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In this week's edition of Dana Massey Asks "Why Not?" he wonders why MMOs have never been able to get away from this mad dash to the end-game at the expense of everything in between. It's time to make MMOs fun from start to finish and Massey offers a theory on how it can be done. Check back each Thursday, except next week when Dana will be at E3, to catch a new edition of "Why Not?"
Read the column here. Dana Massey |
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5/28/09 7:47:51 PM#2
Two things I hate in MMOs Levels and Gated content. This dude is spot on. Make everything useful and fun. The journey is the game. This is why I play Open ended games.
Playing: EvE, Ryzom |
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5/28/09 8:33:35 PM#3
Originally posted by JGMIII
To add to your list...they should never remove content and items...they need to add. It should be a PERSISTENT WORLD. -------- "SOE has probably united more gamers in hatred than Blizzard has subs"...daelnor |
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5/28/09 8:40:42 PM#4
Originally posted by Valeran
To add to your list...they should never remove content and items...they need to add. It should be a PERSISTENT WORLD.
gotta love how people talk of the future of MMOs and the way they should be when I've been playing Open ended games like that since UO. UO, SWG, EVE, Ryzom lol. Edit: in the article the writer spoke of a main storyline leading a player from zone to zone, with optional quests and fun things to do all around and being able to come back to a earlier area and having it meaningful. Yeah that game is called Guild wars. You can level to 20 (level cap) before you see 10% of the main storyline once done with main storyline you can switch on hardmode where the map is 100% useful. I almost feel like everyone has started playing MMOs post WoW and forgot how MMOs were before lol. It's like the freaking twilight zone on this site. Playing: EvE, Ryzom |
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5/28/09 8:46:35 PM#5
Great post. Always knew there was something wrong with most current MMOs, but you just put the finger right on it. Thank you for the blog, I'll make sure to forward it to some WoW sheep friends. |
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5/28/09 8:56:15 PM#6
I really think most of this is caused by a couple of things: (1) Poor content design. (2) Some people need to compensate for other things. (3) MMOs are terrible PvP games, yet people do it anyway. (4) Everyone has to have the best. So there you have it. Why don't I care about the delectable tidbits devs toss into games? |
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5/28/09 9:02:25 PM#7
I kinda thought his idea is what TOR is shooting for. You advance through story which is an interesting concept. It seems like it would work just as well as GTA or other games but as usual until you see what they are really doing you never know. |
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5/28/09 9:03:41 PM#8
Originally posted by Pumpkinhero
Oh it goes back much farther than WoW. It goes back to the beginning of Online Role Playing Games. He's talking about mitigating the effects of Character progression in virtual worlds. Unfortunately the mechanisms nearly every MMOs uses were direct adaptations pen and paper games where there was both required group cooperative play and a omniscient master to direct player activities. When players become adversarial, anonymous and self directed the systems break down. All of them; class, level, skill, itemization and stats. Every form of player progression. They all lead to stratification and alienation. No MMO has been immune to it and as more and more players have bought into it it's gotten worse. The "golden age" MMOs people wish for would all fail miserably today because the player base has changed. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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5/28/09 9:14:36 PM#9
The journey does indeed need to be fun. More importantly, however, it needs to be meaningful.
EQ and DAoC had meaningful leveling journeys. Now, of course, its rather boring and pointless. The plethora of changes has disinegrated any meaning out of leveling except to bore you to tears. Every game is like this now. Kill 1000000000000000000000000000000000000000 rats and boars, and do 100000000000000000000000 same old quest. NO THANKS, GUYS AND GALS. |
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5/28/09 9:30:42 PM#10
Easiest way is making a single player RPG then adding the multiplayer for people to cooperate or do other activities together (which is almost basically a RPG with co-op). (Guildwars except quest progression is necessary?) The thing in MMOs is players compare, interact and contest with each other which makes one wanting their character at their best to match other player's ability of fun so then playing together is more fun. |
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5/28/09 9:34:54 PM#11
Funny I dislike level based games. While I do have to put up with them, it is not a feature that excites me. Probably because I started in UO and then moved on to SWG until they encorporated levels and ruined the game. Eve is about the only game right now that offers choice, every other game out there locks you into rigid class/leveling systems that strictly cater to the "I want it now" audience. I was disgusted with AoC because so many hit end cap within a month. Guess I am different because of my backround because I never rush to end cap. I enjoy plodding through the quests and exploring. Seems a shame that MMO developers are abandoning the best part of playing a game. |
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5/28/09 9:38:20 PM#12
The Warhammer Online folks tried to make the journey more interesting by having two types of advancements, Rank and Reknown, the theory being that players could diverge from one source to the other, thus playing it their own way. But the only thing to do in War is fight, so one way or the other boils down to the same thing. Without some other game feature or more dynamic control of the game world in a way that really helps your side out and punishes the enemy, players could be forgiven for losing the point of it entirely. I don't think its fair to chastise players for forgetting their sense of fun. The game must at least provide a context for the fighting, and the although the great struggle to eventually topple the enemy's capital is good in theory, its bloody hard to feel it in game when you're smacking squigs over the head for some reason. You'd have to define your game world with more than a single activity to make advancement more interesting. Earth and Beyond had three types of experience: combat, exploration and trade. They might have been grinds but they were three different types of grind, and although they weren't balanced very well, they encouraged you to make the most of what the game had to offer. Exploration in particular, showed the player that prying into every part of the gameworld would be rewarded. The xp gains for exploration in most games are usually trivial. Incidentally, why is trading only ever a feature of Elite-inspired space sims? You'd think it would work just as well in fantasy mmos. How about if the reward of all the main quests in a game were to unlock a skill/spell? Irrevocable character development choices, like picking a subclass, would certainly make people pay attention, and compete to achieve at the earliest opportunity.
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5/28/09 9:41:32 PM#13
The problem here is simple: Fun is different for everyone. Hence all of the inane arguments that we are subjected to while sifting through the forums, hoping for a small glimpse of intelligence and real thought. |
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5/28/09 9:47:26 PM#14
Originally posted by madeux
WIth this statement I can see you have strong feelings about intelligence and real thought, or the lack thereof, on these forums. Maybe not so much about the topic at hand, though.
The problem is simple, I agree. There are a lot of disgruntled MMO players, hence all the topics in the forums that we are subjected to while seeking a small glimpse of intelligence and real thought. A lot of us are just not happy mindlessly killing boars, so that we can start the endgame. We want a game that we can play, and have fun from the beginning. Instead we are subjected to repetitive, meaningless content. |
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5/28/09 10:13:05 PM#15
Originally posted by brostyn
WIth this statement I can see you have strong feelings about intelligence and real thought, or the lack thereof, on these forums. Maybe not so much about the topic at hand, though.
The problem is simple, I agree. There are a lot of disgruntled MMO players, hence all the topics in the forums that we are subjected to while seeking a small glimpse of intelligence and real thought. A lot of us are just not happy mindlessly killing boars, so that we can start the endgame. We want a game that we can play, and have fun from the beginning. Instead we are subjected to repetitive, meaningless content.
Asheron's Call was like that. :D |
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5/28/09 10:55:07 PM#16
Excellent post and spot on as always.It seems that Bioware and 38 studios up coming MMO are both trying to make the journey matter and fun.But until we know more and see the game running we won't know for sure.
In the land of Predators,the lion does not fear the jackals... |
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5/28/09 10:57:30 PM#17
great article. it really does express what a lot of us feel about MMOs.... reminds me of the old SWG and even of Tabula Rasa too (fun quests that never seemed to end)
We shall see!! =) Playing: |
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5/28/09 11:02:34 PM#18
I know personally in City of Heroes/Villains what has really turned me off of PvP is partially the people who seem to be better at it act like "i amn supar 733t" and call those who prever the PvE side as "carebears" when the fact that some of us just know our limitations |
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5/28/09 11:06:27 PM#19
what was the point of this article? I skipped to the end to get my Epic-Mount |
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5/28/09 11:30:57 PM#20
Unfortunately, thanks to WoW, this is all we'll see in the industry for at least another decade. :( EQ started it, but Blizzard has elevated the carrot-on-a-stick level system to an art form. It's pretty obvious the way they are trying to rush new players through by making it faster. And then, come next expansion, all the latest stuff will be obsolete, so you'll have to rush to the level cap again! Ugh. I play WoW, and I get a headache just thinking about being level 80. |
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