Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,081
Members:1,594,295  Online:0
Guests:0  Posts:4,847,352
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » What defines a "True MMO"?

3 Pages 1 2 3 » Search
57 posts found
  karmaeso

Novice Member

Joined: 5/09/07
Posts: 34

 
6/18/09 10:00:17 PM#1

 Howdy, long-time reader, first time poster.

 

Lately the line between an online game and an MMO have been blurred, and with recent works in progress(GA/APB/SW:TOR), many have been questioning the legitimacy of a true MMO.

Therefore, my question in an open one. What do you define to be an MMO? What makes an MMO "True"?

 

This is just a discussion, not a flame war. Keep it civil, but don't be afraid to express your opinion.

 

#K

  Rynet

Novice Member

Joined: 5/20/04
Posts: 6

6/18/09 10:06:27 PM#2

A game that totally imerses you in the universe. Teamwork and social functions are a must. Sad to say but most of the new if not all of the new are totally missing the social and teamwork functions and that feeling you get when you are actually having fun. *gulp* did I say fun :P

 

Then you realize you've been on for the past 6 hours and it felt like a brief moment. 

zipjrs Xfire Miniprofile
  Magnum2103

Elite Member

Joined: 12/31/08
Posts: 1286

6/18/09 10:12:35 PM#3

For me it boils down to 3 things:

- Persistent world.  When you log off the world is still changing (spawning new creatures, other players are still playing, etc)

- Over 50 players able to play in the same area at once.

- Not too heavily relying on instancing.  At least 25% of the world should be "open" (supporting over 50 players listed above).

 

Examples of games that some may consider MMOs that I don't:  

New MMOFPSes (Planetside would barely make the MMO list, but the rest of them just don't.  I think APB would be a MMO though - not sure yet).

Guild Wars

Lunia, Diablo, most of the online action RPG games.  Their just instanced games and aren't persistent (ie: if all players log off that instance of the game ends).

 

Edit:  Going to elaborate a bit on what doesn't make a game a MMO.

-  Character advancement and progression.  While these are usually in a MMO it's not an element of a MMO it's an element of a RPG.  Having this doesn't make your game a MMO.

-  Quests.  All single player games have these in some form.  Whether it's passing a level or completing a mission.  Again this is more a RPG element.

-  Character creator/customization.  Again a RPG element.

  Horusra

Advanced Member

Joined: 6/26/05
Posts: 1258

6/18/09 10:21:53 PM#4

People who relate forced grouping with MMO's are in my opinion morons.  Presistent world with constant access by many (losely defined) is MMO.  The Sims is an MMO and you do not have to group to fucking make a house...you fucking just need to get a job.  EQ fags invade the internet with their cries of "WHERE IS MY GROUP"  need to be shot.  A game that focuses on what you as the individual can do to effect the world would be the better forcus of a game.

What if a game focused on what the individual could do.  You design something you need done and either do it yourself or determine you need a team depending on how big your dream is.  Where you can be part of something or create something.  Where it was not how many other bored noobs can I get together to go in an instance to get some loot, but where it is can I build something that will effect the world my character is in.

Eve Online sort of does this.  A very good solo pirate can be hell for a corp of many.  The solo can hold up the mining and industry of a region very well if highly motivated and skilled.  In this sense a large amount of pirates can dominate an area of space if organized.

Games with forced social interaction instead of encouraged social interaction of just crap in my opinion.  They are easy to make and build and thus get done.  Games should keep in mind that one person can effect an empire at anytime and many can bring it down.  If both of those ideals are not incorporated the game is not that developed.

 

But anyway...as I said anyone that thinks MMO means..."Where is my group"...is short sighted and should joing Match.com to find friends in the real world.

  User Deleted
6/18/09 10:43:42 PM#5

A game that's massively multiplayer - 100 or more should safely put it over regular multiplayer

A game that is online

A game that has character advancement or progression

 

 

  Magnum2103

Elite Member

Joined: 12/31/08
Posts: 1286

6/18/09 10:43:55 PM#6
Originally posted by Horusra

People who relate forced grouping with MMO's are in my opinion morons.  Presistent world with constant access by many (losely defined) is MMO.  The Sims is an MMO and you do not have to group to fucking make a house...you fucking just need to get a job.  EQ fags invade the internet with their cries of "WHERE IS MY GROUP"  need to be shot.  A game that focuses on what you as the individual can do to effect the world would be the better forcus of a game.

 

Ignoring all the ranting how is The Sims a MMO?  Do you even know what a persistent world is?  Are you talking about The Sims Online?

When you are playing the Sims and log off the world ends.  You load up a save state.  This is by very definition NOT PERSISTENT.  Time pass when you log off and nothing happens in the world.

Persistent world isn't the only thing that defines a MMO either.  A MMO needs to be multiplayer.  It even has it in the acronym "MASSIVE MULTIPLAYER ONLINE" that doesn't mean it needs to have forced grouping and a MMO can have plenty of single player elements in it such as soloing (you could even solo your way to max level in EQ if you picked an appropiate class).

I'm sure there are just as many people who will rant about the me me me mentality ("A game that focuses on what you as the individual can do to effect the world").  Honestly this will never work in a MMO.  You just can't be a hero because there are way too many heroes playing in that world anyway.  You as an individual can't effect the world in a meaningful way (with the exception of a few games which also rely heavily on social elements you rant about like Second Life) due to technological constraints also.

  User Deleted
6/18/09 11:10:25 PM#7

Having fun.

  User Deleted
6/18/09 11:24:40 PM#8

Thats the total oposite of what you saying. Forced group defines a real mmo from what you say then why the F you want to play online??? go play single player games... I know why you want solo online games so you can get your gear and brag to other people, thats the only reason and to talk shit to others on trade channel. MMO for me means cooperation with other people online instead of the dumbass NPC that a single player offers. If you got no social skill don't bother playing an MMO. Perfect example of an MMO is Final Fantasy Online XI and soon to come XIV which many think will be solo friendly but they didn't saw the interview from SE that said solo easy till level 20 so they can have more people playing then its party time.

  User Deleted
6/18/09 11:25:25 PM#9

The above post was directed to Horusra

  dstar.

Apprentice Member

Joined: 5/22/06
Posts: 478

HI!

6/18/09 11:40:36 PM#10

My definition of an MMO would be EVE/UO.  That's just a personal opinion from the heart.  Pretty much every game that calls itself an MMO besides those two are nothing but instanced linear games (most try to hide the fact with mumbo jumbo marketing);  Basically in my opinion you'd have probably 3 games listed on this site by my standards of what makes a real MMO.  Good thing I'm not an admin!

In the commercial sense of the definition though, persistant dynamic world (instanced or not) that will change according to the actions of the players be it economy, events, etc.  The ability to house thousands of unique characters.  Everything else is usually RPG standards.

  Reklaw

Hard Core Member

Joined: 1/07/06
Posts: 4588

Freedom is the will to be responsible to ourselves.

6/19/09 12:27:19 AM#11

I can not tell you what a "TRUE MMO" is, but I can tell you what I feel a MMORPG should be like which is just how I would like/love to see them, which is not a fact in how they should be.
 

I want my MMORPG to be everything a single player RPG can not be, but has everything a single player RPG has but instead of being guided by NPC's like single player games it's the community aspect that sets it apart from single player RPG's. Where NPC's in a single player RPG run shops, a MMORPG has players owning shops, where a S.RPG has NPC's that are able to group with you, in a MMORPG we have players to group with, also MMORPG do NOT force grouping, they give players a choice to either group or if people want to play solo but still be involved with many community aspect. It's a virtual world, not in the sense of lets say Second Life or The Sims, they might be fun for people but I personaly do not consider them MMO's, which does not mean what I say is fact but again pure how I see them. 

To me Star Wars Galaxies is what felt like a real MMORPG, as to me a MMORPG should never be a combat game only cause there are tons of other games in different genre's that have already mastered combat in their games and are limited to combat only, where MMORPG should excel and be so mcuh more then just limited to combat here and combat there. I also am not satisfied with games to be called MMO when I am not able to meet hundards and hunderds if not thousands of people on the same server, anything near 100/200 people per server is to me the next lvl in regular multiplayer games, which does not mean thhose type of games can not be fun cause they sure can be allot of fun.

But due to experiance and seeing how people react and act I rather wish that some upcomming games would lose the MMO tag and would continue to creat a new genre, namely that of Online Action Game, that way expectations can become more realistic as the only thing we then understand is that the game will have action and will be online. But because certain games carry the tag MMORPG people expectations goes futher then what the game actualy seem able to deliver.

Keep in mind what I said is pure my own personal opinion, it's not a fact but pure how I would like/love to see this genre. 

------------------------------------------------------------
YOU do not need to agree with me as I am only SHARING my own opinion which can be different from yours. Thanks to forums we can share our opinions and discus them.

  Ilvaldyr

Novice Member

Joined: 8/31/08
Posts: 2163

6/19/09 12:53:41 AM#12
Originally posted by LynxJSA

A game that's massively multiplayer - 100 or more should safely put it over regular multiplayer

A game that is online

A game that has character advancement or progression

I agree with this guy.

Any game that has these three elements is an MMO; everything else that people assert is "necessary" is merely representative of their own personal opinions and preference.


Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift

  purewitz

Advanced Member

Joined: 10/24/06
Posts: 442

6/19/09 1:20:02 AM#13

A "True MMO" is a game that is:

1. Massive

2 . Multiplayer

3. Online

Plus it can have almost any genre tagged on to the end of it.

When we get back from where we are going, we will return to where we were. I know people there!

  Lobotomist

Elite Member

Joined: 5/20/07
Posts: 3842

I got so much
trouble on my mind
Refuse to lose.

6/19/09 1:45:35 AM#14

MMO = Massivelly multiplayer online : 1000+ players on the same world , not separated.  Meaning - 100 players is not massive. Creating "instances" - servers that hold 10 players is not massive.

RPG = Persistant , advancing character.

 

  Quirhid

Elite Member

Joined: 1/28/05
Posts: 2489

"I will be the last - and you will go first."

6/19/09 1:48:13 AM#15

I have quite simple requirements.

Massive Multiplayer: Multiplayer game having a lot of people (compared to other multiplayer games) able to interact with each other at will within the game(engine).

Online: Game must not work offline.

Worlds and characters come with the RPG aspect of the game.

Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain

  Eronakis

Spotlight Poster

Joined: 12/17/08
Posts: 1872

6/19/09 1:48:23 AM#16

Community and how well players can play with each other with the gameplay mechanics the designers give us.

  Cruin

Novice Member

Joined: 2/14/05
Posts: 6

6/19/09 3:48:57 PM#17
Originally posted by Albos

Thats the total oposite of what you saying. Forced group defines a real mmo from what you say then why the F you want to play online??? go play single player games... I know why you want solo online games so you can get your gear and brag to other people, thats the only reason and to talk shit to others on trade channel. MMO for me means cooperation with other people online instead of the dumbass NPC that a single player offers. If you got no social skill don't bother playing an MMO. Perfect example of an MMO is Final Fantasy Online XI and soon to come XIV which many think will be solo friendly but they didn't saw the interview from SE that said solo easy till level 20 so they can have more people playing then its party time.

 

This is not a personal attack on what Albos said but I wanted to point out that the forced grouping aspect of MMOs is by far a personal opinion.  A game like FFXI has persisted over the years with the idea of forced grouping.  This alone does not make it the right or only option.  Two things come to mind, in regards to FFXI, that make me cringe when a company tells me that I must group in order to do almost anything in the game: 1) Waiting on others to form, or join, a group in order to level up / PVE. 2) Endgame bosses that take over 20 hours to kill.

 

All that said, I enjoyed FFXI.  It had an immersive world, fun gameplay and classes.  By the time I left the game (yes, thats what you do when an MMO is not fun, threatening the dev's that you're going to quit unless they fix "X" aspect of the game means very little to them) I had become frusterated by the forced grouping aspects of the game.  I'm also hoping FFIV fixes the majority of what I eventually could not stand about FFXI.  I'm not saying I don't like playing with others.  The opposite would be more honest.  My favorite moments of playing MMO's has come from playing with others.  Just because you may not be grouped with others in no way limits the community and what effect you or anyone can have on it.  Horusra brought up a good point with EVE as the example.  Individual players can have a major impact on the game universe when given the option and freedom to do so. 

 

I would love to see a game dynamically adapt to the size and makeup of a party.  You could still include content that limited solo players by making the minimum group size to two or more for certain PVE objectives.  With scaling group vs. PVE content the game would also need to scale the loot to match it, both in quantity and quality.  From a gameplay standpoint it would still encourage players to work together without forcing so much structure on them that it becomes a grind in itself.  Taking a game like WOW as an example, so much of the game revolves around needing X number of players for a group, made up with X number of certain class roles (WOTLK has tried to change this to some extent, but certain class roles eventually get left out at some point in order to min/max and the basic structure of X tanks + X dps + X healers still applies).  What's wrong with grouping up with people I enjoy playing with, or even trust in some cases?  Isn't that part of what makes an MMO so enjoyable?

  Torik

Hard Core Member

Joined: 1/02/09
Posts: 1978

6/19/09 4:09:25 PM#18
  VowOfSilence

Hard Core Member

Joined: 6/13/09
Posts: 523

6/19/09 4:10:47 PM#19

1) One big game world (instead of many individual levels)
2) An open game world (instead of many instances)
3) The world supports hundreds of players at the same time
4) Gameplay is focused on group and community activities

Hype train -> Reality

  Interesting

Novice Member

Joined: 1/16/08
Posts: 837

6/19/09 4:24:25 PM#20

LynxJSA's definition seems to be the standard for new players that came with WOW, but Lobotomist's definition is more correct and represent the MMORPG definition since Lord British created it.

One is the popular definition, the other is the correct, yet ignored/despised/forgotten one.

I prefer Lobotomist definition because it embrace the persistent virtual dinamic aspect of the world and character progression in it while also highlighting the importance of what is considered massive

Both aspects serve the purpose of removing all the instanced games and those without the persistence aspect out of the definition.

 

 

 

 

3 Pages 1 2 3 » Search