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6/18/09 1:10:32 PM#41
If people want facts about the game then they should be heading to the official site and reading the FAQ but that doesn't happene because it is so much easier to babble misinformation to get everyone all riled up over nothing. |
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6/18/09 1:14:09 PM#42
Originally posted by singsofdeath Just curious. So, after you re-roll and play through all 8 classes to get all 8 storylines, then what are you going to do? Crafting, will most likely be barely functional at best based on Vogel's stance. I guess you could play through all of the classes again and choose the opposite path through the story. But then what? Even the book quests took some time in LOTRO because some of them required a group. From the way Bioware has talked you can do "your story" solo. This to me says that it can be done faster than the book quests in LOTRO, and I finished the book quests that were in at launch in 2-3 months. I'd doubt they were going to add the level of content they have for each class' "story" (x2 for paths) on a fairly regular basis. So...what does one do when they re-rolled and done all the story? PvP?
Raid?
Socialize?
Just a suggestion. You know you and me don't see eye to eye on Crafting, but for pete's sake. They have -said- multiple times that end-game content will be there. The question is how it will present itself. I have no clue if it will be any good right now.
But it will be there, so please, everyone stop acting as though they aim not to include stuff to do after you're done with the story. Yeah, and as I have stated up above my beliefs about how "much"..."fleshed out"...will those systems be in so far as to be systems that will keep players around and "gainfully employed/engaged" until more story can be rolled out. I never said those things wouldn't be there (you must be confusing me with some other poster), I just challenge the "level" at which those things will be there. As of right now, based on Vogel and Walton's words, it looks like they'll be present in so far as to say "we have it too". Not in any depth. I just don't particularly think that it will have any lasting depth or be any good. I fully believe the story parts will be well-done, however, story alone, just like combat alone (ahem, Funcom), will not make a game that keeps the majority of players around for a long time. "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
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6/18/09 1:16:51 PM#43
Originally posted by Khalathwyr Whatever they want do; they can group, raid, PvP, RP/Socialise etc. Personally, I'm a casual gamer (about 20 hours a week) so 8 classes with "hundreds" of hours of gameplay each will last me about at least 18 months assuming that I don't do a single one of the things I mentioned above. That ain't bad going. |
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6/18/09 1:19:13 PM#44
Originally posted by Khalathwyr What a terrible and pessimistic world you must live in where: "We will have story!" morphs itself into "We will have story! .. but every other aspect of the game will SUCK." |
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singsofdeath
Novice Member
Joined: 1/28/06
"You should never underestimate the predictability of stupidity." |
6/18/09 1:19:24 PM#45
Originally posted by Khalathwyr
Aheh. Yeah, I got a bit overzealous there, what with every other poster on this forum blatantly ignoring statements officially made. Sorry about that.
The extent of the endgame is, yeah, an unknown thing right now. Will it be engaging? Will it be enough to keep players playing? All things that are unanswered and yeah, that is the one big worry on my mind.
I don't doubt there will be things to do. Will it be enough though? For now I'd like to think the reason they do not talk about end-game very much is simply that it is not the priority of their PR. As I've said in other posts, it is natural for a company to focus on the things that are unique/different in their game and the things they are known for. Here's to hoping that they do not however, just slap on some lackluster PvP/Raid content and leave it at that.
Story will set the game apart, surely, but it needs other quality content to stay afloat. They said they will have the content, now it's all a matter of the quality. |
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6/18/09 2:53:09 PM#46
Originally posted by Ilvaldyr What a terrible and pessimistic world you must live in where: "We will have story!" morphs itself into "We will have story! .. but every other aspect of the game will SUCK." Actually, the world I live in is quite nice, thanks for your interest. I just don't have the blinders on that some have in thinking this title will be the next best thing since sliced bread as some do. I don't recall saying any aspect will "SUCK" however I'm observant enough to read all of what they have said and realize they aren't talking more than a sentence or two about those other aspects. I know that story is their key component they wish to push and should get alot of face time. I'm just also of the belief that those other systems should be getting more face time than they are (which is not to say they should be getting more than the story talk, just more than they are if Bioware had any intention of of doing more than the bare minimum. Thanks for answering my question. As it appears, from your second response, it is heading down the route of personal criticisms, it's safe to say we have nothing further to talk about. Cheers. "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
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6/18/09 3:03:43 PM#47
Originally posted by singsofdeath
Aheh. Yeah, I got a bit overzealous there, what with every other poster on this forum blatantly ignoring statements officially made. Sorry about that.
The extent of the endgame is, yeah, an unknown thing right now. Will it be engaging? Will it be enough to keep players playing? All things that are unanswered and yeah, that is the one big worry on my mind.
I don't doubt there will be things to do. Will it be enough though? For now I'd like to think the reason they do not talk about end-game very much is simply that it is not the priority of their PR. As I've said in other posts, it is natural for a company to focus on the things that are unique/different in their game and the things they are known for. Here's to hoping that they do not however, just slap on some lackluster PvP/Raid content and leave it at that.
Story will set the game apart, surely, but it needs other quality content to stay afloat. They said they will have the content, now it's all a matter of the quality. And, unfortunately, that is the nature of Bioware. they don't talk alot about their games in production until it is very near release. Anyone who has followed a bioware game can attest to that. If, once the information starts truly flowing, it turns out Vogel was full of it and they do have a robust crafting system, then yeah, I will give this title at leas 30 days. It's just that, for me, everything that has been said (and not said, lol) about crafting and the other systems leaves room for doubt on how much effort they are actually putting into those systems. Granted, we can only speculate, as you suggest, at this point. I just think it does a disservice to only speculate to the positive. So much of that has been done recently with companies who for all purposes had very good reputations. There is a real possibility that more of the same can happen here and that possibility in my view shouldn't be hushed off into some corner. Yes, some folks take it too far like chicken little. I don't advocate that view. But just as others (myself included) tout Bioware's story telling ability, we also have to realize they haven't really made a game using any of those other "MMO aspects/systems". The doubt I personally express is not that of that they can't do it in great detail. It's more of "will they?" And again, based on words from Vogel's mouth, I don't think they want to. *shrug* "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
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Distopia
Drifter
Joined: 11/22/05
If it contains the words video and game, it must be a WOW clone. |
6/18/09 3:10:50 PM#48
Originally posted by Khalathwyr I just have to throw out there, that the "they" you're referring to have made MMO's before. Bioware hired quite a few devs with MMO backgrounds even placing them in charge of the product. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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6/18/09 3:17:08 PM#49
Originally posted by Malickie I just have to throw out there, that the "they" you're referring to have made MMO's before. Bioware hired quite a few devs with MMO backgrounds even placing them in charge of the product. I know that, lol. I just have to throw out there that in several of my posts I mention, in specific, the names Vogel and Walton. "They" are essentially in charge of this project and "they" are the ones that worry me, lol. My fault for not going into greater detail there. So I'm worried about "their" (Vogel and Walton) direction and "their" (the Bioware originals who haven't done an MMO before) take on implementing what they can of those systems that "they" (again, Vogel and Walton) will let them implement. I need a crown and coke after that. Or some Captain Morgan on the rocks, lol! "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
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6/18/09 3:33:04 PM#50
Originally posted by Khalathwyr
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6/18/09 4:01:34 PM#51
Originally posted by Ilvaldyr
I have no intent to "discourage disagreement". I just don't have time to disagree at the adolescent level of making personal jabs about others lives in the guise of debate/disagreement. I've disagreed with SingsofDeath countless times and yet we manage to stay on topic and not make personal attacks or analysis of the other. That is part and parsel of your repertoire, it seems, evidence again calling me indignant, lol. Let me reassure you that the last 2 lines I wrote weren't expressing any strong displeasure at your verbal jabs. They were just stating facts. Just the same as the fact that I don't particulary feel to engage in such banter. So, once again, cheers.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
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6/18/09 4:14:41 PM#52
Originally posted by Khalathwyr I have no intent to "discourage disagreement". I just don't have time to disagree at the adolescent level of making personal jabs about others lives in the guise of debate/disagreement. I've disagreed with SingsofDeath countless times and yet we manage to stay on topic and not make personal attacks or analysis of the other. That is part and parsel of your repertoire, it seems, evidence again calling me indignant, lol. Let me reassure you that the last 2 lines I wrote weren't expressing any strong displeasure at your verbal jabs. They were just stating facts. Just the same as the fact that I don't particulary feel to engage in such banter. So, once again, cheers. Shame you preferred to end the discussion rather than respond to my points, but that's your choice and I'll respect it by not pressing the issue or responding to the "adolescent" comment or the lukewarm jibe at my "repertoirte"; but my "indignant" comment wasn't an insult, and nor was it intended to offend. Apologies if it did. |
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Distopia
Drifter
Joined: 11/22/05
If it contains the words video and game, it must be a WOW clone. |
6/18/09 4:34:07 PM#53
Originally posted by Khalathwyr I know that, lol. I just have to throw out there that in several of my posts I mention, in specific, the names Vogel and Walton. "They" are essentially in charge of this project and "they" are the ones that worry me, lol. My fault for not going into greater detail there. So I'm worried about "their" (Vogel and Walton) direction and "their" (the Bioware originals who haven't done an MMO before) take on implementing what they can of those systems that "they" (again, Vogel and Walton) will let them implement. I need a crown and coke after that. Or some Captain Morgan on the rocks, lol! I know what you mean, x-swg devs and all. There's quite a few names on the dev list that bring those same concerns. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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6/18/09 8:38:36 PM#54
It scares me when I hear Vogel's name in the same sentence as Star Wars.. Last time those words were used in the same sentence it spelled "screwed the pooch".. If I was Bioware I wouldn't publisize Vogel's name with Star Wars.. I still have a very very fresh memory of SWG pre-cu |
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6/19/09 12:27:59 AM#55
Originally posted by Khalathwyr
I'm not particularly fond of crafting. And I have even less interest in the pursuits of a 'player-driven' economy. So what would I do in Khalathwyr's ideal Star Wars MMO? Just curious. |
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6/19/09 12:47:48 AM#56
Originally posted by Khalathwyr
Not to be nitpicky, but argumentum ad populum always rubs me the wrong way. |
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6/19/09 6:57:11 AM#57
The trailer hooked me. (hmmm ... Maybe I shouldn't admit that.) A lot has been made of story but for me unless story can be nailed down to something playable the word is meaningless. So I look to Kotor and mass effect for what Bioware means by constantly mentioning story. Maybe it's not what Bioware means by story but it can't be that bad of a guess. In any case at least it's something concrete alot of gamers have experienced. Making it much easier to talk about what a new mmorpg might be like with story as it's key distinguishing feature. That is the point where the conflict starts for me. I see how Bioware could make a great kotor 3 single player rpg just like the others. What I am unconvinced of is why that would be more enjoyable online. Granted they aren't making kotor 3. It's a mmorpg, bringing a whole set of problems and questions to mind. Looking at what's been said so far and if kotor and mass effect describe what bioware means by story then I don't see how story in anyway changes the biggest problems I have with mmorpgs; static worlds and treadmills. Seeing as a number of people here have expressed strong opinions in favor of Bioware having so far described a game that has either improved on or solved the common mmorpg problems I would be really interested in hearing any ideas that show how story, like in Bioware's kotor or mass effect rpgs, improves on the ugly aspects of a static world and treadmills in mmorpgs. Or, if you want to come at it the other way, why kotor would have been better online. |
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6/19/09 7:09:26 AM#58
Originally posted by Markoia
Could just be me, but I am fairly confident that this guy just said absolutely nothing. |
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6/19/09 9:29:30 AM#59
I am also somewhat concerned about the lack of info/recognition of the MMORPG aspects of the game.
So far we know that story is important, and that there are predetermined classes.
Players who are concerned with actual in-game mechanics and not simply the IP have little to go on.
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6/19/09 5:24:56 PM#60
Originally posted by hanshotfirst
I'm not particularly fond of crafting. And I have even less interest in the pursuits of a 'player-driven' economy. So what would I do in Khalathwyr's ideal Star Wars MMO? Just curious. Not really sure what you would do as I'm not you (and as such don't know what you like; you've only pointed out what you don't) and you'd probably verbally crucify any suggestions I'd make. Suffice it to say I see merits in themepark systems as well as sandbox systems, and any game I'd put together would have elements of both. "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
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