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This is the poll. NOT whether you CAN do twitch based combat in an MMORPG, not whether it's feasible, reliable, possible, will work without to much lag. The question is, given that twitch based combat a la CAll of Duty or Battlefield would work in an MMORPG with a server size of something like your average EQ2, LOTRO, WoW server, Do you want it? Not talking about a hybrid, or something that LOOKS like twitch, but all combat is full on twitch based. Swinging swords is click to swing and hit. Shooting bows, spells, guns, laser guns, etc., is aim to hit with mouse and keyboard. Yes, someone can kite you while you're swinging a sword at them, unless you get real close first just like COD. This usually means if swords or knives are in the game, they need to be one hit kills, or else they are useless. Again, in this scenario, there is ZERO dice rolls, tables, etc. You hit, or you don't hit based on twitch combat.
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5/27/09 3:25:45 PM#2
I voted no. I like my fps shooters for my twitch based combat. For the fast adrenalin rush. I want my mmorpg's to be like most are now. I like locked target, and auto attacks, I like the slower combat of mmorpg's.For me these games are about story, adventure, and socializing. Even though that can be done with a twitch based combat, I want my experience to be more relaxing. |
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5/27/09 3:27:52 PM#3
If I wanted twitch based combat I'd renew my subscription to Planetside, that's the only game I've seen in MMO history that was able to pull it off, but it's more a MMOFPS than a MMORPG. But RPG's should stick to traditional playstyle and actually work on the fundamentals of the game rather than copying Lineage 2 layouts or Everquest design. I chose "I'll play COD4/Battlefield" for that. |
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5/27/09 5:45:16 PM#4
For the love of god yes! If a company can sucessfully combinded the adrenalin rush of FPS with the massive and intricate class and world of MMORPG, it would be a match made in heaven and another step closer to virtual reality. It all it glory, I would imagine it to be someting similar to TF2 right now on a much larger scale with the addition of people running around with massive mace and sword to either cleave your head off or smash you to a pulp. |
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5/27/09 5:48:09 PM#5
The third option made me laugh. Current: None |
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5/27/09 5:50:38 PM#6
No. -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.- |
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5/27/09 7:11:00 PM#7
I like my mmorpgs to mostly revolve around tactical skill than twitch skill. Come to think of it, I don't know if I've seen a twitchy roleplayer. |
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5/27/09 8:18:00 PM#8
Vote "both". I always have room for at least 1 action game and 1 classic MMORPG. If the action game is a full-on Planetside-style MMOFPS, great! If it's a MMORPG infused with faster-paced combat, that also works. But inevitably the slower-paced games will offer me another experience that I also enjoy. |
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5/27/09 8:25:41 PM#9
If I wanted a game for twitch I'd play a Blizzard RTS, If I wanted complex strats and developement I'd play Civ IV with friends against insane AI, and if I wanted a cliche story I'd play a JRPG or a Bethesda main story line.
When I play an MMO I want two things 1) Mechanics that completely entwine with each other and support each other 2) a social environment that is derived from previous stated mechanics |
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5/27/09 8:29:58 PM#10
For the love of god yes! Twitch based combat would get rid of the whole "my loot is better, so i win policy." |
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5/27/09 8:30:36 PM#11
I voted "No" I LOVED Planetside!! I only quit about a year ago, but when I play a MMORPG I want something else. There are many good twitch games without the MMORPG clutter if I'm in that mood. That does NOT mean I like "auto attack" and "auto targeting" /assist_MA /heal_Targets_Target and such BS there is room in the middle some where. |
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5/27/09 8:32:49 PM#12
Would I like "twitch-based combat" is a pretty tough question. Honestly, I'd love to see it work, and love to see it come to something more than what it becomes. However, twich-based combat is just too hard to balance and juggle in an MMO enviroment. PvP in PvE games is hard as it is to balance, adding another element and not to mention additional maintanence, cost and time into the game, it is just so out of my mind right now If a company is going to do it, they need to commit 100% to twitch-based combat and not just partially. Age of Conan PvP is so retarded because of this. Personally, though, I play MMOs now to PvE. I have given up on PvP, because even in games where PvP is the central point or originally was (Guild Wars, Age of Conan, Warhammer Online), it is extremely frustrating and seems to get even more unbalanced or just as unbalanced as PvE games. |
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5/27/09 8:52:34 PM#13
I voted no. In an MMO I want my character's skill to determine the result of any action that would be considered 'twitch'. Things like aiming, swinging a weapon, etc. I, as the person behind the keyboard, want to be free to consider the battle from a purely tactical perspective - what skills I want to use, in what order, where I want to stand, how to use terrain to my advantage, etc. That said I want these tactical decisions to have a larger impact than anything that automatically happens. Personally I love EvE's combat for this reason - all the actual shooting is automatic and based on character skills, but all the things that really matter - distance to the target, transversal velocity, your own loadout that you set up ahead of time, drone targets, whether to engage or run away, etc, are all player-controlled and count for a lot more than anything on your character sheet. I also liked WoW's combat, for largely the same reason. You automatically fight with your basic attacks but you make all the decisions on any special moves, spells, items, etc. Now I'm not saying I wouldn't like a game like Oblivion or Fallout 3, which twitch-based combat in an RPG setting, but I would rather not see it an MMO, as it's really hard to coordinate over voice with people when you're trying to aim your weapons and block attacks manually, not to mention twitch combat systems are extremely susceptible to lag. 200ms lag is quite playable in most MMOs of today, try playing with that much lag in an FPS and see how well you do. |
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5/27/09 9:08:46 PM#14
It would be interesting to see if the people saying 'no' have ever played DDO content at level 5+ with a group of like minded gamers.
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5/27/09 9:30:45 PM#15
Originally posted by Aganazer
Then I think what you want is NOT twitch gaming... |
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Originally posted by Kentho
I agree. Of course if some devs can make a twitch MMO for those that like it, that's fine. I dont' have to play it. But I'm glad to see a lot of people still like RPG style combat, even if they like to play a shooter once in a while. A couple of points, remember, this was based on a solution being available. A couple of posters were still worried about lag, but the questions supposes that is not a problem. Planetside is made to LOOK like a FPS game, but it is not. Planetside does NOT work like Call of Duty or Battlefield. If you just want a game to LOOK like an FPS, I'm ok with that. |
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Jeffery.h
Darkfall Correspondent
Joined: 5/23/09
Any sufficiently advanced technology is indistinguishable from magic. |
5/28/09 7:26:11 AM#17
I don't know if it counts as rambling. But I think some aspects should be twitch based and some not. A good mix, is always fun. |
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5/28/09 7:39:45 AM#18
I voted 'No'. I have not seen or played any MMORPG to date that offered a FPS stype combat system that handled well enough to work. I play COD or something like that when I want my FPS combat. And, imho, it's FPS (first person shooter) as opposed to FPS (first person stabber).
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5/28/09 7:47:32 AM#19
Originally posted by drDamage
Then I think what you want is NOT twitch gaming...
Its funny how people decide to redefine words to suit themselves. Twitch gameplay is a type of computer or video gameplay that tests a player's reaction time and precision. Action games such as first-person shooters are typically composed of twitch gameplay. However, other genres can involve twitch gameplay as well. For example, Tetris is a puzzle video game that gradually speeds up as the player makes progress. Twitch gameplay keeps players actively engaged with quick feedback to their actions, as opposed to turn-based gaming that involves waiting for the outcome of a chosen course of action. Twitch can be used to expand tactical options and play, test skill in various areas (usually reflexive responses) and generally add difficulty (relating to the intensity of "twitching" required). The global cool down is a prime example of a combat mechanic that deliberately slows down gameplay to remove the player's reaction time from the combat outcome. One shot kills, fast death and respawns, and shooting guns have nothing at all to do with 'twitch' gameplay. |
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5/28/09 7:52:56 AM#20
Then to rephrase... 'twitch' might be fine, but FPS-stype twitch is not.
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