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Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » So what have we learned from Warhammer?

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119 posts found
  ninjajucer

Novice Member

Joined: 1/05/08
Posts: 221

I like pie, well not really...

6/15/09 1:29:21 PM#81

I just unsubbed myself. The latest fiasco which is the Land of the Dead, shows how little Mythic has learned in one year of release. No balancing for classes, no other capital cities being opened (4 were closed after beta), no distinct zones for each race (they share zones).

The game is more focused on PvP and the grind than it first appears. Pairing a "renown" rank system with a level system just intensifies the grind scenario. You must literally grind up to level 35 (at which point you can then go over the level cap for renown), and do all this in non-stop scenarios that don't come (unless you play on a populated and popular server), participate heavily in the various tier lakes (rvr areas for 10 lvl incriments), and of course the PvE content is mostly only there to aid in the PvP. Most of the end game Raid content can only be done with some sort of renown or RvR influence gear.

The totally generic attitude towards class selection and race choice for the Warhammer Universe is such a poor choice. To choose the Orc/dwarf, human/chaos and elf/dark elf pairings is completely generic and is repeated in most MMOs today. They could not even afford a third realm, or even a monster race (skaven, lizardmen, etc).

The game choices in leveling are limited as the only path is the AOE path for most classes. Everyone ends up with the same skills, same abilities and same equipment in the end. One side is completely OP'd over the other, and while that fact is hotly debated, the sheer amount of disarms, knockdowns, stuns; that one side has in true abilities (not moral) is ridiculous.

For a company that produced a wonderful RvR game with plenty of options and unique class choices in Dark Age of Camelot to go to this poor choice of a game, is unbelievably stupid. To add in more content w/o fixing what is currently wrong is ignorant. To ignore the community and just go ahead with a set plan irregardless is pure idiocy. Exploits galore (cough *outer door keep bypass* cogh), GCD bug (blaming it on lag), No real distinguishing features, and to release a Darkness Falls esque zone after 1 year, and to stifle balance changes in favor of that zone, I'll take my money elsewhere.

  Zyonne

Novice Member

Joined: 5/23/08
Posts: 257

6/15/09 5:13:20 PM#82

I can't say I learned anything. It was a mediocre game that kept me entertained for about a month, and a paying customer for two. It did a lot to fuel my hatred of the new generation of MMO gamers, though. Noone wants to do anything just for fun anymore. It's all a race to advance your character, and anything that doesn't serve that purpose is a waste of time.

That's not the game's fault, and not unique to Warhammer Online, but  I'm not playing another MMO that doesn't have a solid framework for social interaction, and overall goals that encourage community building rather than individualism. WAR looked good in this regard on paper, but somehow manages to feel more dead and deserted than older games with an average of 300 people online at a time.

  ninjajucer

Novice Member

Joined: 1/05/08
Posts: 221

I like pie, well not really...

6/15/09 6:19:00 PM#83

Trying Free Realms now, strangely addicting. Seems to offer more than just standard MMO fare with mini games like chess, kart racing and my current fave, demolition derby.

  User Deleted
6/15/09 10:07:23 PM#84

Well, I know something that I reaffirmed since played my "month" of this game.  Whatever EA touches turns to crap.  It's true.  Which is why I hold no hope of SWTOR to actually be any good (EA + Lucas Arts = <shudders at the thought of how much EPIC FAIL that combo could come up with>).

  noblot

Apprentice Member

Joined: 12/01/05
Posts: 277

Today is a good day to Pwn someone

6/15/09 10:51:38 PM#85

1. You can knock out a pretty decent game and you get forum trolls telling every one how really bad it is even when they haven't played it all.

2. I love the game, and have played it from launch, but parts of it are souless I am forced to agree.

3. Two enemies are not as good as three (DAoC three realms was better).

4. Three "pairing" sounds like a good idea rather than the normal "linear" zones, but it diluted content too much I fear.

5. You can balance you classes as much as you like (and they have done a pretty good job) but player number imbalance with always results in zergs; for God's sake spawn some NCP to balance the number a bit.

6. Again they have done a good job and not getting players stunning and killed in two seconds but again AOE is going to cause you lag lag lag lag -hopefully the new patch will sort that one out.

7. You can listen to your players and try really hard to please them - oh and they are still going to be pissed off

8. You can come up with a host of brilliant ideas that are implemented well (PQs, open groups, Tomb of Knowledge), excellent homour, good art work) but people are going to forget all that when a instance goes toes up and the players don't get the loot.

9. Players are getting bored far quicker and want much higher standards than they did before.

10. Finally, you have player population number two in the genre (open to debate I know) and still be class a failure because WoW has more subscribers. Sad isn't it?

  Melogore

Novice Member

Joined: 6/02/09
Posts: 52

6/16/09 1:14:41 AM#86
Originally posted by noblot

1. You can knock out a pretty decent game and you get forum trolls telling every one how really bad it is even when they haven't played it all.

2. I love the game, and have played it from launch, but parts of it are souless I am forced to agree.

3. Two enemies are not as good as three (DAoC three realms was better).

4. Three "pairing" sounds like a good idea rather than the normal "linear" zones, but it diluted content too much I fear.

5. You can balance you classes as much as you like (and they have done a pretty good job) but player number imbalance with always results in zergs; for God's sake spawn some NCP to balance the number a bit.

6. Again they have done a good job and not getting players stunning and killed in two seconds but again AOE is going to cause you lag lag lag lag -hopefully the new patch will sort that one out.

7. You can listen to your players and try really hard to please them - oh and they are still going to be pissed off

8. You can come up with a host of brilliant ideas that are implemented well (PQs, open groups, Tomb of Knowledge), excellent homour, good art work) but people are going to forget all that when a instance goes toes up and the players don't get the loot.

9. Players are getting bored far quicker and want much higher standards than they did before.

10. Finally, you have player population number two in the genre (open to debate I know) and still be class a failure because WoW has more subscribers. Sad isn't it?


 

I really have to disagree on #6.  You die way faster in WAR to focus fire than in any other MMO out. You are right however in a sense you aren't stunned as much but replace the word stuns with knock downs, and then theres the fact the both sides have a class the can fetch your ass withs is pretty much dead in 2 seconds and also STUNS!!!.   The funny thing about WAR is its the only MMO that the higher in level I got the worse the game got.  Every class in WAR either has a knock down, stun, fetch or I even forgot LOCK DOWN.  I will agree the yes its not one rogue stun locking you but it is worse because every class in the game has one or the other and it is usually what gets you killed the most in T4.

  natuxatu

Spotlight Poster

Joined: 11/12/03
Posts: 1332

Bookah

6/16/09 1:20:26 AM#87

There are a couple things I learned. While I agree that it didn't end up being as great as it could. Two things stand out.

PvP in open areas can be more fun that I thought. Having quests that go into PvP areas and stuff was an interesting turn. For someone like me that enjoys PvE to have certain areas for PvP and quests that take you there makes things interesting. I liked that.

Public Quests. Could they have been done better? Probably.. but you can't deny it's one of the first real inovations to come to MMOs in a long time. I had a lot of fun with them, it brought people together to achieve a certain task. It was just fun, I think and hope it will be included in my MMOs to come.

  needalife214

Hard Core Member

Joined: 11/30/06
Posts: 1097

Big Bang happened. And life happened. Then you trolls somehow got here?

6/16/09 1:39:09 AM#88

the game had some much potential...but it was lost at RvR  the article written here put it best...I beleive it was titled "The MMO litmus test"  where it explained why RvR is still going stong in DAoC and how it is lacking in WAR...Renown is different from Realm points....and by god they screwed them selves over...because (as the article states) it is no longer Realm VS Realm..its Realm VS envrioment....the renown is bad.....I don't want to play Keep Tag online....all I wanted (and i think many others too) was an updated Version of DAoC with better PvE (public quests) and the same RvR....but no dice my friends...

 

This is coming from someone who got caught up in hype and now admits that War has failed in my eyes....

 

...Sooooo much potential.....so much

  IAmMMO

Hard Core Member

Joined: 5/17/08
Posts: 1183

6/16/09 1:58:36 AM#89

  The mistake with WAR is they made a world that doesn't feel very connected shoving you off in to Tiers. WAR should have been a seamless world or at least made up of a few huge instance free zones for open world PVP over territorial control so the front line is always changing. Tier territorial control feels disconnected and gets repetitive fast. In other words WAR should have been developed like DarkFall, but of course with a much bigger budget and far more talented artiest and programmers. How Darkfall works would have been perfect for WAR. Just a case of go with skill system or level.

  vvistovv

Novice Member

Joined: 11/01/08
Posts: 88

6/16/09 2:44:02 AM#90
Originally posted by IAmMMO

  The mistake with WAR is they made a world that doesn't feel very connected shoving you off in to Tiers. WAR should have been a seamless world or at least made up of a few huge instance free zones for open world PVP over territorial control so the front line is always changing. Tier territorial control feels disconnected and gets repetitive fast. In other words WAR should have been developed like DarkFall, but of course with a much bigger budget and far more talented artiest and programmers. How Darkfall works would have been perfect for WAR. Just a case of go with skill system or level.

 

When i first played darkfall, the "look" of the world was very similar to mythic's creations.  That somewhat dark medieval setting.  I laughed to myself thinking that i bet the guys at mythic woulda wished that they came up with darkfall.  With the art style and all and, oh noes, a responsive game engine!  Darkfall's engine with a warhammer designed world and mythic's orvr concept with an open world?? 

  Pelaaja

Apprentice Member

Joined: 10/14/08
Posts: 640

6/16/09 4:26:27 AM#91
Originally posted by needalife214

the game had some much potential...but it was lost at RvR  the article written here put it best...I beleive it was titled "The MMO litmus test"  where it explained why RvR is still going stong in DAoC and how it is lacking in WAR...Renown is different from Realm points....and by god they screwed them selves over...because (as the article states) it is no longer Realm VS Realm..its Realm VS envrioment....the renown is bad.....I don't want to play Keep Tag online....all I wanted (and i think many others too) was an updated Version of DAoC with better PvE (public quests) and the same RvR....but no dice my friends...

 

This is coming from someone who got caught up in hype and now admits that War has failed in my eyes....

 

...Sooooo much potential.....so much

Your record is outdated and broken :P

"Keep Tag online" you're describing here belongs to the first 6 months of the game, when people were learning out of a bad habit called scenarios.

The only occasion of Realm vs environment is virtually when a realm wants to capture the enemy capital city. Then you have to populate some instances with players to fight against defending players and manage to create few without defenders to gain VP by winning PQs inside the city.

In my eyes, your chant doesn't sound like coming form someone that has participated into a coordinated 6-8 warband conquest (those are quite common in our server these days, Order side. Destro had theirs for about 2 months, their reign stopped about a month ago)

All my observation is from Eltharion (EU) only, can't tell how it's on other servers.

  fiontar

Elite Member

Joined: 4/07/04
Posts: 2709

6/16/09 2:08:35 PM#92
Originally posted by Pelaaja
Originally posted by needalife214

the game had some much potential...but it was lost at RvR  the article written here put it best...I beleive it was titled "The MMO litmus test"  where it explained why RvR is still going stong in DAoC and how it is lacking in WAR...Renown is different from Realm points....and by god they screwed them selves over...because (as the article states) it is no longer Realm VS Realm..its Realm VS envrioment....the renown is bad.....I don't want to play Keep Tag online....all I wanted (and i think many others too) was an updated Version of DAoC with better PvE (public quests) and the same RvR....but no dice my friends...

 

This is coming from someone who got caught up in hype and now admits that War has failed in my eyes....

 

...Sooooo much potential.....so much

Your record is outdated and broken :P

"Keep Tag online" you're describing here belongs to the first 6 months of the game, when people were learning out of a bad habit called scenarios.

The only occasion of Realm vs environment is virtually when a realm wants to capture the enemy capital city. Then you have to populate some instances with players to fight against defending players and manage to create few without defenders to gain VP by winning PQs inside the city.

In my eyes, your chant doesn't sound like coming form someone that has participated into a coordinated 6-8 warband conquest (those are quite common in our server these days, Order side. Destro had theirs for about 2 months, their reign stopped about a month ago)

All my observation is from Eltharion (EU) only, can't tell how it's on other servers.

 

That's funny, because for me, on a US server, RvR has been nothing but "keep tag" the past few months.

At first, it seemed recent changes would make zone control a higher priority, but when people saw how much work and then time waiting around was often needed to flip a zone, they mostly stopped bothering with BOs entirely and returned Keep Swaps to the top priority.

The only time people will attempt to flip the zone is if the other contributing factors are already overwhelmingly in your side's favor. Good luck trying to get people to organize into strong groups for scenarios and side groups to push PQs.

Also, denial tactics are becoming more common. If your side controls everything, but needs scenario wins to flip, very often the other side will just boycott scenarios for that pairing. Since Domination Points from keeps require you to hold the keep for a good length of time, it just reinforces keep swaps. Too few people have the patience to sit and defend all the keeps for an hour or two, but it's easy to recruit a WB to snag a lightly defended keep.

I don't know what they can do different. Changes that seemed constructive on paper have either had little impact or made things worse. I think the two faction model was just a fatal flaw.

I don't know how they could have arranged the races into three factions, It might have required some different race choices.

I never played the table top game, but I saw it played a number of times while playing MTG at local hobby shops. I seem to remember one of the players telling me that you could have matches between say Empire and Dwarves, even though both were considered "Good" races. Three factions may have made the difference for WAR.

Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated

  todeswulf

Novice Member

Joined: 10/23/07
Posts: 750

6/16/09 2:09:59 PM#93

I don't know what folks are whinig about I'm having a fricking blast.....and I'm not alone PT has been packed lately.

  Pheace

Novice Member

Joined: 12/17/03
Posts: 2434

You can either agree with me or be wrong!

6/16/09 3:37:18 PM#94
Originally posted by todeswulf

I don't know what folks are whinig about I'm having a fricking blast.....and I'm not alone PT has been packed lately.

 

can you imagine what it would be like if it was actually Full/High packed instead of the Med/Med you seem to feel is "packed" ? ;)

  todeswulf

Novice Member

Joined: 10/23/07
Posts: 750

6/16/09 5:36:22 PM#95
Originally posted by Pheace
Originally posted by todeswulf

I don't know what folks are whinig about I'm having a fricking blast.....and I'm not alone PT has been packed lately.

 

can you imagine what it would be like if it was actually Full/High packed instead of the Med/Med you seem to feel is "packed" ? ;)

 

You mean like Darkfall packed? ROTFLMFAO!

 

Yeah and having Jeri Ryan serve me Guinness topless would be awesome too, but honestly you can cry about anything not being good enough there is a crap load of people on PT right now playing their asses off, last night I was up till 3:00 am  and RVR was kicking how much better does it need to be?

  Zoulz

Advanced Member

Joined: 2/05/07
Posts: 478

6/16/09 5:43:24 PM#96

I learned not to get so hyped over a new MMO. You just end up back in wow anyway, so why bother.

  ninjajucer

Novice Member

Joined: 1/05/08
Posts: 221

I like pie, well not really...

6/16/09 5:50:39 PM#97

Whats really funny is with LotD out now, there are no zone flips. Nobody is taking the time to try and flip a zone, it seems its much easier to just do the blue quests and kill people as you see them. I'm strongly debating uninstalling it as I'm already unsubbed as of the 22nd.

Until the gameplay changes dramatically (other capital cities, races, classes....something), I see no reason to resub. The game has become a level/renown grind with the same button mashing as you face the same enemies time and again. The same strategies always work, people take the game WAY too seriously, and after going to 40 twice and exploring every facet of all the lands, I see little reason to keep going.

The new changes are excessive, its like they have made the game so that once you hit t3, they hold your hand to ease you into t4 as quickly as possible (gunbad changes, epic quest line, LotD access).

Even the gold spammers are realizing there is little market in the game. Its really sad when you can't even get gold spammers to play your game.

  badgerer

Hard Core Member

Joined: 4/13/09
Posts: 88

6/16/09 8:01:34 PM#98
Originally posted by Zoulz

I learned not to get so hyped over a new MMO. You just end up back in wow anyway, so why bother.


 

The mmo damned. Cursed to walk the virtual earth in their eternal quest for fulfullment that would never come. New content is sucked dry and scattered across the barren landscape, the withered husks of hopeful developers testement to the appetite that would never be slaked.

  FreddyNoNose

Novice Member

Joined: 8/06/05
Posts: 1564

6/16/09 9:17:12 PM#99
Originally posted by Lobotomist

Scenarios ruined the game.

Take out the scenarios, and you will have functioning game.

And make PVE quests in contested areas


 

Remember when they shutdown beta for a few months because too many people were playing scenarios instead of the world?  Good thing they fixed that problem...Oh wait.....

  oddjobs74

Novice Member

Joined: 3/21/07
Posts: 597

6/16/09 9:21:15 PM#100

I learned to check for false advertising before buying a product

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