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6/12/09 9:44:37 PM#81
One of the stockmarket sites (Bloomberg?) stated that console game sales are down 30% and subscription game sales are down 25% from a year ago. Those are sales, not subs, but I am sure the economy has been an impact on WOW, along with all other online games. |
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6/13/09 2:37:59 AM#82
Read most of the first post, didnt read others after that cbf, any ways you say multiple accounts dont count? If I sold a magizine and say I Had 900 subscribers but 100 of these people bought 2 magizines I would say I had 1000 subscribers its that simple and not uncommon in buisness. 2 you do know that us is not the only country that has wow right? 3. Chinese people play wow, do you know how many chinese people there are? I mean honestly 6-8 mil of those subscribers are probally chinese. Blizz isnt giving broken down details just a vauge number that is in the general vicinity its a common buisness tactic |
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6/13/09 2:39:27 AM#83
I dont know what this thread has turned into but I can tell from reading the OP's first post that he is making sweeping generalizations about how people play WoW (1/3 have multiple accounts? lol...yea right). Hes pulling data from sites that use techniques which are filled with gaping holes and errors and are also outdated. He also doesn't really know what hes talking about, being a WoW player or not.
"The WoW forums are and have always been, the true heartbeat of the game. Having said that... RIP wow. You had a good run." - MAnalog 10/13/10 So WoW is dead? |
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6/13/09 2:43:28 AM#84
Originally posted by Zorndorf
I don't think you can compare free games in your Marketshare %. For example to name just one, Perfect world had around 50million last i read,, and many others have much higher than Wow. Id guess more like 5% if you did. Core i7(d0)on Foxconn Bloodrage, 6gb Tri DDR3,GTX 680, 60gb OCZ Vertex 2 SSD, 640gb Caviar Black, Windows 7, HAF 932 case, 24" Full HD Dell, Logitech G19, Razor Abyssus Mirror edition, 50mb BB. |
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6/13/09 8:57:03 AM#85
Originally posted by Professor78
I don't think you can compare free games in your Marketshare %. For example to name just one, Perfect world had around 50million last i read,, and many others have much higher than Wow. Id guess more like 5% if you did.
A customer is only counted by blizzard if they have paid for access to world of warcraft in the month that they are releasing numbers for. That is to say blizzards numbers only count currently paying customers. Free games make all sort of unbelievable claims, because it costs nothing to make an account. 50 million accounts means nothing. For example: soe claims to have 3 million unique registered users for free realms, but they cannot even fill up 10 servers of a game that is the size of a schoolyard playground. Free realms does not have the infrastructure to support 3 million users, let alone 300,000. There is nothing to even suggest that these free games claims of "registered accounts" comes even remotely close to paid accounts. Since they are free to make they essentially cost nothing. Without knowing their paid membership numbers, they are worthless hype numbers.
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6/13/09 11:01:09 AM#86
Originally posted by Daffid011
A customer is only counted by blizzard if they have paid for access to world of warcraft in the month that they are releasing numbers for. That is to say blizzards numbers only count currently paying customers. Free games make all sort of unbelievable claims, because it costs nothing to make an account. 50 million accounts means nothing. For example: soe claims to have 3 million unique registered users for free realms, but they cannot even fill up 10 servers of a game that is the size of a schoolyard playground. Free realms does not have the infrastructure to support 3 million users, let alone 300,000. There is nothing to even suggest that these free games claims of "registered accounts" comes even remotely close to paid accounts. Since they are free to make they essentially cost nothing. Without knowing their paid membership numbers, they are worthless hype numbers.
Exactly my point so how can the poster add FTP games into the 60% marketshare? But I did remember reading an article way back probably in 2007/2008 that said Perfect world had 11 million active accounts, how they class active I don't know. And again not sure if that is Perfect world as a global company across all its games. But my point remains, you can't compare Wow to market share of FTP games. Core i7(d0)on Foxconn Bloodrage, 6gb Tri DDR3,GTX 680, 60gb OCZ Vertex 2 SSD, 640gb Caviar Black, Windows 7, HAF 932 case, 24" Full HD Dell, Logitech G19, Razor Abyssus Mirror edition, 50mb BB. |
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6/13/09 4:21:45 PM#87
Originally posted by GrandoReaper
Did I mention that I still play WoW? lawl. The point of this post is: The world of warcraft active players per server is relatively the same as any other MMO's server (unless it is a crippled MMO) and you shouldnt be discouraged from trying a different MMO because it doesnt meet the supposed 11 million "players" on the MMO as a whole. Your ignorance is a prime example of why I turn off trade chat. Do I know you? No, you are nobody, one in a million online, or one in a billion Did I refer that to you? Look at the mirror, you expect anyone to know you? What you post is none of my business, take that with you to your bed. You are not even talking about the topic. The topic is, are there really 11million subscriptions to the game WoW. Your idea of player per server is totally and royally offtrack. Unless, you are deliberately trying to derail the discussion. Your ego is a prime example why ... you finish that sentence yourself, after looking at the mirror. Do you need to go out and buy one? |
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6/13/09 4:38:06 PM#88
Originally posted by kverik
How is it not detailed enough? Blizz told exactly how many sub are in the US servers, mind you US servers. Blizz also told us how many sub are in EU servers, Asian servers and so on. Sub size, rounded to near millions, and by regions. Each region is run by a different company, so there is no way they will add them or mix them up. Now a sub in the US server =/= an american playing it. A french can buy a US copy and play it. He just need to buy it outside Europe, or have some shops smuggle him a US copy. Blizz will not block a french IP loggin onto US servers. They once block creation of US accounts from non US IPs, but once created, they won't block log on. As for multiple accounts, does it matter? Its a sub. Money paid. We also know that some family shares accounts, so one account is played by one whole family. No one on earth can tell which count is multiple account, or which account is multiple player. It makes no difference. As a corollary, some people own multiple cars, some family share one car. As far as the car servicing company goes, each car is a car being served, he does not care who owns or shares what. The point is WoW claims it has 11m paid subscriptions. How many people are behind the sub, god knows. Is Blizz honest? God knows. However, counting the number of servers and likely average player size per server, claims of 11million is not totally out of order. If you have a more solid way of estimating the sub base, share with us. |
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6/14/09 2:46:27 AM#89
Subscribers means subscriptions, not per player. If you asked how many people play WoW and they said 11 million people then it would be a lie. Subscriptions also means that its not a trial, and that they have an active account. Dual boxing does exist, as well as others just have multiple accounts to run other players around instances till they are level 80. They have to release accurate data on the amount of subscriptions they have as it is required by law to give an exact amount of money income and from what sources so that it can be taxed. If they didn't give them the correct amount of subscriptions Blizz would be in a shit ton of trouble with the IRS, not to mention that their stock would be over inflated due to an unrealistic income.
Number of players only interest other players, number of accounts matter in the real world where companies go bankrupt by lying to their stock holders and governement officials. Grow up. |
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6/14/09 10:24:42 PM#90
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6/15/09 12:45:24 AM#91
Edit: Nevermind |
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6/15/09 12:52:59 AM#92
Originally posted by GrandoReaper
LMAO .. this really made me laugh.. rich.. what a moron |
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6/15/09 11:27:27 PM#93
I will make this short: Xfire is not a random sample. It is a program one must want to use, go download and install and let it gather data. Just like these forums, usually the people who want to use it are not a random group of gamers, but on the more hardcore, "meta" side of gaming as a whole. If the sample is not random and not studies for bias and such (like Nielsen ratings are), the the data gathered from said sample is worthless. Now Xfire can show us that a lot of people play games and play WOW but any data gathered from said sample is circumspect at best and a fallacy at worst. |
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spdkilla
Novice Member
Joined: 3/01/05
A child of science gone awry. If anyone gets in your way, they get smacked into next week. |
6/16/09 2:44:47 AM#94
Originally posted by Professor78
A customer is only counted by blizzard if they have paid for access to world of warcraft in the month that they are releasing numbers for. That is to say blizzards numbers only count currently paying customers. Free games make all sort of unbelievable claims, because it costs nothing to make an account. 50 million accounts means nothing. For example: soe claims to have 3 million unique registered users for free realms, but they cannot even fill up 10 servers of a game that is the size of a schoolyard playground. Free realms does not have the infrastructure to support 3 million users, let alone 300,000. There is nothing to even suggest that these free games claims of "registered accounts" comes even remotely close to paid accounts. Since they are free to make they essentially cost nothing. Without knowing their paid membership numbers, they are worthless hype numbers.
Exactly my point so how can the poster add FTP games into the 60% marketshare? But I did remember reading an article way back probably in 2007/2008 that said Perfect world had 11 million active accounts, how they class active I don't know. And again not sure if that is Perfect world as a global company across all its games. But my point remains, you can't compare Wow to market share of FTP games.
If you really want to see some crazy F2P numbers google Maple Story's claims... LOL ...Over 92 Mill |
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6/19/09 2:05:33 AM#95
THere may be a buttload of people in WoW, but the world does feel quite empty are far as the community goes. Unless you have a group of friends or an active guild, it's pretty much a single player game. Holding me back from re-subbing. |
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6/19/09 2:10:59 AM#96
images.google.com/images : wow images.google.com/images : lotro images.google.com/images : eq2
SO clearly WoW is the least multiboxed, LOL
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6/19/09 2:32:37 AM#97
LOTRO blind fanboy vs WoW blind fanboy ... let the battle commence!!! Apologies, but you got to admit, this argument does look hilarious from where I'm sitting. |
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6/19/09 2:34:53 AM#98
Originally posted by solareus
Try Daoc, WoW multiboxing, although extreme by the people who do it has been very little, compared to some older games (like Daoc, Daoc probably being the worst). You'll find more of every result on google for WoW because well, there's *more* people, if you hadn't noticed ;)
I would say multiboxing picked up since the RaF thing though
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6/19/09 2:35:19 AM#99
Originally posted by Zorndorf
Naah, I don't think so, if multi boxing was used in those other games, they would have ... players. :))) instead of posters.
Wow Multiboxing: unknown+++++ accounts
50++ accounts
Look closely at the images, those are 2 different locations. that is about 100 WOW accounts in 2 images. |
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6/19/09 2:50:13 AM#100
Is xfire of any use? I see it mentioned by some people, but noone I know is actually using it. Or is it more of a US thing? |
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