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Stellos
Novice Member
Joined: 9/15/06
If you're going to stick it out there, don't be afraid if you get it cut off. |
6/15/09 8:01:42 PM#61
Not at all. I am getting sick of playing with the typical MMO player. I wouldn't mind a game that I can play by myself without counting on others in order for me to have fun. I welcome the solo play factor:) |
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6/15/09 8:08:58 PM#62
im glad you can solo in this game with the option of grouping. i cant stand wasting an hour of my time trying to find a group for something and then said group fails at completeing the quest another hour later. nothing burns me up more. i have very limited time in game and im tired of putting up with this time and time again. |
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6/15/09 8:17:05 PM#63
I don't think it will hurt the game at all. I spend a lot of my MMO gaming time soloing. I like to be able to group if I want to, but I don't like to be forced to group. There are too many juvenile players out there who think sex talk and crude remarks are the best thing in the world. Nothing ruins a nice quest run like those folks. I played LotRO for a long time and I enjoyed that I could solo most of the time and group for the few things that were just too tough for me to hack alone. |
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6/15/09 8:18:51 PM#64
I'm sure it's been said before, but I feel that solo gameplay is bad for the community because player emphasis is on the individual rather than the community almost always. Also, why people pay to play multiplayer games when they almost always play by themselves is beyond me. I believe there are much better solo games out there that don't cost a monthly fee. |
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6/15/09 8:23:07 PM#65
Originally posted by Taram I haven't played EQ for years, but when I did, there were only two classes, the Druid and the Necromancer, that could solo past level 15, especially if it was your first character. |
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6/15/09 8:33:37 PM#66
Originally posted by lornj You enjoy it, otherwise you would not be here. /hugs |
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6/24/09 4:45:47 AM#67
I like soloing because I don't have to worry about people stealing my items and my exp. |
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6/24/09 5:05:38 AM#68
Originally posted by Isturi Pretty much every MMO I have played has taken this approach. What's happened here is you have taken a very general statement and blown it out of all proportion. From what we have seen and heard of questing and leveling in SWTOR so far, the game is going to take a very traditional approach to the idea of MMOs. Namely, players will be intermixed together on planets and hubs so when you are questing, you will see other players running around doing their own thing. Furthermore, they have stated that players will be able to group up to help each other on their quests and also get access to special quest lines that solo players would not have access to. Basically, it seems to be down to choice again with SWTOR, just like it is in pretty much every mainstream MMO. You CAN complete the majority of the game and get to the top level as a solo player but you CAN chose to group up for the entirety of the game and get to top level. I fail to see how that is such a big issue. Furthermore, your statement regarding a, "handful," of brave hero's winning the day all the time in Star Wars is wrong. We saw the universe from the perspective of a handful of people. However, if the comics and books (which are considered canon) have told us anything, it is that there were hundreds if not thousands upon thousands of groups of hero's, helping to save the day in one form or another. What you have to realise is that - from a story telling point of view - focusing on the adventures of the few at any given time is easier than focusing on the many. That is why we've only ever dealt with the small groups. Name a story that focus on a whole plethora of characters at the same time and works? There are none that I can think of. Lord of the Rings, for example, is a brilliant case in point. Tolkien established a fellowship of few people in order to better tell that story but he constantly alluded to the idea that there were more people out there doing other things to try to save the world. In Star Trek, we only ever focused on the adventures of one crew at a time - about 9 or 10 people - but we are well aware that there were hundreds of Federation ships doing similar things right across the galaxy. So on and so forth. George and his team of writers and writer friends have always alluded to the idea that there aren't just a handful of hero's saving the day and that right across the Galaxy, there are other people doing other things to save the day, not just in small bands but in massive fleets and huge ground assaults etc etc. The adventures of Luke and co or of Obi Wan and co in the pre-tri reprisent but a small glance at some of the main protagonists of that era but in no way reprisent the total struggle that is occuring. This is where SWTOR comes in. It can finally bring us that side of Star Wars - in the same way that LotrO Online brought us that side of LotR. As a universe inhabited by thousands upon thousands of players, Bioware and LA can finally present us with the OTHER sides of SW that we aren't privy to in the movies because of the mechanics that are at play. On the other hand, we could go off and experience the game as a sole hero fighting for the cause, ignorant of everything else that is going on. It's all down to choice. |
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6/24/09 7:40:57 AM#69
Originally posted by Stellos
I know the feeling. My website is closed temporarily. Hopefully it will only be a short delay. |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
6/24/09 7:50:19 AM#70
Originally posted by Moirae
I know the feeling. But then, you could just play single player RPG games and skip all the messy interaction with other MMO players. I personally play these games for the interaction factor, even if I don't always want to group with them.
"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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catlana
Apprentice Member
Joined: 11/18/08
Playing ToR |
6/24/09 10:30:07 AM#71
Originally posted by lornj
I do like for a game to have a certain amount of solo content. That is there for when I simply want to chill out. I still want some group options as well thou for playing with friends and guildies. |
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MrArchy
Novice Member
Joined: 2/12/06
"The NGE sucks." - Me "SWG NGE is the fools folly..." - JestorRodo |
6/24/09 8:36:53 PM#72
Could solo play be TOR downfall?
I say absolutely - after all, just look at what it's done for WoW................. |
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6/24/09 8:45:21 PM#73
Originally posted by Distaste
You're not comprehending the problem at all. People bitch about FORCED grouping. People bitch when they are FORCED to play solo. I like to level with my friends because it is fun. We always get outselves into trouble and it enhances the gameplay when you can experience it with other players. It also has the added benefits of stories later on down the line of "Oh dude you remember when you accidently aggroed that Sith Lord when we were fighting that Sith assasin?", Grouping should ALWAYS be an option from the first second you enter the game the whole way to the endgame. Any MMO that does not accomplish that fails as an MMO IMO. That is what people are fearing. The fact that with unique solo quests it removes group play and forces solo play until the group content part of the story occurs. If I cannot log in on day 1 on a jedi and group with a smuggler and trooper right away I will be sorely disappointed.
ok WTH is forced solo play? Seriously.....your stretching
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6/24/09 8:48:40 PM#74
Nope, solo play is extremely important to any MMO's health. |
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6/25/09 12:20:30 AM#75
I think it will, solo play has been one of many turn offs for alot of players in recently released mmo's. Besides if the majority of the game is going to be solo based, why didn't they just make this a single player game? I mean thats the worst thing you can hear from dev's if you play mmo's for the social/cooperative gameplay. The "few" challenges for groups aren't going to be enough to hold these kinds of players when the "majority" of the game is solo based. |
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6/25/09 12:26:42 AM#76
nothing more I hate doing is grouping. Wish people would lay off. this game is going to be great! |
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6/25/09 12:32:28 AM#77
I don't think some of you understand what scalable quest means. They are mot forcing you to solo play. On the contrary, if you want to play with your friends or with other players you can and the quest will scale with the more people in a group. One person could solo a quest then again the same quest with a group will be more difficult. You get to play with your friends and be social and those who may not have the time to look for a suitable group won't be bothered with not being able to get though a quest without help. |
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karat76
Novice Member
Joined: 8/22/06
Greatest threat to society is letting casualties of puberty reproduce. |
6/25/09 12:48:38 AM#78
Looking forward to the game. Only issue I have is they are having raids. Nothing more I can grown to hate over the years in the gaming community the the raid lemmings. I greatly prefer solo or small group activities. |