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News & Features Discussion  » Global Agenda: Hands-On Preview & Video Interview

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59 posts found
  Zephyrius00

Apprentice Member

Joined: 5/04/09
Posts: 1

6/17/09 6:26:44 PM#21

While I wouldn't call this a Diablo clone, it most certainly is not an MMO and is not an FPS. It's a persistant third person shooter with an avatar-based lobby system. Huxley falls in the same category minus the third person as combat is in first person. The only MMOFPS on the market and/or announced is Planetside.

That's not to say Huxley or Global Agenda aren't fun, they just aren't Massively Multiplayer Online First Person Shooters per the definition of those words. You can try to categorize them as such, but you would be incorrect and it detracts from your otherwise good review of the game.

  neonwire

Novice Member

Joined: 12/19/04
Posts: 1808

6/17/09 8:35:53 PM#22
Originally posted by Ozmodan

Another game that is more like Diablo than a MMO.  I just don't believe it fits in the MMO category.


 

Oh what a surprise! The first comment in the thread is yet again about whether this game is an mmo or not.........and now thats all anyone seems to be able to talk about when referencing this game.

Is it a persistent gameworld? Yes.

Is the character you create a persistent one that is still there when you log back in? Yes.

Can you "level up" and customise your character by playing the game? Yes.

Can a "massive" number of players log into the same gameworld, meet up with each other and go on missions/adventures together? Yes.

Can you're actions have a lasting and meaningful effect on the gameworld? Yes......more so than other mmos in fact as most of them are static gameworlds in which the only thing you can change is the level of your own character.

Does this game have all the qualities that class it as an mmo? Yes of course it bloody well does.

Is all the whining about this game not being an mmo annally retentive and completely retarded? Yes it most certainly is.

  Rasputin

Apprentice Member

Joined: 7/07/03
Posts: 618

6/17/09 10:09:13 PM#23
Originally posted by Dana
Originally posted by Ozmodan

While this game might meet the MMO standards for this site, it most certainly does not for a lot of the posters.

For me, central sites where you meet to group up for instances is more or less a diablo clone.  So if you can't include diablo on this site you can't include this group either.  That also includes crimecraft APD and the like.

All these games are so far from what most of us think as an MMO as to be a real stretch to include them.

 

Have you ever played Diablo?

That's not at all how it works. If we were listing games with text lobbies where you jump into instances and no common areas, you might have a point, but since that's not at all what we're talking about...

 

What is the difference between a 3D lobby and a text lobby?

Isn't the name you have in text just another kind of avatar? The matching sure as hell is very similar, whether you have a text lobby or a 3D lobby.

  Rasputin

Apprentice Member

Joined: 7/07/03
Posts: 618

6/17/09 10:10:04 PM#24
Originally posted by Brogath

Honestly I don't understand the big MMO question of it.  This is designed almost exactly the way Guild Wars is and nobody tried to say Guild Wars wasn't a MMO.  My personal opinion is different, but I'm curious why there's a double standard when it comes to classifying Fantasy games as MMOs vs Other.  I get the feeling this one's being treated differently because its a FPS style "MMO" and that's new territory for so many of us.

 

Guild Wars has nothing to do with MMO.

The devs of GW even admitted that themselves.

  Rasputin

Apprentice Member

Joined: 7/07/03
Posts: 618

6/17/09 10:14:29 PM#25

All of you being so confused about MMO - consider this:

Massively is the key word. 32 vs.32 is not massively. In that case Battlefield would qualify. If you have hundreds of players in the same world, then we are beginning to talk.

WoW endgame doesn't even qualify as an MMO. Instances with 40vs40 is not massive at all. The only reason why you can even call WoW MMO, is the leveling game from 1-80 (or whatever the level cap is these days).

Just a FYI: I haven't played WoW since Burning Crusade, so if they added something new (like World PvP), then I stand corrected. But in the old WoW, endgame didn't qualify as MMO.

 

Personally I have a few more qualifiers, like the level of persistance - which heavy instancing works against - and impactability on the world - but that is just me. And if you include those, then even the leveling game of WoW will come into question. But again, that is just me.

  RandomSanity

Novice Member

Joined: 4/22/09
Posts: 29

6/17/09 11:09:19 PM#26

I've tried out a few of the other MMO third person shooters currently in the beta testing stage and was disappointed. Global Agenda looks like just what I was waiting for... can't wait to try this awesome looking game.

 

-GAMC

  Kien

Novice Member

Joined: 1/23/06
Posts: 526

6/17/09 11:10:02 PM#27

Just one question. The dude firing the blue energy weapon - is that Kryton from Red Dwarf?

  Stuu

Novice Member

Joined: 2/28/04
Posts: 36

6/18/09 12:21:26 AM#28

"The PvE still needs some polish. For example, they have this kind of checkpoint system that allows players to essentially pick up and carry a teleport pad so that when they die, they can jump back to a certain stage and not have to fly through the whole dungeon. It wasn’t immediately obvious, and after my second attempt to run two minutes through the dungeon after death, they finally showed me how to use it. These things, though, will improve with time."

 

Heaven forbid dying would slow you down at all.

  natuxatu

Spotlight Poster

Joined: 11/12/03
Posts: 1374

Bookah

6/18/09 1:02:57 AM#29

Looks better than most in it's cateogry.... I'll keep an eye on this one.

  Inktomi

Highlighted Blogger

Joined: 3/25/09
Posts: 665

Give me sparkly, twinkly...

6/18/09 1:05:13 AM#30

 Hellgate minus demons?

  JGMIII

Novice Member

Joined: 3/17/09
Posts: 1284

If a game is Fun, It's a good game.

6/18/09 1:10:53 AM#31
Originally posted by Ozmodan

 central sites where you meet to group up for instances is more or less a diablo clone. 

 

We can say the same thing about WoW.

players in WoW chill in a major city and either queue up for instanced pvp or gather a group for a instanced dungeon/raid.

Should WoW also be removed from this site?

Lets let the game release before you call for the games removal from the forums.

Playing: EvE, Ryzom

  Houndeye

Novice Member

Joined: 6/08/08
Posts: 111

6/18/09 1:34:39 AM#32

So is this a FPS or TPS or both? Cuz so far i've only seen videos of it being a TPS.

  Dameonk

Novice Member

Joined: 3/30/04
Posts: 1930

6/18/09 1:35:42 AM#33
Originally posted by Houndeye

So is this a FPS or TPS or both? Cuz so far i've only seen videos of it being a TPS.

 

Edit: I got Huxley and Global Agenda's views backwards, my mistake.  Global Agenda is all 3rd person view.

"There is as yet insufficient data for a meaningful answer."

  trianglemen

Apprentice Member

Joined: 6/16/09
Posts: 6

6/18/09 1:52:42 AM#34

im pretty sure it's just a TPS. they said that they tested both perspectives, but testers consistently preferred TP after trying both, even if they originally said they wanted FP. So they ended up sticking with TP.

But if you read that straight from a dev, then do link.

  jedi_night

Apprentice Member

Joined: 10/06/04
Posts: 23

6/18/09 1:55:54 AM#35
Originally posted by Dameonk
Originally posted by Houndeye

So is this a FPS or TPS or both? Cuz so far i've only seen videos of it being a TPS.


It's first person when you are in a mission and 3rd person when you are in the commons.

 

Unless they have done some drastic changing lately, and have done the exact things the dev's themselves said, then this is Incorrect.

 

Huxley is like that, but GA is not.  I was a tester in Alpha, and both combat and lobby is all TPS.  The dev's themselves said they wouldn't be putting it in first person mode because it would take too much time and be too difficult to make the weapons look right in FPS instead of TPS.  No joke.

  jedi_night

Apprentice Member

Joined: 10/06/04
Posts: 23

6/18/09 1:59:08 AM#36
Originally posted by JGMIII
Originally posted by Ozmodan

 central sites where you meet to group up for instances is more or less a diablo clone. 

 

We can say the same thing about WoW.

players in WoW chill in a major city and either queue up for instanced pvp or gather a group for a instanced dungeon/raid.

Should WoW also be removed from this site?

Lets let the game release before you call for the games removal from the forums.

 

This is an extreme warping of the topic.

 

In WoW, the cities exist IN the game world.  They are not a seperate entity or server.  I can go from the zone im playing in, and walk into the citiy seamlessly, no loading, no changing servers.  In GA, you cannot.  You are in a virtual chat lobby (instead of D2's text lobby.  You can chat in D2s lobby, you can chat in GAs.  The only difference is you have a small space to walk around in GA) in GA, and cannot walk form inside a lobby, to a playing field.  You must queue up in a battle first, then you are loaded onto that server.  And yes, while some of WoW's content (mainly end game) is instanced, the dungeons are located WITHING the game world.  I dont type /load ulduar...I walk, ride, or get teleported to the exterior of the instance portal, in which then me and my friends go to run the instance.

  kaydinv

Novice Member

Joined: 7/17/04
Posts: 242

6/18/09 2:14:14 AM#37

Ugh, this review sounds so fabricated. Although, I did get a laugh about how shooting while jetpacking was a common complaint of Tribes.

_________________________________
"Fixed it. Because that wall of text attacked me, killed me and looted my body..."
-George "sniperg" Light

  jedi_night

Apprentice Member

Joined: 10/06/04
Posts: 23

6/18/09 2:18:14 AM#38
Originally posted by neonwire
Originally posted by Ozmodan

Another game that is more like Diablo than a MMO.  I just don't believe it fits in the MMO category.


 

Oh what a surprise! The first comment in the thread is yet again about whether this game is an mmo or not.........and now thats all anyone seems to be able to talk about when referencing this game.

Is it a persistent gameworld? Yes.

Is the character you create a persistent one that is still there when you log back in? Yes.

Can you "level up" and customise your character by playing the game? Yes.

Can a "massive" number of players log into the same gameworld, meet up with each other and go on missions/adventures together? Yes.

Can you're actions have a lasting and meaningful effect on the gameworld? Yes......more so than other mmos in fact as most of them are static gameworlds in which the only thing you can change is the level of your own character.

Does this game have all the qualities that class it as an mmo? Yes of course it bloody well does.

Is all the whining about this game not being an mmo annally retentive and completely retarded? Yes it most certainly is.

 

I really like when people try to stretch the meaning of MMO to fit a game.  Having MMO in the classification for a game doesnt make a game good or bad.  Neither does not having MMO in the classifcation make it good or bad.  However, I do not appreaciate games classifying themselves as an MMO falsly.  I personally really enjoy MMOs.  I have had a hard time playing small multiplayer, or single player games since I first started MMOs.  I just like the social aspect of the game.  But while GA could be good or bad, it is defniately not an MMO.  Its is a MOG, or Multiplayer Online Game, much like the BF or COD series.

 

1.  Is it a persistant world.  Yes and No.  Yes because, true, the game world exists 24 hours a day, 7 days a week (baring server issues.)  Thats simple enough to answer.  But games lie L4D, BF series, COD series and so on ALSO have this feature, and they are MOGs, not MMOs.  No, because while the world is there, you cannot influence it all.  You are allowed to fight in small skirmishes to controll bases yes, but then the match is over.  GA does have a campaign type system that does allow palyers to take over pieces of terriotry, but it is all instanced, not open world.  This answer leans a bit more to Yes then No.

 

2.  Is the character creation persistant.  Ok, yes.  But, what game DOESN'T allow you to do that anymore.  From first person shooters like COD4, to games like GTA4 and Mass Effect.  This simply does not classify, or even help classify, a game as an MMO, since almost every game out there (even sports games) allow you to do this function.  Therefore, this option is neither a yes or a no in support of GA being a MMO.

 

3. Can you level up.......  Yes, but again, refer to number 2.  So many games form Sports, to Single player RPGs, to basic online shooters offer this function now, that it isn't a deciding factor of MMO.  Or games like Halo, Gears, COD and any other sries would then be concidered an MMO.

 

4.  Can a massive number......Again, just because the word Massive can be used, doesn't get a game the classification of Massively Multiplayer.  Yes, a lot of users can log in.  A lot of users can log in to play COD as well, or Halo.  But once in GA, when you log in, your taken to a virtual chat lobby.  It serves no purpose other then to allow you to chat to palyers, form a group, and move to an instance.  A TRUE MMO, incorporates the meaning of Massive by allowing you to physically meet the other players throughout the open gaming world.  For instance.  Eve Online.  There may be 60,000 users online.  Thats massive.  But, while flying throughout one of the thousands of zones, I could run into any of them at any moment.  I will give you the arguement, that eve is an instance centric game.  And it is, sort of.  All of the "systems" are instanced, as in, i cannot fly to the end of one instance and appear in a new one.  But all of them are connected throughout the game world.  In GA, one could not decide to walk into a portal at his base in the instance he is in, and teleport to a NEW instance.  They would have to leave the game, find a new group, and queue a new instance.  Also, lets look at WoW.  The servers in wow (argueable instances, but thats a stretch again) hold approximately 4-5k players.  But there, I can run into those players ANYWHERE.  Whether its in a city, or walking around Elwying forest, or Wintergrasp, there are players in a seamless game world.  The fact that I can run into them anywhere in the game, instead of only an instanced chat lobby, or instanced battle, is what lets WoW be qualified as an MMO.  GA does not have this feature, its instanced lobby, or instanced battle, thats it.  GA gets a NO for massive.

 

5. Can your actions have an impact on the game world.  Sure.  This is really the only thing that for sure lets GA loosely use the term MMO.  Unlike a lot of games out there today, which is a shame, GA uses a type of what I would classify as "meaningfull pvp."  Personally, i prefer the term "Open World Meaningful PvP" ala Planetside.  In that game, again, I could run into any of the thousands (in its hay day) of palyers anywhere in the massively open game worlds.  There we would fight for bases, that would switch to our side, and continue to fight.  We had a direct impact on the gameplay.  GA attempts this with a tournament style campaign where "agencies" or guilds can fight to controll land.  This land is basically represented on a grid though, not an open world.  And while you capture the land, you really only fight in a small base.  You don't experince the world.  So Yes, you can affect the grid, but I wouldn't concider it a real effect on the game world, since there isn't one.

 


Basically, GA is a MOG that is trying to brand itself as a MMO to appeal to a larger audience.  While I don't blame them for trying, I think its wrong.  They are trying to tap into the console gamers by giving them a waterd down 12v12, 10v10 game, and also trying to suck in all the MMO junkies by stamping that label on it.  Does it have a persistant world, yes.  Does it have persistant characters yes.  But these things can be shown on most single player, and simple MOGs today.  COD4, sports games, Halo, all of these game types showcase the same things that GA does, but none of them are classified under MMOs.  But to say GA is and they are not is unfair.


There is no MASSIVE open world.  The only time you see MASSIVE players are in chat lobbies, which are also instanced.  This game should be no more a MMO then Diablo, and I am a bit put off by companies blatantly throwing the MMO title around just to attract sales.

  Houndeye

Novice Member

Joined: 6/08/08
Posts: 111

6/18/09 4:02:46 AM#39
Originally posted by kaydinv

Ugh, this review sounds so fabricated. Although, I did get a laugh about how shooting while jetpacking was a common complaint of Tribes.

 

Was it though? i wonder, since i didnt have that complaint! disc thrower FTW! oh you did not just fire that blue s**t at me!

  Leethe

Novice Member

Joined: 3/12/09
Posts: 876

6/18/09 5:52:10 AM#40

I'm really, really looking forward to this game. It sound like it's going to be a blast and I do hope I get into the beta.

As far as it's an MMO...If you can call DDO an MMO than I see no reason why GA isn't one. In DDO, correct me if I'm wrong, all mobs exist inside instances and all combat takes place inside instances.

Anyway, such restrictive definitions are for the narrow minded (no one here of course) and I look forward to more game stretching the definition till it hurts. The one thing this industry need is variety. Who care about breaking the 'rules'.

There is NO miracle patch.

95% of what you see in beta won't change by launch.

Hope is not a stategy.
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