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The following is 4 seperate guides mooshed into one big long one. This whole guide covers: I. Races, Classes, and Sub-Classes
I. Races, Classes, and Sub-Classes Races The Elyos live in Elysium, the lower half of Atreia. After the Epic Cataclysm, they ended up on the surface exposed to bountiful amounts of sun light. Over the 750 years that have passed, their bodies have transformed into a marvel of beauty. This result has caused the Elyos to become arrogant and believe that they are blessed by Aion, whereas the Asmodians are cursed in darkness. Their main traits consist of being friendly and comforting amongst one another. Once Daeva, Elyos are blessed with angelic wings. The Asmodians live in the cold and dark regions of the world hidden from sun light. After 750 years, their bodies have transformed significantly. The nails on their hands and feet have turned into claws, their skin has been drained of its flesh color, and they have grown a small mane on their backs for warmth in their desolate environment. Unlike the Elyos, they do not feel blessed and are aware of their daunting history. However, when the opportunity presents itself, the Asmodians will not hesitate to show their loyalty and pride for their own kind. Once Daeva, Asmodians are blessed with black wings. Classes Warrior: Warriors can wear up to chain armor from levels 1 to 10 and then up to plate armor afterwards. This grants them with the most physical defense in the game. Warriors use polearms, greatswords, swords, and maces as their primary weapons. They can also use shields. Out of all four classes, Warriors are the only class meant to tank. Throughout leveling, no matter which sub-class you choose, Warriors learn the most abilities to mitigate damage. In addition to their physical defense, this makes it no question which class should be tanking. Below, I will go over both sub-classes for the Warrior, as they are not both for simply tanking. Scout: Scouts can wear up to leather armor and use swords, daggers, and bows as their primary weapons. Scouts, unlike Warriors (excluding Stigmas), can dual-wield weapons. Scouts also are incredibly evasive, which gives them some tanking capabilities, but not much since their mitigation is very poor. Regardless of the sub-class you choose, Scouts are meant to deal damage without being the focus of their target's hate. The majority of a Scout's abilities is based around stealthed DPS and long ranged DPS. Priest: Priests can wear up to leather armor from levels 1 to 10 and then up to chain armor afterwards. They use maces and staffs as their primary weapons. They also are the only other class, other than Warriors, to be able to use a shield. This grants them the ability to be the second best tanking class in the game, but I would hardly call them a tank. Their armor and shield is more for survival, as Priests are the only class able to heal and that paints a large bull's-eye on their chest. As such, Priests are one of the most useful classes in the game since most any scenario requires a healer. The Priest sub-classes are mainly to tilt the scale either towards healing or damage dealing. Mage: Mages can wear only cloth armor and use spellbooks and orbs as their primary weapons. Mages are the most fragile class in the game but they can deal the most burst damage by a long shot. When going all out, Mages sometimes can simply one-shot another player if they get lucky hits. It is because of this reason that they are so fragile. Mages do get abilities for crowd controlling, a root ability to get away from opponents, and a snare ability to keep distance, but once someone catches up with them they are in trouble.
Sub-Classes Warrior Templar: Templars are the pure tanks of the Warrior class and of the entire game really. Templars use swords or maces as their primary weapon and a shield to go along with it. They are masters at building threat and mitigation. There isn't much to say about the class other than what I've already stated, but I will say that if your goal for your character is to tank in all situations and be able to handle incoming damage the best, then the Templar is for you. Scout Rangers: Rangers are the long-ranged masters of physical damage. Their primary weapon is a bow, although they use swords and daggers for melee. Rangers, unlike most other games, are entirely dependent on keeping their opponent at a long distance. They use traps and snare abilities to do so. When playing a Ranger solo, the main form of killing each mob is through kiting. Unlike WoW, where Hunters had pets, Rangers do not. Rangers, however, are experts with the bow and can deal large amounts of damage. If you enjoy kiting, launching arrows from a distance, and using lots of tactics to defeat your opponent, then the Ranger class will be enjoyable for you. Priest Cleric: Clerics, quite simply, are the main healing class of the game. They have the best and most versatility when it comes to healing abilities and are sought after for most groups. They use a mace as a primary weapon and a shield in their off-hand. This grants them great survivability when their healing draws too much attention. Clerics also receive a short duration roots and stuns to temporarily create distance between their opponents. If you want to play the best healer in the game, then play a Cleric. Mage Spiritmaster: Spiritmasters are the pet class in the game. They are the only class able to have a pet. Spiritmasters primarily use a spellbook or an orb as their weapon. As the only pet class, they rely on their pets to help them defeat their opponents. Spiritmasters use 4 main pets who's abilities all vary. The key to using the pets is figuring out the situation and deciding quickly on which pet would work best. Other than having pets, a Spiritmaster is very similar to a Sorcerer. The differences are that they also rely on the use of DoT's and crowd control abilities, whereas Sorcerers rely more on simply nuking their opponent down and kiting. Spiritmasters do have the advantage over Sorcerers when it comes to soloing. If you want to be a nuking class but want more in your arsenal than just high powered nukes, then a Spiritmaster will probably fit best.
II. Overview of Crafting In Aion, there are six different crafting skills: Alchemy, Armorsmithing, Cooking, Handicrafting, Sewing, and Weaponsmithing. In order to learn a craft, you must find that craft's expert from your race's major city and pay 3,466 Kinah. For Asmodians, go to the Temple of Artisans in Pandaemonium and find: For Elyos, go to the Artisans' Hall in Sanctum and find: Each character can learn every craft and reach a skill of 399; however each character can only become a master at one craft. The Basics Screenshot of the Craft Window
Lesser = 3,466 Kinah When you pay the price above to learn the next level, you will gain 1 skill point. For example, if you are at 99 and pay 17,334 Kinah to become a Regular crafter, your skill will become 100. The large area below the experience bar in the crafting window is the list of your recipes. They are organized by category and you can hide or show each category by clicking the box to the left of the category name. When you accept a Work Order, they will automatically be the first category. The two boxes on the right side, called Product and Required Materials, are just that. When you click a specific recipe, the end result will appear in the Product box and the required materials to make that recipe will appear in the Required Materials box. On the bottom right of the window are two buttons and a box in-between them. The right button is to craft the number in the box of the currently selected recipe. The left button is craft all, which places the maximum number you can craft of the currently selected recipe into that box. When you are actually crafting, the success or fail rate is dependent on your skill compared to the recipe and chance. If your skill is equal to that of the recipe's level, your chance of failing is around 33%. If your skill is 3 points higher than that of the recipe's level, your chance of failing is around 15%. If your skill is between 5 and 10 points higher, your chance of failing is minimal. Once you are above 10, your chance of failing is incredibly low. Once the recipe turns grey, your chance of failing is 0. Lastly, as you level up, visit the same merchant as you do for supplies to purchase some of your craft's recipes. The rest of the recipes can be obtained through quests or are dropped. Actually Crafting Once you accept the quest for the work order for '10P', open your craft window and select the recipe for the work order you just accepted. Now look at the required materials. As a general rule, multiple each material by however many finished products you need to complete the quest (if you have the work order for 10P, this number is 6), and then multiple that by a factor of 6 (that is around the least amount of attempts you can possibly do to raise your skill to the point where you can accept the next work order). Once you have calculated how many materials you will need, visit the merchant, who is also inside of the crafting room, and purchase those materials. As your skill becomes higher, it will require more than 6 work orders to raise your skill level by 10. As a general rule, I usually purchase one extra the amount of work orders I think will raise my skill level by 10 since there are usually failures at the beginning. If you purchase exactly the right amount and fail just once, you won't be able to finish your last work order and will have to buy more materials. However, purchasing one extra will give you the cushion to fail up to 6 times (more at higher skill levels). If you need clarification on this, let's take a look at an example. If you just learned Cooking, you would accept the work order for 'Salted Pujery Supply 10P'. Open your craft window and select the recipe for 'Salted Pujery'. The required materials are your given materials and 1 Salt. Now, the required amount of finished products for the quest is 6. Thus, multiple 1 Salt by 6, which is 6 Salts. Now, you need a skill of 20 to obtain the next work order, so multiple the 6 Salts by 7 (6 and 1 spare), which is 42 Salts. Now, visit the merchant and purchase 42 Salts. The next part is a trick that you will love. Position yourself between your craft's expert and the closest workstation. Then put yourself as far away from the workstation as possible, but still able to craft. You should be exactly in the middle between the workstation and your craft's expert. As you finish each work order, simply Right-Click your craft's expert, turn in the work order, accept the new one, chance the number from '1' to '6', then hit the craft button. You won't even have to move! This can save massive amounts of time if you plan on crafting for a long time. Now that you know the basics of crafting and how to craft work orders to raise your skill, the next part of the guide will go into detail of the benefits of each craft. Detailed Overview of Crafts Alchemy The main perks of Alchemy are having access to your own potions, scrolls, and Manastones (something we all use frequently and may not want to have to buy) and to create orbs and spellbooks if you are of the Mage class. I would not suggest picking Alchemy to simply craft orbs and spellbooks to sell, as there are better crafts for that. I strongly suggest picking up Alchemy if you are of the Mage class, and simply suggest it for those who gather lots of herbs and want to use them for something. One negative for being an Alchemist is that it requires lots of inventory/bank space. There are lots of various materials (lots of herbs, basic materials, and Manastones) required to craft everything, which can fill up inventories fast. Armorsmithing Basically, if you are a Priest or Warrior, I'd suggest picking up Armorsmithing; even the basic recipes craft decent gear. If you get 'proc's, all the better. As far as using it to make money, it simply requires too much time to be of any real value, but occasionally you will have an extra 'proc'd item that will sell for a lot. Cooking Handicrafting Overall, Handicrafting is the best craft for making money. You can spend 2 hours gathering and create a few valuable pieces of jewelry that will sell for lots of money, let alone, good rings, earrings, and necklaces are hard to find other than from Handicrafting. If you choose Handicrafting as your main or secondary craft, you will not be disappointed. I would highly suggest Handicrafting for Rangers and Chanters, but really for anyone who is willing to craft, period, as it is very rewarding. Sewing Weaponsmithing Weaponsmithing works similar to Handicrafting where you need to 'proc' the regular recipe in order to use in another recipe and then 'proc' that to get the best result. Even if the second fails, you still will have a valuable item. If it succeeds, you will have a very valuable item. The best results can fetch prices in the millions, which is attractive at any level. Overall, Weaponsmithing is not a bad craft for any class that uses the weapons listed above, but I definitely suggest it for Templars, Gladiators, and Assassins.
III. Enchantments, Manastones, and Godstones In Aion, there are three basic ways to enchant, or enhance, your gear. The first is using Enchantment stones, the second is using Manastones, and the third is using Godstones. In this guide, I will cover all three with much detail. Aion's system of enhancing your gear is quite different and more complicated than most other systems.
Before you can use Enchantment stones, you must create them. In order to create them, visit a nearby General Goods Merchant and purchase Extraction Tools. One set of tools is used per extraction. In order to extract, you must Right-Click on the Extraction Tools and then Left-Click on the item you wish to extract from. There are some important guidelines! First, you can only extract from items that can be enhanced. These are your chest slot, legs slot, shoulders slot, hands slot, feet slot, primary slot, and secondary slot. Second, when you extract from an item, that item is destroyed. Do not extract from items you wish to keep or use, obviously. Once you have extracted an item, you will receive Enchantment stones. They come in the form: Level # Enchantment. The level corresponds to an item's level, not your level. Now that you know how to extract and create Enchantment stones, I will tell you how you apply them to an item. The first important part is figuring out the level of the item you wish to enhance. Quite simply, the item's level is the required level to use that item (but there is more!). This can typically be found just by looking at the item's statistics, as it will say what level is required. For some items, such as quest rewards, there is no given level on the item. In order to figure out the level of these items, you must know what level the quest was that resulted in that item. For instance, if a quest said "Level 10" in front of it and completing it resulted in an item, that item's level would be 10. Once you know your item's level, the next step is figuring out what level Enchantment stone to use. In order to do this, you must know whether the item is of White rarity, Green rarity, Blue rarity, or Orange rarity. You can simply do this by looking at the item and seeing what color the item's name is written in. Once you know the item's level and its color use the following to figure out what Enchantment stone to use: White Item = Item's Level +1-10 Levels When using an Enchantment stone from the above guide, take note that using the lower extremity will cause you to have a lower chance of success. If you have a Level 10 White item, you will have a higher percent of success if you use a Level 13 Enchantment stone than if you used a Level 11 Enchantment stone. Also, if you use too high of an Enchantment stone, your chance of success will be diminished as well. Now that you know how to create Enchantment stones and use them to enhance your gear, you must be wondering what the point of it all is! Each item can be enhanced up to 10 times. Although this seems fairly easy to obtain, you can take either two paths to reaching it. One involves spending lots of your character's money on purchasing the best-to-use Enchantment stones; the other involves spending lots of risk on using lower level Enchantment stones that will sometimes fail. What happens when you fail? Your item loses one level of enhancement! This is why it is important to use the correct level Enchantment stones. The good news is that items cannot reach negative enhancement levels; it will stop at 0. The bad news, obviously, is that it can take quite a bit of time and money to reach 10. The following shows what bonuses come with each enhancement level. Remember, each item can reach a maximum of 10, so multiple each bonus by 10 to figure out the maximum. Plate Chain Leather Cloth Primary Secondary After reading this, you should now be a pro when it comes to enhancing your items, extraction, and Enchantment stones. The next part of the guide will discuss the use of Manastones.
White Item = 1-2 Socket Similar to enhancing, placing Manastones into sockets can fail. The penalty for this is that all Manastones already in sockets and the Manastone you just used for that item are destroyed, returning the item to all empty sockets. The positive is that this is quite rare, and usually only occurs when placing a high level Manastone into a low level item. However, at this time, there is no way to tell the exact level of a Manastone; just know that the higher the value, the higher the level. Also, green Manastones are harder to socket than white Manastones. When the game is released, there will be level requirements on Manastones which will make it easier to tell the level of the Manastone. A good strategy for placing Manastones into sockets (when an item has more than 1 socket) is to socket your least valued Manastone first and your most valued Manastone last. This way, the chance for failing and wasting your most valued Manastone is reduced to a minimum. You can also remove Manastones from items by visiting a <Remove Manastone> NPC. These are usually found around major cities and towns. You pay a small fee and the NPC will remove your desired Manastone from your item. However, the Manastone will be destroyed in the process. The following list shows all Manastones and their possible values: Manastone: Attack (Adds to your Attack value) Manastone: Accuracy (Adds to your Accuracy value) Manastone: Parry (Adds to your Parry value) Manastone: Magic Boosting Power (Adds to your Magic Boosting Power value) Manastone: Shield Defense (Adds to your Block value) Manastone: Evasion (Adds to your Evasion value) Manastone: Physical Critical Hit (Adds to your Crit Rate value) Manastone: HP (Adds to your HP value) Manastone: MP (Adds to your MP value) Manastone: Magical Accuracy (Adds to your Magic Accuracy value) Manastone: Maximum Flight Time (Adds to your Flight Time value) Manastone: Magical Resistance (Adds to your Magical Resistance value)
Godstones can be found throughout the higher level content of the game. They can be found in similar ways that Manastones can be found, only with a significant less frequency. They can also be obtained as quest rewards. Once you obtain a Godstone, you can visit a Godstone Enchanter NPC, which are usually found in large cities only, and have them enable the Godstone to your weapon for a fee. You may also remove Godstones in a similar fashion as Manastones. When a weapon becomes enabled by a Godstone, it will receive a partical effect. This means that your weapon will now have a specific type of glow depending on which Godstone you used. Each type of Godstone (Bleed, Blind, etc) has its own color and effect. The following is a list of some of Aion’s Godstones and their benefit: Blue Blind Paralyze Poison Root Silence Slow Snare Stun Damage Orange
IV. Asmodian 1-10 Leveling Guide The guide is written as a detailed PDF file, so I can't really put it here (as it has lots of coding and pictures linked inside of it and it is a PDF). But if you click here and then just submit your email into the box, you'll get an email of the guide. The guide looks like this. If you sign up to get the guide, all you do is join my site's mailing list. If you don't want to be on it for the future, you can just send me a PM or there's a option to de-list yourself from the email itself.
If you found these guides to be useful, please check out my Website, KFGuides, which is devoted to publishing guides on Aion. KFGuides, Guides For Your Games |
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Thank you, what a big guide, and yet you only have one post on this forum, eek... |
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I have to say the guide looks correct and is thorough. But selling guides with basic information like this is silly. (Not that you won't sell any) But all of this information will be available for free on various fansites. *Shrug* |
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I am not selling any of these guides =P KFGuides, Guides For Your Games |
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Originally posted by Krinadon
Doh! Sorry. Thought you were. Guides still look good. :) |
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Very nice! Fan sites: Official sites: |
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