Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,080
Members:1,593,838  Online:0
Guests:0  Posts:4,846,980
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

Runes of Magic

Runes of Magic 

General Discussion  » What's wrong with RoM?

16 posts found
  JGMIII

Novice Member

Joined: 3/17/09
Posts: 1284

If a game is Fun, It's a good game.

 
6/02/09 7:07:42 PM#1

First off i'm a sandbox guy, but every now and then I'll grab a themepark and enjoy a month or so of altaholicism for a month or so and move on.

Imo F2p games on paper would be great for my 1-2 month themepark adventures but in pratice F2p games usually suck so much ass I feel I should be paid to try them.

Out of every F2p I tried I only enjoyed Atlantica and Requiem (both were good for 3-6 weeks of gameplay). I noticed RoM back when I first started messing with Atlantica and just never really got around to it.

Well I finally installed and made a little knight to play with in game. So far so good, the combat is good (once you turn off point to click) the graphics are above average and I like the gathering and crafting so far.

I was also told that the game has dungeons and raids. I noticed they had a PK pvp server, since I don;t intend on playing RoM over the long haul I choose a Pve server to avoid the knuckleheads that use the cash shop as they would probably have an advantage. Overall the game seems good, It still has that f2p feel to it so I can see why they chose that pay model for the game (Interface is standard F2p stuff and the running animations would never fly for a P2p game).

I personally don't see the problem with the game and want to know why it isnt more popular? Am I missing something? Is it a grind? Endgame totally cash shop focused? Does it lack Dev support? whats the deal?

 

Anyway from just my first 2-3 hours I think the game is pretty good and easily goes into my F2p MMO folder on my PC fulltime for my casual themepark enjoyment.

 

 

 

Playing: EvE, Ryzom

  mackdawg19

Tipster

Joined: 5/28/07
Posts: 838

"If men were created equal, then what happened to game developers?"

6/02/09 7:29:34 PM#2

Runes of Magic is just like pretty much every f2p. Your going to get people here who say this game doesn't rely on the cash shop, but it does. I have a 50 rogue/warrior in a well established guild on Osha(PvE), its about tricking out the best tiered and + gear in the game. And to do this you need cash. And for those who tell me no it's not, show me a +6 tier 8 peice of equipment you can prove you got without cash and I will give you props. Actually I won't because you can't get +6 without cash, its impossible. But with around 20 bucks or so I can make one in a week. Instances are rather simple and basic, and the endgame is all about pvp and what will be guild seiging. Game is probably the most cloned to WoW but more limited and basic. Only plus I can see is dual classing which is rather odd the way they use it.

  JGMIII

Novice Member

Joined: 3/17/09
Posts: 1284

If a game is Fun, It's a good game.

 
6/02/09 7:57:41 PM#3

Well I did read about the cash shop being a big part of armor sets optimization and the pvp focus.

But what do the guys that play on Pve server do?

Do they run dungeons and raids? or is there an option to pvp also?

If the game is totally pvp focused why bother with pve server?

Personally the game is a themepark, if it follows EQ or WoW I don't care I;ve come to the point in my MMO playing days where I don't even consider themeparks MMOs anymore.

I really have only one question.

 

If I stay on the Pve server, Will I have atleast two to three months of content to enjoy casually? will dungeons, raids, quests, crafting and the dual class system be enough to hold a casual person over?

Im not interested in RoMs pvp tbh. Also Im not looking for a free ride either I plan on buying bag space and mounts to atleast support the Devs a bit. I'm not stupid enough to think F2p actually means free.

Playing: EvE, Ryzom

  Loke666

Elite Member

Joined: 10/29/07
Posts: 13306

6/02/09 8:05:30 PM#4

For me it got boring after 6 weeks or so, the gameworld felt kinda square to me. But that is still more than the 4 days I spent in Last chaos and 10 hours in Atlantica...

But if you compare it too over a year in Guildwars it ain't so good. Still ROM is by far the best F2P game out there, but it isn't in class with the P2P games.

  JGMIII

Novice Member

Joined: 3/17/09
Posts: 1284

If a game is Fun, It's a good game.

 
6/02/09 8:27:12 PM#5
Originally posted by Loke666

For me it got boring after 6 weeks or so, the gameworld felt kinda square to me. But that is still more than the 4 days I spent in Last chaos and 10 hours in Atlantica...

But if you compare it too over a year in Guildwars it ain't so good. Still ROM is by far the best F2P game out there, but it isn't in class with the P2P games.

6 weeks sounds good. Seriously I play these things so casually I probably clock about 10 full hours a month in these F2p games.

I have this thing against endgame so i usually get to level cap and grab some gear just good enough to deal with the casual content at that level a reroll.

Atlantica was good if you played very casually and requiem was great compared to other F2ps like PWI and Cabal.

I don;t consider GW a f2p but I agree that game is awesome, GW is better than most MMOs out today lol.

Playing: EvE, Ryzom

  Sixpax

Advanced Member

Joined: 7/28/05
Posts: 405

6/03/09 8:19:12 AM#6

I think your approach is pretty standard for the F2P crowd.  It's more or less a filler until the next best MMO that comes out.  You'll be just fine not having to spend money on the item shop for what you're planning, except for maybe a perma mount, which only costs about $8, depending on what you want.

You can get some nicely modded gear just using in-game gold and there's really no reason to get any of your gear past +1 (which you can also do with in-game gold) until end-game.

 

MMO games would be pretty cool if it weren't for the people.

  drbaltazar

Novice Member

Joined: 3/28/07
Posts: 7366

6/03/09 11:47:28 AM#7
mm this game is very cool graphic are nice and it level to a good pace 
 
2 advice tho
 
dont level both of your classat the same time
 
level one class to 50 then level the other
 
be willing to spend about what you would have spent for a new game + monthly fee
 
say regular game is 50 dollars +15 monthly 
 
you ll enjoy this game yes you can spend 1000 dollars easy in this game 
 
so budget your self
 
but with the amount i said you should have fun too and not be bankrupt
 
but the game is  better then most f2p game (guildwars isnt better its on par)
 
if you cant budget dont play this game you ll buy every freaking item this company as for sale 
 
lot of stuff to do in this game you build castle go to war etc 
 
class are a bit different but if you liked wow you ll like rom a lot more then most f2p game 
 
and dont forget that most mmo site didnt speak about this but
 
rune of magic got an update on the 3 of june and it added a new area more loot etc 
 
for me i think it will be the best f2p game for months to come(for ex wow player)
 
arena is there pvp is there
 
if you like crafting then go to war or defend you keep  you love this game
 
if you like pvp you love this game too
 
but my main advice budget how mutch you want to spend on this game
 
some say you got to spend 200$ minimum to be competitive
 
that isnt true at all
 
but yes like all f2p you will have to spend about what you d spend on wow  
 
 
 
 
  Kyleran

Elite Member

Joined: 9/13/06
Posts: 14598

A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf

6/03/09 11:57:45 AM#8

I have to disagree with advice to level one class to 50 then the other, so much you'll miss in terms of your elite skills and most people agree a balanced approach is better, at least in the early going. (besides, you'll get to see which of your two classes you enjoy playing.)

I'm on the PVP server, and I enjoy the challenge a bit more. But it is defintely a tougher environment and you shouldn't play there if you're just messing around.

One thing about a Knight, one of the slowest leveling classes in the game, so either you better have a friend helping you, or your I secondary had better be Warrior or Rogue so you have some skills to actually kill stuff.

I have a Knight/Warrior alt, (my main is a Rogue/Priest) and when not leveling with my son (who as a Mage/Priest does all of our damage) I play the Warrior side to level up both sides of my character.

Its a pretty fun game for a free to play, especially if you are just messing around.

And the PVP server has the most population, because in the end, it really is designed around the PVP server, the PVE servers are a bone tossed to more the larger PVE casual player base.

 

"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar
Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  User Deleted
6/04/09 3:35:49 AM#9

Crosspost:

It is great game , it only lacks:

- class ballance

- meaningfull PvP

- working economy

- usefull crafting

- community

- advertised features

Unfortunately, that is rather crippling list. Also it has very expensive cash shop. The game mechanics are good and fun though.

Solo one class to 50, dont give them a penny and quit is the way to have most fun in this game.

 

  Untouchable8

Novice Member

Joined: 6/13/06
Posts: 67

6/04/09 9:30:16 AM#10

might be late on this, but I just saw this thread.

ive been playing on pve sine the game started in Dec.  and I can say im having as much fun now as I was then.  But as with any f2p game it has its issues, however in my opinion its the best f2p ever made.  It really helps your experience and fun if you get in with an active guild.

once you get to 50/50, there is still lots to do, however most of it needs raids or partys, so being in a good guild, in my opinion is a must.

It is possible to upgrade gear somewhat without cash, but spending a little cash makes it faster and more efficient.  There are several people in the guild who have never spent a dime, that can hold there own if a raid or group. 

untouchable855 Xfire Miniprofile
  Sixpax

Advanced Member

Joined: 7/28/05
Posts: 405

6/04/09 12:08:46 PM#11
Originally posted by Tyrrhon

Crosspost:

It is great game , it only lacks:

- class ballance

- meaningfull PvP

- working economy

- usefull crafting

- community

- advertised features


 

I dare say every one of those points have been complained about at one point or another in every MMO in existence.

 

MMO games would be pretty cool if it weren't for the people.

  drbaltazar

Novice Member

Joined: 3/28/07
Posts: 7366

6/05/09 5:37:53 AM#12
Originally posted by Tyrrhon

Crosspost:

It is great game , it only lacks:

- class ballance

- meaningfull PvP

- working economy

- usefull crafting

- community

- advertised features

Unfortunately, that is rather crippling list. Also it has very expensive cash shop. The game mechanics are good and fun though.

Solo one class to 50, dont give them a penny and quit is the way to have most fun in this game.

 

 one problem this game begin to be fun at top level (50)

before that its like all game you grind.

and if you dont buy anything you WONT see the end game fun 

because warkeep and sutch need geared people 

that being said,with about same money you put in wow you can be competitive

people get scared when they see all the item and are like dam all the cool stuff is in the store 

not true its all in the game 

the problem is most of us (kid excluded)dont have the time to grind in instance for 6 days straight to get x,y,or z item to polish our end game toon

thats why in this  game if you budget you can buy what you miss to be on average and slowly build up your toon

making a guild and all that evolve around it is an involved procces 

those gamer that always say  can we craft this or that etc 

you can do a lot of what you dream in rune of magic 

want a keep you can want furniture you can too 

want that nice neckless for your you beter half priest/mage you can craft it

people that say bad stuff are skiper

a skiper is a player that go to max lvl as fast as he can then say theres nothing to do in this game 

they never took a proffesssion never went in a guild or if they did  they didnt help make the keep big or powerfull enough to be a challenge to say a,b,c guild

this game is about making and pvp 

leveling in this game isnt the big part the big part is making all that you need for your guild keep 

and you anyway if you dont like to build dont play this game because building stuff is ever present from lvl 3 to endgame

hell one of the first quest is making you see all the crafter in the small village you start 

that should give a clue to player how important it is!

  Stormbow

Novice Member

Joined: 1/28/04
Posts: 195

Hardcore Gamer.

6/08/09 9:37:06 PM#13

In my opinion, there are many things wrong with this game.  And since this thread is not titled "What's RIGHT with RoM?", I am going to skip over the many, many things that I actually feel ARE right about the game.  (In today's world, the majority of people are only interested in bad things, so telling about the good points of the game will generally fall on deaf ears anyway.  This fact is proven by any local newspaper.  Bad news gets more attention than good.  Debate it all you want, it remains a fact.  Sex and bad news sell [ anything ].)

Let's start with the closed beta, because I LOVE to beta test games, and I've been in literally hundreds of them since 1990.  In a beta, I spend every minute doing Beta things, mainly bug reporting and taking screenshots to corroberate bugs/issues.  On September 15th, I joined Closed Beta 2 for Runes of Magic.  Within a few hours of starting play, I'd accumulated about 6 pages of hand-written notes about various bugs, localization issues, and suggestions for improvement.  Six pages, and my character was only level 10!  Of course, I'm actually reading every word of every quest, and every issue is getting noted, grouped together when there are several issues with one quest, for example.  By the end of the closed beta, after about 2 and 1/2 months participating, I'd amassed 97 -unique- (unreported by any other player, according to the Gamemasters and Devs) bugs and localization issues, and posted 122 screenshots to assist in the finding, recreating, and correction of these issues.  No player in the closed beta came anywhere close to this amount of actual work in helping Runes of Magic to become a better game.  (This was evidenced by a search of the forums and individual "beta" member's posts.  Needless to say, the most "awesome" of them was nothing to little more than a post count farmer on the forums.  Many of these individuals claimed that they were using the in-game bug reporting system ... a system that they were specifically told not to use in the beta invitations that they apparently did not read.  For argument's sake, I'll pretend they did use that system.  How then were the most basic of issues that I'd reported after starting the closed beta so long after them not been reported by anyone at all?  Obviously, they were not using the system...)  But anyway, I was invited to "beta", and I put in the work.  I'd wanted the game to be incredible since about June of that year when I first heard about (and bookmarked) it.  (And, coincidently, I still want Runes of Magic to be incredible.)

Once out of the beta stages, I planned a server-wide event for over a month.  And moments before the event was to start, I was told that there were people waiting to "cheat".  The event was Hide-n-Seek, the "cheat" was an add-on that people from the pvp servers made to track each other's locations.  According to Failster (Frogster) the next day, I was supposed to run the event that night anyway, even though everyone with the addon would have found me instantly, thus eliminating any "hide-n-seek" aspects, turning the event into a "race".  In retrospect, I should have run it anyway.  Failster was the one that would have had to fork over the 500 diamonds in rewards that were planned and promised for the game.  But I'm not much into supporting "cheaters" (those who did not find me hiding by legitimately searching the hiding area), nor rewarding them, so the event was canceled 15 minutes after it's scheduled start time.  And one final note on this incident, I was promised Gamemaster attendance by 4 different GMs, yet not a single one actually attended, nor even made an appearance.  If even one of them had been there, they could have hidden; I'd have bet body parts that the "cheat" would not have worked against a GM's account/client.

Spoiled event aside, the community is mostly (I'd say 80%+) comprised of the typical online griefer/powergamer/jerk.  As usual, the pvp server populations were ridiculously low, so they started migrating to the pve server and forcing non-pvp players into their ridiculous ego-trip pvp incidents.  (And of course, the pvp players proclaim their majesty when their level 50/50 character that's had 10,000 diamonds worth of item modifications spent on it kills some guy that's wearing armor he got from a quest, and wielding weapons they found killing a monster in a field somewhere.  Or, more often than that, their "elite" character and guild declares war on some other guild ... while that guild is in combat with a world boss (see below) ... and then kills the entire opposing group.  To date, Dark Age of Camelot remains the only game I've ever seen that has properly handled pvp situations, zones, and combat.)

I know I'm going to get off-topic here, but it's important to note, it's still quite possible to eck out a living in the game, and connect with a solid group of worthy "friends".  (That is to say, as far as online "friendships" go, these days.  I'm currently only friends (notice, no quotes) with two of the individuals that are in my guild in the game.  Jipcie and Vahn, you da bomb!)  And with a few "friends", you can make it through the ridiculous instanced dungeons of the game.  Which brings me to my next point...

The instanced dungeons are, honestly, a joke.  As early as about level 14 to 16, if I recall correctly, you begin getting quests to go inside instances.  In this case, you get a few quests to go into a place called the Forsaken Abbey and a place called the Bloody Gallery, and completing these quests yields some decent "set" suits of armor.  ("Sets" give more bonuses as more pieces of the set are worn.)  However, because of the poor ... creation? ... of instanced content, you won't be able to survive the Forsaken Abbey until everyone in your group is between levels 20 and 25, which is about when most of the rewarded armor is ready to be replaced with other stuff because the defensive and offensive attributes attached to them are not up to snuff.  And Bloody Gallery is worse.  The monsters respawn much faster, you were only able to go into the place at 1am EST, and there were two bosses that needed to be killed, often by upwards of 40-60 people.  (You can now get into Bloody Gallery more often, but the bosses are killed/missing more often than they are "up"/respawned and ready to be killed for quest completions.  Have a rogue with good stealth/hide check the monsters before getting everyone's hopes up about going, and if ya go, for goodness sake, make it a raid so as many people as possible can get the credits.)

Dying.  Don't get me started there!  (Too late.)  While it is great that we don't turn into ghosts and have to run back to our corpse, like another popular online game, the fact that you accrue experience and training (skill) point debt is appalling.  (More on this in a moment.)

But let me backtrack a step first and talk about experience.  In Runes of Magic, fighting monsters that are the same level as you yields pathetic experience.  Fighting monsters that are higher level than you, usually 2 or more levels higher than you actually, yields what I would consider barely adequate experience.  And the higher level difference there is, the less likely you are to hit/affect said monsters, so the less likely you are to survive the encounters.  But wait, it gets better there still.  Not all classes in the game, let alone all builds of all classes, are capable of accomplishing such a task during the MANY many MANY hours that all players will eventually spend soloing.  (And a special thanks to Failster/Runewaker for removing the group experience bonuses!)  What this amounts to is a tremendous amount of time spent grinding, killing monsters that have NO GOLD (money) DROPS and extremely rarely drop any items that are actually of solid value.  (Booooo-ring!)  The only "real" way to gain experience is to complete quests, and as I've already mentioned, if the quest is inside an instance, you can expect that you need to be MUCH higher level than the quest to survive it to completion, and by that time, the experience reward isn't going to be so great.

So there you are, fighting monsters your level in the outside world, getting used to the game and how things work, when *BAM!*, an extremely overpowered wandering monster (refered to as a World Boss, Boss, and Elite depending on with whom you're communicating) comes by and hits your "tank" with 250 hit points for 4,000 damage.  (No, I'm not making those numbers up.)  So, now your character's dead.  They drop a gravestone where they died (an idea I recommended in the closed beta with the hopes of alleviating some of the pain of dying (xp and tp debt), I might add) and your character is sent off to a graveyard (which isn't actually a graveyard at all, but a glowy bunch of stones sticking out of the ground).  You run back to your gravestone to get a small portion of your Experience Debt and Training Point Debt reduced ... only to find that the monster that just one shot you is still hanging around the area, just waiting for the next chance it'll have to one shot you and increase your debts.  Worse still, you can't get your gravestone back because the distance to interact with it has been reduced from (by my guesstimate of range) 300 to 0.  That means you've got to be standing directly on top of it (as of the last time I ever died in the game) in order to "use" it and reduce your accrued debts.  You better hope you have some daily quests or some regular quests completed to turn in if you want to get out of debt fast or easy.

Now let's talk about the crafting system.  I can only pray, for any potential crafter's sake, that crafting in Runes of Magic never becomes popular.  When the open beta began, there were so many players "stealing" resource nodes from each other, I couldn't keep count.  Steps that I recommended to reduce this problem have been partially implemented, so this is not as much of an issue as it once was.  Don't stop moving for even a second if you're collecting at a resource node, or someone is likely to come by and finish taking whatever is left in the node.  (As it stands, you are still unable to collect at a node at which someone else is collecting.  Spamming clicks on the node will "steal" the node from the other player if they do not spam clicks to gather as well.  This is an issue that I made many recommendations to fix.)

Ok, so you've gathered 100 of this, 100 of that, and it's time to craft stuff.  First and worst, it's a recipe system.  So you've got to learn/aquire the recipes from trainers (and find or buy them in the auction house) in order to make things as your skills improve, and these get very expensive as you increase in crafting skill levels.  Someone published a report on Runes of Magic crafting that stated it requires 19+ hours of gathering (just gathering, mind you, no items actually made) to have enough materials to reach level 20 in a craft.  Add to that the incrementally increasing craft times of items, and you're looking at a very long time just to break out of Novice craftsman.  (The amount of time it takes to gain crafting skill levels, for any craft it seems, begins to get inredibly absurd around level 12 in the crafting skill.)  And, exactly like two other popular recipe-based crafting system games, the vast majority of the items recipes you spent thousands of gold on will never be used after you've surpassed the skill required to make them.  The quality (utility, actually, I call it) of 90% or more of these recipes is pathetic.  No one in their right mind would use the items, let alone want to spend the long periods of time (or spend the gold to buy) it would take to collect the resources to make them.  There are very few recipes that are truly interesting and/or useful.

And now, let's talk about Housing.  Since the day I first saw the game back in June, I've seen that housing is supposed to be "one house" for "all of your characters on a server" with a storage box that all of those characters can access to transfer some (not all) bound items.  To this day, this is a claimed feature of Runes of Magic, but this has never worked in all of the time that I have been playing Runes of Magic.  (I was told that it was "broken" at the beginning Closed Beta 2, and i've also heard it was "turned off" at the beginning of Closed Beta 2 because people found a way to exploit the "feature" and give themselves lots of cash shop items they shouldn't have had.  I.e., create a character, get some level up rewards, put them in the box, take them out with another character, repeat.  Knowing so well how online gamers are, I believe the latter.)  At any rate, your characters all get their own house, their own storage chest, and can visit each other's house, but not transfer bound items through the chests (or, coincidently, through the mail system).  Bound items can't be shared amongst your own characters.

Let's talk about something a little more "O_o;;  bad", and not so much "bad bad".  The size of Guild Castles.  (I wrote the Castle Guide, which is posted on the US forums, by the way.)  I have never seen such an enormous waste of space.  (Edit: LMFAO... Waste of space in the castles, not in the guide.  The guide is phenom, and was immediately stickied and applauded by the moderator.)  It is as if the people of Taborea (the world Runes of Magic takes place in) aquired all of their castles from titans that once roamed the world.  The gates are colossal, the rooms are unimagineably expansive and dwarf every piece of furniture (well, the pathetic amount of that we're allowed to purchase that doesn't cost diamonds/real life money; and don't waste your real life money/diamonds in-game on these items, they have no benefit to the guild members or people inside the castle as far as I've ever seen).  And come on now ... do we really need land around the castle that is so vast that it takes a "running" character 1 minute and 55 seconds to run completely around the castle on the wall, and 26 seconds to get from the castle gate to the drawbridge outside?  Those timings may now sound very long, but get in game and move that amount, you'll see what I mean...  And speaking of the castle walls, over each of the 3 gates, is a "murder hole" which appears to allow no line of sight to attackers that may be below.  Let's pretend for a moment that eventually there will be a pot of boiling oil that we can construct over the gates.  How is anyone to know when to pour the thing since you can't look down into the hole without standing in it (pretty much)?  Sure, you can jump up on the ledge of the thing (see pictures in the Castle Guide, link goes directly to post #7), but you're more likely to jump into (and fall through) the hole, landing on top of any attackers that may be there.  In closing, let's just say that I hope "castle sieges" and "guild castle wars" are years away...

One of the last things I'd like to mention is the mystery crash bug that started about 4 to 6 weeks ago, I think.  (I'd have to check my emails for the first crash date I experienced this unexplainable issue.)  As it stands, I am currently unable to play the one character that I've spent the most time on, the most diamonds on, and need the most to properly run my guild.  I'm talking about a level 50 Priest/35 mage (at the time I was actually able to play him last) that, for no discernable reason, will crash out of the game, and then be unable to log in until the Gamemasters log into the character and move it to another location.  This crash first occured while my character was helping a guildmate complete quests in Dust Devil Canyon.  The character was then inaccessible for approximately 4 days.  (Goodbye rented storage space time!  The Gamemasters will never reimburse me for this, I know.)  Once the character was moved back into Obsidian Stronghold, I attempted to turn in Harpy Claws (or whatever it is, it's been so long now I've forgotten the item) for a daily quest, and the character crashed as they Book of Recalled to the quest item receiver.  The character was then inaccessible for almost 8 days.  Returned by the GMs to Obsidian Stronghold, I recalled again to ensure it was the recall and/or the destination that caused the crash.  Goodbye character, for another 3 days.  This time, the character was moved to Silverfall, and I was able to walk the character to Ystra Highlands apparently without crashing.  Upon moving into Dust Devil Canyon however... Goodbye for another handful of days.  Restored again, this time to Silverfall.  I forgot what I was doing this round, but the character crashed again and was eventually restored to Logar/Howling Mountains.  The character stayed in this zone for about 2-3 days; my guild had long since crumbled and disintegrated without me, their guild leader, by this time.  Tired of waiting for anyone from the guild to be online, I headed into Silverspring and then onward into Aslan (back toward Silverfall) and the character crashed again near the Woodlands of Qilana wooden bridge.  The character was restored to Logar, and the following day crashed trying to get to Pioneer's colony (I believe it was).  Again, several days later, it was restored, to Pioneer's Colony this time.  Running around in Howling Mountains for a couple of days resulted in another crash, and another restoral to Logar.  I believe at this point I was pretty much done playing that character, and more than a week passed without me even logging the character in.  When I did, most recently, it was only to Book of Recall and see if the game had been fixed.  It had not.  The character crashed and was restored 5 days ago.  I have not gone back.  /sigh

And finally (I hope), let's talk about the Gamemasters.  From my personal experience over the course of my time in the game, they are every bit of the old saying about being "hot or cold running water".  They either like you and interact with you often, or they hate you and won't even reply to legitimate queries PM'd to them on the forums.  My advice is to not expect anything at all out of them, ever.  Sure, they've deal with the character crashes fairly well, but that's the end of my admiration for any of them.  And, I know, they are only fixing the characters that are crashing (I'm not the only one experiencing this problem, they have told me)  because characters that can't log in mean they won't be getting any money out of us.

So that's it.  Time to submit this epic tale and see if MMORPG.com autobans me for a 18,373 character post.  (Not including this paragraph...)

Even though I posted here, don't think I actually want to have a conversation with you.
Any replies to my posts will more than likely never be read by me.

  Stormbow

Novice Member

Joined: 1/28/04
Posts: 195

Hardcore Gamer.

6/08/09 9:38:41 PM#14

18,373 characters of what I think is wrong, but I'd still recommend the game to anyone that asks.  And, sadly enough, I still look forward to being able to play it, again, someday after they fix the crash bug or clone my character or something.

As I often told everyone in the closed beta, open beta, and since the game's release-

This game is going to kick ass when it's a year old.

Even though I posted here, don't think I actually want to have a conversation with you.
Any replies to my posts will more than likely never be read by me.

  rwtony

Novice Member

Joined: 3/20/09
Posts: 14

6/08/09 10:37:13 PM#15

Wow, quite a post!

Sadly, it is mostly true! There are still many issues with the game. But I agree that it is still (at its current state) one of the better F2Ps as many others have posted. This will be the one game that will dominate the F2P very soon!

Considering that it is free, any one can play at anytime! So I would suggest everyone to download it, play it and if you don't like it the way it is now, just leave it on your hard disc and come back in a month or 2. Their Sept. expansion will solidify this game as the best F2P!

  Sixpax

Advanced Member

Joined: 7/28/05
Posts: 405

6/09/09 9:25:17 AM#16
Originally posted by Stormbow

18,373 characters of what I think is wrong, but I'd still recommend the game to anyone that asks.  And, sadly enough, I still look forward to being able to play it, again, someday after they fix the crash bug or clone my character or something.

As I often told everyone in the closed beta, open beta, and since the game's release-

This game is going to kick ass when it's a year old.

Just some random comments about your comments:

I think your assessment is somewhat fair, but part of what you state is broken or a problem is actually just something you personally don't like.  For instance,  XP/TP debt on death... I think RoM strikes a good compromise between making death meaningless and making it too harsh.  Even with a debt, you still earn some XP/TP and you can always get a reset stone if your debt gets too high.  Until you get to very high levels, the debt you receive from dieing can be reclaimed from a single daily quest turn-in.  Compared to systems where you actually lose XP and/or levels, RoM's is mild. 

I notice you chastise Frogster (or Failster as you call them) for the botched Hide-n-Seek event, but don't give them recognition for fixing the (add-on) problem quickly after that incident.

They have added numerous quests since release and mob grinding has been nearly eliminated.

World boss unexpected deaths are no longer an issue since they implemented the early warning system (go go whiners who like ez-mode).  And if you're dumb enough to *somehow* get killed by the same world boss while getting your gravestone with a huge exclamation mark flashing over your head, you certainly deserve the extra death debt that you get.

I've never had an issue doing instances at the appropriate level but I take the time to mod my gear (not using diamonds though) as that's a necessity for any good tank, so I know I'm not the norm.  Forsaken Abbey is actually a level 25 instance because the last boss is level 28 and the quests are labeled as level 25.  The gear that drops in FA is more than adequate for mid to upper 20's.  The gear that drops from the trash/elite mobs is lower (and there's those weird chests that drop level 5 gear?!), but the boss drops are decent for that level as are the quest rewards.

Your view on the crafting system is fairly accurate, although I do think crafting shouldn't be trivial or every other person in game would be a master craftsman which would be equally pathetic.  However, there have been some blue crafted items that I've made which were worth the effort and some that I sold for more than I could get for the mats, but those are the exception, not the rule.

They have stated implementing the single housing feature was intended but when they tried to code it they found it just wasn't feasable. I think because they waited until after release to add it is what caused the majority of the problem, but who knows.

 Pretty much everything else I agree with and I'm hopeful Frogster/Runewaker will keep improving things.

MMO games would be pretty cool if it weren't for the people.