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5/27/09 3:55:05 AM#21
Originally posted by madeux
Exactly what any new MMO should be doing to prove that they have the gameplay to prove a worthwhile purchase, rather than jumping in blind and realising that you might have wasted your money. I suspect alot more ppl are also waiting for a free trial aswell, could be a long wait though.
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5/27/09 4:10:09 AM#22
Originally posted by qbangy32
Exactly what any new MMO should be doing to prove that they have the gameplay to prove a worthwhile purchase, rather than jumping in blind and realising that you might have wasted your money. I suspect alot more ppl are also waiting for a free trial aswell, could be a long wait though.
I'm not worried. If the devs don't make a free trial, it won't be long until the hackers do. -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.- |
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5/27/09 5:22:59 AM#23
Originally posted by daarco
If MO doesnt allow ppl flying away with ships thats a step in the right direction I think.
Dont think darkfall allow it either. Thats why we have hackers doing it instead of the devteam : ( I also wonder what will happen when/if the Darkfall community moves to MO? There seems to be so much whining towards the community, will they behave in MO? Dont think so : ) Note we are the most demanding customers in MMORPG genre |
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egotrip
Novice Member
Joined: 12/24/08
Never fear i am here and if you don't like it kiss my rear |
5/27/09 5:31:35 AM#24
Originally posted by Blindchance Note we are the most There you go Iiii-iiiiiit's.... me!!! *Hooray* |
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5/27/09 5:35:57 AM#25
Aion is sure in a different area then darkfall, and will have very limited impact on darkfall. On the other hand, MO is a direct competitor, and look quite promising, although the state of the game and when it can be released is a complete unknown. It may take 2 years to get MO published (yes they announced that it will be released this year, but what I can see from their site, it will not be quite soon), and god knows what state darkfall will be in after that much of time.
For darkfall, they've patched los of things to prevent macroers, yet there are still ways to get into walls or just pop out of nowhere to grab someones summoned mount, but I think they're patching the game pretty quick (faster then warhammer). When I compare the features MO and darkfall, even the promised set of features by darkfall cannot compete with MO (but MO is a newer game isn't it) |
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5/27/09 6:19:43 AM#26
Originally posted by Routver
I guess you didn't get it. If your game's coding allow players to completely turn upside down one of your greatest features, it's you and your poor game's coding fault. The problem is that twitch fighting is tough to pull off for an mmo so putting a lot of stuff on the client side is a big help; so having hackers that seem to care little about the the idea of games like darkfall and just like to break the game hurts everyone because now developers are less able to get funding for or even try to make a twitched based mmo like darkfall. The game gets a bad rap and then it losses potential subscriptions. Not every hack is foreseeable and the moral health of players and protecting the ideals that are darkfall and the like is important to me and all who enjoy this exciting departure from the boring fight mechanic that most mmo's employ. Morals can go a long way in strengthening the health of the variety of the mmo world and I for 1 don't want devs chasing hacker-prof ideas instead of game feature ideas. Hackers jsut ruin the emersion and health of an mmo when they do stupid crap like making ships float away sky ward. Though I do find it quite funny. "It's all fun and games till someone gets hurt and then it's hilarrious" |
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5/27/09 8:03:40 AM#27
Originally posted by daylight01 Hey, it doesn't matter me as hard as it is for some people around here to believe it. I like to write as a hobby about whatever game I am playing at any given time. Right now it's Darkfall, it used to be Warhammer and Conan. If the game ends up dead and I play something else, then the blog will be about whatever that something else is. Seeing a game like MO coming on the horizon is a good thing because it looks like finally devs are starting to get bold enough to try to do something away from the theme-park model and restore freedom to players. |
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5/27/09 8:19:41 AM#28
Originally posted by Ihmotepp the darkfall project is nasty on papers .unfortunately its devellopers were stacked on ultima online as a good mmorpg.
if they dont change many things inside the game they will continue have only their fanbase that are about 40000 players and this game will stay as a small game from a small company.
i quitted after the first month.when they make the game a different and better game i will return |
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5/27/09 8:53:56 AM#29
My god, some people really have some balls in this industry and a whole heap of arrogance and I'm not just talking about Darkfall either. Do you seriously expect new players to buy a broken product 'just because'? I see idiots on the Empire Total War forums saying the same thing as if they're on the moral high ground, they aren't, not when developers are releasing crap like this. The industry as a whole is never going to progress as long as game developers keep churning out broken and unplayable crap games, would you buy a broken fridge if the salesmen said that you should support them or they will fail as a company? No, that exact kind of thinking is why the bailouts happened in the first place and why we're all currently in a recession right now companies didn't have the balls to be productive and pay off their debts and so the taxpayer ended up having to foot the bill. Show some bloody brains and to the 'new players' do your research on a product before you buy it, don't be suckered in by this kind of garbage. Quoting people doesn't make you clever, in fact, it makes you all the more stupid for not bothering to read the quotes you post in the first place. |
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5/27/09 10:02:16 AM#30
Originally posted by rav3n2
If MO doesnt allow ppl flying away with ships thats a step in the right direction I think.
O ya because a game never saw a hack before, yo your alarm clock is ringing, wake up. |
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heartless
Hard Core Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
5/27/09 10:22:30 AM#31
Originally posted by Izure
If MO doesnt allow ppl flying away with ships thats a step in the right direction I think.
O ya because a game never saw a hack before, yo your alarm clock is ringing, wake up. There will always be hacks and exploits in games. The difference is how the developer handles them. You can ignore them or you can actively fight them. You can design the game where hacking is harder because most of the vital information is stored server-side or you can store all of the information client-side and allow people easy access.
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5/27/09 10:36:20 AM#32
I never seen a huge sailing ship get stolen and then flown through the sky and all around the world in a game before, man. LOL. And then the devs apparently can't even find what happened to that ship, even though it had a unique name and everything. It's like the pirates of Somalia over there, when your ship disappears the hackers apparently have their own safe harbors they take it to, change the name, fittings, and serial numbers and resell it on the market, maybe they programmed all this into the game themselves, could it be true that the best improvments to the game of Darkfail are being made by the hackers as we speak?? lol The one and only. |
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5/27/09 10:43:00 AM#33
Originally posted by SuperCrap
True but not many have ships in their game.(besides potbs) |
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5/27/09 1:59:02 PM#34
Originally posted by madeux Same here, I bought AoC when it first came out. The starting town was fabulous, but after that it was just another grind, never paid again past my first free month. |
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