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News Discussion  » Mortal Online: Combat Overview

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25 posts found
  Dana

Novice Member

Joined: 1/07/04
Posts: 2425

 
6/09/09 2:04:30 PM#1

MMORPG.com Correspondent Phil Penman takes us on a tour of combat in Star Vault's Mortal Online.

There’s a delay in both entering and leaving the “blocking state”, it’s a tiny delay but it’s there partly to prevent RMB spamming and also to make combat more open and as with attacking, focus player attention on tactics and timing.

To block you simply hold the RMB, your character will raise his shield or weapon and attempt to block. Stamina will be drained whilst you’re in the “blocking state” and each time you manage to block an attack you’re stamina will take a hit, but at least you’ll lose less health.

Read it all here.

Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios

  User Deleted
6/09/09 2:14:58 PM#2

Hold up. What is this based on? Alpha? Beta (that i don't think has started yet) or that forum post a bit ago.

  Batak_Killer

Hard Core Member

Joined: 2/02/07
Posts: 329

Something, something, something.... Dark Side!

6/09/09 2:47:39 PM#3

 Well, im pumped! Lets just hope everything goes as planned!

  Nizur

Spotlight Poster

Joined: 5/15/09
Posts: 1330

6/09/09 3:06:04 PM#4

Pretty vague overview, but then again it's just based on the combat alpha. Still sounds interesting though!

Current: None
Played: WoW, CoX, SWG, LotRO, EVE, AoC, VG, CO, Ryzom, DF, WAR
Tried: Lineage2, Dofus, EQ2, CoS, FE, UO, Wurm, Wakfu
Future: GW2, ArcheAge

  Fariic

Apprentice Member

Joined: 7/29/04
Posts: 1570

6/09/09 4:28:14 PM#5
Originally posted by Mrbloodworth

Hold up. What is this based on? Alpha? Beta (that i don't think has started yet) or that forum post a bit ago.


 

They are in closed beta now.
http://www.mortalonline.com/news/june-05-06-09
The closed Combat Beta is going as planned, we’ve been inviting players from the community each week since beta started. If you haven’t got an invitation yet please be patient, so far we are doing this in a relatively small scale.

 

The test phases have been great for Mortal Online; we are getting a lot of good feedback on combat, movement, crafting, balancing, latency and stability. We are very happy with the stability of the server and the clients.

 

Even though our movement prediction system is not yet in place we have also got very good test results from US players on our EU server. We didn’t expect US players to actually be able to compete in our real time combat system, but they have shown it’s very possible, so far.

 

We’ve had some great testing sessions, and it’s been lots of fun for us to see what kind of crazy gears/weapons people come up with on the battleground. We’ve also had our a* kicked by some real skilful players. Here’s some screenshots from the beta.

 

Within the next few weeks we are going to switch to our release build, which is the next step in our testing phase. As this build contains the complete prediction system we will soon have some information about what kind of ping players will need to be able to compete at the same terms as the rest in our real time combat.

The information for the article looks like it comes directly from the alpha combat thread; wich I think is a MUCH better write up.  It's much more indepth.
http://www.mortalonline.com/forums/3579-alpha-combat-system-short.html
It gives a lot of great information about how combat works.
If it translates from papter to code well, it sounds as if it could be a very good combat system requiring a lot of player strategy and skill.

I'm hoping they go for an FPS manual aiming system for combat magic.

 

  hail2dathief

Apprentice Member

Joined: 3/10/09
Posts: 151

6/09/09 4:54:38 PM#6

I just think it's nice to see a full FP style MMO that's taking the genre back to its roots but at the same time making it next gen.  Good luck SV i hope this game works out becase it sounds great on paper.  I'll be getting my pre-order in and then into beta to see what it's going to be like and if it's going to live up to the hype. 

/fingers crossed

  Wardrop

Apprentice Member

Joined: 3/18/04
Posts: 463

The meaning of life is attained by caring for the one you have created.

Papa for life!!!

6/09/09 5:40:21 PM#7

Crap point and click... I had hoped they wouldnt go this route, but more the darkfall route of full player control combat system.

Or twitch...  Ill have to rethink even getting this now.. bummer.

 

And yes if i have to click on a target its nothing more then point and click. As for ping, darkfall servers  ping around  150ms -200ms for me in North America and we do realtime twitch based fps type combat just fine.

 

If the talent darkfalls Devs produced can do it im sure these Mortals devs could.

If they do they, will get a subscriber, if not then they wont.

 

I cant go back to the old point and target system, ive played the next best thing in a mmog setting. Its like riding a uber roller coaster, then riding some small thing... it just doesnt have the thrill anymore.

  bartillo

Novice Member

Joined: 9/05/05
Posts: 171

6/09/09 5:46:15 PM#8

it will be LMB hitting whats in front of you, you do not have to target something first to hit it.

 

you DO NOT have to target someone to hit him theres a target list but swinging your weapon will hit those in front of it like a FPS.

the target list is only to see targets health but its not required to kill someone.

 

where did you get your info?

 

  keke`

Novice Member

Joined: 6/13/06
Posts: 33

6/09/09 5:46:53 PM#9

 "Whether attacking or defending, targeting is achieved by hovering your targeting cursor over your intended target and pressing the target button."

I'm pretty sure that what you're trying to write here is "and pressing the attack button".

  Wardrop

Apprentice Member

Joined: 3/18/04
Posts: 463

The meaning of life is attained by caring for the one you have created.

Papa for life!!!

6/09/09 5:53:43 PM#10

Thanks KeKe, yea thats where i get my info.

 

The rest,

Targeting

Whether attacking or defending, targeting is achieved by hovering your targeting cursor over your intended target and pressing the target button.

Don’t expect a raft of info when you do this – there won’t be statistics displayed for target health, endurance or mana as with many other MMORPGs, you’ll get a target box but no numbers. The “target list” itself will contain some basic information on the targets you’ve added, their status (criminal/murderer/friendly etc.) but little else. Star Vault seem to be going for essential information only, possibly due to an attempt to keep the player’s interest on the combat, rather than on statistical nonsense. So what happens once you get inside melee range?

Incoming!

Switching to the Combat Stance, leaves you with two options – attack or be attacked.

The left mouse button (LMB) when pressed charges your attack, holding the button down will allow you to delay the attack, releasing it will instantly unleash your fury. This rather neat change from minding clicking allows the player some control over timing, which frankly, is rather sweet!

Here’s the downside, after making an attack, your open for a counter attack for a short time, so be careful as you can’t parry or block during this vulnerable period.

Mortal Online seems to be encouraging the berserker in us all, at least a little, maybe just a tiny bit, OK I’m looking for an excuse. I can see me using their charge attack a lot, whilst running into combat if you attack you’ll unleash the “power stike” with the LMB. This drains a huge amount of your stamina, but I bet it’s a lot of fun!

The action of charging strikes before attacking, negates any benefit from button mashing, it pushes players to think tactics during combat, Do I try to take him down now and risk a counter? Or wait until he attacks, block and cut his balls off with a counter of my own? Reading your opponent will be key and this will only come with experience, probably of dying a lot but we’ll cover that gory detail later.

 

 

 

 

 

What more do you need. Read the damn thing. Thats where i get my info.

  hinkhouse

Novice Member

Joined: 2/14/09
Posts: 29

6/09/09 7:07:16 PM#11
Originally posted by Wardrop

Thanks KeKe, yea thats where i get my info.

 

The rest,

Targeting

Whether attacking or defending, targeting is achieved by hovering your targeting cursor over your intended target and pressing the target button.

Don’t expect a raft of info when you do this – there won’t be statistics displayed for target health, endurance or mana as with many other MMORPGs, you’ll get a target box but no numbers. The “target list” itself will contain some basic information on the targets you’ve added, their status (criminal/murderer/friendly etc.) but little else. Star Vault seem to be going for essential information only, possibly due to an attempt to keep the player’s interest on the combat, rather than on statistical nonsense. So what happens once you get inside melee range?

Incoming!

Switching to the Combat Stance, leaves you with two options – attack or be attacked.

The left mouse button (LMB) when pressed charges your attack, holding the button down will allow you to delay the attack, releasing it will instantly unleash your fury. This rather neat change from minding clicking allows the player some control over timing, which frankly, is rather sweet!

Here’s the downside, after making an attack, your open for a counter attack for a short time, so be careful as you can’t parry or block during this vulnerable period.

Mortal Online seems to be encouraging the berserker in us all, at least a little, maybe just a tiny bit, OK I’m looking for an excuse. I can see me using their charge attack a lot, whilst running into combat if you attack you’ll unleash the “power stike” with the LMB. This drains a huge amount of your stamina, but I bet it’s a lot of fun!

The action of charging strikes before attacking, negates any benefit from button mashing, it pushes players to think tactics during combat, Do I try to take him down now and risk a counter? Or wait until he attacks, block and cut his balls off with a counter of my own? Reading your opponent will be key and this will only come with experience, probably of dying a lot but we’ll cover that gory detail later.

 

 

 

 

 

What more do you need. Read the damn thing. Thats where i get my info.

 

The damn thing isn't very clear though. Is the "targeting cursor" a reticule or the mouse pointer? But notice he talks about targeting and then about being within melee range where you then go into a combat stance. I know I've seen some games where when you go into combat the mouse pointer disappears. Also, if you can charge an attack, or ability, by holding down the LMB, I don't see how you could then point and click to target. This, and my impression from following the game, makes me think it isn't point and click, that it is similar to AOC.

  Fariic

Apprentice Member

Joined: 7/29/04
Posts: 1570

6/09/09 8:47:10 PM#12

Combat is FPS based.
You have to manualy aim, but have a targets reticle so you can see who you're engaged with.

Imagine it like DFO but instead of the info box going blank after a second or two you can lock the info in instead.

The only part of combat that hasn't been determined is if combat magic will be manually aimed or if it will be autoaimed or a mix of both.  It's possible that some spells may be manual while others will be auto.  That's the impression I got from the official write up.

The actual combat write up on the official site, the one I linked to, has a much better description of what combat will be like.  They also have entire forum sections dedicated two answers that devs have given to player questions.  Kind of like a more indepth FAQ if you will.

It's sounds like strategic FPS with less emphasis on twitch and more on strategy and tactic.  At least as far as melee goes.

  Flex1

Advanced Member

Joined: 11/29/06
Posts: 295

“Give thanks for a little and you will find a lot.”
The Hausa of Nigeria

6/09/09 9:37:12 PM#13

How dull can someone be to misinterpret this in any other possible way?

 

Combat will be Mount and Blade style which Darkfall tried to copy from. Targeting Cursor will be the same as the reticule you get in game like Call of Duty and Battlefield.

 

In a way this is point and click because you are pointing with the mouse and clicking to attack, exactly like any other game that has ever been done.

  artemisentr4

Hard Core Member

Joined: 12/25/08
Posts: 1077

6/10/09 1:00:47 AM#14
Originally posted by Wardrop

Crap point and click... I had hoped they wouldnt go this route, but more the darkfall route of full player control combat system.

Or twitch...  Ill have to rethink even getting this now.. bummer.

 

And yes if i have to click on a target its nothing more then point and click. As for ping, darkfall servers  ping around  150ms -200ms for me in North America and we do realtime twitch based fps type combat just fine.

 

If the talent darkfalls Devs produced can do it im sure these Mortals devs could.

If they do they, will get a subscriber, if not then they wont.

 

I cant go back to the old point and target system, ive played the next best thing in a mmog setting. Its like riding a uber roller coaster, then riding some small thing... it just doesnt have the thrill anymore.


 

As others have said already, it is not a point and click target system. When you click on a player or mob, you add it to your UI enemy list. You can have a number of different enemies on the list. It tells you the basics about your enemies. The "targeting" has nothing to do with actual combat. Combat will be like DFO with the freedom to swing, move and block in any direction, at anything and anyone. This target list is just a list of enemies and nothing more. There are also different combat stances for different types of swings.

It should be obvious with the fact that you have to hold down the LMB for a minimum of 0.5 sec to swing the weapon. The longer you hold down the LMB, the harder you swing and the more stam you use up. You can move freely and swing and block freely, no target clicking necessary. You do have to aim at a hitbox though. You aim at the left arm, and you hit the left arm, if you are good enough. The blocking has to be aimed as well to get a perfect block. If you see the swing at your left arm, you need to move the shield or weapon in that direction to get a better block. It will be much more tactical than any MMO out there if it works.

 

“How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
R.A.Salvatore

  yukumo

Novice Member

Joined: 10/30/06
Posts: 86

6/10/09 1:40:37 AM#15

Beta has started... a while ago! You can preorder on the 29th

  Lobotomist

Elite Member

Joined: 5/20/07
Posts: 3842

I got so much
trouble on my mind
Refuse to lose.

6/10/09 2:31:54 AM#16

Sounds very good.

It would be excelent if it was like Mount&Blade

  Rosmariini

Novice Member

Joined: 6/06/06
Posts: 152

6/10/09 2:39:34 AM#17

Sounds promising, hopefully devs won't screw it up someway

Currently playing: Vinductus
Retired from: GW, WAR, Aion, LOTRO, Rift, SW:TOR

  Consensus

Hard Core Member

Joined: 3/22/07
Posts: 1831

R.I.P Darkfall

6/10/09 11:50:36 AM#18

 Nice article, its largely copy pasted from matts but thats good because it means its polly more accurate.

only thing I don't like about announced system is the auto block, I know its rare, but that just reinforces the fact thats its a pointless addition and a step backwards interms of a realistic, imersive combat system.

  JackArbiter

Novice Member

Joined: 4/26/08
Posts: 58

6/11/09 2:25:54 PM#19

 Aye, targeting is only for, say, buffs and debuffs or to see enemy's status. It will be fpsy.

And it's already been confirmed that true trajectories are in for arrows. 

  Airphel

Novice Member

Joined: 10/07/08
Posts: 50

Look at the Side of the Bright

7/23/09 11:04:13 PM#20

How can people claim to be "bummed" by the FPS style combat system with MO? That is how its been planned from the get go.

-That was great-

I also have a feeling that I’ll be the one begging a lot as a pale skinned teenager covers his monitor screen in spittle whilst screaming “Die!”

What a glorious way to go!

Talk sense to a fool and he calls you foolish.
Euripides (484 BC - 406 BC)

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