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News Discussion  » The Matrix Online: Closing July 31, Game Over Q&A

4 Pages « 1 2 3 4 » Search
69 posts found
  Gameloading

Novice Member

Joined: 2/27/04
Posts: 14172

5/30/09 8:12:38 PM#41
Originally posted by bmdevine
Originally posted by Gameloading

The Matrix Online has, imo, always been one of the most overrated and overlooked MMORPG's out there. It still stands out as one of the best movie licensed video games ever.

Did you perhaps mean underrated and overlooked?  It sounds like that may be what you meant.


 

yeah I fixed it now, thanks!

  finnmacool1

Advanced Member

Joined: 5/11/06
Posts: 387

5/30/09 9:35:47 PM#42

MxO was horrid at release and $oe did little to improve that. I am surprised at its closure however, i didnt think any game on the pass would be shut down. I think a few other games on the pass may follow.....

  Spiider

Advanced Member

Joined: 2/15/05
Posts: 223

5/31/09 4:42:16 AM#43

 If you want to screw up a good concept just get SOE on the job. They are Uwe Boll of gaming industry. MO and SWG... I could have played both for decades based on lore only. And they managed to make them discuisting.

 

No fate but what we make, so make me a ham sandwich please.

  User Deleted
5/31/09 1:38:52 PM#44

MxO was pretty well done. Great environment. But they just missed out on too much of the Matrix experience.

They added buffs to clothes so right off the bat the Matrix feel was lost cause instead of people dressed as they wanted to be (which is part of what jacking in was all about. constuct anyone?) people were running around in yellow croc jackets, purple cargo pants and cowboy hats. God it was awful. They should have made all clothes avail from a loading screen when 'jacking in' except for a few reward items, and then made buffs and stuff little bits of code you add to your items. Make the bits of code the items people work to get.

Also, being in the matrix was the whole of the game for the most part. Should have made real world communites (zion, machine city, etc) that people could have played in, then jacked into the matrix for action.

  Terranah

Elite Member

Joined: 7/03/04
Posts: 3077

5/31/09 4:01:58 PM#45
Originally posted by WinterMuteAu

 


Originally posted by Terranah

 

The interlock combat system was an interesting concept, but in practice it was horrible.  Sure, it looked cool, but being able to fight only one mob at a time was unrealistic and immersion breaking.
 
This was yet another attempt to change from the typical mmo combat type system to something else.  Combat is integral to gameplay and if you fail the game is doomed.
 
The game had potential, but like a lot of SOE games that potential was never realized.


 

THe origional interlock combat system did let you fight multiple mobs, I was regularly jumping into a crowd of 4 - 6 and having a great time. Sadly when SOE took over, they decimated the live events stafff, which basically the game revolved around, and dumbed down the combat and nurfed it to the point of innanity.
 
But it is sad to see, but I figured SOE agreed to keep MxO online for 3-4 years so they could get their hands onto the DC online license (and possibly other things, we'll never really know.) It sad I have been proven correct, hence goes another different(read non-WoW) MMO that could have been something with more support.

Enjoy MMO Heaven and tell Auto Assault I said Hi.

P.S. I just noticed they are suspending billing from 1st June. Does this mean if you haven't pre-paid until the end, you can't go back for the finale ?

Unless they changed how interlock worked, you could agro multiple mobs but only fight one at a time.  That's how it was at launch when I played and there were many, many disapointed fans voicing their opinions on the subject.

According to the developers,  if you wanted to have the fancy, stylized, choreographed fight scenes that we were accustomed to seeing in the Matrix movies then that's how it had to be.  That was the rationalization.

  ilydamdris

Novice Member

Joined: 12/25/07
Posts: 295

And his name, that sat on him, was Death. And Hell followed with him.

5/31/09 4:06:08 PM#46
Originally posted by Spiider

 If you want to screw up a good concept just get SOE on the job. They are Uwe Boll of gaming industry. MO and SWG... I could have played both for decades based on lore only. And they managed to make them discuisting.

 

 

From all the drama I've seen. The horrible press and such, I think Aventurine holds the esteemed honor of being the "Uwe Boll of gaming". XD

  Terranah

Elite Member

Joined: 7/03/04
Posts: 3077

5/31/09 4:19:30 PM#47
Originally posted by Terranah
Originally posted by WinterMuteAu

 


Originally posted by Terranah

 

The interlock combat system was an interesting concept, but in practice it was horrible.  Sure, it looked cool, but being able to fight only one mob at a time was unrealistic and immersion breaking.
 
This was yet another attempt to change from the typical mmo combat type system to something else.  Combat is integral to gameplay and if you fail the game is doomed.
 
The game had potential, but like a lot of SOE games that potential was never realized.


 

THe origional interlock combat system did let you fight multiple mobs, I was regularly jumping into a crowd of 4 - 6 and having a great time. Sadly when SOE took over, they decimated the live events stafff, which basically the game revolved around, and dumbed down the combat and nurfed it to the point of innanity.
 
But it is sad to see, but I figured SOE agreed to keep MxO online for 3-4 years so they could get their hands onto the DC online license (and possibly other things, we'll never really know.) It sad I have been proven correct, hence goes another different(read non-WoW) MMO that could have been something with more support.

Enjoy MMO Heaven and tell Auto Assault I said Hi.

P.S. I just noticed they are suspending billing from 1st June. Does this mean if you haven't pre-paid until the end, you can't go back for the finale ?

Unless they changed how interlock worked, you could agro multiple mobs but only fight one at a time.  That's how it was at launch when I played and there were many, many disapointed fans voicing their opinions on the subject.

According to the developers,  if you wanted to have the fancy, stylized, choreographed fight scenes that we were accustomed to seeing in the Matrix movies then that's how it had to be.  That was the rationalization.


 

I was trying to find something that would corroborate my memory of how interlock worked at launch, but I couldn't find anything on it to back up what I remember.  So maybe I am remembering wrong.

 

Maybe there are others out there with better memories than mine that can corroborate or refute whether or not you could be engaged by multiple mobs, but once interlocked you could only fight one mob at time.

  BarCrow

Elite Member

Joined: 2/25/07
Posts: 1921

5/31/09 4:33:31 PM#48

I just could not get into this mmo...but it is too good of a franchise to let this be it's swan song. I certainly hope some other Developer obtains a new license for another Matrix MMORPG...and does it justice.  Did this game even allow you to go back and forth from the matrix to the "real world" ..with ships and Zion and such? Could you even play an agent?..(although I kinda understand if this was disallowed...perhaps as an unlockable character or setup like LoTRO creep play)

  rsreston

Apprentice Member

Joined: 11/26/06
Posts: 342

DOS 6.22 - fuzzy memories...

5/31/09 8:34:40 PM#49
Originally posted by Clattuc

But I just have to say that the first time I jacked in, and saw the Matrix materialize around me in green symbols and then slowly fade to "reality," is one of my top 5 MMO moments. 

 

True! THAT was immersion for me.

  Maddthwips

Novice Member

Joined: 2/03/06
Posts: 82

5/31/09 10:21:05 PM#50

Wasnt this game made by SEGA? I seem to remember the Sega logo on the box when i bought it.

Played it for about a few hours, hated it, then unistalled it. Tried it again when SOE took it over, still hated it. The combat was horrible, which i think killed this game.  The game was dieing when it was given to SOE and they kept it alive even though it should have closed when WB still had it. But its all SOE's fault. They should have thrown their money at a game that probably never would have amounted to anything. Just my thought on the subject.

  Persephassa

Novice Member

Joined: 2/25/09
Posts: 227

6/01/09 2:46:56 AM#51

I played late in beta and at launch. It was a lot of fun but the content never really progressed and the game kind of stagnated. The MxO radio stations, parties, and faction roleplay was a blast though. 

  AlmightyX

Novice Member

Joined: 10/03/06
Posts: 22

6/01/09 4:47:09 AM#52
Originally posted by Persephassa

I played late in beta and at launch. It was a lot of fun but the content never really progressed and the game kind of stagnated. The MxO radio stations, parties, and faction roleplay was a blast though. 


 

This.

I have still yet to play an MMO with the social interaction and immersion that Mxo had.

PvP was different to say the least. I was never really great at pvp but thoroughly enjoyed MA duels. The old school CR1 tournaments were awesome! Chasing ppl through streets and hyperjumping over buildings in a city was cool in itself. Live events are what the game was about and when SOE came along and killed that aspect off the whole game declined imo.

Really is a shame how things turned out.

almightyweaponx Xfire Miniprofile
  octocon

Novice Member

Joined: 9/23/05
Posts: 48

6/01/09 4:54:16 AM#53


 

SOE came along and killed that aspect off the whole game declined imo.

 


 

Get over SWG ..

The game was only a few months old ( If that) when sony took over

With what you are saying it it was only good for a few months

  AlmightyX

Novice Member

Joined: 10/03/06
Posts: 22

6/01/09 5:27:50 AM#54
Originally posted by octocon


 

SOE came along and killed that aspect off the whole game declined imo.

 


 

Get over SWG ..

The game was only a few months old ( If that) when sony took over

With what you are saying it it was only good for a few months


 

Never played SWG, troll!

It was great for the first few months. The live events are what made it great!

When those were canned they just killed one of the best aspects of the game and yes things did go downhill from there. Not to say it was only good for a few mths. I enjoyed it up until the 1st anniversary. Didnt play it much during the 2nd year {other games or something cant remember}. Came back for CR2.0 which was interesting for a while but they way they had changed the storyline missions etc and little incentive to actually do them the game quickly became dull and many vets left. Only the hardcore fans remained and had to endure new players logging in and saying the game sucked without giving it a chance or knowing what it was like in the beginning.

My memory is beginning to fade on the subject. Lucky I have 1000s of screenshots to remember the good times :p

almightyweaponx Xfire Miniprofile
  Vexe

Novice Member

Joined: 5/25/06
Posts: 554

Hoorah

6/01/09 6:57:54 AM#55

I've been waiting for this to happen for 3 years. The game itself has an ok concept, but is majorly lacking in lots and LOTS of places. Visuals are less than stunning, even for a game made 4 years ago, the combat system is sometimes unresponsive and difficult to grasp at first, let alone master. Most games hook subscribers in the first 30 minutes of game play. This game did not do that. For me, anyway. All in all, it was not for the general populace. It took a special breed of person to play that game for that long. I personally did not enjoy it, but it seems that there were people who did. 

The population has been down really low since a few months in. I thought they would have shut it down sooner. Now. THe question is: WHICH IS NEXT?!?!?!??!/!/1/1?!?!/11?!?!?1

Saga of heroes or SWG?

I say saga.

Looks pretty, but doesn't have as rabbid a fanbase as SWG.

Sorry.

Time to usher in sony's new line of well produced MMO's (I hope) like free-realms (best FTP I've played) and the agency (I hope this one is good).

  Sayoc

Novice Member

Joined: 9/04/08
Posts: 13

6/01/09 9:57:13 AM#56

So long Matrix.  Maybe Neo can rebuild a better version this time.

 

  Player_420

Novice Member

Joined: 2/19/04
Posts: 696

6/01/09 10:05:08 AM#57

When will god damn MMO companys start allowing communities to host free servers when they "perma" shut down their games...

I play all ghame

  borguk1of9

Novice Member

Joined: 10/09/04
Posts: 38

6/01/09 1:27:52 PM#58
Originally posted by Bodeus

I never thought it would happen. I bet this will worry the Vanguards folks. Its seems SOE WILL cloase down games that do not do well. So much for permenant life support.

 

Same goes for Planetside which they abandoned supporting about 3 months ago, this has caused a large drop in the remaining player base. Clocks ticking there too.

 

SOE seem to be losing the plot accross the board at the moment.

  Inktomi

Novice Member

Joined: 3/25/09
Posts: 590

Give me sparkly, twinkly...

6/01/09 9:35:43 PM#59
Originally posted by zymurgeist
Originally posted by Inktomi

I'll do your monkey job, where can I apply?

I'm being dead serious.

Why did this game fail and how come SOE just does this without any recourse for the community?

 


 

I'm not sure I understand what you mean by recourse for the community. The game wasn't earning money it was discontinued. What kind of recourse could there be?

Why can't they at least give a warning and try to rally. No, all they did was charge the same amount of money for the product that obviously didn't warrant it. If it was so bad why can't they make it free?

  No.6

Apprentice Member

Joined: 10/07/04
Posts: 11

6/01/09 9:52:35 PM#60
Originally posted by Inktomi

Why did this game fail and how come SOE just does this without any recourse for the community?

 


 

Well, as a beta MxOer, I'd have to sadly say that MxO failed because, just when the MMO world was getting accustomed to accessible, well-balanced, thoroughly-tested games, Monolith had set its course on making a hardcore-style grind game, and ran out of time and money before being forced to release with bugs galore and no semblance of balance.  It did feature a nicely stylized clothing system and plenty of emotes, which drew the mmo-roleplayers.

It probably didn't help that the Matrix franchise's popularity was sagging badly due to the poor reception of the latter two films.

As such MxO sold very badly and from reports at the time managed less than 60k subscribers at its peak.

The 'live' plot, acted out by Monolith employees playing key roles, was the one shining gem in an otherwise sordid tale of MMO development.  When Monolith ran out of money from the initial pre-orders and box sales to keep people paid, though, practicality took over.

I really don't think there's much of a community left to need recourse, but for those few fanatics still there here's a salute (/bigtrouble) and take the yellow pill ... there is No Exit.  (end obscure reference to tiny Machine faction which probably nobody will remember).

 

Be seeing you.

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