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News Discussion  » The Agency: E3 Preview & Video Interview

6 posts found
  Dana

Novice Member

Joined: 1/07/04
Posts: 2425

 
6/17/09 4:44:13 PM#1

We took in the best the super-spy MMO from SOE Seattle has to offer at E3. Designer Kevin O'Hara ran us through the key features in our on camera interview, and we learned enough to offer you a brand new preview of the title.

One new system they showed off at E3 is the Camera System. Every spy movie has that point where the hero has to gather some evidence. In The Agency, this is replicated. Characters will need to hunt down clues in the world. During the demo, Cassie – the iconic female U.N.I.T.E. spy – wandered around a high class party, covertly snapping photographs of key people and locations within the party.

She was, of course, undercover. This plays into their “you are what you wear” system. It’s a phrase they say often, but it is truly new to MMOs. In each situation, the traditional role or “class” of a character is determined by the equipment they bring. Dressed in a party dress, Cassie was clearly undercover. Equip her with a machine gun and a more athletic outfit, and she’s ready to run into action.

Read the preview here.

And check out the video interview here.

Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios

  SonikFlash

Novice Member

Joined: 12/13/08
Posts: 573

6/17/09 10:03:30 PM#2

Looks interesting.

I wonder, will it be a spam your fire key kind of game or whether there is any actually skill involved.

  Wizardry

Apprentice Member

Joined: 8/27/04
Posts: 4100

Remove quests,bosses and trigger them back in is called Dynamic events now?lol..i think not.

6/17/09 11:27:37 PM#3

I was mildly looking for this game ,to see its finished product.I have quite a bit of confidence in SOE to deliver quality and content,however this game sort of sounds like a very linear single player game.I don't really undersatand the card part,but it sure seems like they are pushing this card idea lately,i hope it is not just a money making scheme.IDK maybe this has to do with the guy they hired from the Sigil/VG game?he made that card idea for VG and it was good,but even he admitted to maybe not having anymore new ideas.IDK it is just a hunch,maybe he does not even work there anymore IDK.

I would have hoped for a little more versatility in the game than just two choices of character.It really really sounds like a single player game to me,too bad it won't survive if that is the case.

It is weird or maybe it shows the talent SOE has,but even if their game is not so great,they have the ability to make their games interesting enough to play.I am not so big on the spy theme nor on the 3rd person view but who knows ,maybe i will login to their game and find it fun.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  Leonim

Novice Member

Joined: 4/06/08
Posts: 1

6/18/09 5:03:10 AM#4

A few points for those who don't follow the game closely.

 

Release date is for 2010 (was announced at the same time as for DC Universe) and was always planned after the results of the big experiment that was Free Realms (for its business model to be used in The Agency in a similar way)... and we all know how succesful this one looks hehe. :D

There are three main combat styles and six specialties (two for each), but don't see them as classes, you would miss the point. It is a "you are what you wear" outfit system... improving your skills, ranks and "goodies" npcs while you use them (no grind necessary, since no hard levels) :

  • combat style you use naturally (view it as a role, if you know Team Fortress or some popular mods of classic shooters, you know what this is all about : the game is an uncompromised shooter)
  • each skill of your skill loadout (a bit à la Zelda, two skills equipped at one time, more in the "backpack")
  • operatives, those you use in mission or work at your hq (the npc cards you got through unlocks, rewards, achievements or exchanges) on crafting new stuff (like "Q" in James Bond)
  • aliases (the many spy outfits you'll get too to get the spy/intelligence jobs done) and their associated skills
  • a couple other things I forget ;)

As for the linearity of the game, it is story-driven and open-ended - you start your "spy career" in one of the two big names agencies : ParaGON (duct tape and big guns cliche) or UNITE (martini shaker and tuxedo).

Then you'll evolve in a persistent world (live story team, updates every two weeks, on top of world-changing actions players do) where mission opportunities come and go : some are the bread&butter style everyone will have, some depends on the operatives you favored, other are unlocked by the ranks you reached in your specialties, etc... even from mini-games you'll play around in the world.

Finally, you'll be able to create you own joint agency, recruit fellow players, put your operatives (workforce) on bigger (team) projects and really have a pushing action on the world.

PvP may be consensual, but there will be a lot of competitive missions out there and the usual arenas and modes, plus some more specific to this very game.

Voila, if you want to know even more, you can check the facebook page of the game. Good day and read to you. :)

 

  Longswd

Novice Member

Joined: 4/22/06
Posts: 154

Jesus saves.......the rest of the party takes 2D6 damage.

6/18/09 1:43:04 PM#5

Anyone getting overly excited about this should bear in mind that it's being simultaneously developed for the PS3. I have yet to have a good PC experience with any co-console developed game much less a MMO. Too many sacrifices are invariably made to accommodate the console limitations. FFXI being a good example. The interface is absolutely hideous trying to play it on a PC.

 

 

  Shadowslady

Apprentice Member

Joined: 3/10/09
Posts: 148

So Erling Ellingsen Thinks He's the Queen?

6/23/09 2:40:54 AM#6

I am getting more concerned about this game as they release more and more material.

Shadowlord Sage
CmdrAkbar

Napa Valley, UO, 1997.