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Darkfall

Darkfall 

General Discussion  » ~18K players on EU-1

8 Pages 1 2 3 4 5 6 7 » Last Search
159 posts found
  javac

Apprentice Member

Joined: 8/13/08
Posts: 1266

 
6/09/09 7:55:59 PM#1

15K clanned members + guesstimate of 3K unclanned == 18K on the server. certainly plenty more than the 10K players they were aiming for pre-release.

 

source.

  lornj

Apprentice Member

Joined: 10/11/08
Posts: 351

6/09/09 7:57:16 PM#2

whats your point?

  miagisan

Elite Member

Joined: 7/28/06
Posts: 5123

6/09/09 7:59:16 PM#3
Originally posted by javac

15K clanned members + guesstimate of 3K unclanned == 18K on the server. certainly plenty more than the 10K players they were aiming for pre-release.

 

source.

 

way to spin the facts...they said their server would be able to handle 10k CONCURRENT members. at around 20-30% during primetime at 10k....they should have sold 33k copies.

  User Deleted
6/09/09 8:02:10 PM#4

i though the game would be doing better than 18k to be honest.

  Ubie

Novice Member

Joined: 6/11/07
Posts: 190

6/09/09 8:06:50 PM#5

18k????  wow....thats less that Funcoms AO. Can they survive with numbers like that?

  javac

Apprentice Member

Joined: 8/13/08
Posts: 1266

 
6/09/09 8:07:58 PM#6
Originally posted by miagisan
Originally posted by javac

15K clanned members + guesstimate of 3K unclanned == 18K on the server. certainly plenty more than the 10K players they were aiming for pre-release.

 

source.

 

way to spin the facts...they said their server would be able to handle 10k CONCURRENT members. at around 20-30% during primetime at 10k....they should have sold 33k copies.

 

hello? concurrent at primetime would be 7-10K.

 

got a reference for where they specify concurrent not total?

 

either way, they're good numbers for just 1 server with FPS combat/no auto-targeting.

 

the big question is: how quickly will NA-1 sell out? i bet it sells out within 4 hours of opening.

 

  javac

Apprentice Member

Joined: 8/13/08
Posts: 1266

 
6/09/09 8:09:36 PM#7
Originally posted by Ubie

18k????  wow....thats less that Funcoms AO. Can they survive with numbers like that?

 

single server, small budget. magic 8-ball says "probably".

  miagisan

Elite Member

Joined: 7/28/06
Posts: 5123

6/09/09 8:09:53 PM#8
Originally posted by javac
Originally posted by miagisan
Originally posted by javac

15K clanned members + guesstimate of 3K unclanned == 18K on the server. certainly plenty more than the 10K players they were aiming for pre-release.

 

source.

 

way to spin the facts...they said their server would be able to handle 10k CONCURRENT members. at around 20-30% during primetime at 10k....they should have sold 33k copies.

 

hello? concurrent at primetime would be 7-10K.

 

got a reference for where they specify concurrent not total?

 

either way, they're good numbers for just 1 server with FPS combat/no auto-targeting.

 

the big question is: how quickly will NA-1 sell out? i bet it sells out within 4 hours of opening.

 

 

wrong at 18k total users.....concurrent would be 3600 to 5400 concurrent users at 20-30% of total population on during primetime

  zymurgeist

Elite Member

Joined: 12/24/04
Posts: 4055

6/09/09 8:12:44 PM#9
Originally posted by javac

 

either way, they're good numbers for just 1 server with FPS combat/no auto-targeting.

 


 

Only if you don't have to actually pay your employees.

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law

  GoodAfternoon

Apprentice Member

Joined: 3/23/08
Posts: 201

6/09/09 8:13:29 PM#10

18K  DARKFALL OWNS

 

Haha that is the lowest subscriptions I've actually seen.

Rift

  Ubie

Novice Member

Joined: 6/11/07
Posts: 190

6/09/09 8:13:42 PM#11
Originally posted by javac

15K clanned members + guesstimate of 3K unclanned == 18K on the server. certainly plenty more than the 10K players they were aiming for pre-release.

 

source.

 

Is that 18k curent subs, or total subs since launch?

  User Deleted
6/09/09 8:16:00 PM#12
Originally posted by zymurgeist
Originally posted by javac

 

either way, they're good numbers for just 1 server with FPS combat/no auto-targeting.

 


 

Only if you don't have to actually pay your employees.

 

the game cost them $10 million so they are making huge losses

  AmazingAvery

Age of Conan Advocate

Joined: 1/16/07
Posts: 7053

The only time you run out of chances is when you stop taking them.

6/09/09 8:32:05 PM#13
Originally posted by SgtFrog
Originally posted by zymurgeist
Originally posted by javac

 

either way, they're good numbers for just 1 server with FPS combat/no auto-targeting.

 


 

Only if you don't have to actually pay your employees.

 

the game cost them $10 million so they are making huge losses


 

Proabably take 3 years to turn in a profit if things stay like that.


Conan Vids Corsair 800d Case/i7 930 @ 4.4ghz/EVGA x58 760 Classified/Corsair Dominator 12GB 1600/Corsair HX1000 PSU/GTX 580x2/Intel X25-M SSD/2x WD 1TB Blacks/Corsair H90 cooler / 1x 28" 1900x1200 monitor/ G-19 Keyboard/ G500 mouse

  Otiro

Apprentice Member

Joined: 5/03/09
Posts: 209

Life is the true sandbox.
So just enjoy the games

6/09/09 8:53:02 PM#14

Since Rhinok had the same numbers on May 23rd. for clan members.

Link.   www.mmorpg.com/discussion2.cfm/thread/236541/Updated-May-23rd-Current-Clan-Membeship-Tally-May-23rd-2009.html

It would appear that the game is stagnant.

Now with that said, I find it hard to believe that for 3 weeks there is no movement in clan count at all. You would think if the game is getting new players that the clan count would go up. 

Maybe I'm reading to much into this. But it does not look good from where I sit. Especially if 50% of the population transfers to NA, and I have seen estimates that it would be higher. To have 2 servers with only around 9,000 players with the cost to run both would be the doom of this game.

But that is just my opinion.

  Fariic

Apprentice Member

Joined: 7/29/04
Posts: 1570

6/09/09 9:01:04 PM#15

Rhinok has posted that here already. 
He did after all, do the work.

And your numbers are still wrong.

My old toon is still in a clan even though the character doesn't exist.
The clan member count lists inactive and deleted toons still.

The 15k+ clan members is higher then the actual number of people in clans.
 

Lets say they did had 20k though.
300k people signed up for beta.
That's 280k that aren't playing the game and the shop is open 24/ 7.
I wouldn't tell my kid good work for getting a D, maybe you would.  Personally I praise A's and B's.
I guess some people standards are much lower though.

  rhinok

Advanced Member

Joined: 2/01/07
Posts: 1790

6/09/09 9:28:45 PM#16
Originally posted by javac

15K clanned members + guesstimate of 3K unclanned == 18K on the server. certainly plenty more than the 10K players they were aiming for pre-release.

 

source.

So, even with the shop open 24/7, clan membership went down from 15055 to 15022 and the clan count went from 791 - 709.  That shows consolidation, but no vertical growth.  Considering the shop was openeed prior to the North American server announcement, that's a bad thing.

Irrespective of that, I believe you're estimating high, although it's refreshing to see that you've come down from 40k, 20k to now 18k estimate.  As I've mentioned in my prior posts and as Fariic stated, the clan count is a maximum possible clan member count, because both ex-players and deleted characters are still included.  As such, the clan membership is a good baseline, but is not an absolute.  18k is about the absolute limit on active membership, I believe, but the true number is somewhere between 13 and 18k.

Regardless, that's a really low number in a game that allows only 1 char/world, has a huge world, and depends on PvP and Clan Sieges as it's primary features. If there's a 1:10 concurrency ratio, then that means there's generally less 1900 players online at any given time. 1:20 means there's under 1000. Either way, that's not good, since the server is allegedly optimized to handle up to 10k concurrent users.  Considering the server still crashes with multiple sieges and a low population and that non-siege members are affected by warping mobs, I'd say Aventurine isn't doing too well.

~Ripper

 

  rhinok

Advanced Member

Joined: 2/01/07
Posts: 1790

6/09/09 9:44:44 PM#17
Originally posted by miagisan
Originally posted by javac
Originally posted by miagisan
Originally posted by javac

15K clanned members + guesstimate of 3K unclanned == 18K on the server. certainly plenty more than the 10K players they were aiming for pre-release.

 

source.

 

way to spin the facts...they said their server would be able to handle 10k CONCURRENT members. at around 20-30% during primetime at 10k....they should have sold 33k copies.

 

hello? concurrent at primetime would be 7-10K.

 

got a reference for where they specify concurrent not total?

 

either way, they're good numbers for just 1 server with FPS combat/no auto-targeting.

 

the big question is: how quickly will NA-1 sell out? i bet it sells out within 4 hours of opening.

 

 

wrong at 18k total users.....concurrent would be 3600 to 5400 concurrent users at 20-30% of total population on during primetime

It's not that high. I've been on during primetime and players are complaining about there not being anybody online.  Even the sieges only have 1, maybe 200 players involved.  Concurrency is low.....

~Ripper

  Ruyn

Novice Member

Joined: 12/09/08
Posts: 1086

6/09/09 10:04:32 PM#18

I imagine there will be an influx of NEW American players when the NA server comes up.  Check back in 2-3 months  after NA-1 opens to see if retention will remain high.

  maxnrosy

Apprentice Member

Joined: 10/03/04
Posts: 615

I am a Liar. Do you believe me?

6/09/09 11:14:57 PM#19

hey where are those 40k subscriber numbers you were forcing us to belive a few weeks ago.?

Watching Fanbois drop their soap in a prison full of desperate men.

  User Deleted
6/09/09 11:21:22 PM#20
Originally posted by SgtFrog
Originally posted by zymurgeist
Originally posted by javac

 

either way, they're good numbers for just 1 server with FPS combat/no auto-targeting.

 


 

Only if you don't have to actually pay your employees.

 

the game cost them $10 million so they are making huge losses


 

That's so true.

I wonder why the OP felt  the need to post such bad news about the game, that's not like him..

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