developers would charge us with a lot of money for high lvls though.

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