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A new documentary on the development of EverQuest, hosted by Jace Hall of the Jace Hall Show, will make its debut at this year's SOE Fan Faire. The documentary, entitled EverCracked! The Phenomenon of EverQuest, features footage and interviews with long time players of the game and the people who helped make the game possible. Check out the trailer here. Get the full press release below:
Michael "MikeB" Bitton |
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6/10/09 3:14:58 PM#2
jace needs to stfu with all this tv and movie stuff. his show is REALLY stupid.
cut it out, go back to development and get your ass to work on the next shogo game. |
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6/10/09 3:20:24 PM#3
I had played some of the D&D type games that were out before Everquest but EQ was really the first game that hooked me on the same level that heroin hooks a junkie. The combination of exploration, advancement and social interaction was something that I found to be very enjoyable even if it did takes weeks or months to advance to the next level back then. Even now I revisit my old toons and wander around but my skills and knowledge really don't allow for much other than sitting around in PoK and doing the odd buff. EQ still has a lot going for it and the depth and size of the EQ universe has certainly not stood still. While newer games like WoW, LoTR, AoC and WAR draw on and in many ways improve upon EQ they really don't have quite the same impact that EQ had. Part of this is probably because playing EQ you felt a bit like an explorer while with WoW it seems like everyone was playing it at one time or another and you felt more like a gamer. Again, nothing wrong with that and WoW has certainly set a new standard for many aspects of social game play. But, EQ was my first love and your first love will always be just a bit special. Even if it was a hairy footed halfling with warts. |
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6/10/09 6:15:29 PM#4
Everquest was a world and no stone was left unturned in development. They had crafting, vendors, trainers, hidden quest NPC's in hidden tunnels, over-conned mobs wandering lowbie zones, cultures and starting areas for every race, night/day cycles, and a death penalty that made you fear dungeons and dangerous areas. Everquest was alive. More modern games are nothing but MMO's on training wheels with stringent and artificial limitations. May we see another Everquest again.
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6/10/09 6:45:52 PM#5
I played EQ from release. People really have a magic with letting nostalgia just happily recreate history. From day 1 until present people did nothing but complain about EQ. Most often the complaints were with the same difficulty and learning curve that the vocal minority continue to insist were "the charm". Every time a developer attempts to even go NEAR the difficulty level of EQ the game is a commercial failure. The fact is, most of the people who claim the "want those days back" are full of crap and just want to sit on message boards moaning about "the good ole days" like old timers in some dive bar. Actual paying customers dont want a game experience to be akin to torture. Hence the "training wheels" games are enormous commercial successes. It never ceases to amaze me what a complex explanation (bordering on idiotic) people are willing to create to explain that when the simple answer is right there. People play WoW by the millions not because they are "idiots who don't know better" not because they are "all tards" (all 10M+... LOL) not because they are "brainwashed by the big evil CORPORATE MACHINE" not even because they are slaves to the WoW branding (although that at least is semi plausible for at least a chunk of the subs). The reason people play, though, is because the game isnt so incredibly difficult, looks good enough, runs well enough, is fun, and gives a sense of progression with minimal effort. Thats what people want. The 100,000 people who want to be HARD BOILED *still* play EQ. The rest dont play ANYTHING and just sit and complain on message boards. |
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6/10/09 7:04:19 PM#6
Naw, I only played WOW because it was "polished", and did not play Vanguard because it was "not polished". And I do not play AOC or LOTRO because they have "training wheels" on them. As soon as a new hardcore PVE game "with polish" comes out, I'll be all over it. Now I agree that folks playing EQ griped, but folks often gripe about things they really like overall. Sure, dying in EQ was painful, but that made surviving all the more delightful. Getting mowed down by a train (i.e., monsters aggroed by someone else) was a drag, but watching it happen to someone else was hiliarious. Oh, I miss MMO's that made you feel, made your heart pound. |
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6/10/09 10:17:52 PM#7
Ahh, EQ, the good ol' memories. UO and EQ are the only 2 games that have kept me wanting so much more in an MMO. Nothing will ever compare to those games because the experience in em was just beyond any of the other MMO's out there today. People tend to compare other new release/hyped MMOs out there to WoW, but for me I compare em to UO/EQ. No other game out there to date has really captivated me the way those two games did, and I doubt none ever will because they only want the money, and money is what drives the world to make newer dumber stuff just to cash in on people. |
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6/11/09 2:35:54 AM#8
Originally posted by pencilrick
EQ was great up to Velious. After Velious the expansions ruined what the game was originally. The Everquest today is only Everquest by name. |
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