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6/03/09 10:38:28 AM#41
Originally posted by Diluvium
Perfect for whom? The company? Aion has that model to apease the Chinese *government*(dictatorship). Though I must say that if our own Dear Leaders got that bad, that Blizzard would LOVE it. Can you imagine how much more they would make from their own hard core players? The implications of this go far beyond the casual/hard core gaming styles. |
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6/03/09 10:44:51 AM#42
1 (2hours 5minutes) point costs: 0.1805 buying from CH-USA if you buy 100 Points at once. Which equals about 208 hours worth of play time. Which in turn equals 6.9hours / day in a 30 day month. So to play say nearly 7 hours/day you would pay $18. And this is through a third party retailer that needs to make money on it as well. (SDO doesn't take (foreign) creditcards it seems). |
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6/03/09 10:48:12 AM#43
Originally posted by Wraithone
Perfect for whom? The company? Aion has that model to apease the Chinese *government*(dictatorship). Though I must say that if our own Dear Leaders got that bad, that Blizzard would LOVE it. Can you imagine how much more they would make from their own hard core players? The implications of this go far beyond the casual/hard core gaming styles. Political discussion can get kind of sensitive, and may even run afoul at times of proscriptions in the rules of conduct. My usual rule of thumb is not to engage in political discussion when I don't know what I'm talking about. I understand some people have different rules for themselves. As a matter of opinion, I happen to agree with Diluvium in that the approach used is an interesting development. It puts a bit more economic risk on the developers, but if they make a game that's engaging and that makes people want to play a lot, the risk may be worth it. From a player's perspective, unless someone plays an inordinate amount of time or the amount charged per unit of time is too high, this model could be economically beneficial to the individual player. |
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6/03/09 11:26:21 AM#44
Originally posted by Wraithone
Not sure which assessment you aren't agreeing with, not that I posted this in an attempt to gain your acceptance. Those numbered points are what I (as I stated before) get from Aihoshi. Reading his writing it is very easy to see those sentiments conveyed by him. And as far as learning from everyone, well, you first have to find people that have something, some knowledge or insight that is worthy of being taught. Aihoshi, in my view, hasn't displayed this at any point so far. He seems, in my opinion, to be the beneficiary of being in the right place and time to get a writing break and to be doing this "job". I've yet to read anything "enlightening" from him, even if I disagreed with it which has been the case with Dana and Sanya, that gives merit to him having such a podium to preach from. Point of fact, I have read posts from those in our community that were much more thoughtful and worthy of taking up the space Aihoshi is being slotted. Essentially, I'm not sure what is so special about his "take" on f2p games as he hasn't displayed, in my view, any qualities in his writing that the vast majority of gamers out there don't have. "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
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6/03/09 2:00:48 PM#45
Good read. One thing about my guild in WoW is that being 'needed' kept me playing that game long past the point where I was actually enjoying it. Something that is lacking in most MMORPGs is challenging single player content. Only when the developers must take into account a large number of players do they seem able to abstract the classes down into rudimentary enough numbers in order for the game to be a challenge. People definately are looking for games that they can advance in individually. Most of the people content to raid the same content week in and week out are pretty much just sheep who won't leave the game even if a better game does come out, F2P or P2P, unless the game is 'big enough' to warrant the guild leader jumping ship. |
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6/03/09 2:11:54 PM#46
Originally posted by bmdevine Political discussion can get kind of sensitive, and may even run afoul at times of proscriptions in the rules of conduct. My usual rule of thumb is not to engage in political discussion when I don't know what I'm talking about. I understand some people have different rules for themselves. As a matter of opinion, I happen to agree with Diluvium in that the approach used is an interesting development. It puts a bit more economic risk on the developers, but if they make a game that's engaging and that makes people want to play a lot, the risk may be worth it. From a player's perspective, unless someone plays an inordinate amount of time or the amount charged per unit of time is too high, this model could be economically beneficial to the individual player.
Simple statements of fact may well be "sensitive" to some, but they remain facts none the less. That in fact is why Aion and many of the other games are using this and related models. I direct your attention to the Chinese governments "crack down" on on line games over the last 18 months. Unless the fact that you dispute is that the Chinese government is a dictatorship? That is self apparent. Any way, enough of that. As a business model the pay as you go approach, while logical on the surface is prone to creeping abuse(just as RMT is). Not to mention that in this case, the company can place the blame on the government. Free market dynamics idealy would prevent such abuse. Unfortunately most markets are anything but free. Look at the steep barriers to entry of this particular market sector as an example. Like it or not, the subscription game model is the one currently accepted by the majority in the Western world. That may change as time passes, but its not happening any time soon.
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6/04/09 10:21:23 AM#47
Originally posted by Khalathwyr
/agree. As the Op is a self professed dabbler, without data and may often not get 'the point' of any particular mmo, I’m a little bemused as to why he is given such visibility. |
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6/04/09 2:10:16 PM#48
Blue Falcon: a version of the military acronym BF which stands for Buddy F*&%er. That is what someone who behaves in a manner which elevates his personal needs or desires above those of the unit to which he belongs. froggyruminations.blogspot.com/2004/08/flight-of-blue-falcon.html |
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6/05/09 4:31:47 AM#49
This was an interesting article.
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6/06/09 12:52:07 PM#50
Id like him to altleast give us and in depth review of a couple free to play than rather just the concept of F2P, because the concept for a F2P is good but its never been done well, or with a good game. |
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6/06/09 4:59:05 PM#51
Originally posted by SgtFrog
Good points, but do you know how long it takes to get to even mid level in one of the Asian grinders? Its just not time effective. I typically play them up into the 100's, but that takes quite a bit of time, since I'm not on 24/7. Not to mention that all too many of the F2P games use the same engine, thats just been reskinned and rule mod'ed. |
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Ramonski7
Spotlight Poster
Joined: 5/21/03
"A wise man has something to say, but a fool just has to say something." |
6/06/09 6:51:56 PM#52
Originally posted by Khalathwyr
I think you just do not like him as a writer, for whatever reasons you may have, but he's not talking about F2P MMOs. He clearly talking about his current playing habits and labeling it as a MSOG playstyle and in turn how F2P MMOs make a good fit for this playing style. Which I might add a lot of players tend to fit in this habit of playing F2P games.
It's like he talking about apples and how he enjoys Granny Smiths, Washingtons, Fujis and all the different kinds apples he can sample and then saying how he enjoys eating them fresh. Now we all know that's not the only way to enjoy an apple. You can bake pies with them, tarts, make juice or apple sauce. The possibilities are available but he enjoys them fresh and thinks lots of people do.
The you come in here and state that oranges are freakin awesome!
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6/09/09 1:16:03 AM#53
I can totally relate to what he is saying. I belong to a guild of players that is very diverse. We play many games, some at the same time, some not. While we have several that still play WOW mainly, we also have another group that play many different games at once. I can't afford to carry every single game we try out all of the time. We have different work schedules, new babies, and time zone issues. I find myself playing solo alot, even in new games we are all playing. While I very much enjoy those times we can actually all get together at once, it doesn't seem to happen as often these days. I have no problem at all playing alone. That doesn't mean I don't enjoy that there are lots of others on the server at the same time. MSOG works for me, I can still talk to people, still relate to my guild mates, and not feel like I am missing out on leet lootz. |
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6/09/09 1:43:35 PM#54
I couldn't agree more..Although I have played several games VERY hard, I generally tend to play several games more casually nowadays... I almost always play MMOs...But I almost always play them in a solo-style... I rarely join guilds or clans, and although I do sometimes play with friends or others, most of the time I'm exploring and fighting on my own...
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6/09/09 5:08:31 PM#55
Originally posted by Wraithone
Good points, but do you know how long it takes to get to even mid level in one of the Asian grinders? Its just not time effective. I typically play them up into the 100's, but that takes quite a bit of time, since I'm not on 24/7. Not to mention that all too many of the F2P games use the same engine, thats just been reskinned and rule mod'ed.
Richard Aihoshi certainly doesn't! He said himself he never gets that far. :P To be honest all of his articles I've read so far I've found to be big walls of babbling text totally bereft of any actual content. There seems to be no reference, no actual research and nothing but vagueness and sweeping generalisations about F2P games without ever having to get down to the nitty gritty of specifics. The fact that he self-professedly jumps from ship to ship with only a quick glance at the sails and no exploration of the boat itself would seem to explain why... ~ Rabid_Si "Not on your life, Sonny!" |
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