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6/12/09 9:16:58 AM#41
How is it paying for beta? |
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6/12/09 9:28:00 AM#42
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6/12/09 10:36:29 AM#43
Originally posted by jaspr180
Like I said before, I've been wrong plenty of times. I see none of what you're stating on their website, which doesn't mean its not there. I also admit I'm assuming the pre-oder is 5 dollars just like every other pre-order I've bought. If you have any fresh link to share I would greatly apperciate it. Obviously, I wouldn't be buying a pre-order if its full price. That'd be a foolish thing to let myself do, which I am prone to doing.
He is referencing a dev post on the mortal online forums. Pre order will be charged the full amount immediatly after ordering. It will be a full price game (a bit less than DF for digital only download). I believe there will be no refunds once ordered.
At any rate, I am still up for pre-order. Im pretty sure the NDA will be removed after. If it turns out the game is any good, it would be a long couple months listening to others talk about the game when I could have with a $50 gamble.
The game is full price for pre-order, nonrefundable. SV was smart enough to see what Mythic failed so hard on.
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6/12/09 10:47:47 AM#44
I have respect for SV and their upfront nature to development. I also like what is allegedly offered by this game. As long as they keep going along like they have I can see this game carving a nice niche for itself in the market. I will, however, hold all judgement concerning gameplay till the game actually releases or I decide to give the beta a shot. |
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6/12/09 3:45:45 PM#45
Originally posted by allsmilestou
The only thing that stinks is this post you fool. Star Vault has already said that the 29th is preorder only - NOT THE ACTUAL GAME - The game will be released in its fullness in Q4 so we can expect a december release... Those who preorder will be given beta invites and can help the game along until its release MONTHS away
Please do some research and reading before you make asshat threads |
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Lord_Ixigan
Novice Member
Joined: 3/23/08
"Shut the face hole! I am preparing to say things!" |
6/12/09 4:26:19 PM#46
Originally posted by rav3n2
I know a certain few people that have fail written all over them *coughcough*.
Where does it say they are releasing an unfinished product? Are you past a second grade reading level? If so you should be able to understand that the NEXT PHASE OF BETA (coming DIRECTLY from the devs) is beginning in July and the PRE-ORDER BETA INVITES will be going out at the end of July. You will not pay any monthly fee's for the beta and if you don't want to shell out ~$40 then don't freaking pre-order. It's schills like you that read and comprehend only what they want that make it impossible for any new dev teams to do anything. Small budget? Pulling that assumption out of your ass I take it? Have -you- seen any finacial statements from the company? Are you an accountant keeping their books? No? Then shut the hell up or provide links. You're right in that the devs have been very open with the community. If you bothered to read the entirety of their recent release you'd know their schedule for the coming months. They -plan- to have all of their core features (the stuff they're promising to put in the game) complete and in "a polished release state" by Q4. I have never seen an official notice from SV stating a specific release date. And before anyone starts: I'm only saying this because I am a stickler for facts. There is this recurring theme of misinformation on these and other forums that should be corrected. I don't think I'll be pre-ordering either, simply because I have this pact with myself to not pre-order anything anymore. Despite how impressed I am so far with MO and SV I'm going to try to stick with this. Doesn't mean I'm not going to correct people who are making just ludicrous statements when official releases from a company that has, thus far, been very honest and open states the opposite. |
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6/12/09 4:50:32 PM#47
Originally posted by Lord_Ixigan
I know a certain few people that have fail written all over them *coughcough*.
Where does it say they are releasing an unfinished product? Are you past a second grade reading level? If so you should be able to understand that the NEXT PHASE OF BETA (coming DIRECTLY from the devs) is beginning in July and the PRE-ORDER BETA INVITES will be going out at the end of July. You will not pay any monthly fee's for the beta and if you don't want to shell out ~$40 then don't freaking pre-order. It's schills like you that read and comprehend only what they want that make it impossible for any new dev teams to do anything. Small budget? Pulling that assumption out of your ass I take it? Have -you- seen any finacial statements from the company? Are you an accountant keeping their books? No? Then shut the hell up or provide links. You're right in that the devs have been very open with the community. If you bothered to read the entirety of their recent release you'd know their schedule for the coming months. They -plan- to have all of their core features (the stuff they're promising to put in the game) complete and in "a polished release state" by Q4. I have never seen an official notice from SV stating a specific release date. And before anyone starts: I'm only saying this because I am a stickler for facts. There is this recurring theme of misinformation on these and other forums that should be corrected. I don't think I'll be pre-ordering either, simply because I have this pact with myself to not pre-order anything anymore. Despite how impressed I am so far with MO and SV I'm going to try to stick with this. Doesn't mean I'm not going to correct people who are making just ludicrous statements when official releases from a company that has, thus far, been very honest and open states the opposite.
hermm I think you really misunderstood my post, I agree they are very open and I believe they will try and create a decent game, but because you were a bit of an ass I will take the time. "Small budget? Pulling that assumption out of your ass I take it? Have -you- seen any finacial statements from the company? Are you an accountant keeping their books? No? Then shut the hell up or provide links." From the developer himself: "In other words, it's up to you. We are not forcing you to support us, and we're not forcing you to pre-order. You have all the right to be sceptical. But please try to understand the reasoning behind all this. If you forbid pre-orders our development would be even more difficult. My personal opinion is that I hope MO can show other developers, as well as the gaming audience, that there is indeed an alternative way of developing games, for the future. That alternative way includes an interchange of money, interest and dedication from both parts. More games being developed this way would indeed benefit us all, developers and niche-gamers alike." www.mortalonline.com/forums/282976-post115.html Its obvious to me they need the support (money) of the community, and about the small budget on the link there is them explaining how they dont have a publisher that can inject alot of cash into development, again just makes you look stupid after being so arrogant. "You're right in that the devs have been very open with the community. If you bothered to read the entirety of their recent release you'd know their schedule for the coming months. They -plan- to have all of their core features (the stuff they're promising to put in the game) complete and in "a polished release state" by Q4. I have never seen an official notice from SV stating a specific release date." I actually find it funny you pointed me out for saying that it was incomplete and then said "they said they are releasing the core features" which is another phrase for "incomplete" since im guesing core are just the CORE features not ALL the features they want in, you sir are the one with reading comprehension and obviously did not read up on all of the Dev released information, Im not a shill, I say it as I see it, i didnt ever once mentioned any promises I was mentioning the full design of MO and what is gonna be released is an INCOMPLETE version. Again being arrogant just made you look stupid. My advice is read the post once, if you dont understand read it again. And to round it off just shows how naive you are if you think that there isnt a big chance that an indie company will fail to deliver on such a high standard design.
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6/12/09 4:56:07 PM#48
Originally posted by sickan
I agree with this too. The devs have acknoledged that their website and marketing are lagging well behind development because they are a small team. The website isn't even up to date with the state of the game currently. This game isn't going to be for the faint of heart anyway. It's probably going to launch without some polish some peopl expect. Given the freedom to forge my own adventure, and the fact that I am supporting an indy game/dev house, I can handle that. G A M I N G . O N L I N E . S I N C E |1995| |
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6/12/09 5:35:03 PM#49
Its nice that they are being honest about releasing an unfinished game. But the fact remains that most people won't want to play an unfinished game, so it will fail.
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6/12/09 5:43:03 PM#50
Is StarVault on a limited budget? Absolutely. I've seen them state it several times and if need be I can hunt down the quotes. But honestly, seeing as they are a small indie development team, don't we all know that already?
Does a limited budget mean they are in a fiscal crunch? No. I can discuss that further if need be.
If they aren't in a fiscal crunch then why the non-refundable pre-orders? Personally I think they're looking at a broader release than initially anticipated.
All along the StarVault team has stated that they considered themselves a niche game looking toward a limited, single server release for the purpose of gauging market interest.
That was a prudent approach a year ago when they saw similar games with larger followings like Darkfall, et al were going to release earlier than MO and perhaps gobble up the lion's share of a niche market.
Now, however, with so many potential customers exiting Darkfall and gravitating towards Mortal Online the landscape has changed dramatically.
I personally feel like they've offered pre-orders at this stage to see how big the market interest truly is.
Is the market big enough to require the company to re-think the number of launch-day servers and their locations?
Extra launch-day servers would require extra working capital.
What would be a good way to test market appetite, test an out-sourced gaming host's server capabilities and position the company for a broader release than initially planned?
I think you're seeing the answers to those questions with the announced pre-orders and proposed beta participation on a scale neccessary to adequately test server capacity and stability. |
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Lord_Ixigan
Novice Member
Joined: 3/23/08
"Shut the face hole! I am preparing to say things!" |
6/12/09 10:32:32 PM#51
Originally posted by rav3n2
Then what would you and the other elitist crowd consider 'complete'? Have you even read what their core features are? Altogether they make a 'complete' mmo, by definition. This is straight off their last release: During the coming Beta Phases, users with a pre-order will be able to follow and participate in the further development of the core features for release. They include, but are not limited, to: - The full Myrland continent
Please note those are the features they are going to have in the next -beta- phase. So, let me see here, kinda break this down and see how this could not be complete. At release they have said they plan to have at least all of these features in a polished state. Item by item: -The complete continent: It's already done by what this says, a full continent to explore. -9 complete races, at minimum -Blood-mixing and lineage features, sounds good to me. Not something I've seen before, ever. -Complete features of their skill system. Their skill system looks great. -Full pvp loot, speaks for itself -Full physical styles of combat, already complete. Magic system is on it's way. -Mounts plus mounted combat. Apparantly they already have a version of the game where this is in some shape, sounds good. -Crafting system, every good MMO should have one. -Resource gathering, speaks for itself. -Guild mechanics and from what I've seen they'll be interesting. -Housing, sounds good to me. -Your usual mobs and other animals, run of the mill stuff. -Hidden stuff: since it's hidden we have no idea what that could mean, I'll not speculate. Alright so these are their core features, but the game is not limited to these. Even with these how is the game not complete? What would define complete? You want a game to come right out of the gate and have all the features of something that's been released for 4+ years? Will NEVER happen, ever and you're deluding yourself if you think it should/could. Keep in mind this is a SANDBOX game and while we don't know how much sand there will be it's still a very important thing to keep in mind. That basically means they put in a whole bunch of things that can be done, but there is no particular order in which you have to do them. Just being a merchant or bounty hunter is all the 'content' some people need and the latter actually often provides a lot to do. If you're looking for a game that has pre-defined raids with instances and linear quests that hold your hand in where to go and what to do then there are other games out there. If you don't enjoy finding your own fun then sandbox games aren't for you. Think of something like Fallout 3, in a very vague sense. There's a bunch of stuff to do, but you don't have to do anything in any particular order. PS: Also keep in mind that most MMO's these days don't talk about the number or types of quests they'll have. SW:TOR, for example, hasn't talked about their more mundane quests, only about their character storylines. There is information on content-related stuff somewhere in the MO wesbite, I'm not concerned enough to bother to go find. I'm far more interested in what their main features are going to be and so far everything looks complete by my definition. |
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Zyllos
Apprentice Member
Joined: 9/11/05
"You do not get old and stop playing, you stop playing then get old." -- Benjamin Franklin |
6/12/09 10:34:40 PM#52
Originally posted by sickan
Good luck you or anybody getting into the beta without a preorder, I have been a part of the community sense April 2008 (the month the forums opened) and I have yet to get in. MMOs Played: I can no longer list them all in the 500 character limit. |
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Lord_Ixigan
Novice Member
Joined: 3/23/08
"Shut the face hole! I am preparing to say things!" |
6/12/09 10:46:41 PM#53
Originally posted by Zyllos
Good luck you or anybody getting into the beta without a preorder, I have been a part of the community sense April 2008 (the month the forums opened) and I have yet to get in. Well, just 'being a part of a community" and actively posting constructive, thoughtful topics are two different things. I sometimes will post something I find interesting on the MO forums, but there are people that definitely do more in that community than I do. Beta invites depend on a lot of stuff: Your system specs, what phase are they in, what is your experience, do you have professional knowledge in the field, how active you are in the community with thoughtful posts, what for of internet do you use, etc. Chances are that in the beginning of July a lot more people will be invited to test. Usually new testers are only invited when a new phase is about to begin. This creates dynamic control groups that change in size and experience every phase. Essentially a fresh pair of eyes will see things differently than an old pair. |
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6/13/09 2:58:59 AM#54
Originally posted by Lord_Ixigan
Then what would you and the other elitist crowd consider 'complete'? Have you even read what their core features are? Altogether they make a 'complete' mmo, by definition. This is straight off their last release: During the coming Beta Phases, users with a pre-order will be able to follow and participate in the further development of the core features for release. They include, but are not limited, to: - The full Myrland continent
Please note those are the features they are going to have in the next -beta- phase. So, let me see here, kinda break this down and see how this could not be complete. At release they have said they plan to have at least all of these features in a polished state. Item by item: -The complete continent: It's already done by what this says, a full continent to explore. -9 complete races, at minimum -Blood-mixing and lineage features, sounds good to me. Not something I've seen before, ever. -Complete features of their skill system. Their skill system looks great. -Full pvp loot, speaks for itself -Full physical styles of combat, already complete. Magic system is on it's way. -Mounts plus mounted combat. Apparantly they already have a version of the game where this is in some shape, sounds good. -Crafting system, every good MMO should have one. -Resource gathering, speaks for itself. -Guild mechanics and from what I've seen they'll be interesting. -Housing, sounds good to me. -Your usual mobs and other animals, run of the mill stuff. -Hidden stuff: since it's hidden we have no idea what that could mean, I'll not speculate. Alright so these are their core features, but the game is not limited to these. Even with these how is the game not complete? What would define complete? You want a game to come right out of the gate and have all the features of something that's been released for 4+ years? Will NEVER happen, ever and you're deluding yourself if you think it should/could. Keep in mind this is a SANDBOX game and while we don't know how much sand there will be it's still a very important thing to keep in mind. That basically means they put in a whole bunch of things that can be done, but there is no particular order in which you have to do them. Just being a merchant or bounty hunter is all the 'content' some people need and the latter actually often provides a lot to do. If you're looking for a game that has pre-defined raids with instances and linear quests that hold your hand in where to go and what to do then there are other games out there. If you don't enjoy finding your own fun then sandbox games aren't for you. Think of something like Fallout 3, in a very vague sense. There's a bunch of stuff to do, but you don't have to do anything in any particular order. PS: Also keep in mind that most MMO's these days don't talk about the number or types of quests they'll have. SW:TOR, for example, hasn't talked about their more mundane quests, only about their character storylines. There is information on content-related stuff somewhere in the MO wesbite, I'm not concerned enough to bother to go find. I'm far more interested in what their main features are going to be and so far everything looks complete by my definition.
I dont really know what you are on about, I know what CORE features they want in for release and I know the style of gameplay that this game is trying to provide, but I also know there are more features such as territory control and alot more indepth system they want to implement after release that I would like to see in game, why have you gone out of your way to try and explain me that in a sandbox MMO i need to create my own content and talk abotu raids and quests I do not know. I know exactly the type of MMO MO wants to be, I have been there, in 99 in UO, you dont have to explain me, I do hope they can achieve it and they have my full support, the bottom line of my original post was that the game wont be complete it will be with core features but we can expect more content or "sand" as you mentioned over time.
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6/14/09 9:12:48 PM#55
Originally posted by ghoul31
This game isn't for most people in the first place. It's a niche game, and many of the people interested in it are willing to overlook some things for a bit in order to support it. G A M I N G . O N L I N E . S I N C E |1995| |
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6/14/09 9:17:36 PM#56
Originally posted by ghoul31
Gotta love how options quickly turn to "fact" around here.
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6/14/09 9:33:08 PM#57
Originally posted by MindTrigger
This game isn't for most people in the first place. It's a niche game, and many of the people interested in it are willing to overlook some things for a bit in order to support it.
Darkafall isn't finished, and because its not finished, hardly anyone is playing it. It don't see how MO will be any different. Its the exact same niche.
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tvalentine
Advanced Member
Joined: 4/01/06
“The things you own end up owning you.” -Tyler Durden |
6/14/09 10:02:42 PM#58
Originally posted by ghoul31
Darkafall isn't finished, and because its not finished, hardly anyone is playing it. It don't see how MO will be any different. Its the exact same niche.
i thought darkfall failed because the combat sucked, everything was incomplete, they only release so many copies a day to buy, the developers lied their asses off before it launched, and did i mention they said it was 100% feature complete? SV has focused on polishing and finishing the core elements of the game before adding sieges and etc. If what they say is true, the combat wont be nearly as bad as DFO's, and people will have more respect for the company they give their money to. TBH i'm not expecting MO to reach 400k subs, but to say it will fail before we know if SV is lieing or not is jumping the gun a bit. |
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6/14/09 10:59:32 PM#59
Originally posted by tvalentine
Darkafall isn't finished, and because its not finished, hardly anyone is playing it. It don't see how MO will be any different. Its the exact same niche.
i thought darkfall failed because the combat sucked, everything was incomplete, they only release so many copies a day to buy, the developers lied their asses off before it launched, and did i mention they said it was 100% feature complete? SV has focused on polishing and finishing the core elements of the game before adding sieges and etc. If what they say is true, the combat wont be nearly as bad as DFO's, and people will have more respect for the company they give their money to. TBH i'm not expecting MO to reach 400k subs, but to say it will fail before we know if SV is lieing or not is jumping the gun a bit. What I'm starting to feel is that MO is like the "good" DF. I mean.. something very similar but without lying to the costumers and not taking 8 years. And creating a quite nice community. But same kind of approach and probably similar end result. |
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6/15/09 5:17:42 AM#60
Originally posted by altairzq
i thought darkfall failed because the combat sucked, everything was incomplete, they only release so many copies a day to buy, the developers lied their asses off before it launched, and did i mention they said it was 100% feature complete? SV has focused on polishing and finishing the core elements of the game before adding sieges and etc. If what they say is true, the combat wont be nearly as bad as DFO's, and people will have more respect for the company they give their money to. TBH i'm not expecting MO to reach 400k subs, but to say it will fail before we know if SV is lieing or not is jumping the gun a bit. What I'm starting to feel is that MO is like the "good" DF. I mean.. something very similar but without lying to the costumers and not taking 8 years. And creating a quite nice community. But same kind of approach and probably similar end result. Compairing DF with MO is like compairing WoW with AoC. Share several ideas, but the feel and funfactor in a longer run becomes very different. I think MO will feel very different. The combat seams to be totally different compaired to DF, also what I heard the DF world was very empty of mobs and soo large you had difficulties to find other players. In DF you just spam attack. In MO you wont. Also the cities had only 3-4 NPC, that is hardly what I would call a living breathing city and world.... And more.... I am pretty sure that Mortal Online will feel different even if they share several ideas. |
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