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6/11/09 1:17:06 PM#161
Unfortunately I think it will. I used to be in love with DF but, suprise, I realised tonight how little there actually is to do. Especially if you're not in a zerg and even then it's really shallow. Not enough polish or content. Burnt out which is such a shame :/ |
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6/11/09 1:19:58 PM#162
Originally posted by SomeDude101
what are you looking to do exactly? not to be rude but just for your information if you go to one of the non-starter NPC cities there is a tree of quests. Most of which you can do solo. does your game have rainbow sprinkles and magic ponies!? |
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6/11/09 1:25:55 PM#163
Originally posted by SomeDude101
I experienced the exact same thing, which was extremely disappointing to say the least. They've got a LOT to add and change to make the game a real sandbox. As it is right now, it's not even close. Perhaps one day it will get there. This is also not to say that MO will provide a better experience. They could easily fall as flat as Darkfall has. But, if Star Vault does a better job incorporating deeper core sandbox elements into the game, and make it fun, MO will be a huge improvement over DF. So far, SV's communication is much better, but I'm not sure their implementation and launching of the game, with the pre-orders and such, will be any better. It would probably be hard to do worse than the disaster that was Darkfall's launch. Hell hath no fury like an MMORPG player scorned. |
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6/11/09 1:29:22 PM#164
like i said in my posts before , in dfo they failed to think outside of the box (not to mention Tasos kneeshots) and MO will definatly do the same mistake only with a more polished game. Reality Check: You need at least 400k active subscribers to keep the pace of costs and you need those to be a loyal core base who bring in the $$ each month . When reached that it means you done it right if not somin went terribly wrong , as simple as it is . |
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6/11/09 1:32:01 PM#165
Originally posted by CoffeeGrunt 1. where do you get that number from? I know that an EQ1 server is open I dont know how many people still play but I would be surprised if its 400k 2. In actual real terms DF is not even out yet. which is extreemly hard for many people to understand which is why I dont bring it up much. DF hasnt actually started yet. does your game have rainbow sprinkles and magic ponies!? |
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6/11/09 1:43:24 PM#166
Originally posted by SEANMCAD 1. where do you get that number from? I know that an EQ1 server is open I dont know how many people still play but I would be surprised if its 400k 2. In actual real terms DF is not even out yet. which is extreemly hard for many people to understand which is why I dont bring it up much. DF hasnt actually started yet.
Darkfall did, in fact, release. They are, in fact, charging for the game and monthly subscription costs. They were forced into the limited release model because of Aventurine's own incompetence, and nothing more. They released a completely unfinished product after 7+ years of development. For all the ridiculous denials from obtuse fanbois, Darkfall has actually started, and it has started very badly. It appears that no excuse or lie is too outrageous when defending The Precious. Hell hath no fury like an MMORPG player scorned. |
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6/11/09 1:47:42 PM#167
Originally posted by SEANMCAD 1. where do you get that number from? I know that an EQ1 server is open I dont know how many people still play but I would be surprised if its 400k 2. In actual real terms DF is not even out yet. which is extreemly hard for many people to understand which is why I dont bring it up much. DF hasnt actually started yet. 1: From what I know, EQ1 is feature complete right now. Which means no new content/art assets are being produced. Games at this stage of life usually only have a small skeleton crew doing code patching and keeping the server running, meaning that a reasonably small subscriber base can still be profitable. A game that's just beginning it's life cycle, there's a full development team of 50 or more people churning out code, you'd be insane to think that the game will be perfect/bug free at launch, so you'll need to support the entire team for at least a year or so while they work on perfecting the game, not to mention the costs of making expansions if they are planned. Grunt's number was correct; it takes about 300 - 400k in subscribers for a game to be a success. 2: Plenty of games have failed before being released, DF just made it one step ahead of them. As I understanded, Adventurine is having some serious financing shortfalls. They may be just making ends meet right now, but in order to buy new servers and continue adding content to the game, they'll need more than 10k subs for DF to have any real future. |
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6/11/09 1:49:47 PM#168
Oh Sean pls dont bring up EQ here and compare it with DFO . Dont make a fool outta yourself seriously . Classic where you get the numbers BS dont work on me , plenty of statistics are out there from various sources . Anyway m8 i hope your fun will endure |
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6/11/09 1:53:42 PM#169
Originally posted by SEANMCAD
Just to speak t oyour first point: EQ1 has likely paid for its development costs by now and likely only has to support operational costs (salary/systems/etc). EQ1 also has the additional life support mechanism of Station Pass which has a reputation for keeping games alive longer then their natural lifespan would have allowed. Apples and Oranges in this case. That said, hard to say the 400k number is accurate since EvE has something like 300k and seems to be doing pretty well for itself. -mklinic "There's a point I think we're missing. |
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6/11/09 1:58:53 PM#170
this is funny the root cause of my post was asking where does the number 400k come from. I was using an example of a server that most likely have very few players. Sorry it was a bad example, I shoul have used a different example. does your game have rainbow sprinkles and magic ponies!? |
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6/11/09 1:59:28 PM#171
Originally posted by SEANMCAD 1. where do you get that number from? I know that an EQ1 server is open I dont know how many people still play but I would be surprised if its 400k 2. In actual real terms DF is not even out yet. which is extreemly hard for many people to understand which is why I dont bring it up much. DF hasnt actually started yet. EQ did not have 400K subs at launch but it did reach/surpass that after a short while. And what do you mean DF is not even out yet? You mean it's in pay to play beta mode? Oh and just to comment on your other posts about DF being an RTS and about MO having no Sieging Features. Well DF does not have an RTS feature as the gameplay mechanics to it right now is very badly implemented and very broken. With that you say that you were drawn to it because of that feature but yet it's not actually fixed and not working as intended. MO will have sieging implemented at a later date (they want to be able to implement it correctly), it's funny how you did not comment on the poster that provided you with all the information about MO because you saw that you were mistaken. You might want to read up on MO a bit more and see how player housing plays a big role on individual players and guilds a like. Houses in MO are modular, meaning you can attach crafting stations to it and other types of stations and you will be able to upgrade them from house to guild houses to forts, etc. You need to get your facts straighten out before you open your mouth about a game. And you're talking BS if you say that you don't care about the developers, patch notes, updates, etc. I'd rather play MO "if" they implement all their core features very well and not broken like DF.
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6/11/09 2:03:41 PM#172
Originally posted by mklinic
your totally and completely correct. I was massively and majorly wrong and I admit it. EQ1 server was as terrible and horrific example I am a very sorry I used it. I am just not clear where 400k subscribers needed comes from. does your game have rainbow sprinkles and magic ponies!? |
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6/11/09 2:09:09 PM#173
Originally posted by SEANMCAD
See Sean you compare a game thats online since |" MOSES" , with DFO wich hardly struggles to get a decent release fixed . EQ had its prime ..proly subscriber numbers any dev these days can dream of ..and still exists ...dont makre a fool outta yourself comparing those 2 |
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6/11/09 2:13:42 PM#174
Originally posted by CoffeeGrunt
See Sean you compare a game thats online since |" MOSES" , with DFO wich hardly struggles to get a decent release fixed . EQ had its prime ..proly subscriber numbers any dev these days can dream of ..and still exists ...dont makre a fool outta yourself comparing those 2
The reply just above this has me stating that I was wrong in making that comparision. I admit I am wrong that such a comparsion was a terrible horrific thing for me to do and I deeply sorry. I just dont know where the 400k number comes from. does your game have rainbow sprinkles and magic ponies!? |
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6/11/09 2:21:20 PM#175
its a number i threw in taking into account that each subscriber pays an average of 12 or 14 dollars, and that as a continue ing playerbase (sorry couldnt bring up the gramma here ) . Now i hope youre happy...still go google for costs and see where Aventurine stands ......trembling on the edge |
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6/11/09 2:23:16 PM#176
Originally posted by SEANMCAD
The reply just above this has me stating that I was wrong in making that comparision. I admit I am wrong that such a comparsion was a terrible horrific thing for me to do and I deeply sorry. I just dont know where the 400k number comes from.
You must have missed my earlier post, I'll reiterate: A server that supports 5,000 ppl will costs around 100k, the yearly traffic will be another 10k for these people, the 50 or more ppl developing the game earn between 30k - 60k a year. Do the math, read some earlier posts, and stop being a passive aggressive smacktard. |
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6/11/09 2:26:54 PM#177
Originally posted by CoffeeGrunt
I read someplace that the average highend game costs 10 million, but I dont know about MMOs. based on 12months at a $10 a month net that is 83,333 users NOT including the price of the box just subscriptions. 400k users at $10 net each would be 40 million in the first year, not including the 20million that would happen from the box sale. Do I know how long MMO's plan to make money back? no Do i know what the net profit is based on a $15 month subscription? No idea. does your game have rainbow sprinkles and magic ponies!? |
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6/11/09 2:30:19 PM#178
Originally posted by SEANMCAD
is 400,000 * 10 actually 4 million? -mklinic "There's a point I think we're missing. |
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6/11/09 2:33:48 PM#179
Originally posted by mklinic
is 400,000 * 10 actually 4 million?
I am doing 400k users at $10 a month for 12 months. First year. which is actually 48million so it looks like i got it to low perhaps? does your game have rainbow sprinkles and magic ponies!? |
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6/11/09 2:35:03 PM#180
Sean i understand your devoution for this game , i had it too till Tasos made his retardness public for the first time PVP wont work out that way ..say ima dork and idiot ..DFO is already dead ...sadly . MO will be the same . You think you can go niche and seperate ......youre so mistaken |
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