| 50 posts found | |
|---|---|
|
6/04/09 9:25:07 AM#21
the main problem with MM is that I loved it, until I got my MM heroes and they were a 1000% better MM's than I was... now I can condition spam like a monster instead and thats far more satisfying ;) |
|
|
6/04/09 9:28:28 AM#22
You poor diluted fool. You just bought into a game of unparalleled boredom. It is a game of builds of skills. Nothing more. The story sucks, it is not an MMO in the slightest, and all the top armor and weapons have the exact same stats. The only way to differentiate yourself is via skills. Get out now and wait for Aion. |
|
|
Godliest
Defender of Ascalon
Joined: 11/26/06
"There''s a time and a place for everything, and it''s called college." - Chef |
6/04/09 12:05:45 PM#23
Is that sarcasm or did you just describe exactly what makes Guild Wars so fucking good? It's really all about the builds and teams and all the armor and weapons being the same ensures that even more. Guild Wars requires you to be good, not to wear good gear, and it requires you to think what combinations would work, not just mash them all and look good that way too. Amazing though that one can think that's bad... |
|
6/04/09 12:27:49 PM#24
Originally posted by ninjajucer
lol, i don't think diluted means what you think it means. I know I'm biting a troll post there but I must say Guild Wars has the best storylines of any mmo out there. And the armor and weapons point? That's what makes it a great game, it's not gear dependent. Yes, if you want a grindy gear game than maybe wow or something like that would be better to your taste. |
|
|
6/04/09 12:31:14 PM#25
Originally posted by Lonesamurai1
Cool, I have grouped with Tyr before. |
|
|
6/04/09 12:32:16 PM#26
Originally posted by arenasb lol, i don't think diluted means what you think it means. I know I'm biting a troll post there but I must say Guild Wars has the best storylines of any mmo out there. And the armor and weapons point? That's what makes it a great game, it's not gear dependent. Yes, if you want a grindy gear game than maybe wow or something like that would be better to your taste. Just ignore him, anyone who thinks my nice green vampiric bow do the same damage as any other top gear have no clue what they are talking about. As for the armors, the insignias and runes are what differs them, like in TCoS. The difference with that from most MMOs is that you can choose your appearance and then put the enchantment on it. |
|
Originally posted by Godliest
No kidding!! I'm still very new to this game but so far it's what I wish the WoW behemoth was. Graphics are 95% better (-5% for the fact you can't jump while you run around), it's very solo and very group friendly, and your character is totally customizable. It's amazing how big WoW is and how unable they are to getting anything right. Who needs dual spec when you can customize your attributes for free whenever you're in a town? Story line and lore is awesome and more often than not, the NPCs actually contribute to the story. It's nice to be in a game that isn't being "balanced" every week. It's nice to not have to pay a monthly fee. It's nice to actually have fun in a game again instead of hanging around in Dalaran looking for someone to run an instance I've run a 100 times before. Ridiculous. I'm hope they stick to their guns in GW2 and don't change many of the things that set themselves apart from other MMOs. Now if I could only find a second profession for my monk...
|
|
|
6/04/09 9:38:36 PM#28
AMEN Brotha... AMEN!!! |
|
|
6/05/09 8:19:39 AM#29
Originally posted by ninjajucer Firstly, I think the word you were looking for was "deluded."
Secondly, how is it being a game of skill and skills a bad thing? It takes away the gear grind and that somehow makes it a terrible game? Do you enjoy hitting a prescribed macro button and waiting while you character fires off spell after spell made 1337 by your epic gearz?
If Guild Wars' story sucks, I'd hate to hear your opinion on other MMO's that lack not only proper missions, but the cutscenes present in Guild Wars. Not to mention the fact that you'd be hard-pressed to find a "kill X amount of Y" quest in the game.
The fact that you're complaining about weapons and armor having proper power caps just proves how little you understand the game. Thank goodness developers like ArenaNet exist, as a world in which all MMO's are like the MMO you wish Guild Wars was not would be a very depressing one. Guild Wars is a much better game without people like you! |
|
|
6/05/09 7:37:36 PM#30
Originally posted by Lydon
That's the one white poney that GW hasn't had any more luck kicking than any other mummorpuger. We have the Little Thom's Big Cloak quest in pre-searing that has you grinding away for bear pelts that seem to have a 1/15 drop drate... there's the kill 10 minotaurs quest in the crystal desert. We've got Feast of Bokka in NF, which has you grinding away at not one but three different mobs for frustratingly low occuring trophies. Fac has the one where you kill some number of Jade Brotherhood for their cloaks, as well as a grinding Naga for pelts quest... and those are just the ones I have stored in my memory for whatever reason.
Then there's Nicholas The Traveler - he's nothing but a thinly disguised "Kill of X of Y for Z" giver, that happens to change the X,Y and Z variables every week. |
|
|
6/06/09 7:05:16 AM#31
Originally posted by Gennadios I know all about said quests, but I was talking about the "kill 5 bears" type quests.
Now that you mention these, however, I bet you that whilst leveling a single level in World of Warcraft I'd come across FAR more "kill X of Y" quests than in all of Guild Wars' campaigns/the expansion combined. The fact that we make such a big deal about a single one proves just how rare they are.
I don't believe that such quests should be compeltely done away with, as there's nothing wrong with them at all in extreme moderation. If you think about it logically, collecting pelts for someone who wants a cloak is a rather logical thing to do. The fact that such quests are just about the only quests there is to do in most other MMO's is why they've become so hated.
And lastly, daily quests exist to be a grind. Basically all the Zaishen quests are grinds too. I don't think there's a single daily quest one can make that wouldn't be a grind, as you'd most likely be doing the same thing more than once somewhere down the line. The difference is that you have the choice in doing these and they aren't pivotal to the storyline. |
|
|
Godliest
Defender of Ascalon
Joined: 11/26/06
"There''s a time and a place for everything, and it''s called college." - Chef |
6/06/09 9:43:27 AM#32
The fact that you come across less "Kill x of y" quests in GW than in WoW probably has more to do with the fact that there's a crazy amount of quests, I'd say thousands if not even more, whereas it's in GW is hundreds. WoW simply has a huge amount of more quests than GW, it's hard to make some thousand unique quests whereas it's still hard, but much much easier, to make some hundred unique quests. Additionally the expansions to WoW has to a large extent surrendered the "kill x of y" quests. When it comes to the quality of quests in GW and WoW I don't think either one is very outstanding. |
|
6/06/09 9:59:46 AM#33
lol there is a very good story in the first second is nice story too third i didnt reach the end but there is a story but its a lenty story ,if you like pvp this game is like next evolution of chess just go in and check some pvp game yes they have a version of replay of best fight you reach level 20 fairly fast so when your at 20 its your choice what to do but a lot of content is a lvl 20 you get different skill, you just want to pvp then go to their store buy all pvp kit and you can make to order any build or group build you can think of it gets pretty intense ,pvp in guild wars even top rated and fully geared isnt easy most have been at it for a while and they do group build you never see that in wow oh maybe in arena but not as evolved as guild wars in pvp i think when your good enough gw is one of the tp pvp game(arena style)for mmo |
|
|
6/06/09 10:31:31 AM#34
Originally posted by Godliest There may be a "crazy" number of quests in World of Warcraft, but if one was to work out the percentage of "kill X amount of Y" quests in WoW and in GW in order to make a fair comparison, I can guarantee you that WoW's percentage will be far, far more. I just finished playing through The Burning Crusade again and the quests, as in the original, consisted almost exclusively on the abovementioned quests. I'm not sure why you say they've surrounded such quests in the expansions. Moving on to Wrath of the Lich King now...maybe there's some hope for that.
Question - if you don't find Guild Wars quests interesting, is there an MMO whose quests you do find interesting? |
|
|
ZanesDC
Apprentice Member
Joined: 6/06/09
http://zanesdigitalcorner.blogspot.com/ Check out this tech blog |
6/06/09 8:23:37 PM#35
It would be a great idea to start off with a mon, so you can heal. But, monks take a lot of pressure from the community because they are expected to be able to keep a party alive at all times. If your looking to solo farm a monk would also be a good choice, but my personal favorite are Ritualists, because they are good in both PvE and PvP. So just make a choice that your happy with and one that you will find that makes enjoy the game the most. http://zanesdigitalcorner.blogspot.com/ Check out this tech blog |
|
6/06/09 8:26:39 PM#36
Originally posted by Lydon
It's not enough for quests to simply be interesting, there needs to be some point to doing them. All MMOs feature multiple classes, some feature multiple races, and the average MMORPG.com member is likely hardcore enough to run more than one character, and unless there's some kind of tangible reason to go questing, most player's won't even bother questing after the first toon. Factions and Nightfall usually give a few hundred gold rewards, sometimes extremely useful items like dyes, salvage kits, or runes, and the majority of the game world is sufficiently high enough level where simply killing mobs on the way to the quest points can be profitable. Now look at Prophecies. The level progression is glacial. Quests give 1/3rd the exp of Fac/NF skills. Rewards are pretty much garbage - 40 - 80g worth of weapons that are of no use to anyone with more than 1 toon and access to areas with high level drops. The skill rewards are awesome (Barely 30% of the quests in the campaign give them though), I'm honestly disappointed that they're not available in the other campaigns, but the monotony of running through an extremely low level area just for a skill is often not worth it if you don't pick it up straight out of pre-searing. That's pretty much the tragedy of Proph. It's still my favorite campaign, with a rich story and some awesome visuals, but I can also understand why the majority of players simply opt to bypass the whole thing get a run to LA and from there head to EotN to start leveling. Or simply create a NF/Fac char. |
|
|
6/06/09 8:35:49 PM#37
Originally posted by Gennadios The same thing goes usually for all expansion to all MMOs. Whenever they make a zone that have the same level as the older stuff everything gets better, both gold and items. And as items really don't matter that much in GW, it is gold that is the big points here. But Prophecies is still a lot better than the others and you must get thru at least parts of it to get to EotN anyways. |
|
|
6/06/09 9:34:10 PM#38
Originally posted by Loke666
Well, not so much. I'm not really familiar /w the expansions of other MMOs, but I'm under the impression that they don't usually offer new starting areas, just additional high-level content. The other campaigns in GW are competing directly /w proph in terms of which campaign players choose to start a character in, and based on observations in my own alliance, people that run multiple characters tend to favor Fac/NF when creating new characters simply because advancement is faster. The few that do prefer to create Proph characters make heavy use of runners to skip the boring parts. And not so /w the EotN stuff. Each campaign has it's own distinct entry point into EotN, natives from other campaigns can enter and finish EotN without ever setting foot in proph. |
|
|
Godliest
Defender of Ascalon
Joined: 11/26/06
"There''s a time and a place for everything, and it''s called college." - Chef |
6/11/09 9:54:03 AM#39
You can't count percentages though as it becomes exponentially, not linearly, harder to avoid making "kill X amount of Y" quests thus percentages would show nothing at all. If you've recently played The Burning Crusade and found there to be more "kill X amount of Y" quests, and that not being an opinion but actual facts, then I disregard that as I said that from memory of The Burning Crusade, and it's more than a year since I played it. To answer your question: There was some big epic storyline in Lord of the Rings Online and I found that to be interesting, but also, what all quests should be, fun. Similar to Guild Wars storyline only LotRO's had a better made one that I felt was more engaging. And that's what should be made: longer and tied together quests rather than many completely unconnected ones. Look at the name of the topic and current discussion by the way - off-topic much? |
|
6/11/09 1:38:08 PM#40
Originally posted by Godliest I think that's the problem, though. People don't want long engaging storylines and quests. Prophecies in general consisted of much longer and more epic storylines compared to the other two campaigns, and people complained about that. It's unfortunate. |
|