Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,080
Members:1,593,864  Online:0
Guests:0  Posts:4,846,995
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

Final Fantasy XIV

Final Fantasy XIV 

General Discussion  » What would you like to see changed/kept the same from FFXI?

9 Pages First « 3 4 5 6 7 8 9 » Search
169 posts found
  Emeraq

Hard Core Member

Joined: 10/07/06
Posts: 807

6/15/09 12:17:24 AM#121

A few more things.... (after playing FFXI today)

 

Status Effect on Enemy- I'd like to see the status effect icon on/above my targets lifebar to see when the effect wears off. I don't want to have to watch the combat dialogue to figure it out!

Auction House- I don't like seeing the entire list of everything that has EVER been auctioned, let's have a couple of new menus, current items up for auction, history of items auctioned including last sale price, and your items that are up for auction.

Stackable items- Why is 12 the maximum number? Let's increase that to at least  25.

 

 

  mbg1411

Novice Member

Joined: 2/18/06
Posts: 106

Tobacco claims the lives of more than 2 billion people in the United States everyday.

6/15/09 12:24:44 AM#122

Thinks to keep:

-Job system

-Party requirement to lvl (not as hardcore as FFXI)

-Keep it Difficulty

-LvL sync

-The way the cities are built. The attachment I had with my home city. I hope they bring that back

-Mog Houses

-Keep the servers region mixed

-Unlocking Jobs after a certain lvl/quest

-rare/ex items

-Ranks

-Airships

-HNMs

-Loss of EXP when dying

-Chocobos

 

 

Changes:

-A little bit of solo content would be nice (more so than FFXIs)

-I liked FFXI's AH, but kind of want it to go similar to WoWs

-Leveling up. Some sort of skill tree would be nice to add variety to the jobs. Would be an  awesome way to replace SJs.

 

-An open would where load screens are a minimum.

-PVP. I dont even need open world pvp/ganking. Just something more smoother and easy to get into.

 

-Crafting.

-LS. I liked the old one, but add a little more to the rank system. And add online/offline status (within LS, not game).

 

-More character customization

 

 

 

What did the dad buffalo say to his son on his first day of school? Bi-son!GET IT!?! BISON!!! HAHAHAHA!!! Silly Buffaloes........roll tide........

  moondeath

Novice Member

Joined: 10/19/06
Posts: 17

6/15/09 1:32:31 AM#123

Kept:

- Missions (Storyline CoP rules, the same way)

- Level and Party System.

- Auction House

- Crafting

- Notorious monsters

- Events

- Difficult

 

Changed:

- Customizable Character (give us more and more)

- Skillchain, i like now, but could be good to improve.

- Give maps a lot more of explorationg  (some places where terrains changes cause of strange phenomena)

- Tetra Master implemented in game

We Are Blind .. To The Worlds Within Us .. Waiting To Be Born

  svann

Hard Core Member

Joined: 12/06/06
Posts: 1159

6/16/09 8:37:06 AM#124

I never played FFXI so maybe I dont fully understand, but I think that the ability to change jobs anytime could also be a bad thing.  I would not like it if any group I joined could tell me "we have enough of your class - change to healer plz".  I tend to choose the class I like and play it till I get good at it.  Alts are not really my style.  Pressured to play an alternate class would be a big bummer for me.

  ic0n67

Novice Member

Joined: 4/23/08
Posts: 782

6/16/09 10:42:42 AM#125
Originally posted by svann

I never played FFXI so maybe I dont fully understand, but I think that the ability to change jobs anytime could also be a bad thing.  I would not like it if any group I joined could tell me "we have enough of your class - change to healer plz".  I tend to choose the class I like and play it till I get good at it.  Alts are not really my style.  Pressured to play an alternate class would be a big bummer for me.

 

You wouldn't have to worry about that. If the group needed a healer they won't have invited you to begin with unless they knew you well enough. And if they knew you well enough then probably you'd be cool enough with them to accomodate. Give the trial a chance and see how it works. http://www.finalfantasyxi.com

  mrkyleonline

Apprentice Member

Joined: 6/03/09
Posts: 46

6/16/09 12:50:50 PM#126

I thought I would add that I think NMs should make a return.  They were a lot of fun and my Bro and I bonded a lot hunting them.  People hate on them but you can't make everyone happy!

Maybe if they made the NMs instance based that would make them easier on casual players.  That way you don't have to camp one for hours on end, hoping for a claim!

  ic0n67

Novice Member

Joined: 4/23/08
Posts: 782

6/16/09 1:31:41 PM#127
Originally posted by mrkyleonline

I thought I would add that I think NMs should make a return.  They were a lot of fun and my Bro and I bonded a lot hunting them.  People hate on them but you can't make everyone happy!

Maybe if they made the NMs instance based that would make them easier on casual players.  That way you don't have to camp one for hours on end, hoping for a claim!

 

I am 0 for fuckilostcount on Leaping Lizzy's shoes. I am torn in reguards to NMs. I don't have hours and hours to spend camping things anymore and I can't stay focused enough to actaully do it if I did have the time. I'd like to have items be exculsive so you don't have person X camping nonstop and just reselling, but I'd like so be able to buy them for when I have enough money and I give up on camping. I'd like like to see the drop rates increase by a lot, but I don't want to see the market become flooded with things that peoepl eventually don't ever want.

It is a hard balancing act and glad i'm not making the decision.

  Khrymson

Guide

Joined: 5/21/08
Posts: 2934

6/16/09 2:14:34 PM#128

I hope the AH stays similar....I can't stand current auctions inother MMOs when people list stuff with no BO...its like damnit I want it now, and you'll more then likely get way more for it with a BO instead of auctioned.  Sometimes I don't mind paying way over priced for an item if I want it that bad, and in FFXI you can do just that at anytime with anything!

 

Also if it hasn't been mentioned yet, keep armor scarce and somewhat hard to come by and eventually make it all player made further along in the game.  As well as don't add in the stupid BoE, BoA bullshit....allow us to resell our gear to others or use it on another job...or heck even an alt if you is inclined to play a 2nd character, etc!  The only gear that should have any kind of binding is Race/Job specific and super rare items that very few players will have!

  andrewclear

Novice Member

Joined: 2/17/06
Posts: 38

6/19/09 4:20:58 AM#129
Originally posted by mrkyleonline

I thought I would add that I think NMs should make a return.  They were a lot of fun and my Bro and I bonded a lot hunting them.  People hate on them but you can't make everyone happy!

Maybe if they made the NMs instance based that would make them easier on casual players.  That way you don't have to camp one for hours on end, hoping for a claim!

 

Some people like NM's, some don't.  With that being said, SE shouldn't instance them for lazy foggots who think they deserve everything that everyone has.  If you want the item, camp the NM.  I've played FFXI since 2004, and I have hardly ever fought regular nms (I fight HNM's now cause my LS does, but I don't really camp them).  

NM's are on a timer to limit the amount of drops it will produce and let into the world.  Killing an nm, is supposed to net some nice/rare armor.  Sure, some of the lower level NM's this isn't the case, but some of the higher ones it is.  

I don't have an emp pin, or lizzie boots, etc, cause I am a lazy faggot who doesn't care.  I believe the ppl who camped them deserve to be the few that have them (or the few that made some good gilz selling them).

I did, however have to camp that ying yang robe NM....that was a pain in the ass, with all that competition.  But, I love my YYR, and it was worth the 25+ days it took me to get it.

  User Deleted
6/20/09 10:41:39 AM#130
Originally posted by ic0n67
Originally posted by mrkyleonline

I thought I would add that I think NMs should make a return.  They were a lot of fun and my Bro and I bonded a lot hunting them.  People hate on them but you can't make everyone happy!

Maybe if they made the NMs instance based that would make them easier on casual players.  That way you don't have to camp one for hours on end, hoping for a claim!

 

I am 0 for fuckilostcount on Leaping Lizzy's shoes. I am torn in reguards to NMs. I don't have hours and hours to spend camping things anymore and I can't stay focused enough to actaully do it if I did have the time. I'd like to have items be exculsive so you don't have person X camping nonstop and just reselling, but I'd like so be able to buy them for when I have enough money and I give up on camping. I'd like like to see the drop rates increase by a lot, but I don't want to see the market become flooded with things that peoepl eventually don't ever want.

It is a hard balancing act and glad i'm not making the decision.


"fuckilostcount" .... is that in base ten?

That said...
I hope they do keep rare mobs in the game.. It adds a sense of, I dunno... "mystique"? to the world. Something unknown that the player(s) have to discover for themselves. I'd love to see NMs actually be a bit more "unique" in that, their appearance is more different than just being larger than a normal mob of their type. Maybe slightly different coloration... something to set them apart. Also, I hope they spawn over a wider area, not just in one little pocket of a given area.

That said.... as for what loot they drop...

I think the drops should make hunting them worthwhile and the stats should be suitable to the effort required to acquire it. They should def. be rare/ex (no need to wonder if RMT will bot/monopolize the NMs to control the market on the items; we already learned that from FFXI). However, in response to those who might say "yeah but that's not fair, I dont' want to, or don't have the time to spend camping those for that item"... Well... then perhaps you weren't meant to get it?

I'm in the same boat.. I don't have any interest in camping Leaping Lizzy, or VE, or Argus, etc. etc. I'd rather spend the time doing other things. However, I don't think that means leaping boots should be any easier to get. I also don't think they're "necessary" for me to play or enjoy the game. They're the reward for those willing to put in that time to acquire it. A "trophy item"; not a required one. That's how I see them. I dunno... the whole "it shouldn't be as difficult to get the items because I can't or don't want to camp them", or "I don't enjoy hunting them, so they shouldn't be in the game", just seems a bit self-centered to me. The game is not all about "me" or "you" or any one other person. Because I'm not willing to spend the time camping a NM doesn't mean others who are shouldn't be rewarded for it. Just kinda rings of "gear envy" to me. -shrug-

But anyway... my two cents.


  andrewclear

Novice Member

Joined: 2/17/06
Posts: 38

6/20/09 6:04:57 PM#131
Originally posted by WSIMike
Originally posted by ic0n67
Originally posted by mrkyleonline

I thought I would add that I think NMs should make a return.  They were a lot of fun and my Bro and I bonded a lot hunting them.  People hate on them but you can't make everyone happy!

Maybe if they made the NMs instance based that would make them easier on casual players.  That way you don't have to camp one for hours on end, hoping for a claim!

 

I am 0 for fuckilostcount on Leaping Lizzy's shoes. I am torn in reguards to NMs. I don't have hours and hours to spend camping things anymore and I can't stay focused enough to actaully do it if I did have the time. I'd like to have items be exculsive so you don't have person X camping nonstop and just reselling, but I'd like so be able to buy them for when I have enough money and I give up on camping. I'd like like to see the drop rates increase by a lot, but I don't want to see the market become flooded with things that peoepl eventually don't ever want.

It is a hard balancing act and glad i'm not making the decision.


"fuckilostcount" .... is that in base ten?

That said...
I hope they do keep rare mobs in the game.. It adds a sense of, I dunno... "mystique"? to the world. Something unknown that the player(s) have to discover for themselves. I'd love to see NMs actually be a bit more "unique" in that, their appearance is more different than just being larger than a normal mob of their type. Maybe slightly different coloration... something to set them apart. Also, I hope they spawn over a wider area, not just in one little pocket of a given area.

That said.... as for what loot they drop...

I think the drops should make hunting them worthwhile and the stats should be suitable to the effort required to acquire it. They should def. be rare/ex (no need to wonder if RMT will bot/monopolize the NMs to control the market on the items; we already learned that from FFXI). However, in response to those who might say "yeah but that's not fair, I dont' want to, or don't have the time to spend camping those for that item"... Well... then perhaps you weren't meant to get it?

I'm in the same boat.. I don't have any interest in camping Leaping Lizzy, or VE, or Argus, etc. etc. I'd rather spend the time doing other things. However, I don't think that means leaping boots should be any easier to get. I also don't think they're "necessary" for me to play or enjoy the game. They're the reward for those willing to put in that time to acquire it. A "trophy item"; not a required one. That's how I see them. I dunno... the whole "it shouldn't be as difficult to get the items because I can't or don't want to camp them", or "I don't enjoy hunting them, so they shouldn't be in the game", just seems a bit self-centered to me. The game is not all about "me" or "you" or any one other person. Because I'm not willing to spend the time camping a NM doesn't mean others who are shouldn't be rewarded for it. Just kinda rings of "gear envy" to me. -shrug-

But anyway... my two cents.



 

100 percent agree.

  Storm.

Novice Member

Joined: 3/19/04
Posts: 257

6/21/09 2:24:35 AM#132

PC Friendly UI -  Scrap that horrible UI.

Make movement more precise - was sluggish and unresponsive in XI

More unique looking armor - everyone looked identical in XI.

An actual auction house - the bazaar was TERRIBLE.

Job flexibility - No way the summoner should have been treated the way it was.  Why couldn't I be a black mage/summoner and be accepted?  I didn't want to play a white mage.

Prevent releveling through the same drab zones

Better zone design - they looked nice but make them look fantastic

Make the game exciting

More diversity in monsters

progression through solo play for all classes, but group play still the primary target

Minigames! ala in game tetra master

larger inventory

equipment that stands out more stat wise

I would like to see a monthly evolving story

  andrewclear

Novice Member

Joined: 2/17/06
Posts: 38

6/21/09 6:04:43 AM#133
Originally posted by Storm.

PC Friendly UI -  Scrap that horrible UI.

Make movement more precise - was sluggish and unresponsive in XI

More unique looking armor - everyone looked identical in XI.

An actual auction house - the bazaar was TERRIBLE.

Job flexibility - No way the summoner should have been treated the way it was.  Why couldn't I be a black mage/summoner and be accepted?  I didn't want to play a white mage.

Prevent releveling through the same drab zones

Better zone design - they looked nice but make them look fantastic

Make the game exciting

More diversity in monsters

progression through solo play for all classes, but group play still the primary target

Minigames! ala in game tetra master

larger inventory

equipment that stands out more stat wise

I would like to see a monthly evolving story

 

A better AH yes, but the bazaar system is actually a good system.  I hope they keep both aspects again.

On the minigame front, I wish they would've made Chocobo Racing in FFXI, more of an actual racing experience.  That would've been awesome if they would've made that a competitive racing simulation with head to head vs players.

I don't know how long you played FFXI, but, everyone doesn't quite look the same the higer you get.  Sure, armor variety is nice, but it's not the end all be all.  The more time they spend in desiging armor, the less time they spend in other areas, so, be careful what you ask for.  

Same drab zones...lol.  With 20 jobs, you can't make a different zone for every level tier, for every distinct zone, in a detailed 3D setting.  That would take an exceptional amount of time, and resources.  You ask alot.

And finally, the stat boosts, while small in ffxi, is much better than huge chunks.  Don't need the game to turn into an arms race, or that the equipment makes the player, not the skill.  Plus, with smaller stat boosts, endgame can still be more balanced, than, say in WoW.

 

  Khrymson

Guide

Joined: 5/21/08
Posts: 2934

6/21/09 6:29:22 AM#134
Originally posted by Storm.

equipment that stands out more stat wise

 

 

A +1 or +3 stat in FFXI is similar to a plus {insert an ungodly huge number for no reason here} like other MMOs!  Smaller #s are much better and more manageable.

 

Like the max HP one can have if I recall if just under 3k and only if you're a Galka...ummm Monk is it!?  When you get to the crazy #s like WoW has; recently landing near 30k for some classes...that's just insane!

  andrewclear

Novice Member

Joined: 2/17/06
Posts: 38

6/21/09 7:58:27 AM#135
Originally posted by Khrymson
Originally posted by Storm.

equipment that stands out more stat wise

 

 

A +1 or +3 stat in FFXI is similar to a plus {insert an ungodly huge number for no reason here} like other MMOs!  Smaller #s are much better and more manageable.

 

Like the max HP one can have if I recall if just under 3k and only if you're a Galka...ummm Monk is it!?  When you get to the crazy #s like WoW has; recently landing near 30k for some classes...that's just insane!

 

Totally agree.  Plus, 400-1k agility, is purely insane as well.  Those high numbers would force the endgame to be segreated by the gear the character has.  He already complained about being segreated by subjob, now he is asking to be segreated by gear as well.  Can't understand that,

  Yauchy

Novice Member

Joined: 11/06/07
Posts: 279

"The keenist sorrow is that we are the sole cause of our adversities" ~Sophicles

6/21/09 10:55:58 PM#136

- All I need kept is the ability to have one character be all my classes - 1 rep grind is beyond words in time savings.  No alts, just mules = pure win.

Anything else (for me at least) can change or be tweaked as need be.  Beyond anything I want it to be more player-friendly & unique, and to keep me playing for years & years...My faith in Square is endless :)

  zaylin

Hard Core Member

Joined: 4/11/06
Posts: 572

6/22/09 3:16:25 PM#137

ya'll pretty much hit most of the good points to change and dont change. I just hope they dont over hype it, and just expose it, as from my personal expierance anygame that was overly hyped was either a let down OR not a bad game but not what it was hyped to be. I very much enjoyed my time in FF11, the only reason I left was because of the population drop, for me its nice to see areas alive/active in game,and when you log on and theres like no one around, tends to take away FOR ME at least. Cant wait for FF14.

  andrewclear

Novice Member

Joined: 2/17/06
Posts: 38

6/22/09 11:27:00 PM#138
Originally posted by zaylin

ya'll pretty much hit most of the good points to change and dont change. I just hope they dont over hype it, and just expose it, as from my personal expierance anygame that was overly hyped was either a let down OR not a bad game but not what it was hyped to be. I very much enjoyed my time in FF11, the only reason I left was because of the population drop, for me its nice to see areas alive/active in game,and when you log on and theres like no one around, tends to take away FOR ME at least. Cant wait for FF14.


 

Wouldn't actually say that was cause of population drop.  More of, population relocation.  My server used to average around 4k users 24/7, back in 04 (about 6 months after US launch).  Now, the server sports around 2k ppl 24/7.  Sure, half the ppl are gone, but there are still plenty of ppl around.  The lower level zones aren't packed (same with other mmos).  But, some of them are because they still are vital camp sites.  It's nice that it's not overcamped these days.

  w1ck3dm0nk3y

Novice Member

Joined: 3/10/09
Posts: 2

6/23/09 12:54:12 AM#139

WoW SE is seriously stupid in the head, they ruined FFXI by introducing solo into a PARTY based grind game...that completely %^$^$^$%#$ up the ENTIRE leveling point..

 

now if they get rid of solo in XIV, it'll be like FFXI before it was ruined, but a bunch of WoW Q.Q nubs will be crying their eyes out and slitting their wrists b/c you cant solo in a party game.

 

keep: almost everything

add in: maybe some quests for minor exp/gil?

trash: Fields of Valor or at least take away the exp bonus from solo

  chrismo

Novice Member

Joined: 1/30/06
Posts: 20

you can never have to much of anything

6/23/09 1:55:55 AM#140

a better quest system an among other things

peace out

9 Pages First « 3 4 5 6 7 8 9 » Search