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The Pub at MMORPG.COM  » Man mmorpgs are just horrible today.

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43 posts found
  Sneakers05

Novice Member

Joined: 12/10/08
Posts: 323

http://helpourfuture.blogspot.com/

save our future.

 
6/03/09 11:04:32 AM#1

it is currently mid 2009. Where did we go wrong bros?

http://helpourfuture.blogspot.com/

save our future.

  SXRchosen1

Novice Member

Joined: 10/28/08
Posts: 190

MMOFPS 4 life!

6/03/09 11:08:20 AM#2

its an odd number year, not much luck tbh

next year should be good, i hope


http://acominos.evony.com <- if your bored at work :)

  madeux

Apprentice Member

Joined: 2/02/08
Posts: 1868

I have little patience for humans...

6/03/09 11:09:47 AM#3

I think you inadvertently got it right when you said "where did we go wrong".

I put more blame for the state of mmo's on the players than the developers.  The communities are horrible, they're full of elitist bastards, whiners, and complainers.  The developers can't win, because no matter what choice they make, there will always be a group of people who aren't happy with it and will feel the need to constantly rant and rave about it, call it a fail, etc. 

Most players don't get into the lore of a game, so the overall atmosphere has a major impact.  But it's more than just the look and feel, although that plays a big part, but it's the community interactions that set the tone for things.

  Waterlily

Novice Member

Joined: 5/26/08
Posts: 2142

$oE , destroying MMO since 1999.

6/03/09 11:12:11 AM#4
Originally posted by madeux

I think you inadvertently got it right when you said "where did we go wrong".

I put more blame for the state of mmo's on the players than the developers.  The communities are horrible, they're full of elitist bastards, whiners, and complainers.  The developers can't win, because no matter what choice they make, there will always be a group of people who aren't happy with it and will feel the need to constantly rant and rave about it, call it a fail, etc. 

Most players don't get into the lore of a game, so the overall atmosphere has a major impact.  But it's more than just the look and feel, although that plays a big part, but it's the community interactions that set the tone for things.

 

You are sculpted to be an "elitist bastard" in MMO. When everything in the game revolves around progression, loot, status and playtime, that's what happens. That's the game's fault, not the players.

Which MMO does not revolve around status, loot, levels and progression..none?..who's fault is that? Sure isn't mine.

  madeux

Apprentice Member

Joined: 2/02/08
Posts: 1868

I have little patience for humans...

6/03/09 11:14:08 AM#5
Originally posted by Waterlily
Originally posted by madeux

I think you inadvertently got it right when you said "where did we go wrong".

I put more blame for the state of mmo's on the players than the developers.  The communities are horrible, they're full of elitist bastards, whiners, and complainers.  The developers can't win, because no matter what choice they make, there will always be a group of people who aren't happy with it and will feel the need to constantly rant and rave about it, call it a fail, etc. 

Most players don't get into the lore of a game, so the overall atmosphere has a major impact.  But it's more than just the look and feel, although that plays a big part, but it's the community interactions that set the tone for things.

 

You are sculpted to be an "elitist bastard" in MMO. When everything in the game revolves around progression, loot, status and playtime, that's what happens. That's the games fault, not the players.

Which MMO does not revolve around status, loot, levels and progression..who's fault is that? Sure isn't mine.

 

And with your very words you prove my point valid in a way that I never could have done without you.  For that, you have my thanks.

  User Deleted
6/03/09 11:15:20 AM#6
Originally posted by madeux
Originally posted by Waterlily
Originally posted by madeux

I think you inadvertently got it right when you said "where did we go wrong".

I put more blame for the state of mmo's on the players than the developers.  The communities are horrible, they're full of elitist bastards, whiners, and complainers.  The developers can't win, because no matter what choice they make, there will always be a group of people who aren't happy with it and will feel the need to constantly rant and rave about it, call it a fail, etc. 

Most players don't get into the lore of a game, so the overall atmosphere has a major impact.  But it's more than just the look and feel, although that plays a big part, but it's the community interactions that set the tone for things.

 

You are sculpted to be an "elitist bastard" in MMO. When everything in the game revolves around progression, loot, status and playtime, that's what happens. That's the games fault, not the players.

Which MMO does not revolve around status, loot, levels and progression..who's fault is that? Sure isn't mine.

 

And with your very words you prove my point valid in a way that I never could have done without you.  For that, you have my thanks.

 

Wow, way to miss her point, and act as if she flamed you to boot. Defensive much? She didnt prove your point, her point went right over your head it seems.

  Kyleran

Elite Member

Joined: 9/13/06
Posts: 14598

A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf

6/03/09 11:16:47 AM#7
Originally posted by Waterlily
Originally posted by madeux

I think you inadvertently got it right when you said "where did we go wrong".

I put more blame for the state of mmo's on the players than the developers.  The communities are horrible, they're full of elitist bastards, whiners, and complainers.  The developers can't win, because no matter what choice they make, there will always be a group of people who aren't happy with it and will feel the need to constantly rant and rave about it, call it a fail, etc. 

Most players don't get into the lore of a game, so the overall atmosphere has a major impact.  But it's more than just the look and feel, although that plays a big part, but it's the community interactions that set the tone for things.

 

You are sculpted to be an "elitist bastard" in MMO. When everything in the game revolves around progression, loot, status and playtime, that's what happens. That's the game's fault, not the players.

Which MMO does not revolve around status, loot, levels and progression..all?..who's fault is that? Sure isn't mine.

 

Yahtzee!  You got it, the developers are at fault.  They build the games that they feel will draw the most players, however in doing so they removed/omitted many of the features we long time game players used to enjoy.

Everythnig comes around however, and one day we'll see games with "new", "innovative" features like ..... intricate crafting, player housing and persisent worlds.

At least, i have to hope.

 

"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar
Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  dew0lfe

Novice Member

Joined: 6/03/09
Posts: 5

6/03/09 11:17:00 AM#8

i agree, i have been testing many games in beta and have not been impressed.  Here are some of my first takes.

 

1) Aion: played to lvl 15 and the only thing i was impressed by was that you can glide around.

2) warrior epic: horrible repetitive instance runs.

3) jade dynasty: a game i don't even have to play i can just bot the whole time and the pots are radiculous.

4) runs of magic: way to cash shop dependant.

5) fallen earth: there was nothing to it besides shooting up mobs.

6) the chronicles of spellborn: graphics are horrible and the new system of aim and shoot is a good idea but it needs a lot of work.  Also i felt like quests were very boring.

 

 

  madeux

Apprentice Member

Joined: 2/02/08
Posts: 1868

I have little patience for humans...

6/03/09 11:20:38 AM#9
Originally posted by Mrbloodworth
Originally posted by madeux
Originally posted by Waterlily
Originally posted by madeux

I think you inadvertently got it right when you said "where did we go wrong".

I put more blame for the state of mmo's on the players than the developers.  The communities are horrible, they're full of elitist bastards, whiners, and complainers.  The developers can't win, because no matter what choice they make, there will always be a group of people who aren't happy with it and will feel the need to constantly rant and rave about it, call it a fail, etc. 

Most players don't get into the lore of a game, so the overall atmosphere has a major impact.  But it's more than just the look and feel, although that plays a big part, but it's the community interactions that set the tone for things.

 

You are sculpted to be an "elitist bastard" in MMO. When everything in the game revolves around progression, loot, status and playtime, that's what happens. That's the games fault, not the players.

Which MMO does not revolve around status, loot, levels and progression..who's fault is that? Sure isn't mine.

 

And with your very words you prove my point valid in a way that I never could have done without you.  For that, you have my thanks.

 

Wow, way to miss her point, and act as if she flamed you to boot. Defensive much? She didnt prove your point, her point went right over your head it seems.

 

Ok, you're right, I'm wrong.

Have a nice day.

/block

  TheHavok

Hard Core Member

Joined: 7/13/04
Posts: 1582

"Free crack and everybody gets laid."

6/03/09 11:23:38 AM#10

This genre is fine and getting better.  This is just another redudant doom and gloom post that seems to happen every week.

"The WoW forums are and have always been, the true heartbeat of the game. Having said that... RIP wow. You had a good run." - MAnalog 10/13/10

So WoW is dead?

  hidden1

Apprentice Member

Joined: 5/22/08
Posts: 1279

Good? Bad?... I''m the one with the gun.

6/03/09 11:27:07 AM#11
Originally posted by Mrbloodworth
Originally posted by madeux
Originally posted by Waterlily
Originally posted by madeux

I think you inadvertently got it right when you said "where did we go wrong".

I put more blame for the state of mmo's on the players than the developers.  The communities are horrible, they're full of elitist bastards, whiners, and complainers.  The developers can't win, because no matter what choice they make, there will always be a group of people who aren't happy with it and will feel the need to constantly rant and rave about it, call it a fail, etc. 

Most players don't get into the lore of a game, so the overall atmosphere has a major impact.  But it's more than just the look and feel, although that plays a big part, but it's the community interactions that set the tone for things.

 

You are sculpted to be an "elitist bastard" in MMO. When everything in the game revolves around progression, loot, status and playtime, that's what happens. That's the games fault, not the players.

Which MMO does not revolve around status, loot, levels and progression..who's fault is that? Sure isn't mine.

 

And with your very words you prove my point valid in a way that I never could have done without you.  For that, you have my thanks.

 

Wow, way to miss her point, and act as if she flamed you to boot. Defensive much? She didnt prove your point, her point went right over your head it seems.

I would say that it's equal parts blame.  It takes 2 to tango after all.  Game devs put out something, then adjust to gamers requests.  It sort of like enabling a drug addict by saying, "Okay crystal meth might be too much for you, buddy... why don't you try pot instead?"
 

If anything the relationship between mmo industry and it's customer/target audience seem symbiotic at best.

  oskironmaide

Novice Member

Joined: 7/02/04
Posts: 341

Never take life seriously. Nobody gets out alive anyway.

6/03/09 11:33:56 AM#12

All i could say is the economy and the asian grind saturation.. but to be honest i think we are just going to see the best of the mmo genre to come :D awesome games on the horizon

If you watch The Karate Kid backwards it's about this karate champ that just kinda slowly becomes a pussy and ends up moving back to Jersey

  User Deleted
6/03/09 11:54:16 AM#13
Originally posted by madeux

I think you inadvertently got it right when you said "where did we go wrong".

I put more blame for the state of mmo's on the players than the developers.  The communities are horrible, they're full of elitist bastards, whiners, and complainers.  The developers can't win, because no matter what choice they make, there will always be a group of people who aren't happy with it and will feel the need to constantly rant and rave about it, call it a fail, etc. 

Most players don't get into the lore of a game, so the overall atmosphere has a major impact.  But it's more than just the look and feel, although that plays a big part, but it's the community interactions that set the tone for things.


 

 

I agree with this to an extent but I think it goes slightly wrong.  Community being horrible is pretty much my big key here...

 

I really don't mind what most term as "elitist" becuase they are never doing anything in an MMO I would care about.  Whiner, complainers etc... I turn off general chat.  Or I apply a liberal application of /ignore.

 

The issue to me is how bad the community actually is "IN" game these days.  I'll use this as a personal example...

 

In 1997 when Ultima Online launched, it was open pvp with full looting.  You can imagine all the horrible things that went on... yet somehow.. I had the largest friends list of ANY mmo I ever played... was involved in all kinds of things.  It was in the end what I would probably term the best community *I* ever was around in an MMO... and all that with pvp and full loot.

 

Now in todays games... pvp or not.  I don't want to group with anyone because of how they act.  I have ignore lists longer than my old UO friends list.. because of how people act.  I often wonder how they manage to operate a computer, breath on their own etc..

 

I've actually in a way become an elitist bastard because why in the hell would I want to group with the average person I see in an MMO now... so yes to me that is a large reflection on the communities we have now.  Tho I do meet people who are fun to play with... seem to be great people etc... its now very rare as opposed to how common it used to be.

 

And before anyone says it... it has nothing to do with age.

 

In fact that spins me off into a different lane of thinking...

 

Back in the day hardware was pretty expensive.  If you were online and in an MMO it was because that was your hobby... your passion.  So you basicly had a bunch of people who really wanted to be there...

 

Then again I think you can say the same for developers.  I think it used to be more about passion... really wanting to make a game.  As opposed to "wanting to work in the gaming industry."  The people we have now as developers and the companies behind them... are no longer in the business of making games.  They are making games for business.

 

You do also have the aspect of the player base who is very vocal on message boards.  Regardless of what it was about....  and I think to some extent that developers decided people who left without saying anything... were represented by that large crying base.  I call it crying because... my belief is the large subscriber losses around the industry (most mmo's) are due to people leaving over changes made... As opposed to being a silent part of the outcry.

 

So as they change this or that... and a large batch of people leave.. saying nothing... no feedback and don't come back.  They decide they didn't listen to the forum enough... or move fast enough.. and the subs start to bleed as they listen and move faster.

 

Somehow they never click on the lightbulb... that these people leave because they didn't want the changes to begin with.

 

So the blame is on both sides... but to be honest the biggest thing that pisses me off currently in MMO's is other players.  I really wish there was a community standard that was actually enforced.  There are these wonderful things call Terms of Service and End User License Agreement.  Its really to bad they aren't enforced... then again if MMO developers clean up the community they are losing money.  So in the long run do they lose more money by letting the community go to crap.. or by keeping it clean?

 

*edited for a few annoying grammar related incidents...*

 

I'd also say one MMO that I tried 3 times since its launch in late 2008... the reason I hit cancel every time was due to lack of ToS/Eula enforcement... and I might have put up with it.. if I hadn't already watched the same crap in another game from the same company.  So you know which side of the "keep your game clean" fence I sit on.

  eddieg50

Elite Member

Joined: 6/22/05
Posts: 1029

6/03/09 12:05:39 PM#14
Originally posted by Antarious
Originally posted by madeux

I think you inadvertently got it right when you said "where did we go wrong".

I put more blame for the state of mmo's on the players than the developers.  The communities are horrible, they're full of elitist bastards, whiners, and complainers.  The developers can't win, because no matter what choice they make, there will always be a group of people who aren't happy with it and will feel the need to constantly rant and rave about it, call it a fail, etc. 

Most players don't get into the lore of a game, so the overall atmosphere has a major impact.  But it's more than just the look and feel, although that plays a big part, but it's the community interactions that set the tone for things.


 

 

I agree with this to an extent but I think it goes slightly wrong.  Community being horrible is pretty much my big key here...

 

I really don't mind what most term as "elitist" becuase they are never doing anything in an MMO I would care about.  Whiner, complainers etc... I turn off general chat.  Or I apply a liberal application of /ignore.

 

The issue to me is how bad the community actually is "IN" game these days.  I'll use this as a personal example...

 

In 1997 when Ultima Online launched, it was open pvp with full looting.  You can imagine all the horrible things that went on... yet somehow.. I had the largest friends list of ANY mmo I ever played... was involved in all kinds of things.  It was in the end what I would probably term the best community *I* ever was around in an MMO... and all that with pvp and full loot.

 

Now in todays games... pvp or not.  I don't want to group with anyone because of how they act.  I have ignore lists longer than my old UO friends list.. because of how people act.  I often wonder how they manage to operate a computer, breath on their own etc..

 

I've actually in a way become an elitist bastard because why in the hell would I want to group with the average person I see in an MMO now... so yes to me that is a large reflection on the communities we have now.  Tho I do meet people who are fun to play with... seem to be great people etc... its now very rare as opposed to how common it used to be.

 

And before anyone says it... it has nothing to do with age.

 

In fact that spins me off into a different lane of thinking...

 

Back in the day hardware was pretty expensive.  If you were online and in an MMO it was because that was your hobby... your passion.  So you basicly had a bunch of people who really wanted to be there...

 

Then again I think you can say the same for developers.  I think it used to be more about passion... really wanting to make a game.  As opposed to "wanting to work in the gaming industry."  The people we have now as developers and the companies behind them... are no longer in the business of making games.  They are making games for business.

 

You do also have the aspect of the player base who is very vocal on message boards.  Regardless of what it was about....  and I think to some extent that developers decided people who left without saying anything... were represented by that large crying base.  I call it crying because... my belief is the large subscriber losses around the industry (most mmo's) are due to people leaving over changes made... As opposed to being a silent part of the outcry.

 

So as they change this or that... and a large batch of people leave.. saying nothing... no feedback and don't come back.  They decide they didn't listen to the forum enough... or move fast enough.. and the subs start to bleed as they listen and move faster.

 

Somehow they never click on the lightbulb... that these people leave because they didn't want the changes to begin with.

 

So the blame is on both sides... but to be honest the biggest thing that pisses me off currently in MMO's is other players.  I really wish there was a community standard that was actually enforced.  There are these wonderful things call Terms of Service and End User License Agreement.  Its really to bad they aren't enforced... then again if MMO developers clean up the community they are losing money.  So in the long run do they lose more money by letting the community go to crap.. or by keeping it clean?

 

*edited for a few annoying grammar related incidents...*

 

I'd also say one MMO that I tried 3 times since its launch in late 2008... the reason I hit cancel every time was due to lack of ToS/Eula enforcement... and I might have put up with it.. if I hadn't already watched the same crap in another game from the same company.  So you know which side of the "keep your game clean" fence I sit on.

             I have to agree, I play AOC and I have played others and the amount of inane chat is amazing, many of the people on global chat sound like complete fools and the saddest thing is they dont care,  they rarely play the game in fact I would call them chat griefers.  I find it really strange .

  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

6/03/09 12:07:13 PM#15
Originally posted by hidden1

I would say that it's equal parts blame.  It takes 2 to tango after all.  Game devs put out something, then adjust to gamers requests.  It sort of like enabling a drug addict by saying, "Okay crystal meth might be too much for you, buddy... why don't you try pot instead?"
 

If anything the relationship between mmo industry and it's customer/target audience seem symbiotic at best.

 

So you're saying the games would be good if we smoked pot, but not if we do crystal meth?

  Shiva_Shadow

Novice Member

Joined: 5/30/09
Posts: 217

The wind carries with it all things forgotten.

6/03/09 12:07:48 PM#16

Antarious, I don't think you are an elitist, at least not in terms of what I consider to be an elitist.  Truth be told, I consider the word 'eltist' to be akin to an insult.  Those uber-players who have long since thrown themselves mindlessly into the game to reach the cap so they can then sit around and insult new players, bitch about noobs, and otherwise chat with other bad elitist about whose sword is better, or how that game sucks because of all the new players.

It sound to me that you are a dedicated player who just wants a good community and a good playing experience.  I am not trying to insult those who call themselves Elitist's by any means, unless one is guilty of the 'crimes' I listed above, but there are only so many terms in the english langauge and everyone defines those words based on their personal experiences.  So if you consider yourself an Eltist and are not guilty of said crimes, my apologies, if the opposite is true, go ahead and flame me because I don't care about your kind of playing or you as players.

And I agree with you about the community of most games, the simple fact is the market is flooded with cheap computers, cheap computers mean the masses have the technology and the masses contain a large portion of @ssholes, pricks, and haters.  So of course, a great mass of those mindset are going to go online to spread their unreasoning rage of the real world in an online one.  It's sad really, but unless devs and Gms were to take some kind of massive effort to expel people from the game to create a good society, there isn't much to be done besides /ignore.  And then there is a chance such games would fold for a lack of money.

  User Deleted
6/03/09 12:18:01 PM#17
Originally posted by Shiva_Shadow

Antarious, I don't think you are an elitist, at least not in terms of what I consider to be an elitist.  Truth be told, I consider the word 'eltist' to be akin to an insult.  Those uber-players who have long since thrown themselves mindlessly into the game to reach the cap so they can then sit around and insult new players, bitch about noobs, and otherwise chat with other bad elitist about whose sword is better, or how that game sucks because of all the new players.

It sound to me that you are a dedicated player who just wants a good community and a good playing experience.  I am not trying to insult those who call themselves Elitist's by any means, unless one is guilty of the 'crimes' I listed above, but there are only so many terms in the english langauge and everyone defines those words based on their personal experiences.  So if you consider yourself an Eltist and are not guilty of said crimes, my apologies, if the opposite is true, go ahead and flame me because I don't care about your kind of playing or you as players.

And I agree with you about the community of most games, the simple fact is the market is flooded with cheap computers, cheap computers mean the masses have the technology and the masses contain a large portion of @ssholes, pricks, and haters.  So of course, a great mass of those mindset are going to go online to spread their unreasoning rage of the real world in an online one.  It's sad really, but unless devs and Gms were to take some kind of massive effort to expel people from the game to create a good society, there isn't much to be done besides /ignore.  And then there is a chance such games would fold for a lack of money.

This is one of if not the most intelligent posts ive seen on this sight.

  Reklaw

Hard Core Member

Joined: 1/07/06
Posts: 4588

Freedom is the will to be responsible to ourselves.

6/03/09 1:04:53 PM#18
Originally posted by Waterlily
Originally posted by madeux

I think you inadvertently got it right when you said "where did we go wrong".

I put more blame for the state of mmo's on the players than the developers.  The communities are horrible, they're full of elitist bastards, whiners, and complainers.  The developers can't win, because no matter what choice they make, there will always be a group of people who aren't happy with it and will feel the need to constantly rant and rave about it, call it a fail, etc. 

Most players don't get into the lore of a game, so the overall atmosphere has a major impact.  But it's more than just the look and feel, although that plays a big part, but it's the community interactions that set the tone for things.

 

You are sculpted to be an "elitist bastard" in MMO. When everything in the game revolves around progression, loot, status and playtime, that's what happens. That's the game's fault, not the players.

Which MMO does not revolve around status, loot, levels and progression..none?..who's fault is that? Sure isn't mine.

The state MMORPG are in today is 100% players fault in my personal opinion which is NOT fact but pure a opinion in how I feel towards most changes with this genre, developers make what the players want, what many do not get is that WE (me and then some) are with today's standard a minority, where we use to be the majority in this genre.
 

Then came the masses, they didn't like to travel so instant travel came, to much looking for items, hold on lets place markers all over the maps so players do not really have to explore, crafting, common was the opinion of the masses, what happend next we all see that crafting is just a after thought if not even less then that.

Lets face it if people didn't complain about games like EQ, SWG, UO etc...etc, we still might be in the niche segment of gaming with what I believe to be better MMORPG that resambled a virtual world instead then the current crop of instant gradification online games. I am glad this genre has grown, but am sad that the original players are kinda being forgotten by the bigger company's.

Anyway I am glad I am from a era where gamers didn't persieve MMORPG as revolving around "loot, lvl's and progression, as back then there was SOOOOOOO much more then try to have a bigger E-peen.

 

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YOU do not need to agree with me as I am only SHARING my own opinion which can be different from yours. Thanks to forums we can share our opinions and discus them.

  Cristina1

Novice Member

Joined: 3/12/09
Posts: 327

6/03/09 1:31:37 PM#19
Originally posted by TheHavok

This genre is fine and getting better.  This is just another redudant doom and gloom post that seems to happen every week.

 

actually you are in the minority,  the majority feeling is that mmorpg scene is stagnant. Many developers wasted their time copying, unsuccesfully, WoW. Lets see what happens in next 1-3 years, should be some new MMOs out with other things than gorcs,  elfs, magic etc. and different game mechanics as well, like Jumpgate for example.

  spikers14

Advanced Member

Joined: 5/01/08
Posts: 228

6/03/09 1:41:35 PM#20

MMO's are one of the genres to watch imo. Relative to the lifespan of console gaming, PC gaming has evolved rather quickly. Relative to other genres within the PC market, MMO's are AT LEAST keeping pace...We have a lot to look forward to I think.

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