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News Discussion  » Darkfall: Combat Guide, Part Two

3 posts found
  Dana

Novice Member

Joined: 1/07/04
Posts: 2425

 
5/27/09 3:22:27 PM#1

MMORPG.com Darkfall Correspondent Kelly Price is back with part two of an overview of Darkfall combat mechanics. Today, Kelly goes more in-depth on the specific melee weapons, how to use them and what each is best for.

Weapons have stats and damage ratings like any game, but they can be looted from you when you die (and you will). The only things you have that will never be taken are three possible newbie weapons. You begin with a free one-handed sword (which you can swap for any other type for 20g), and the second and third slots cost 100g and 1000g.

Pressing “T” changes the swing of your weapon from horizontal to vertical and back again. Common sense dictates that swinging horizontally will allow you to hit in a wider arc in front of you, whereas swinging vertically will allow you to only strike one opponent at a time. In close combat with friends or potential enemies you’ll want to keep your swings as tight as possible. Say you accidentally hit that guy killing skellies nearby. Nine times out of ten he is going to take that opportunity to gank you or at the very least send you speeding back to town.

Read it all here.

Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios

  Consensus

Apprentice Member

Joined: 3/22/07
Posts: 1756

R.I.P Darkfall

5/27/09 6:35:44 PM#2

pretty cool. I prefer numbers meself than descriptions such as medium etc. but its still great basic guide.

shame there isn't alot of effort into researching the game more, I love sites for some games which I can look up literally every detail of the game like guildwiki. maybe one day if darkfall survives long enuf.

  chokepoint

Novice Member

Joined: 7/16/08
Posts: 192

6/06/09 5:47:45 AM#3

Missed this post, very good info thanks. Learnt some things I didn't know.