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Final Fantasy XIV

Final Fantasy XIV 

General Discussion  » FFXIV - What would you like to see them take/not takefrom current MMOs?

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30 posts found
  elocke

Spotlight Poster

Joined: 6/15/04
Posts: 3283

 
6/10/09 9:38:45 PM#21

Quest based leveling...

I decided to change my mind, based on a few things I've read today, and a few posts about quest based leveling. I realized that type of leveling really only works in games where you roll many characters in order to play each class. With FF, one character all jobs, quest based leveling doesn't really work. I Still want some type of XP reward from doing the quests though.

This type of leveling works find in games like WoW and LOTRO and WAR, where you pull an alt through the same content over and over. In a game like FFXI and probably with FFXIV, one character can only do each quest ONCE so that idea is moot. I just always wished the quests in FFXI gave more substantial rewards, mainly xp as it was very hard to get xp other than grouping to level.

  natuxatu

Spotlight Poster

Joined: 11/12/03
Posts: 1332

Bookah

6/10/09 9:49:23 PM#22

Another reason i rather be forced (to an extent) to group is because it really does weed out the bad players. And by bad I mean jerks and rage quitters ect. In FFXI your reputation is very important and could effect how far you get in the game. If you're friendly ect you well get further and stuff. I really like that and it does help to build a better community.

  User Deleted
6/10/09 9:50:01 PM#23
Originally posted by Lexin

What do I want it to take from other games hmmmmmmm. NOTHING!!!

I would like to see FFXIV stay one of a kind like XI is.

 

^^
This.

Though, FFXI does have systems inspired by other MMOs... but with that unique SquareEnix twist.

If they continue with that (which, from what they've said so far, they will), then all will be well.

There's no other MMO quite like FFXI (beyond the basics of xp, quests, leveling, etc), and I really hope SE delivers another unique experience with FFXIV. If they do, and they can pull off the "more solo content" bit without killing what makes FFXI so unique - like its community, for one - then maybe all those who've been hearing us players/fans rave about XI all these years, despite its various flaws and "WTF" bits, will have an idea of just *why* we've done so.

  User Deleted
6/10/09 10:01:23 PM#24
Originally posted by natuxatu

Another reason i rather be forced (to an extent) to group is because it really does weed out the bad players. And by bad I mean jerks and rage quitters ect. In FFXI your reputation is very important and could effect how far you get in the game. If you're friendly ect you well get further and stuff. I really like that and it does help to build a better community.

 

Yes, definitely.

The community in FFXI is such that you can really develop a reputation that precedes you - for better or worse.

I've seen people become something of "mini-celebrities" that it seems everyone knows about, even if they've never met or grouped with them personally.

Likewise, I've known (and had run-ins with) the type of people whose reputation inevitably results in them being rejected by and ostracized by the community because they're serial ass-hats. I've known of at least 2 people personally who basically had to leave my server and start over fresh on another one because they couldn't get groups, thanks to their antics. Word gets around.

Here's one example...
There was a guy some years back on Pandemonium.. a Taru Black Mage (or at least he was at the time) who would basically join a party and try to commandeer it; giving orders, telling people what to do, bitching people out for no good reason. When he, inevitably, got kicked from the party. He would then start bad-mouthing the party in shout, while he repeatedly mob-trained them (this was back before mobs de-spawned) 'til he got them killed. Then he'd stand over them and smack talk. If they tried to re-group and start again, he'd mob-train them again 'til they left. If the party moved to another spot, he'd follow them and continue.

A real Grade A asshole.

Well... his reputation got around. Within a month or so later, I was in a party with people I'd never met or grouped with before. We were fighting crabs (strong against melee) and, so, a BLM was an ideal choice. The party leader said "There's a BLM seeking..." . Someone asked "What's the name?" They said the name and, immediately, we all responded with some variation on "No! Do not invite him". The leader laughed and said "well, okay then.. that settles that." We each shared our experience with him, and a couple others had heard of him previously.

A few weeks after that I learned he'd left the server because no one would invite him to groups; no one could stand him. Parties would dissolve if he was invited. He couldn't get anywhere. He'd basically run himself off the server.

That's the kind of accountability I hope exists in FFXIV as well.

 

  wrongfeifong

Novice Member

Joined: 4/08/05
Posts: 403

"I think, therefore i am"

6/10/09 10:09:04 PM#25

I hate to see FFXIV come out as a WoW clone.

First, i hate Quest leveling. Everyone become so into doing quest, there will be no communication between players. One reason i love FFXI is that people do Party and they "TALK", quest partying will not have the same effect as these people will leave if their part already done. Talking make the communty so great and it is the BEST PART OF FFXI.

 

Secondly, I do not want to see "solo" leveling being too much. Why? if solo leveling is enable, everyone go solo. no one will party. I don't enjoy the time i play WoW where i solo quests, i even hate myself for grinding solo time from time, because i am wasting time not to network myself. Soloing will also create hates as one territory being takeover. They should limit the Solo ability to an extend. Maybe a timer ... 1-2 hour everyday can be solo (a power up only for that duration).

 

Thirdly, PLEASE for god saken don't add raid dungeons. I don't mind dynamis because it is truely fun. But Raid dungeon like WoW are just waste of time! 

none

  Focus*Bankai

Novice Member

Joined: 1/10/06
Posts: 222

6/10/09 10:10:33 PM#26

i really hope that they use the AP system like in tactics. I think that it could work wonders for a mmo. And its a logical choice for final fantasy

  User Deleted
6/10/09 10:14:08 PM#27

I want to see:

1)  A stinging death penalty.  Not crippling, but enough to make a player want to smack his keyboard and keep folks from playing foolishly.

2)  "Trains" (i.e., mobs pulled by other players who can peel off and aggro others).  This keeps folks on their toes.

  grndzro

Advanced Member

Joined: 2/21/06
Posts: 544

6/10/09 10:17:05 PM#28
Originally posted by WSIMike
Originally posted by natuxatu

Another reason i rather be forced (to an extent) to group is because it really does weed out the bad players. And by bad I mean jerks and rage quitters ect. In FFXI your reputation is very important and could effect how far you get in the game. If you're friendly ect you well get further and stuff. I really like that and it does help to build a better community.

 

Yes, definitely.

The community in FFXI is such that you can really develop a reputation that precedes you - for better or worse.

I've seen people become something of "mini-celebrities" that it seems everyone knows about, even if they've never met or grouped with them personally.

Likewise, I've known (and had run-ins with) the type of people whose reputation inevitably results in them being rejected by and ostracized by the community because they're serial ass-hats. I've known of at least 2 people personally who basically had to leave my server and start over fresh on another one because they couldn't get groups, thanks to their antics. Word gets around.

Here's one example...
There was a guy some years back on Pandemonium.. a Taru Black Mage (or at least he was at the time) who would basically join a party and try to commandeer it; giving orders, telling people what to do, bitching people out for no good reason. When he, inevitably, got kicked from the party. He would then start bad-mouthing the party in shout, while he repeatedly mob-trained them (this was back before mobs de-spawned) 'til he got them killed. Then he'd stand over them and smack talk. If they tried to re-group and start again, he'd mob-train them again 'til they left. If the party moved to another spot, he'd follow them and continue.

A real Grade A asshole.

Well... his reputation got around. Within a month or so later, I was in a party with people I'd never met or grouped with before. We were fighting crabs (strong against melee) and, so, a BLM was an ideal choice. The party leader said "There's a BLM seeking..." . Someone asked "What's the name?" They said the name and, immediately, we all responded with some variation on "No! Do not invite him". The leader laughed and said "well, okay then.. that settles that." We each shared our experience with him, and a couple others had heard of him previously.

A few weeks after that I learned he'd left the server because no one would invite him to groups; no one could stand him. Parties would dissolve if he was invited. He couldn't get anywhere. He'd basically run himself off the server.

That's the kind of accountability I hope exists in FFXIV as well.

 

 

Ditto, I speak no Japanese, and I had a JPN group reroll so they could party with my Taru Rdm every night, we cruised through content at speeds I'd never seen b4.

If you are a good enough player you stick in people's heads and when they see you LFG they /w you......and when you are farming......browsing the AH......etc it is an awesome feeling to be respected by your fellow players for your abilities, and your staying power, 5+ hrs almost always.

Solo oriented games just don't have that party dynamic that weeds out the good players from the 12 year old(and older) button mashers.

I wan't FFXIF to be primarilly a game that takes a great amount of skill to excel at. let the stupid people play WoW/ToR.

Please don't push the Casual single player agenda here. Go play something else, I promise I wi ll stay away from their forums.

  User Deleted
6/10/09 10:39:22 PM#29
Originally posted by wrongfeifong

Thirdly, PLEASE for god saken don't add raid dungeons. I don't mind dynamis because it is truely fun. But Raid dungeon like WoW are just waste of time! 

 

Well, now... I don't necessarily agree with this.

I'm not a fan of raiding, but I have nothing against it being available for those who do...

It would be no different than someone saying "Keep things like Dynamis out of FFXIV because I can't stand having to run through an area killing all those mobs for 2-3 hours".  Well.. fine, I don't enjoy it... but others do.

Something that makes FFXI great, to me, is that is has such a variety of different activities that even if you aren't interested in *everything* in the game, you can surely find *something* that you enjoy doing and can group up with others to partake in.

As long as it's implemented in a  balanced and reasonable manner, there's no reason to omit any kind of activity. The more different activities there are, the more content there is for everyone, the richer and more varied the game experience, the better the game is for it.

That's my opinion anyway.

 

  Lexin

Advanced Member

Joined: 3/09/05
Posts: 595

Mess With The Rest
Die Like The Best!

6/11/09 10:45:18 AM#30
Originally posted by pencilrick

I want to see:

1)  A stinging death penalty.  Not crippling, but enough to make a player want to smack his keyboard and keep folks from playing foolishly.

2)  "Trains" (i.e., mobs pulled by other players who can peel off and aggro others).  This keeps folks on their toes.

 

1) That will also keep people on their toes.

2) Must disagree I started playing back at NA release and the MPK / Trains were just way too much for any player. Though it was a nice way to get back at gil sellers. Now if there wasn't ***holes in the game then yeah it would be nice to see this again but lets face facts there will be ***holes in every game.

 

Now as for solo play I think there should be some kind of exp penalty for soloin. Well I know at the start you most likely will want to group due to mass amount of people soloin which may or may not result in people wanting to party all the time after the zerg of the launch.

 

I would like to see stuff like Dynamis and other end game content again. That will weed out the bad players because all of endgame you need to unlock which I think is one of the best ideas.

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