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Asheron's Call

Asheron's Call 

The Tavern (General)  » Still GOING!?!?!?

2 Pages 1 2 » Search
29 posts found
  Tivian

Novice Member

Joined: 4/07/04
Posts: 174

That which does not kill us, makes us stronger!!!

 
5/30/09 3:42:21 AM#1

 It is amazing that this game is still going! it out lasted AC II and alot of other MMORPGs. This was my first MMORPG I ever played. and from what I here its not the same game as when I played. I was a life mage and I guess thats no longer part of the game. I have often thought about playing again. but I would have to start a new toon. I would have figured that they would have had server merges but they don't need to because there is still alot subscribers. And what is the level cap now? last I heard it was 120? And now there is fishing? Would it be worth it to check it out again?

  Elapsed

Apprentice Member

Joined: 3/07/04
Posts: 2319

5/30/09 5:02:42 PM#2

Life magic is still in the game and hasn't changed much.

The servers do need to be merged, but it's complicated because of housing, allegiances, names, items, etc. AC wasn't developed with server merges in mind.

The level cap is 275. It used to be 126.

There is fishing, but it's boring.

You can get the free trial at http://trial.ac.turbine.com/.

  Tivian

Novice Member

Joined: 4/07/04
Posts: 174

That which does not kill us, makes us stronger!!!

 
5/31/09 12:29:58 AM#3

Thanks Jaguar for the info. I will have to check it out.

  AllNewMMOSuk

Novice Member

Joined: 2/26/09
Posts: 245

6/01/09 9:28:38 AM#4

There's really only a couple servers that should be merged (Wintersebb and Verdantine) but the players on those servers will tell you they're happy with the low server populations. Frostfell is the highest pop white world.

 

Also it sounds like you played way back in the beginning, now there is a global general chat which helps you get in touch with other players, you don't need to run across someone in a town anymore. Life mages are still viable, plenty of the game has changed in different ways but you will still clearly see it is AC when you are playing.

 

As for being surprised it's still going, it will be celebrating the 10th anniversary later this year. They've announced one new addition to the game and there have been hints at some kind of quest panel and other "modernization" changes.

  Tivian

Novice Member

Joined: 4/07/04
Posts: 174

That which does not kill us, makes us stronger!!!

 
6/01/09 4:28:45 PM#5
Originally posted by AllNewMMOSuk

There's really only a couple servers that should be merged (Wintersebb and Verdantine) but the players on those servers will tell you they're happy with the low server populations. Frostfell is the highest pop white world.

 

Also it sounds like you played way back in the beginning, now there is a global general chat which helps you get in touch with other players, you don't need to run across someone in a town anymore. Life mages are still viable, plenty of the game has changed in different ways but you will still clearly see it is AC when you are playing.

 

As for being surprised it's still going, it will be celebrating the 10th anniversary later this year. They've announced one new addition to the game and there have been hints at some kind of quest panel and other "modernization" changes.

QUESTS??? NO WAY!!!! that would be awsome. but I did like the farming thing AC had. Yes I did play back in the begining. I started on Harvestgain and moved to Wintersebb for personal reasons. I had a life mage... what I mean about them not being viable is that I used to drain life drain life drain life then life to mana life to mana thing. Just that they don't play like they used too. I really did love that game. the thing that made me mad about it is all the macro jerks. I miss the black spawn den. that was a fav place of mine. I believe I left the game in 02
 

  AllNewMMOSuk

Novice Member

Joined: 2/26/09
Posts: 245

6/02/09 9:22:15 AM#6
Originally posted by Tivian
Originally posted by AllNewMMOSuk

There's really only a couple servers that should be merged (Wintersebb and Verdantine) but the players on those servers will tell you they're happy with the low server populations. Frostfell is the highest pop white world.

 

Also it sounds like you played way back in the beginning, now there is a global general chat which helps you get in touch with other players, you don't need to run across someone in a town anymore. Life mages are still viable, plenty of the game has changed in different ways but you will still clearly see it is AC when you are playing.

 

As for being surprised it's still going, it will be celebrating the 10th anniversary later this year. They've announced one new addition to the game and there have been hints at some kind of quest panel and other "modernization" changes.

QUESTS??? NO WAY!!!! that would be awsome. but I did like the farming thing AC had. Yes I did play back in the begining. I started on Harvestgain and moved to Wintersebb for personal reasons. I had a life mage... what I mean about them not being viable is that I used to drain life drain life drain life then life to mana life to mana thing. Just that they don't play like they used too. I really did love that game. the thing that made me mad about it is all the macro jerks. I miss the black spawn den. that was a fav place of mine. I believe I left the game in 02
 

Surprisingly enough they made the newest loot tier added at the end of last year mostly achievable through questing, so then all those macroers you hated complained that they couldn't macro for new loot. Macroers tend to think they didn't ever hurt the game but considering how many posts you see from people who used to play and comment on how they hated the macros or even quit because of them shows how damaging they were.
 

  Tivian

Novice Member

Joined: 4/07/04
Posts: 174

That which does not kill us, makes us stronger!!!

 
6/02/09 3:52:36 PM#7

Well they did hurt the game in my opinion. And with a lvl cap of 256 how in the world do you get that high with out macroing? it really sucked going into a high spwan area and never get a kill because the perched syncroed macro team would just kill everything...no xp. how could they even possibly think that they didn't hurt the game? Macroers preatty much owned the game.

  Elapsed

Apprentice Member

Joined: 3/07/04
Posts: 2319

6/02/09 8:12:10 PM#8

I agree the 275 cap is slightly ridiculous. I always thought it was discouraging to new players. Even if it was easy to reach 275, the number itself seems like it would be hard to achieve.

Like I said, you can get a lot of experience from quests now. My mule is now 167. He levels every two or three days purely from quests. You have to know what quests to do though, such as Crystalline Crag, Colosseum, Bonecrunch, Monouga Lab, and the quests for Mana Forge Keys.

Once you reach 150 or 180 you can start hanging with the high level (200+) players.

  Tivian

Novice Member

Joined: 4/07/04
Posts: 174

That which does not kill us, makes us stronger!!!

 
6/02/09 11:29:20 PM#9
Originally posted by -Jaguar-

I agree the 275 cap is slightly ridiculous. I always thought it was discouraging to new players. Even if it was easy to reach 275, the number itself seems like it would be hard to achieve.

Like I said, you can get a lot of experience from quests now. My mule is now 167. He levels every two or three days purely from quests. You have to know what quests to do though, such as Crystalline Crag, Colosseum, Bonecrunch, Monouga Lab, and the quests for Mana Forge Keys.

Once you reach 150 or 180 you can start hanging with the high level (200+) players.


 

HA! 275 and I said 256! LOL Should have re-read your post! DOH! I signed up and down loaded the 14 day trial. I don't realy plan on subing. Its like revisiting an old friend.

  AllNewMMOSuk

Novice Member

Joined: 2/26/09
Posts: 245

6/03/09 9:23:50 AM#10

The high level cap was always one of my favorite things about AC, especially back in the day when leveling was very slow. I hate MMOs that are only focused on end game (looking at you WoW), where the leveling process in a joke that takes 2 weeks to max level and then you just raid the same 3 dungeons for 6 months to get your raid suit. I prefer a game where I always have progress I can make, and that's why I love the high number of levels.

 

But I can also see how a player who is used to the WoW style of near instant max level followed by gear grinding, that it would sound scary at first. Once you realize that AC isn't that style of game it shouldn't worry you too much.

 

But you can honestly make level 50 in a couple days and hit 150 not too long after that with the right guidance, so it's really not that bad. It also gives you the option to go slow and explore every quest. Whatever server your on should have players who can tell you which quests got xp boost if you want to quest, or which dungeons have the high mob xp if you want to just hunt.

  Tivian

Novice Member

Joined: 4/07/04
Posts: 174

That which does not kill us, makes us stronger!!!

 
6/03/09 1:45:21 PM#11
Originally posted by AllNewMMOSuk

The high level cap was always one of my favorite things about AC, especially back in the day when leveling was very slow. I hate MMOs that are only focused on end game (looking at you WoW), where the leveling process in a joke that takes 2 weeks to max level and then you just raid the same 3 dungeons for 6 months to get your raid suit. I prefer a game where I always have progress I can make, and that's why I love the high number of levels.

 

But I can also see how a player who is used to the WoW style of near instant max level followed by gear grinding, that it would sound scary at first. Once you realize that AC isn't that style of game it shouldn't worry you too much.

 

But you can honestly make level 50 in a couple days and hit 150 not too long after that with the right guidance, so it's really not that bad. It also gives you the option to go slow and explore every quest. Whatever server your on should have players who can tell you which quests got xp boost if you want to quest, or which dungeons have the high mob xp if you want to just hunt.

yep I agree totally. I hate end game!! (smacking you WoW!!) I hated WoW and I spent 3 months in battlegrounds grinding honor for good gear only to have to do it again when they droped season 3 gear into the honor vendors.

I would rather stick pins in my eyes than to go into another Warsong Gulch Battleground!!!! No close guild ties in that game. too many personalitys and all of them 12 or 13 year old greifers!!

In my first 3 hours of returning to AC I went to Harvestgain and met up with some great players and leveled to 13 before I had to log. good guild too. Its like returing home after being a way for so long.
 

  Elapsed

Apprentice Member

Joined: 3/07/04
Posts: 2319

6/05/09 4:12:15 PM#12

I don't mind the time it takes to level in AC at all. 275 is a strange, high number. I just would like the number changed to be 100. This would require either monster xp be decreased, quest xp be decreased, or the amount of xp per level to increase. A level 100 cap would also increase the frequency of receiving skill credits. Right now, after 130, there is a lot of spacing between credits (10, 20, 25 levels per credit).

This will never happen of course because there is such little benefit. However, I bet you will see a much lower level cap in AC3 if it ever comes out. It will be like WoW, starting at 50, and raising by 10 over time. It's just a psychological thing.

  Tivian

Novice Member

Joined: 4/07/04
Posts: 174

That which does not kill us, makes us stronger!!!

 
6/05/09 5:12:52 PM#13
Originally posted by -Jaguar-

I don't mind the time it takes to level in AC at all. 275 is a strange, high number. I just would like the number changed to be 100. This would require either monster xp be decreased, quest xp be decreased, or the amount of xp per level to increase. A level 100 cap would also increase the frequency of receiving skill credits. Right now, after 130, there is a lot of spacing between credits (10, 20, 25 levels per credit).

This will never happen of course because there is such little benefit. However, I bet you will see a much lower level cap in AC3 if it ever comes out. It will be like WoW, starting at 50, and raising by 10 over time. It's just a psychological thing.

See the problem with WoW is that now every company is going to base their games off of WoW as a success formula, and the thing with WoW and blizzard is that they stole everything from other games. so now we are going to be stuck with WoW clones. I have not heard anything about AC3 and to be honest I would be shocked if Turbine did another AC since they failed so bad on AC2...but I think AC2's failure should be blamed on Microsoft.

WoW's players are people who never played any MMORPGs....probably a good 90% of them any ways. the only reason they play WoW is because their friends did. to be honest I can do with out WoW and WoW clones.

  User Deleted
6/05/09 5:15:13 PM#14

"WoW's players are people who never played any MMORPGs....probably a good 90% of them any ways."

 

Do you have any proof of that wild claim or are you just guessing?

  Tivian

Novice Member

Joined: 4/07/04
Posts: 174

That which does not kill us, makes us stronger!!!

 
6/05/09 7:19:41 PM#15
Originally posted by Hammertime1

"WoW's players are people who never played any MMORPGs....probably a good 90% of them any ways."

 

Do you have any proof of that wild claim or are you just guessing?


 

Do I have access to statistics? no. Just from the people that I have met in game and out having conversations with them. so what I should have said is 90% of the people that I have met that play  WoW ingame or out of game say that they have never played and mmorpg, and they were not aware of anything called an mmorpg. so take it for what its worth. But the game has drawn in many who never played an mmorpg meaning...they never heard of AC or Everquest. and never knew how big the mmorpg thing really is....let alone have heard about this web site. Care to flame on?

  Elapsed

Apprentice Member

Joined: 3/07/04
Posts: 2319

6/06/09 4:02:21 PM#16

I played WoW after I played AC. I liked it as much as AC. It's an extremely polished, well thought out game unlike AC which is a victim of 10 years of monthly patches and numerous dev teams incorporating their ideas.

My only problem with WoW was the amount of time you had to invest in battlegrounds and instances. You have to devote a certain number of minutes or hours without taking a break. If you leave you or have a crappy group you get little or no reward.

This is why I hate the Colosseum in AC. You are forced to complete a task in an hour. You can't go out at your own pace like most other quests. If you have a crappy group on other quests you usually can still complete the task, but it could just take longer.

  Tivian

Novice Member

Joined: 4/07/04
Posts: 174

That which does not kill us, makes us stronger!!!

 
6/06/09 5:53:41 PM#17
Originally posted by -Jaguar-

I played WoW after I played AC. I liked it as much as AC. It's an extremely polished, well thought out game unlike AC which is a victim of 10 years of monthly patches and numerous dev teams incorporating their ideas.

My only problem with WoW was the amount of time you had to invest in battlegrounds and instances. You have to devote a certain number of minutes or hours without taking a break. If you leave you or have a crappy group you get little or no reward.

This is why I hate the Colosseum in AC. You are forced to complete a task in an hour. You can't go out at your own pace like most other quests. If you have a crappy group on other quests you usually can still complete the task, but it could just take longer.

I was working at Microsoft when AC came out, the turbine guys were not ready for it to launch but MS pushed and pushed. when it was like 75% code complete MS said LAUNCH we will patch it as we go!!! WoW is a well thought out well polished game. I am just not really a fan. I have issues with the raids and lack of real solo play. and the lack of maturity as well. but its a good game non the less. just not for me.
 

  n0hmadd

Novice Member

Joined: 1/14/09
Posts: 29

Always Darkest before it gets totally Black.

6/07/09 1:48:00 PM#18

AC was My 1st MMP and will always be My favorite, played from 2000-2005....Many fond memorys of the game.

The UCM stuff really killed the game for Me, Macro's were Hidden at the Bottom of every Othoi Dungeon, hard to tell if any live people would ever log on any more?

  Elapsed

Apprentice Member

Joined: 3/07/04
Posts: 2319

6/07/09 6:08:47 PM#19

Please tell me how UCMs effected you? Did they prevent you from hunting? You could have joined the UCM fellowships, they are open to everyone.

It seems most people are just jealous of the UCMs gaining xp and loot. It's not like you couldn't UCM. The program was freely available to all.

I do agree the game would be better if everyone played legit. However, it's difficult to discourage people from macroing because of the way AC is designed; The static, fast spawns in dungeons give a lot of xp. Also the best items are from killing monsters.

Turbine could completely ban Decal, but Decal provides too many other benefits that make up for ACs inadequacies. For example, ACs in game map is crappy, so navigating is difficult. Decal provides better navigation plugins. There is no easy way to keep track of quests or find quests in AC. Decal provides plugins to suggest quests and track which quests you have done. Decals provides a tradebot plugin. So, we really have player run shops thanks to Decal.

  Tivian

Novice Member

Joined: 4/07/04
Posts: 174

That which does not kill us, makes us stronger!!!

 
6/07/09 8:46:59 PM#20

I hated all the macroing in AC. it made my life very difficult. that was the one thing that I felt really killed the fun in that game. But now I don't see any macroers except buff bots...which is really cool. there are soo many places to hunt now, and the server pop has gone down enough that its really a free for all for all to hunt

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