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6/13/09 1:53:08 PM#201
Originally posted by levsix
QFT I personally am pleased with this announcement, as I do not currently subscribe but really would like to. I just don't have the time to play or the extra $15 laying around for a sub. From my personal angle, I see this playing out as me logging in every so often to the free game and playing then occasionally every random month or two actually laying out some cash for a sub. Hearing about RMT item shops do make me nervous for the state of the game, but I'm willing to give Turbine the benefit of the doubt until we see how it actually turns out. DDO as it is now, compared to how it was at launch, is magnitudes better. I'm going to wish Turbine luck in bringing the game to a wider audience. |
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6/13/09 6:04:58 PM#202
Originally posted by Rokurgepta
You are 100% wrong on this one. They are not going to award enough points through play or favor to allow people to play all of the game and never pay. They are looking to make money this way not lose it. And allowing everyone to grind away and never pay would be the dumbest thing Turbine ever did. If this was true I could unlock the entire game in a week with my guild friends. They could very easily help me and any other lowbie get 2k favor and be level 16 in a week or so. Turbine is never going to give away that many free Turbine points to free players to allow them to play everything for free.
I never said the whole game could be unlocked in a week! It would probably be grindy and annoying. I'm not saying any sane person would want to do it, but it could be done as far as I can tell. At something like 50 cents an hour it may not be worth your time. From the FAQ... 4. What are Turbine Points? How do you know they aren't going to award enough points to unlock content? I've heard that Turbine Points are awared at milestones for each character at certain favor levels. Its for each character too. Grind out enough favor and you'll get enough points to buy content.
Additionally, anyone that owns one of the adventure packs can purchase a guest pass, and they can invite players it that may not have purchased the content. Those players that use the guest pass should be able to have fun in that area for an entire night, and I think that’s going to be a great way for subscribers or ala carte purchasers to pull in people that are a little more casual. A free player may need to be nice to a subscriber, but this is another way for the free player to see content without paying for it.
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6/13/09 6:20:51 PM#203
Originally posted by Aganazer
I never said the whole game could be unlocked in a week! It would probably be grindy and annoying. I'm not saying any sane person would want to do it, but it could be done as far as I can tell. At something like 50 cents an hour it may not be worth your time. From the FAQ... 4. What are Turbine Points? How do you know they aren't going to award enough points to unlock content? I've heard that Turbine Points are awared at milestones for each character at certain favor levels. Its for each character too. Grind out enough favor and you'll get enough points to buy content.
Additionally, anyone that owns one of the adventure packs can purchase a guest pass, and they can invite players it that may not have purchased the content. Those players that use the guest pass should be able to have fun in that area for an entire night, and I think that’s going to be a great way for subscribers or ala carte purchasers to pull in people that are a little more casual. A free player may need to be nice to a subscriber, but this is another way for the free player to see content without paying for it.
They will award enough to unlock content, they will not award enough to unlock all the content. They are trying to make money. No one trying to make money is going to allow you to play the entire game for free. Business 101.
You said it would be possible to play 100% and never pay and there is no way they are going to do that. The fact they are charging for modules and other content is all the proof you need that no one will be able to accrue enough favor points to play the whole game for free.
The point you are missing is that anyone can get full favor and full level in a week or two with friends. That would allow you to get all the Turbine points you can for free. That would allow you to play the whole game if your theory was true. There is simply no way that is going to happen.
You never said a week, but the point is you can get all the favor in the game in a week or so. TP will be earned by favor and completing quests. Why would they give enough to buy all content? I am trying to explain to you that getting favor is only grindy the first time if you have no one to open quests. With a friend it is super easy and would ruin the system. |
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6/13/09 9:39:26 PM#204
Originally posted by Aganazer
It is basic economics, if you can earn enough points to get all you would need from teh store then the game would bring in no revenue and tank, so it is just naive to think that you will be able to play for free and not run in to a myriad of things you are either completely locked out of or gimped withou paying. If it doesn't work that way then it cannot work. -------------------------------- |
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6/13/09 10:11:46 PM#205
Originally posted by AgtSmith
It is basic economics, if you can earn enough points to get all you would need from teh store then the game would bring in no revenue and tank, so it is just naive to think that you will be able to play for free and not run in to a myriad of things you are either completely locked out of or gimped withou paying. If it doesn't work that way then it cannot work.
Are there people here who actually think Turbine is making DDO F2P out of the goodness of their hearts? |
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6/14/09 8:20:06 PM#206
i m not a great fan of turbine . but i think they were wise in making ddo free to play ( albeit with micro transactions and vip access ) . the game itself is nt a great mmo and it was never worth a subscription fee . but it is a fun multiplayer dungeon hack and i m sure it ll snare enough people for them to buy the action packs or become vip players . it ll proberbly do relativly well . its a shame codemasters/turbine have managed to mess up the two big names in fantasy which had such potential for becoming fantastic games . lets face it lord of the rings is ok but it could have been so much more too . i just hope whoever picks up the tolkien and dungeons and dragons franchises in future gives turbine a miss . they ve proven twice they just dont get it . |
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6/14/09 9:24:40 PM#207
Originally posted by Rokurgepta Are there people here who actually think Turbine is making DDO F2P out of the goodness of their hearts?
Rok agreeing with AgtSmith. Never thought I'd see that day!
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6/14/09 11:49:29 PM#208
Originally posted by Aganazer
Of course you can buy the stuff - that is the point of RMT and cash shop. If you mean that through normal play you can earn all the content I think you are way wrong, the game cannot survive that way because for one there is very limited content still so if you are F2P and giving no cash to turbine and burn through all the content in a month or so (easy to do) then you leave without them having gotten a penny. Now, as I said I believe this is about testing RMT for other projects so perhaps they really don't care about DDO earning anything much from this, but part of the testing is finding the balance point for where you put the barriers to get people shopping on the cash malls, so they cannot let you earn the whole game content or even much of it. -------------------------------- |
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6/15/09 1:12:13 AM#209
Its to bad, I was thinking about buying this game and trying it out but now that its going F2P there is a huge chance it will be like almost every other F2P game out on the market today and lack balance, on top of it costing you more than 15/mo to get full benefits, which makes it cost more than standard P2P game.
Its a bit annoying every time I want to try a mmorpg out they all go F2P or shu down on me... "Hellgate london". Guess Im sticking to FFXI for a 7th year -_- |
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6/15/09 7:31:03 AM#210
Originally posted by AgtSmith
Of course you can buy the stuff - that is the point of RMT and cash shop. If you mean that through normal play you can earn all the content I think you are way wrong, the game cannot survive that way because for one there is very limited content still so if you are F2P and giving no cash to turbine and burn through all the content in a month or so (easy to do) then you leave without them having gotten a penny. Now, as I said I believe this is about testing RMT for other projects so perhaps they really don't care about DDO earning anything much from this, but part of the testing is finding the balance point for where you put the barriers to get people shopping on the cash malls, so they cannot let you earn the whole game content or even much of it. I won't be surprised when they change it, but its the truth. Right now you can play the game enough to buy all the content with free points. Now you can shoot the messenger or not. Up to you.
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6/15/09 7:33:13 AM#211
Originally posted by Calintz333
The game never had balance so I don't see how F2P will change anything. |
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6/15/09 9:38:34 AM#212
Originally posted by Aganazer Are there people here who actually think Turbine is making DDO F2P out of the goodness of their hearts?
Rok agreeing with AgtSmith. Never thought I'd see that day!
Turbine has lied or mislead people so often nothing they say gets believed until the proof is there. The get no good faith belief from me any longer. |
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6/15/09 2:38:49 PM#213
Originally posted by Aganazer So you are saying that you can not only make "50" characters now (old limit was what, 6 to 8) but that you can pool the earned points from all toons and spend on one toon? I just don't believe that, sorry. And I know I read in the initial comments that character slots where being reduced and extra slots would cost money - so there goes that theory.
Originally posted by Aganazer
I agree it is obvious that DDo is a testbed for RMT and they have said as much, but read this thread - mayn seem to think that is not the case. AS for caring about DDO, it is hard to say one way or the other - of course they care but they are also smart enough to know that a failed 3 year old game is unlikely to become much of anything more than it was at this point. Obviously they where not making enough revenue for it to be worth it to continue as things where. I believe that they probably figured this might make some more cash overall but that at worst it would be a way to develop the RMT model for LotRO and/or Harry Potter and that DDO was a sufficiently 'lost cause' to warrent the testing and developin of the model with. As for really caring - look at their actions. Do you think a developer that for nearly a year talks about something they have no intention of releasing cares about their customers? They knew full well that all this past year while MOD 9 was vaporware that it would piss of fans and hurt DDO, yet the continued to pursue the F2P in secret and simultaneously directly and indirectly lie about MOD9 being on the way. This is the actions of a company that as written off the game for some other purpose, not the actions of a company concerned with its customers and even the future of its game.
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6/15/09 3:56:56 PM#214
Originally posted by Aganazer
I just started looking into the game, but here is what they post on their "DDO Goes Free to Play!" page: Here are all the benefits you get as a DDO VIP.
So at first glance I see that Free players will have limited chat, and will also have limited Gold Storage for now, without an option to buy. |
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6/15/09 4:52:29 PM#215
Originally posted by AgtSmith So you are saying that you can not only make "50" characters now (old limit was what, 6 to 8) but that you can pool the earned points from all toons and spend on one toon? I just don't believe that, sorry. And I know I read in the initial comments that character slots where being reduced and extra slots would cost money - so there goes that theory.
You can always delete characters and make them again. Turbine Points are tied to your account. I'd be willing to bet that most of my 4th grade students would have been able to figure that one out for themselves. |
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6/15/09 6:29:13 PM#216
Originally posted by Aganazer
You can always delete characters and make them again. Turbine Points are tied to your account. I'd be willing to bet that most of my 4th grade students would have been able to figure that one out for themselves. Turbine clarified that content unlocked is account wide, but earned Turbine points are not in an account wide pool of use. Someone had said they could easily run a character to 100 Favor in an hour and then delete and Turbine said the points that are earned by a character in game are for that character to spend only. The content they unlock would be account wide though.
Instead of tossing snide little insults, research better.
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6/15/09 6:50:05 PM#217
Originally posted by Aganazer
What do your 4th grade students say about the ridiculous idea that people are going to make and delete and make and delete characters over and over to stockpile turbine points so they can do a bit of new content? That is seriously a foolish suggestion, besides which the posted info above shows that free accounts must BUY Turbine points and as said above points are tied to characters not accounts.
The other thing this model does nothing to address is the fact that in DDO all content is instanced and completely static making the re playability very limited over even other MMOs where at least the world has some dynamic elements to it. So while it may or may nto be true that you can unlock Waterworks account wide once you have done it a few times (with each time being exactly the same as teh last time) there is not too much reason to continue running the quest outside of the rewards for doing it. Overall this is one of the biggest problems in DDO - there is just limited content and once you have done it the entertainment value diminishes greatly repeating it and once you are doing stuff for the rewards there is an even smaller number of valuable quests (easily half to 60%+ of quests are allmost universally avoided as they offer no valuable rewards compared to select other quests) whcih further reduces the practically viable content. DDO's secret problem is that there is absolute terrible balance amoungst the limited content in terms of XP and/or reward worth so teh real pool of worthy content is far, far less than tthe total count of quests by a longshot - when you are buying this quests this is a major frustration waiting to happen.
But that aside, the really foolish idea here is that the game is either going to fail because it is free to play or flourish because people are buying stuff - the two are mutually exclusive really as you cannot have the new model work without people buying stuff, and so far the reality of three years is that people don't think the game is really worth paying for. Changing it from spending $.50 or $1.00 here and there or $15 one per month really doesn't change that much as far as I can see, especially considering that free players now will only get a very limited view of the game which makes it harder to see as many people liking it and paying to get more and go further when under the old model people would get access to everything and not think it was worth going further. -------------------------------- |
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6/15/09 8:00:07 PM#218
AgntSmith,
I know I'm only one person, but I've been on the fence about this game since beta (I enjoyed Beta, but not enough to ever 'buy' the game,)
As an 'on the fence player,' I'm really looking forward to this and I'll definitley participate, and knowing me, I'll most definitly spend money in their micro transaction shop.
So, bottom line, I am the target audience that they are looking for, and I am exited by the move by turbine. I am also only one person, so it's not a 'given' that it will work, just proof that what they are attempting to do, is going to work on at least one person... who know, there might be more out there like me too.
zWolf -out. |
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6/15/09 8:29:55 PM#219
zWolf, nobody is denying that some won't find this a positive change, just as nobody is arguing that some won't hate the change. The argument is more about if this is likely to take a game of 3+ years age that has failed under the subscription model and turn it in to a success. On that measure I think it is clearly an uphill battle which makes one wonder what the real plan is by Turbine. Seriously, do we really think that Turbine believes that months of work and changes are worth it for this old and near dead game? Hardly seems like a good investment until you look at the plans they have discussed and you realize that this change with DDO is more about the testing platform for RMT than a turnaround for DDO.
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6/15/09 8:33:46 PM#220
Originally posted by AgtSmith
I.. I guess I don't understand this question, I mean I think it's been 3 or close to 3 years that this has been runnin as a traditional sub based MMO... many an MMO hasn't made it that long, so.. um, if not superior - at least it has succeeded where you are indicating failure.
the move is obviously a grab at getting more than what they are getting now. But from release, I have thought that this game didn't fit a subscription based model.
for, me, I hope they hit a home run with this and go from 'niche but pays the bills' to new way to do business.
I do have more to say about your theory on this being a test bed - that was my first thought when I Read this anouncement as well, so I'm inclined to agree whole heartedly with that portion of your arguments... well whole heartedly with out quite the gloom and doom you associate with it .. ala the 'and then they will pull the plug.' mentality.
zWolf -out. |
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