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The Pub at MMORPG.COM  » Hardcore MMO's are Dead.

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72 posts found
  malidar

Novice Member

Joined: 3/27/07
Posts: 7

 
6/04/09 9:44:01 PM#1

Hardcore MMO's are Dead.

Why?

 

And of corse this is just theory. And I am a core player.

 

We can't blame WoW. I think WoW is a shitty MMO, but besides the point, let's face it... It did well.

WoW brought casual gamers to MMO's. Being that there are many more casual players then MMO players, WoW boomed.

 

The MMO industry is a buisness. And like any buisness, you follow the money.

That is why you no longer see Core MMOs, just, simple-hold your hand casual 'MMOs'

 

Sucess of WoW changed the genre. Like making FPS into Puzzle games.

And because there are many more Casual players, developers will cater to their needs.

 

It sucks for all the Core players, I know. Only if money didn't matter right? Then we could have both.

 

After waiting so long for the FFXIV reveal, I see SE is making things easier for casual players.

 

My Last Hope. Gone.

 

MMO = Massively Multiplayer Online

You play together, not solo.

 

 

 

  User Deleted
6/04/09 9:46:44 PM#2

I dunno.  Lots of old games are not only still around, but doing better than ever.

CCP recently claimed in an interview they're the #2 MMO in NA now.  EvE is about as hardcore as it gets, so I can't see the market going away anytime soon.

From what I've heard, FFXI recently hit a new peak as well, and it's a very solo-unfriendly game.  And the reviews I've seen on Darkfall from core gamers have for the most part been very positive, I think it has a real shot at growing into the next big sandbox game.

People just need to understand that an MMO that's pitched strongly at a specific segment of the MMO market will only do well in that particular segment.  You won't any of the games I just mentioned grow to WoW-levels because they're not aimed at the mass market, and value slow growth and high vet retention rates over masses of high-turnover casuals.

WoW and the Blizzard Hype Machine have caused people to put way too much stock in sub numbers.  Try a game for yourself - if you like it that's all that matters.

  User Deleted
6/04/09 9:49:32 PM#3

Troll post.

  User Deleted
6/04/09 9:53:54 PM#4

most people who claim to be "hardcore" dont even know what they want >.>

  zymurgeist

Elite Member

Joined: 12/24/04
Posts: 4060

6/04/09 9:58:21 PM#5

Why is everything It's dead, it's fail, it sucks? I mean wouldn't it go further towards making your point to say they haven't made any hardcore MMOs lately? Could anyone really argue with that?

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law

  User Deleted
6/04/09 9:59:43 PM#6
Originally posted by malidar

Hardcore MMO's are Dead.

Why?

 

And of corse this is just theory. And I am a core player.

 

We can't blame WoW. I think WoW is a shitty MMO, but besides the point, let's face it... It did well.

WoW brought casual gamers to MMO's. Being that there are many more casual players then MMO players, WoW boomed.

 

The MMO industry is a buisness. And like any buisness, you follow the money.

That is why you no longer see Core MMOs, just, simple-hold your hand casual 'MMOs'

 

Sucess of WoW changed the genre. Like making FPS into Puzzle games.

And because there are many more Casual players, developers will cater to their needs.

 

It sucks for all the Core players, I know. Only if money didn't matter right? Then we could have both.

 

After waiting so long for the FFXIV reveal, I see SE is making things easier for casual players.

 

My Last Hope. Gone.

 

MMO = Massively Multiplayer Online

You play together, not solo.

 

So all you casual players, go back to your single player games and leave our MMOs alone. Please.

 


 

So casual players should line up and pay homage to you, and your HARD CORE players.  HARD CORE players are bigger than humans, they are the gods of human beings.

Hmm being so hard core, why do you need to post a moan here.  Is that an additional dimension of being hard core?

  KaitarBesh

Novice Member

Joined: 1/27/08
Posts: 139

6/04/09 10:09:14 PM#7

And it couldn't POSSIBLY be because all those "hardcore" people from 10 years ago are now older, have full time jobs and families and other important things to do rather than dedicate 8 hours a day or more to a bunch of pixelated loot, right?

 

The player base is changing. They'd be stupid not to adjust their games accordingly.

 

I will agree the MMO genre is a bit stale atm with all of them having the same "flavor" but saying that only "core" players deserve to play is pretty ...well. Stupid.

  DigitalDvinn

Advanced Member

Joined: 9/02/04
Posts: 340

6/04/09 10:13:59 PM#8

Hey OP..

EVE Online

Darkfall (yes, it sucks)

Mortal Online (Coming soon)

 

That's 3 for ya

Hardcore modes or permanent death makes every close call an adrenaline rush, and every minor achievement a major victory. This alternative rule-set should be in all MMORPGs.

  User Deleted
6/04/09 10:15:36 PM#9
Originally posted by KaitarBesh

And it couldn't POSSIBLY be because all those "hardcore" people from 10 years ago are now older, have full time jobs and families and other important things to do rather than dedicate 8 hours a day or more to a bunch of pixelated loot, right?

 

The player base is changing. They'd be stupid not to adjust their games accordingly.

 

I will agree the MMO genre is a bit stale atm with all of them having the same "flavor" but saying that only "core" players deserve to play is pretty ...well. Stupid.


 

The OP is not talking about changes.  He is trying to say he is CORE, the others are casual.  Which implies he is special.  Just special.  Being stupid is also special, you know.

  Lidane

Apprentice Member

Joined: 1/08/07
Posts: 2251

6/04/09 10:19:50 PM#10
Originally posted by KaitarBesh

And it couldn't POSSIBLY be because all those "hardcore" people from 10 years ago are now older, have full time jobs and families and other important things to do rather than dedicate 8 hours a day or more to a bunch of pixelated loot, right?

Oh, but that's too obvious. Didn't you know that the problem with MMO's is that casual players have entered the market? It has nothing to do with the initial playerbases of games like EQ1 and UO getting older and having real lives and careers instead of spending all day grinding in a game, or consumers becoming more savvy about where they spend their money and time.

Nope. Clearly it's all the fault of the casual gamer.

  malidar

Novice Member

Joined: 3/27/07
Posts: 7

 
6/04/09 10:21:14 PM#11

Core/Hardcore is a stupid word.

And I only use it to seperate causal (I want you to hold my hand and I want to solo) players from the old school players who like a challenge.

 

I have a job, no kids, and I like playing with people online, is that a crime? I just dont like the fact that the world works in a certian way. Around Money.

 

It sucks, cant change it.

  Cypryss

Apprentice Member

Joined: 5/23/08
Posts: 84

6/04/09 10:40:01 PM#12

Let me see if i understand this. You want people to play mmorpgs but only if they are ok with hardcore grinding and you don't want people to play mmorpgs if they are not ok with hardcore grinding. Hmmm

 

Yeah it does say Mass Multiplayer online but it doesn't say Mass Co-op Multiplayer Online.

 

I get it. I just pissed off every Eq nerd in the house. The fact is this. People enjoy other peoples company just not all the time and same can be said in any mmorpg. Wow did themselves justice by opening up raiding content to every class spec with wrath however i have to agree with you. Wow overall is probably one of the worst mmorpgs out there and for different reasons.

Wow has to be the single most imbalanced game the internetz has ever seen. That alone makes it bad.

Let's not just make this all about wow. It's about grinding for hours on hours. Something i might add i do enjoy and kind of pissed off when wow moved away from that kind of environment . I use to be able to hang with a buddy and just sit there and grind on mobs till a pattern dropped.

 

It also comes down to time vs reward. Another aspect Blizzard walked away from for the most part. Now it's not about time you put in it's about how op your class is.

 

Times like these i jump on swg or knight online to remember the simple reason why Blizzard did what they did.

 

Get 10000000 credits for only $4.99 usd. Very fast and cheap. under 24 hours. Not to mention the amount of lag you get from all the bots and the steady flow of text spamming your box with crap you are not trying to read while catching what your party member is trying to say.

 

If ez mode means less farmers to allow for me to enjoy the mmorpg that i am playing then i don't care anymore about being hardcore. It's worthless and meaningless in the end when it interfers with my enjoyment of the game.

 

 

 

  KaitarBesh

Novice Member

Joined: 1/27/08
Posts: 139

6/04/09 10:41:05 PM#13

Riiiight because "casual" players - aka people who don't play 8+ hours a day by my definition - dislike challenge, don't they?

 

That's why half of the "casuals" I know (including myself) are begging for challenging solo and duo dungeons. One of the most fun experiences I've had is duoing dungeons with my husband when they're supposed to be 4-5 manned. But you know, casuals....we like our hands held.

 

Blanket statement 4TL. This thread is yet another pointless "lawl I'm hardcore therefore my old school way that's no longer a viable reality for the gaming market is better than other people's lol".

  madeux

Apprentice Member

Joined: 2/02/08
Posts: 1868

I have little patience for humans...

6/04/09 10:43:06 PM#14
Originally posted by malidar

Hardcore MMO's are Dead.

Why?

 

And of corse this is just theory. And I am a core player.

 

We can't blame WoW. I think WoW is a shitty MMO, but besides the point, let's face it... It did well.

WoW brought casual gamers to MMO's. Being that there are many more casual players then MMO players, WoW boomed.

 

The MMO industry is a buisness. And like any buisness, you follow the money.

That is why you no longer see Core MMOs, just, simple-hold your hand casual 'MMOs'

 

Sucess of WoW changed the genre. Like making FPS into Puzzle games.

And because there are many more Casual players, developers will cater to their needs.

 

It sucks for all the Core players, I know. Only if money didn't matter right? Then we could have both.

 

After waiting so long for the FFXIV reveal, I see SE is making things easier for casual players.

 

My Last Hope. Gone.

 

MMO = Massively Multiplayer Online

You play together, not solo.

 

So all you casual players, go back to your single player games and leave our MMOs alone. Please.

 

 

Go cry somewhere else. 

 

I just love how all of these "hardcore" players each have their own definition of what "hardcore" is.  According to this specimen, it's all about grouping up.  Kinda reminds me of sissy gang bangers that just can't cut it on their own, they have to be backed up.

 

  PieRad

Hard Core Member

Joined: 11/14/08
Posts: 714

6/04/09 10:52:04 PM#15












<--------- nuff said

 

 

edit: lol didnt place it right :P

I take what I want, when I want it.

  Waterlily

Novice Member

Joined: 5/26/08
Posts: 2142

$oE , destroying MMO since 1999.

6/04/09 11:03:00 PM#16

Harcdore = Wasting hours to experience some gameplay, timesinks and unneccesary roadblocks, addictive elements to stimulate compulsive gaming.....

Yes, that's partly dying, but new games like Aion and WoW prove it's not dead yet, it should die.

THANK GOD that some are realising that timesinks aren't content.

 

Hardcore = Difficult content, relying on others, social interaction to progress.

That's not dead, many games are just more casual right now, but it doesn't mean games can't be difficult. You just have few choices right now, true.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 12528

6/04/09 11:08:39 PM#17
Originally posted by malidar

MMO = Massively Multiplayer Online

You play together, not solo.

 

So all you casual players, go back to your single player games and leave our MMOs alone. Please.

 


 

you don't really know what that means do you?

It means you play along side many people. You play in a world with many people. Should you decide you want to play "with" them that is also an option.

  Vinterkrig

Advanced Member

Joined: 1/22/07
Posts: 1521

6/04/09 11:11:57 PM#18
Originally posted by KaitarBesh

Riiiight because "casual" players - aka people who don't play 8+ hours a day by my definition - dislike challenge, don't they?

 

That's why half of the "casuals" I know (including myself) are begging for challenging solo and duo dungeons. One of the most fun experiences I've had is duoing dungeons with my husband when they're supposed to be 4-5 manned. But you know, casuals....we like our hands held.

 

Blanket statement 4TL. This thread is yet another pointless "lawl I'm hardcore therefore my old school way that's no longer a viable reality for the gaming market is better than other people's lol".

 

to be honest..... ehh never mind, i keep getting reported for being "mean" to people lol

 

who cares about dungeons, go kill people

  sadnebula

Novice Member

Joined: 8/17/03
Posts: 257

6/04/09 11:22:05 PM#19
Originally posted by Lidane
Originally posted by KaitarBesh

And it couldn't POSSIBLY be because all those "hardcore" people from 10 years ago are now older, have full time jobs and families and other important things to do rather than dedicate 8 hours a day or more to a bunch of pixelated loot, right?

Oh, but that's too obvious. Didn't you know that the problem with MMO's is that casual players have entered the market? It has nothing to do with the initial playerbases of games like EQ1 and UO getting older and having real lives and careers instead of spending all day grinding in a game, or consumers becoming more savvy about where they spend their money and time.

Nope. Clearly it's all the fault of the casual gamer.

 

Actually we older players have turned casual , there's nothing worth spending hours  online playing anymore now that I have the time.  

 And hardcore my but. hardcore was spending hours trying to figure out tapers for a new spell, trying to get  to another village, trying to get your body.  copying code out of the back of a book to get a game to work. moving memory blocks around in dos to get a game to run.  wishing you had  one of the new fast 56k modems.  Perhaps one of the casual players that was on dark tide  back in the day can explain it to you so called hardcore players.

 

  Waterlily

Novice Member

Joined: 5/26/08
Posts: 2142

$oE , destroying MMO since 1999.

6/04/09 11:30:04 PM#20

Hardcore, when talking about EQ, used to mean "You have a lot of time".

It never meant "You're awesome at this game".

The same applies to WoW, have a lot of time, grind a lot, figure out raids get in the right guild and you too can be uber just like every other kid in the block. MMO have never been about skill, it has always....always....been directly linked to the amount of time you had to spend in the game.

I had some of the best gear in EQ for a few years..because I had time..then I realised that I wanted to invest my free time in school, learn about the outside world, read.....my gear didn't improve anymore even though my skill stayed the same....I realised that time was directly related to my progression, I quit..and I never pretended to be hardcore, I just had time.

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