Trending Games | Rift | Defiance | Neverwinter | Guild Wars 2

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Counter argument to: Is RMT Inevitable? (Buying items the anti-game)

17 Pages 1 2 3 4 5 6 7 » Last Search
330 posts found
  qombi

Novice Member

Joined: 7/09/04
Posts: 1146

 
5/29/09 2:48:22 AM#1

I hope some read this and step back and think about what games are and how buying items goes against everything I game is meant to be. It is hard to believe a writer for a game site would agree with the practice of RMT considering the journey to the items in games is the game itself. Take this away and you are left with only items and no game. 

 I will not play a game that sells item for cash because that just ruins the game for me. I buy games to play them not swipe my credit card to obtain items. The item isn't what I am ultimately after. Obtaining the item is what the game is about and you will never get the same satisfaction having the item unless you did so.

Actually if you think about these companies are cheating you with RMT and you are letting them get away with it. Think about it for a moment. What makes a video game a video game? Gameplay. You judge a video game on whether or not the content is fun. Have you ever went to the store and bought a new video game based on what digital items were in it? You probably did not. Now would you feel cheated if you purchased this new game/expansion at the store and got home there wasn't any game to it, no content you could play. What you got was some digital items, without any gameplay. Does that sound fun? With RMT that is exactly what you are allowing game companies to do. Sell you video game without the actually video game.  You are not getting the game experience you are only getting the end result the item. Getting an item via a credit card does not make a game. The game is the content.

If they want me to purchase video game content, I best be getting some game. If they need extra money they need to sell little small booster packs of small chunks of content that RESULTS in getting the items be it cosmetic etc. I am not interested in swiping my card for some digital item, I want the experience of getting that item. They really should be ashamed to sell items without any game to it. That is some poor gameplay and isn't worth your time. I would pay five - ten dollars for a new little dungeon but I will not pay for a digital decoration for my sword (Looking at you Everquest) via swiping my credit card with no game along with it. I will say it again digital items do not make a game, content does that you can PLAY. If I got that decoration for rewards in a new small dungeon I would gladly except mini expansion packs.

  User Deleted
5/29/09 2:56:41 AM#2

A month ago, I bought a neat hat for my character in Florensia for about five dollars. It looks cool and it gives me some bonus HP. I think I'm going to buy the guild robe this month. I enjoy being able to pick up little extras here and there either for looks or bonuses.

  beauturkey

Mabinogi Correspondent

Joined: 7/19/04
Posts: 288

www.massively.com

5/29/09 3:07:34 AM#3

If you are paying 15 dollars a month, you are paying for in game content.

It is the exact same thing, except with RMT you can choose more specifically where your money goes. It's not the "anti-game." 

 

 Beau

Listen to the Spouse Aggro podcast at spouseaggro.com. Twitter: spouseaggro

  AIMonster

Elite Member

Joined: 12/31/08
Posts: 1622

5/29/09 3:20:27 AM#4

There is good RMT, acceptable RMT, and terrible RMT.  The majority (if not all, I can't think of a single one that doesn't) of F2P games use terrible RMT.  Some P2P games use good RMT such as WoW's character customization change (where you can switch the hair, face, and gender of your character).  This doesn't mean good RMT can't exist and you shouldn't boycott it just yet.  I would love a company to try good (or maybe good + acceptable RMT) instead of throwing in a bunch of terrible RMT items.  I made a reply similar to the OP's agrument on a previous post citing some examples of good RMT and terrible but here's a quick summary:

Good RMT = Cosmetic items with no effect on gameplay including pets, costumes as well as minigames that have no effect on gameplay like trading card games.  Anything that has very little or no effect on gameplay.

Acceptable RMT = Cosmetic items with minor stat boosts and items that make travel more convenient (to a certain extent).  Anything that only has a minor effect on gameplay and shouldn't cause unbalance.

Terrible RMT = Most of what is offered in current F2P shops:  premium content, actual equipment that cannot be obtained elsewhere, item upgrading, combat pets, EXP potions, wealth potions, etc.  Anything that causes any type of unbalance.

So @OP, do you think it would be a bad thing if Good RMT was used exclusively in a MMO?  Would you be willing to buy items from an item shop if it exclusively used Good RMT?

  qombi

Novice Member

Joined: 7/09/04
Posts: 1146

 
5/29/09 3:22:16 AM#5
Originally posted by beauturkey

If you are paying 15 dollars a month, you are paying for in game content.

It is the exact same thing, except with RMT you can choose more specifically where your money goes. It's not the "anti-game." 

 

 Beau

 

Exactlly with the sub fee you are paying for ALL the content but if the devs are needing money they need to release it in booster packs with some gamplay to get the items. RMT isn't no way similar to gameplay. Games are the gameplay. RMT is not the exact same thing as 15/month sub fee. The sub fee allows you to access the game content where you PLAY the game, items are just the icing after you had your fun gaming. RMT has no gameplay to it. You are swiping a credit card for a digital item. 

Obtaining items without playing the game = anti-game  How is that not correct? You are doing the opposite from playing which is what a game is to obtain the item? You are swiping a credit card.

Now, me personally I buy games to play them. I enjoy fun game mechanics and the challenges they bring. It is a fun diversion, which is what games are. The items are neat but the truly fun came from obtaining the items. I wouldn't buy a chess game and pay someone to play it. I wouldn't buy a model car and pay someone to put it together. I wouldn't play football and instead of playing just purchase the trophy.

  qombi

Novice Member

Joined: 7/09/04
Posts: 1146

 
5/29/09 3:28:11 AM#6
Originally posted by Magnum2103

There is good RMT, acceptable RMT, and terrible RMT.  The majority (if not all, I can't think of a single one that doesn't) of F2P games use terrible RMT.  Some P2P games use good RMT such as WoW's character customization change (where you can switch the hair, face, and gender of your character).  This doesn't mean good RMT can't exist and you shouldn't boycott it just yet.  I would love a company to try good (or maybe good + acceptable RMT) instead of throwing in a bunch of terrible RMT items.  I made a reply similar to the OP's agrument on a previous post citing some examples of good RMT and terrible but here's a quick summary:

Good RMT = Cosmetic items with no effect on gameplay including pets, costumes as well as minigames that have no effect on gameplay like trading card games.  Anything that has very little or no effect on gameplay.

Acceptable RMT = Cosmetic items with minor stat boosts and items that make travel more convenient (to a certain extent).  Anything that only has a minor effect on gameplay and shouldn't cause unbalance.

Terrible RMT = Most of what is offered in current F2P shops:  premium content, actual equipment that cannot be obtained elsewhere, item upgrading, combat pets, EXP potions, wealth potions, etc.  Anything that causes any type of unbalance.

So @OP, do you think it would be a bad thing if Good RMT was used exclusively in a MMO?  Would you be willing to buy items from an item shop if it exclusively used Good RMT?

 

I find RMT acceptable for things that are not related to the gameplay or game content. Some examples; name chanage, server transfer, account merges, maybe even gender/race changes. 

I feel if it is an item it should be obtainable by gameplay, even if that item is cosmetic. I actually think some rewards in game should be cosmetic only (stats get crazy on alot of MMOs today). If they want extra money, I would pay for a small dungeon to get new costumes etc. I will pay for gameplay additions even if they are small ones. I do think buying items goes against all what games are suppose to be.

  Scot

Elite Member

Joined: 10/10/03
Posts: 3573

5/29/09 3:33:30 AM#7

The OP voices my own concerns, I am happy with Magnums 'good' RMP but thats it, nothing else. Obtaining items is part of why we play, don't take that away from us. :(

  Arakazi

Elite Member

Joined: 5/23/09
Posts: 349

5/29/09 3:50:04 AM#8

RMT is something I don't like at all, especially on p2p games. I don't mind paying for server changes or name changes. But experience potions, mounts and anything that raises your stats is just not on. I might of well go and buy from a gold seller or pay for an account, in my view theres no difference. [EDIT] This is probably cheaper as well since gold sellers also sell items on request.

  Zlayer77

Apprentice Member

Joined: 5/19/09
Posts: 815

Start worrying about other players in a game and dont just play

5/29/09 6:24:24 AM#9

RMT is beyond horribal. here are the reasons why:

1, Gives unfair advantage to people who have more IRL cash

2, Gives a fast lane for people who dosent actually have time to play. they can become as good as those who spend hours grinding for thier gear.

3, Takes away the statisfaction that comes from accomplishing things.

4, Works best on kidds, who often are impatient, impulsive and lack the willpower to resist the temptation.

5, Makes weak people spend to mush money ( that they should have spent on more inportant things) many could in the end become in debt. As they spend thier last penny on virtual items. 

6,  Have a high risk of making people lose controll of how mush they spend a month, If you have a monthly fee, you know exacly how mush you will pay.

7, Its just one step above selling ingame money for IRL cash, honestly, the lines become blured when 0 and 1 become worth money.

A general Boycott off all RMT transaction games is a needed stand that we as a gameing comunity should do, towards the devs that think they can push this shit on us.

This is captialism at its worst.....

  eyeswideopen

Tipster

Joined: 5/24/09
Posts: 2503

5/29/09 6:56:41 AM#10
Originally posted by beauturkey

If you are paying 15 dollars a month, you are paying for in game content.

It is the exact same thing, except with RMT you can choose more specifically where your money goes. It's not the "anti-game." 

 

 Beau


 

Wrong.

If everyone is paying a sub, then everyone has equal access to the content. If you have more time to play, you see the content faster. But you are getting no more content than the guy who can only play a couple hours s week.

However with RMT, you have more money than me, so you can be uber while I work for it. You are not putting in the same effort as I am. You are not playing the game as I am. You are buying your way through the game. So why even call yourself a player? You're not playing shit.

As for your next obvious cry of "I can't play as long as you! But I should have the item you have regardless!!", no you shouldn't. I did the same amount of work that you will have to do, I just had more time so I did it faster. If you're a casual player and cannot handle the fact it will take you longer to keep up with me, then perhaps you should move on to another game. Obviously mmorpgs aren't designed for you. And any type of competitive game is definitely not for you. You are only competitive on an even field. You are a cheating loser when you have to have the field in your advantage.

So yes, when it comes to mmoRPGS, RMT is the "ant-game". And people like yourself are just another of the main causes this genre has gone to shit.

-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
-And on the 8th day, man created God.-

  Khalathwyr

Tipster

Joined: 6/02/04
Posts: 3063

Google is your friend.

5/29/09 7:10:45 AM#11

Since we have to, you know, pay bills and such and you know, be responsible adults I'd much prefer the standard payment model of $15/month, which is affordable and allows me to be competitive with other players. I can't afford to spend $50+ on virtual items to play a game or to play at an advanced rate. I can afford to spend an extra hour or two here or there and get those items of which I have access to with my $15/month subscription.

The solution, in my opinion, is to offer both servers if a company is just hell bent on RMT. It's either that or hope the handful of "big spenders" you get cancels out the lost revenue of those who will only pay a monthly sub to play.

"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5637

Confident, cocky, lazy, dead.

5/29/09 7:59:15 AM#12

/signed

Totally agree. One of the main reasons rpg's appeal to me is the fun of improving my skills, stats and items. The "progress" idea. Which is a very basic human aim. I won't experience any satisfaction if my progress is based on my credit card, rather than hard ingame work, persistance and a little luck. Also my CHARACTER has to earn his rewards with things I make him/her do in game. In that sense RMT is a big infraction to the "RPG" part in "MMORPG"

"Then don't pay for items, lolz"

Well, I will never feel the satisfaction of getting a slight edge over my oponent because of all the effort which was involved in achieving my great set of vanilla gear because my oponent might wear even better stuff and just payed a little RL cash for it.

The bottom line; an mmorpg which is competative should be without RMT or ingame goldsellers; everyone should have the same chance on being successful in game to make sure that player skill, intelligence, perseverance, social skills and tactics will rightfully be the decisive factors in such a competitive environment. Bankrolls shouldn't be a factor other then being able to pay for subs.

Personally I have plenty of cash so having limited funds is not something which influenced my opinion on this.

  Ozmodan

Elite Member

Joined: 2/27/07
Posts: 5861

5/29/09 8:26:42 AM#13
Originally posted by beauturkey

If you are paying 15 dollars a month, you are paying for in game content.

It is the exact same thing, except with RMT you can choose more specifically where your money goes. It's not the "anti-game." 

 

 Beau


 

Zoom, his point just flew over your head.  Maybe you should sit down, read and think before commenting.

There are a lot of us who enjoy playing a game where getting items, status, skills, etc. requires some work.  The thought that someone else can whip out a credit card and purchase it pretty much mocks all that effort.  That is the reason that RMT will be a success for the "I want it now" generation, but will fail with the rest of us.

  User Deleted
5/29/09 9:32:31 AM#14
Originally posted by Ozmodan

Zoom, his point just flew over your head.  Maybe you should sit down, read and think before commenting.

There are a lot of us who enjoy playing a game where getting items, status, skills, etc. requires some work.  The thought that someone else can whip out a credit card and purchase it pretty much mocks all that effort.  That is the reason that RMT will be a success for the "I want it now" generation, but will fail with the rest of us.

 

Which is how some item malls are, but not all. Actually, the MMOs where that is the situation are a rather small percentage of the F2P market. You and the OP seem to be looking at an implementation of it that you don't care for, and dismissing all psosibilities based on your personal dislike for one particular model.

I keep my Wife's account stocked with cash in the marketplace so that whenever she wants to buy a pet for her house or a new cosmetic suit, she can. That makes the game fun for her and doesn't affect any gameplay.  Now, in a game like Voyage Century, which presents the scenario that both you and the OP have issue with, I agree with the two of you as far as it being something I don't care for, HOWEVER... I'm not about to condemn a playstyle that I don't care for since it is entirely a matter of personal preference. I just don't play MMOs with that feature.

If buying your way through a game is the intended design of the game and a legitimate feature of it, where is the problem? If it's not your cup of tea, don't play it, but to condemn the game or the people that enjoy it seems excessive.

Think of it this way - it takes the people that want to buy their way through a game a legitimate place to do it, which means there's less of a chance they will be illegally doing it in the game you're playing.

 

 

  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

5/29/09 9:48:01 AM#15
Originally posted by LynxJSA

A month ago, I bought a neat hat for my character in Florensia for about five dollars. It looks cool and it gives me some bonus HP. I think I'm going to buy the guild robe this month. I enjoy being able to pick up little extras here and there either for looks or bonuses.

 

I think almost everyone here agrees that the more types of games that exist the better it is because players can choose what they like to play. You might not like my game, I might not like yours, but taking away your game doesn't help mine, and vice a versa.

So if people enjoy RMT games, good for them.

However, this example is what destroys the game for me. The fact that you can pay five bucks for the hat makes the hat worthless to me, and then the game lose all it's fun.

I have five bucks. I CAN buy the hat. But I want to play a game where I CANNOT buy the hat, but I have to do something in the game ot get it.

If I cannot buy the hat, then it has meaning for me. I did x,y, and z in the game to get the hat. I did quests, grinded mobs, traded for it, crafted it, SOMETHING.

What if I can still do those things to get the hat? Well, I'm not going to if I can pay five bucks. It then seems pointless, because like I said, I have five bucks.

For me, it kind of feels like, I'll give you a trophy if you run around the track 10 times. But if you just want to run around the track once, I'll still give you the trophy. Who's going to run around the track 10 times with that deal? I mean you COULD still run around the track all ten times, but why?

If you're looking for a race with 10 laps, this isn't going to cut it for you, just becuase you CAN run around the track more if you decide to.

If you want a game where you earn all items in game, it doesn't really cut it if you CAN earn the items, but you don't have to.

  Remus3

Novice Member

Joined: 3/27/09
Posts: 35

5/29/09 10:12:47 AM#16

why are you guys ONLY concentrating on buying items?

yes we all know its unfair to those who are to poor and really shouldn't be playing the game if they are living on the edge like that.

 

but think about this for a second; im doing this with my game company as a proof of fact and example:

1q) the company sells a cap amount of in game currency to each player which then buys in game cosmetic changes if they want.. doesn't really matter.

1a) if the company didn't provide the SAFE/ SECURE/ MONITORED session... who you going to turn to? The farmers out there and spend money away from the game your paying for gold/credits that may not be legit.. or get them at all.

 

2) OMG if you allow company based gold/credit selling everything is going to become more expensive for the regular who cant do a few quests in 20 minutes for extra change.

2a) Market caps//Monitoring conflicts and currency exchanges/ explanation: market cap = having a simple algorithm built system to keep the market cap money to buy each and every item within a respectable limit... what does this in turn do? allows those who bought gold to spread the wealth to the rest of the players VIA buying MORE items rather than causing inflation.

monitoring exchanges; check ip logs and if that ip or that gold goes to the same account via a different one en masses.. block it and return to sender. easy peasy automated process.

 

3) why do that? [remember im not advocating buying items directly.. just currency and various markets explained below]

3a) who would you rather trust more so and be helping the most in your experience?

the company who owns everything and is improving the game on a daily basis that your being entertained by.

or the gold farmer who social engineered/hacked someones else' account because of the demanding things in his/her country? gold farmers spamming all the high value locations so you cant get what you need done . done.

 

now answer me this; would you rather have the possible chance of a thief ruining someones day and inturn ruining the game because the company has to set aside resources to find and ban all perpatraitors to the rule breaking?

or have the company who has the option to buy sell trade accounts in a safe area 100% guaranteed no scamming by any parties, safe secure gold/credit transactions with a system that checks and balances the game for everyone else to ensure the buyer doesn't gain a advantageously large lead over everyone else?

 

gold buying if dealt with correctly very well is an acceptable form of RMT after all its THEIR game experience and they are BUYING everyone else' wares in game so its spreading the wealth even more so in a sense is really helping others.

if you buy from the company directly that in turn helps you, helps the community through wealth spread oh and dont forget ,, helps the game company itself by having that extra income for improvement to the game itself which is a non ending circle for everyone.

take a different perspective rather than the norm.
 

  Arakazi

Elite Member

Joined: 5/23/09
Posts: 349

5/29/09 10:18:03 AM#17
Originally posted by LynxJSA
Originally posted by Ozmodan

Zoom, his point just flew over your head.  Maybe you should sit down, read and think before commenting.

There are a lot of us who enjoy playing a game where getting items, status, skills, etc. requires some work.  The thought that someone else can whip out a credit card and purchase it pretty much mocks all that effort.  That is the reason that RMT will be a success for the "I want it now" generation, but will fail with the rest of us.

 

Which is how some item malls are, but not all. Actually, the MMOs where that is the situation are a rather small percentage of the F2P market. You and the OP seem to be looking at an implementation of it that you don't care for, and dismissing all psosibilities based on your personal dislike for one particular model.

I keep my Wife's account stocked with cash in the marketplace so that whenever she wants to buy a pet for her house or a new cosmetic suit, she can. That makes the game fun for her and doesn't affect any gameplay.  Now, in a game like Voyage Century, which presents the scenario that both you and the OP have issue with, I agree with the two of you as far as it being something I don't care for, HOWEVER... I'm not about to condemn a playstyle that I don't care for since it is entirely a matter of personal preference. I just don't play MMOs with that feature.

If buying your way through a game is the intended design of the game and a legitimate feature of it, where is the problem? If it's not your cup of tea, don't play it, but to condemn the game or the people that enjoy it seems excessive.

Think of it this way - it takes the people that want to buy their way through a game a legitimate place to do it, which means there's less of a chance they will be illegally doing it in the game you're playing.

 

 

 

I see your point. But this creates a two classes of players, one who buys his way through the game and the other who works his way through the game. Where is the fairness in that?

  qombi

Novice Member

Joined: 7/09/04
Posts: 1146

 
5/29/09 11:03:27 AM#18
Originally posted by LynxJSA
Originally posted by Ozmodan

Zoom, his point just flew over your head.  Maybe you should sit down, read and think before commenting.

There are a lot of us who enjoy playing a game where getting items, status, skills, etc. requires some work.  The thought that someone else can whip out a credit card and purchase it pretty much mocks all that effort.  That is the reason that RMT will be a success for the "I want it now" generation, but will fail with the rest of us.

 

Which is how some item malls are, but not all. Actually, the MMOs where that is the situation are a rather small percentage of the F2P market. You and the OP seem to be looking at an implementation of it that you don't care for, and dismissing all psosibilities based on your personal dislike for one particular model.

I keep my Wife's account stocked with cash in the marketplace so that whenever she wants to buy a pet for her house or a new cosmetic suit, she can. That makes the game fun for her and doesn't affect any gameplay.  Now, in a game like Voyage Century, which presents the scenario that both you and the OP have issue with, I agree with the two of you as far as it being something I don't care for, HOWEVER... I'm not about to condemn a playstyle that I don't care for since it is entirely a matter of personal preference. I just don't play MMOs with that feature.

If buying your way through a game is the intended design of the game and a legitimate feature of it, where is the problem? If it's not your cup of tea, don't play it, but to condemn the game or the people that enjoy it seems excessive.

Think of it this way - it takes the people that want to buy their way through a game a legitimate place to do it, which means there's less of a chance they will be illegally doing it in the game you're playing.

 

 

 

My point is that buying virtual items for real life cash is not a playstyle. Swiping a credit card and getting an item without actually playing the game is just obtaining virtual items without the game part. I will not condemn a playstyle but RMT isn't a playstyle at all it is the anti-game.

  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

5/29/09 11:07:20 AM#19
Originally posted by Remus3

why are you guys ONLY concentrating on buying items?

yes we all know its unfair to those who are to poor and really shouldn't be playing the game if they are living on the edge like that.

 

but think about this for a second; im doing this with my game company as a proof of fact and example:

1q) the company sells a cap amount of in game currency to each player which then buys in game cosmetic changes if they want.. doesn't really matter.

1a) if the company didn't provide the SAFE/ SECURE/ MONITORED session... who you going to turn to? The farmers out there and spend money away from the game your paying for gold/credits that may not be legit.. or get them at all.

 

2) OMG if you allow company based gold/credit selling everything is going to become more expensive for the regular who cant do a few quests in 20 minutes for extra change.

2a) Market caps//Monitoring conflicts and currency exchanges/ explanation: market cap = having a simple algorithm built system to keep the market cap money to buy each and every item within a respectable limit... what does this in turn do? allows those who bought gold to spread the wealth to the rest of the players VIA buying MORE items rather than causing inflation.

monitoring exchanges; check ip logs and if that ip or that gold goes to the same account via a different one en masses.. block it and return to sender. easy peasy automated process.

 

3) why do that? [remember im not advocating buying items directly.. just currency and various markets explained below]

3a) who would you rather trust more so and be helping the most in your experience?

the company who owns everything and is improving the game on a daily basis that your being entertained by.

or the gold farmer who social engineered/hacked someones else' account because of the demanding things in his/her country? gold farmers spamming all the high value locations so you cant get what you need done . done.

 

now answer me this; would you rather have the possible chance of a thief ruining someones day and inturn ruining the game because the company has to set aside resources to find and ban all perpatraitors to the rule breaking?

or have the company who has the option to buy sell trade accounts in a safe area 100% guaranteed no scamming by any parties, safe secure gold/credit transactions with a system that checks and balances the game for everyone else to ensure the buyer doesn't gain a advantageously large lead over everyone else?

 

gold buying if dealt with correctly very well is an acceptable form of RMT after all its THEIR game experience and they are BUYING everyone else' wares in game so its spreading the wealth even more so in a sense is really helping others.

if you buy from the company directly that in turn helps you, helps the community through wealth spread oh and dont forget ,, helps the game company itself by having that extra income for improvement to the game itself which is a non ending circle for everyone.

take a different perspective rather than the norm.
 

 

Good luck and I hope your game company makes a bazillion dollars selling gold ot player, but I'd never play it.

Monthly fee, raise it to 20 bucks if you like, and ban gold sellers.

I also have no problem putting a cap on the amount of money players can have at any given level in the game, which would prevent gold selling altogether.

If you are level 1, do you need 1,000 gold pieces? IMO, no. If this was unexceptable, you could just go play a F2P item mall game and go buy all the gold you want.

I'd also do like, well I can't remember which game, DAoC? Armor over your level decays at a rapid rate until it is unusable.

  Josher

Novice Member

Joined: 7/25/03
Posts: 2835

5/29/09 11:13:00 AM#20
Originally posted by Zlayer77

RMT is beyond horribal. here are the reasons why:

1, Gives unfair advantage to people who have more IRL cash

2, Gives a fast lane for people who dosent actually have time to play. they can become as good as those who spend hours grinding for thier gear.

3, Takes away the statisfaction that comes from accomplishing things.

4, Works best on kidds, who often are impatient, impulsive and lack the willpower to resist the temptation.

5, Makes weak people spend to mush money ( that they should have spent on more inportant things) many could in the end become in debt. As they spend thier last penny on virtual items. 

6,  Have a high risk of making people lose controll of how mush they spend a month, If you have a monthly fee, you know exacly how mush you will pay.

7, Its just one step above selling ingame money for IRL cash, honestly, the lines become blured when 0 and 1 become worth money.

A general Boycott off all RMT transaction games is a needed stand that we as a gameing comunity should do, towards the devs that think they can push this shit on us.

This is captialism at its worst.....


 

I agree with all of the above and it is capitalism at its worst, which esspecially DOES NOT belong in videogames designed for entertainment.   Any company that allows people to use realy money to have an advantage over me, I'll ignore.  Everyone I know who plays games agrees.  If you want to play a life simulation, then fine.  Spend real money in a virtual world.  If you want to play a videogame for a few hours after work, real money should have NOTHING to do with it.

RMT trivialized everything in the game.  I can't care about any of it if I know someone just paid for it, which means I can't care about playing the game. 

17 Pages 1 2 3 4 5 6 7 » Last Search