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MMORPG.com Discussion Forums

Darkfall

Darkfall 

General Discussion  » Why new Players have to keep buying Darkfall

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34 posts found
  User Deleted
5/27/09 3:55:05 AM#21
Originally posted by madeux

Presumably, as soon as the initial rush stops, they will offer a free trial.  Which is precisely what I'm waiting for before I'll buy the game.


 

Exactly what any new MMO should be doing to prove that they have the gameplay to prove a worthwhile purchase, rather than jumping in blind and realising that you might have wasted your money.

I suspect alot more ppl are also waiting for a free trial aswell, could be a long wait though.

 

  eyeswideopen

Tipster

Joined: 5/24/09
Posts: 2503

5/27/09 4:10:09 AM#22
Originally posted by qbangy32
Originally posted by madeux

Presumably, as soon as the initial rush stops, they will offer a free trial.  Which is precisely what I'm waiting for before I'll buy the game.


 

Exactly what any new MMO should be doing to prove that they have the gameplay to prove a worthwhile purchase, rather than jumping in blind and realising that you might have wasted your money.

I suspect alot more ppl are also waiting for a free trial aswell, could be a long wait though.

 


 

I'm not worried. If the devs don't make a free trial, it won't be long until the hackers do.

-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
-And on the 8th day, man created God.-

  Blindchance

Apprentice Member

Joined: 2/21/09
Posts: 870

5/27/09 5:22:59 AM#23
Originally posted by daarco
Originally posted by rav3n2
Originally posted by Paragus1
Originally posted by Wycliffe

I really doubt anyone playing and enjoying DF would leave for Aion. I really doubt that. I think Aion might be the first game to seriously put a dent in WoWs subs if anything.

MO though is direct competition in many ways. However, MO seems to be geared more for PVE and RP/immersion. DF will still appeal to those who want a clan-based, territorial/political game wtih siege warfare.

 

I agree with this.   Aion I'm sure will be a good game in it's own right, but the audience is a lot different despite both being geared towards PvP in some way.   Darkfall people tend to like Darkfall because of the freedom, high risk/reward in PvP, and political metagame.  I think Aion is much more of a threat to Warhammer and Conan.

MO looks interesting enough, and I hope it does well.   The more sandboxes the better the genre will be.   Judging from what little I know about it at this point, I think my greatest concern is whether or not that graphic engine will be able sustain a lot of players in close proximity.    Whether they intend the game to be small scale PvP or not, those situation will be inevitable when there is no instancing.

 

If MO doesnt allow ppl flying away with ships thats a step in the right direction I think.


 

Dont think darkfall allow it either. Thats why we have hackers doing it instead of the devteam : (

I also wonder what will happen when/if the Darkfall community moves to MO? There seems to be so much whining towards the community, will they behave in MO? Dont think so : )

Note we are the most demanding customers in MMORPG genre

  egotrip

Novice Member

Joined: 12/24/08
Posts: 910

Never fear i am here and if you don't like it kiss my rear

5/27/09 5:31:35 AM#24
Originally posted by Blindchance
Originally posted by daarco


 

Dont think darkfall allow it either. Thats why we have hackers doing it instead of the devteam : (

I also wonder what will happen when/if the Darkfall community moves to MO? There seems to be so much whining towards the community, will they behave in MO? Dont think so : )

Note we are the most demanding easy pleased customers in MMORPG genre

There you go

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  oramio

Novice Member

Joined: 7/12/06
Posts: 122

5/27/09 5:35:57 AM#25

 Aion is sure in a different area then darkfall, and will have very limited impact on darkfall. On the other hand, MO is a direct competitor, and look quite promising, although the state of the game and when it can be released is a complete unknown. It may take 2 years to get MO published (yes they announced that it will be released this year, but what I can see from their site, it will not be quite soon), and god knows what state darkfall will be in after that much of time.

 

For darkfall, they've patched los of things to prevent macroers, yet there are still ways to get into walls or just pop out of nowhere to grab someones summoned mount, but I think they're patching the game pretty quick (faster then warhammer). When I compare the features MO and darkfall, even the promised set of features by darkfall cannot compete with MO (but MO is a newer game isn't it)

  freejackmack

Apprentice Member

Joined: 2/06/08
Posts: 294

5/27/09 6:19:43 AM#26
Originally posted by Routver
Originally posted by daarco
Originally posted by rav3n2

 

If MO doesnt allow ppl flying away with ships thats a step in the right direction I think.


 

Dont think darkfall allow it either. Thats why we have hackers doing it instead of the devteam : (

 

I guess you didn't get it. If your game's coding allow players to completely turn upside down one of your greatest features, it's you and your poor game's coding fault.

The problem is that twitch fighting is tough to pull off for an mmo so putting a lot of stuff on the client side is a big help; so having  hackers that seem to care little about the the idea of games like darkfall and just like to break the game hurts everyone because now developers are less able to get funding for or even try to make a twitched based mmo like darkfall. The game gets a bad rap and then it losses potential subscriptions. Not every hack is foreseeable and the moral health of players and protecting the ideals that are darkfall and the like is important to me and all who enjoy this exciting departure from the boring fight mechanic that most mmo's employ. Morals can go a long way in strengthening the health of the variety of the mmo world and I for 1 don't want devs chasing hacker-prof ideas instead of game feature ideas.

Hackers jsut ruin the emersion and health of an mmo when they do stupid crap like making ships float away sky ward. Though I do find it quite funny. "It's all fun and games till someone gets hurt and then it's hilarrious"

  Paragus1

Spotlight Blogger

Joined: 6/29/06
Posts: 1665

Co-Leader of Inquisition
www.inqguild.net

5/27/09 8:03:40 AM#27
Originally posted by daylight01

I agree with your MO doubts but I have to be honest I think it could do really well and I am sure alot of DF player's will be trying it out,I also think if it release's in good enough shape alot of the DF player's that did try wont be returning to DF.

Sorry paragus as much as I enjoy your blogs I see this game spending Christmas with TR,I think even the most hard-core DF player cant in all honesty say they will not  jump ship to MO if it releases in good shape...note I did not say perfect but in a good shape.

Hey, it doesn't matter me as hard as it is for some people around here to believe it.   I like to write as a hobby about whatever game I am playing at any given time.  Right now it's Darkfall, it used to be Warhammer and Conan.   If the game ends up dead and I play something else, then the blog will be about whatever that something else is.  Seeing a game like MO coming on the horizon is a good thing because it looks like finally devs are starting to get bold enough to try to do something away from the theme-park model and restore freedom to players.

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  Neopas

Apprentice Member

Joined: 5/25/09
Posts: 18

5/27/09 8:19:41 AM#28
Originally posted by Ihmotepp

Some people play the same MMORPG for years. That's true. However, the vast majority of players stay with an MMORPG for about 8-9 months.

Even WoW. This rate of churn (sorry I don't have the links handy atm) has been the same for almost 10 years now.

But, it's not important if players quit if you keep replacing them wiht new ones.

My point is simple. DF can't stick around by holding on to it's current player base. If they plan to make it for the long haul, they need a constant supply of new players. Otherwise, in about 8-9 months, the real churn will start as most players move on to other games, like they do with just about every game.

They have to get it together, open up the server on a permanent basis to new players, and get some ads going before the major churn starts, or they will not do very well. They could be the exception to the general rule, but it would not be good business strategy to count on that.

 

the darkfall project is nasty on papers .unfortunately its devellopers were stacked on ultima online as a good mmorpg.

 

if they dont change many things inside the game they will continue have only their fanbase that are about  40000 players and this game will stay as a small game from a small company.

 

i quitted after the first month.when they make the game a different and better game i will return

  0k21

Novice Member

Joined: 4/10/05
Posts: 878

5/27/09 8:53:56 AM#29

My god, some people really have some balls in this industry and a whole heap of arrogance and I'm not just talking about Darkfall either. Do you seriously expect new players to buy a broken product 'just because'? I see idiots on the Empire Total War forums saying the same thing as if they're on the moral high ground, they aren't, not when developers are releasing crap like this.

The industry as a whole is never going to progress as long as game developers keep churning out broken and unplayable crap games, would you buy a broken fridge if the salesmen said that you should support them or they will fail as a company? No, that exact kind of thinking is why the bailouts happened in the first place and why we're all currently in a recession right now companies didn't have the balls to be productive and pay off their debts and so the taxpayer ended up having to foot the bill. 

Show some bloody brains and to the 'new players' do your research on a product before you buy it, don't be suckered in by this kind of garbage.

Quoting people doesn't make you clever, in fact, it makes you all the more stupid for not bothering to read the quotes you post in the first place.

  Izure

Novice Member

Joined: 4/05/09
Posts: 548

5/27/09 10:02:16 AM#30
Originally posted by rav3n2
Originally posted by Paragus1
Originally posted by Wycliffe

I really doubt anyone playing and enjoying DF would leave for Aion. I really doubt that. I think Aion might be the first game to seriously put a dent in WoWs subs if anything.

MO though is direct competition in many ways. However, MO seems to be geared more for PVE and RP/immersion. DF will still appeal to those who want a clan-based, territorial/political game wtih siege warfare.

 

I agree with this.   Aion I'm sure will be a good game in it's own right, but the audience is a lot different despite both being geared towards PvP in some way.   Darkfall people tend to like Darkfall because of the freedom, high risk/reward in PvP, and political metagame.  I think Aion is much more of a threat to Warhammer and Conan.

MO looks interesting enough, and I hope it does well.   The more sandboxes the better the genre will be.   Judging from what little I know about it at this point, I think my greatest concern is whether or not that graphic engine will be able sustain a lot of players in close proximity.    Whether they intend the game to be small scale PvP or not, those situation will be inevitable when there is no instancing.

 

If MO doesnt allow ppl flying away with ships thats a step in the right direction I think.

 

O ya because a game never saw a hack before, yo your alarm clock is ringing, wake up.

  heartless

Hard Core Member

Joined: 1/05/04
Posts: 3885

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

5/27/09 10:22:30 AM#31
Originally posted by Izure
Originally posted by rav3n2
Originally posted by Paragus1
Originally posted by Wycliffe

I really doubt anyone playing and enjoying DF would leave for Aion. I really doubt that. I think Aion might be the first game to seriously put a dent in WoWs subs if anything.

MO though is direct competition in many ways. However, MO seems to be geared more for PVE and RP/immersion. DF will still appeal to those who want a clan-based, territorial/political game wtih siege warfare.

 

I agree with this.   Aion I'm sure will be a good game in it's own right, but the audience is a lot different despite both being geared towards PvP in some way.   Darkfall people tend to like Darkfall because of the freedom, high risk/reward in PvP, and political metagame.  I think Aion is much more of a threat to Warhammer and Conan.

MO looks interesting enough, and I hope it does well.   The more sandboxes the better the genre will be.   Judging from what little I know about it at this point, I think my greatest concern is whether or not that graphic engine will be able sustain a lot of players in close proximity.    Whether they intend the game to be small scale PvP or not, those situation will be inevitable when there is no instancing.

 

If MO doesnt allow ppl flying away with ships thats a step in the right direction I think.

 

O ya because a game never saw a hack before, yo your alarm clock is ringing, wake up.

There will always be hacks and exploits in games. The difference is how the developer handles them. You can ignore them or you can actively fight them. You can design the game where hacking is harder because most of the vital information is stored server-side or you can store all of the information client-side and allow people easy access.


  SuperCrap

Novice Member

Joined: 6/09/07
Posts: 344

5/27/09 10:36:20 AM#32

I never seen a huge sailing ship get stolen and then flown through the sky and all around the world in a game before, man.  LOL.  And then the devs apparently can't even find what happened to that ship, even though it had a unique name and everything.  It's like the pirates of Somalia over there, when your ship disappears the hackers apparently have their own safe harbors they take it to, change the name, fittings, and serial numbers and resell it on the market, maybe they programmed all this into the game themselves, could it be true that the best improvments  to the game of Darkfail are being made by the hackers as we speak??

lol

The one and only.

  Izure

Novice Member

Joined: 4/05/09
Posts: 548

5/27/09 10:43:00 AM#33
Originally posted by SuperCrap

I never seen a huge sailing ship get stolen and then flown through the sky and all around the world in a game before, man.  LOL.  And then the devs apparently can't even find what happened to that ship, even though it had a unique name and everything.  It's like the pirates of Somalia over there, when your ship disappears the hackers apparently have their own safe harbors they take it to, change the name, fittings, and serial numbers and resell it on the market, maybe they programmed all this into the game themselves, could it be true that the best improvments  to the game of Darkfail are being made by the hackers as we speak??

lol

 

True but not many have ships in their game.(besides potbs)

  appel

Novice Member

Joined: 4/23/04
Posts: 53

5/27/09 1:59:02 PM#34
Originally posted by madeux

Presumably, as soon as the initial rush stops, they will offer a free trial.  Which is precisely what I'm waiting for before I'll buy the game.

Same here, I bought AoC when it first came out. The starting town was fabulous, but after that it was just another grind, never paid again past my first free month. 

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