Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,081
Members:1,594,182  Online:0
Guests:0  Posts:4,847,252
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

Darkfall

Darkfall 

General Discussion  » Why new Players have to keep buying Darkfall

2 Pages 1 2 » Search
34 posts found
  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

 
5/26/09 11:44:23 AM#1

Some people play the same MMORPG for years. That's true. However, the vast majority of players stay with an MMORPG for about 8-9 months.

Even WoW. This rate of churn (sorry I don't have the links handy atm) has been the same for almost 10 years now.

But, it's not important if players quit if you keep replacing them wiht new ones.

My point is simple. DF can't stick around by holding on to it's current player base. If they plan to make it for the long haul, they need a constant supply of new players. Otherwise, in about 8-9 months, the real churn will start as most players move on to other games, like they do with just about every game.

They have to get it together, open up the server on a permanent basis to new players, and get some ads going before the major churn starts, or they will not do very well. They could be the exception to the general rule, but it would not be good business strategy to count on that.

 

  madeux

Apprentice Member

Joined: 2/02/08
Posts: 1868

I have little patience for humans...

5/26/09 11:47:18 AM#2

Presumably, as soon as the initial rush stops, they will offer a free trial.  Which is precisely what I'm waiting for before I'll buy the game.

  KalTheo

Novice Member

Joined: 10/26/06
Posts: 66

5/26/09 11:48:15 AM#3

 I followed Darkfall for a long time and while I've not purchased the game I believe the Darkfall "Store" is currently open for all who wish to purchase it.  (Though the Develpers didn't say this is a permanent change.)

  IVlonarch

Novice Member

Joined: 2/26/09
Posts: 45

5/26/09 11:52:57 AM#4

once Aion and MO come out, the dwindling DF player base will be hit very hard.

  Wycliffe

Apprentice Member

Joined: 8/24/08
Posts: 343

I am Death, the destroyer of worlds

5/26/09 12:02:43 PM#5
Originally posted by IVlonarch

once Aion and MO come out, the dwindling DF player base will be hit very hard.


 

I really doubt anyone playing and enjoying DF would leave for Aion. I really doubt that. I think Aion might be the first game to seriously put a dent in WoWs subs if anything.

MO though is direct competition in many ways. However, MO seems to be geared more for PVE and RP/immersion. DF will still appeal to those who want a clan-based, territorial/political game wtih siege warfare.

  Paragus1

Spotlight Blogger

Joined: 6/29/06
Posts: 1665

Co-Leader of Inquisition
www.inqguild.net

5/26/09 12:06:37 PM#6
Originally posted by Wycliffe

I really doubt anyone playing and enjoying DF would leave for Aion. I really doubt that. I think Aion might be the first game to seriously put a dent in WoWs subs if anything.

MO though is direct competition in many ways. However, MO seems to be geared more for PVE and RP/immersion. DF will still appeal to those who want a clan-based, territorial/political game wtih siege warfare.

 

I agree with this.   Aion I'm sure will be a good game in it's own right, but the audience is a lot different despite both being geared towards PvP in some way.   Darkfall people tend to like Darkfall because of the freedom, high risk/reward in PvP, and political metagame.  I think Aion is much more of a threat to Warhammer and Conan.

MO looks interesting enough, and I hope it does well.   The more sandboxes the better the genre will be.   Judging from what little I know about it at this point, I think my greatest concern is whether or not that graphic engine will be able sustain a lot of players in close proximity.    Whether they intend the game to be small scale PvP or not, those situation will be inevitable when there is no instancing.

MMORPG.com Spotlight Blog Writer (400,000+ Views)

Co-Leader of Inquisition

Youtube Channel

  rav3n2

Hard Core Member

Joined: 5/20/06
Posts: 1620

"Only the dead have seen the end of war" Plato

5/26/09 2:26:15 PM#7
Originally posted by Paragus1
Originally posted by Wycliffe

I really doubt anyone playing and enjoying DF would leave for Aion. I really doubt that. I think Aion might be the first game to seriously put a dent in WoWs subs if anything.

MO though is direct competition in many ways. However, MO seems to be geared more for PVE and RP/immersion. DF will still appeal to those who want a clan-based, territorial/political game wtih siege warfare.

 

I agree with this.   Aion I'm sure will be a good game in it's own right, but the audience is a lot different despite both being geared towards PvP in some way.   Darkfall people tend to like Darkfall because of the freedom, high risk/reward in PvP, and political metagame.  I think Aion is much more of a threat to Warhammer and Conan.

MO looks interesting enough, and I hope it does well.   The more sandboxes the better the genre will be.   Judging from what little I know about it at this point, I think my greatest concern is whether or not that graphic engine will be able sustain a lot of players in close proximity.    Whether they intend the game to be small scale PvP or not, those situation will be inevitable when there is no instancing.

 

If MO doesnt allow ppl flying away with ships thats a step in the right direction I think.

  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

 
5/26/09 2:29:58 PM#8
Originally posted by IVlonarch

once Aion and MO come out, the dwindling DF player base will be hit very hard.

 

This somewhat misses the point of the original post. The point is "churn".

Players hop from game to game, and on average play each one about 8-9 months.

Aion and MO in that case, will not, and cannot hurt DF. DF players WILL leave DF whether Aion or MO releases or not, and play something else after 8-9 months. It doesn't have to be Aion or MO, it can be anything.

Similarly, players will sign up for MO or Aion, and play for on average, about 8-9 months. After that, they will look for something else, which COULD be DF.

Look at posts in the Pub section of the forums. Most people have played over 10 mmorpgs. They don't just leave one MMORPG for the next one, and then stick with the new MMORPG for the next 5 years. They leave whatever they are playing because they are bored, play the next one, get bored with that, and then try something else, maybe even something that's been released for a while, maybe go back to something they've played before, etc.

 Personally, I'm looking forward to TOR , and have about zero interest in Aion or MO. MO looks like another attempt to shoe horn in FPS combt into an RPG, where IMO, it doesn't belong.

  Galadourn

Hard Core Member

Joined: 2/06/08
Posts: 669

5/26/09 2:35:42 PM#9
Originally posted by rav3n2

If MO doesnt allow ppl flying away with ships thats a step in the right direction I think.

 

touche

  daarco

Apprentice Member

Joined: 12/19/06
Posts: 4493

I have Darkfall now!
Caution: Game May Cause Care Bears To Populate Forums
__________________

5/26/09 4:50:22 PM#10
Originally posted by rav3n2
Originally posted by Paragus1
Originally posted by Wycliffe

I really doubt anyone playing and enjoying DF would leave for Aion. I really doubt that. I think Aion might be the first game to seriously put a dent in WoWs subs if anything.

MO though is direct competition in many ways. However, MO seems to be geared more for PVE and RP/immersion. DF will still appeal to those who want a clan-based, territorial/political game wtih siege warfare.

 

I agree with this.   Aion I'm sure will be a good game in it's own right, but the audience is a lot different despite both being geared towards PvP in some way.   Darkfall people tend to like Darkfall because of the freedom, high risk/reward in PvP, and political metagame.  I think Aion is much more of a threat to Warhammer and Conan.

MO looks interesting enough, and I hope it does well.   The more sandboxes the better the genre will be.   Judging from what little I know about it at this point, I think my greatest concern is whether or not that graphic engine will be able sustain a lot of players in close proximity.    Whether they intend the game to be small scale PvP or not, those situation will be inevitable when there is no instancing.

 

If MO doesnt allow ppl flying away with ships thats a step in the right direction I think.


 

Dont think darkfall allow it either. Thats why we have hackers doing it instead of the devteam : (

I also wonder what will happen when/if the Darkfall community moves to MO? There seems to be so much whining towards the community, will they behave in MO? Dont think so : )

  Majinash

Apprentice Member

Joined: 4/11/08
Posts: 1311

5/26/09 4:56:33 PM#11
Originally posted by Ihmotepp

 

Even WoW. This rate of churn (sorry I don't have the links handy atm) has been the same for almost 10 years now.


 

wait... WoW has been around for 10years?  thats news to me.

 

and anyone who thinks AION won't take some subs from DF is being silly.  DF is sandbox, but if people wanted a good sandbox they'd play Ryzom.  DF really sports FFA PVP, that means any game that sports good PvP will hurt DF.  sure Aion is faction based PVP, but I know at least 1 person who is willing to lose FFA in order to get a working game.

 

You really need to relate DF to EVE more as far as its fanbase.  EVE is small but grows, it doesn't churn through people like WoW does.  EVE is a HUGE turnoff for many people, they give it a try and either stop after the trial, or after the first 1-2 months.  DF is the same way.  you're going to have most people leaving after their free month is up, and the dedicated player base sticking around for the long run.  unlike WoW which is more as you explain, it churns through players as they complete content, and keeps grabbing more.

Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.

  User Deleted
5/26/09 5:00:18 PM#12
Originally posted by Paragus1
Originally posted by Wycliffe

I really doubt anyone playing and enjoying DF would leave for Aion. I really doubt that. I think Aion might be the first game to seriously put a dent in WoWs subs if anything.

MO though is direct competition in many ways. However, MO seems to be geared more for PVE and RP/immersion. DF will still appeal to those who want a clan-based, territorial/political game wtih siege warfare.

 

I agree with this.   Aion I'm sure will be a good game in it's own right, but the audience is a lot different despite both being geared towards PvP in some way.   Darkfall people tend to like Darkfall because of the freedom, high risk/reward in PvP, and political metagame.  I think Aion is much more of a threat to Warhammer and Conan.

MO looks interesting enough, and I hope it does well.   The more sandboxes the better the genre will be.   Judging from what little I know about it at this point, I think my greatest concern is whether or not that graphic engine will be able sustain a lot of players in close proximity.    Whether they intend the game to be small scale PvP or not, those situation will be inevitable when there is no instancing.

I agree with your MO doubts but I have to be honest I think it could do really well and I am sure alot of DF player's will be trying it out,I also think if it release's in good enough shape alot of the DF player's that did try wont be returning to DF.

Sorry paragus as much as I enjoy your blogs I see this game spending Christmas with TR,I think even the most hard-core DF player cant in all honesty say they will not  jump ship to MO if it releases in good shape...note I did not say perfect but in a good shape.

  Routver

Apprentice Member

Joined: 12/21/08
Posts: 378

5/26/09 5:37:00 PM#13
Originally posted by daarco
Originally posted by rav3n2

 

If MO doesnt allow ppl flying away with ships thats a step in the right direction I think.


 

Dont think darkfall allow it either. Thats why we have hackers doing it instead of the devteam : (

 

I guess you didn't get it. If your game's coding allow players to completely turn upside down one of your greatest features, it's you and your poor game's coding fault.

  daarco

Apprentice Member

Joined: 12/19/06
Posts: 4493

I have Darkfall now!
Caution: Game May Cause Care Bears To Populate Forums
__________________

5/26/09 8:00:17 PM#14
Originally posted by Routver
Originally posted by daarco
Originally posted by rav3n2

 

If MO doesnt allow ppl flying away with ships thats a step in the right direction I think.


 

Dont think darkfall allow it either. Thats why we have hackers doing it instead of the devteam : (

 

I guess you didn't get it. If your game's coding allow players to completely turn upside down one of your greatest features, it's you and your poor game's coding fault.


 

So its not the hackers fault for hacking into a MMO? For me its impossible to think as you do. So if i get shot, its my fault for letting myself get shot? (i know the action is not the same thing, but we are talking whos fault it is, and then it works)

Why not blame the hacker instead? Thats what i do. By your reasoning, everything that can be hacked is poor coding.

And dont you think Aventurine have learned from this? I do. Same as any other company would do.

  Carl132p

Novice Member

Joined: 5/12/06
Posts: 482

5/26/09 8:14:04 PM#15
Originally posted by daarco
Originally posted by Routver
Originally posted by daarco
Originally posted by rav3n2

 

If MO doesnt allow ppl flying away with ships thats a step in the right direction I think.


 

Dont think darkfall allow it either. Thats why we have hackers doing it instead of the devteam : (

 

I guess you didn't get it. If your game's coding allow players to completely turn upside down one of your greatest features, it's you and your poor game's coding fault.


 

So its not the hackers fault for hacking into a MMO? For me its impossible to think as you do. So if i get shot, its my fault for letting myself get shot? (i know the action is not the same thing, but we are talking whos fault it is, and then it works)

Why not blame the hacker instead? Thats what i do. By your reasoning, everything that can be hacked is poor coding.

And dont you think Aventurine have learned from this? I do. Same as any other company would do.

Yes. It is poor coding. You have to protect your game. If you aren't expecting hacks then you are dumb. Putting most of the game client side is similar to handing the game to hackers on a silver platter or bending over and handing them the lube. Darkfall might be ok but this part of it is stupid as hell and its definitely time for you to stop fighting the bad fight.

  bustaj

Novice Member

Joined: 5/20/07
Posts: 84

5/26/09 10:19:00 PM#16
Originally posted by Carl132p
Originally posted by daarco
Originally posted by Routver
Originally posted by daarco
Originally posted by rav3n2

 

If MO doesnt allow ppl flying away with ships thats a step in the right direction I think.


 

Dont think darkfall allow it either. Thats why we have hackers doing it instead of the devteam : (

 

I guess you didn't get it. If your game's coding allow players to completely turn upside down one of your greatest features, it's you and your poor game's coding fault.


 

So its not the hackers fault for hacking into a MMO? For me its impossible to think as you do. So if i get shot, its my fault for letting myself get shot? (i know the action is not the same thing, but we are talking whos fault it is, and then it works)

Why not blame the hacker instead? Thats what i do. By your reasoning, everything that can be hacked is poor coding.

And dont you think Aventurine have learned from this? I do. Same as any other company would do.

Yes. It is poor coding. You have to protect your game. If you aren't expecting hacks then you are dumb. Putting most of the game client side is similar to handing the game to hackers on a silver platter or bending over and handing them the lube. Darkfall might be ok but this part of it is stupid as hell and its definitely time for you to stop fighting the bad fight.

I'm sorry Daarco but I will have to agree with this.  One of the first things programmers are taught (or should have been taught) is if the end -user can do something, they will do something unintentionally or not.  As the programmer you have to do everything you can think of to try and make your program dumby and hacker proof.  Now I have never programmed a game in my life let alone an MMORPG but a game that uses a client-server relationship the 2 best ways I can think of to make it harder for hackers is to keep the important code on the server side if possible and don't trust a single bit of information sent to the server.  I could be totally wrong but like I said I have never wrote code for this type of stuff.  

Anyhow if Aventurine did put a ton of their code on the client side then yes, it's their fault. It's like giving a test , then writing all the anwsers on to the board and then getting mad that everyone cheated.  Now do not get me wrong, I do not like hackers at all.  They are the bane of every game's existence as far as I am concerned.  At the same time though, Aventurine should have known better to put all that code on the client-side if they truly did.

I guess I can sum up everything I said in 6 words.

Defensive coding is your best friend!!! 

  Drago

Apprentice Member

Joined: 1/12/04
Posts: 211

5/26/09 10:28:05 PM#17

how can anyone play a game thatfull of so many hacks and exploits if this happen to wow the game would fall apart i just dont get how they have survived this long hacks in a mmo ruin them completly.

  daarco

Apprentice Member

Joined: 12/19/06
Posts: 4493

I have Darkfall now!
Caution: Game May Cause Care Bears To Populate Forums
__________________

5/27/09 1:24:40 AM#18
Originally posted by bustaj
Originally posted by Carl132p
Originally posted by daarco
Originally posted by Routver
Originally posted by daarco
Originally posted by rav3n2

 

If MO doesnt allow ppl flying away with ships thats a step in the right direction I think.


 

Dont think darkfall allow it either. Thats why we have hackers doing it instead of the devteam : (

 

I guess you didn't get it. If your game's coding allow players to completely turn upside down one of your greatest features, it's you and your poor game's coding fault.


 

So its not the hackers fault for hacking into a MMO? For me its impossible to think as you do. So if i get shot, its my fault for letting myself get shot? (i know the action is not the same thing, but we are talking whos fault it is, and then it works)

Why not blame the hacker instead? Thats what i do. By your reasoning, everything that can be hacked is poor coding.

And dont you think Aventurine have learned from this? I do. Same as any other company would do.

Yes. It is poor coding. You have to protect your game. If you aren't expecting hacks then you are dumb. Putting most of the game client side is similar to handing the game to hackers on a silver platter or bending over and handing them the lube. Darkfall might be ok but this part of it is stupid as hell and its definitely time for you to stop fighting the bad fight.

I'm sorry Daarco but I will have to agree with this.  One of the first things programmers are taught (or should have been taught) is if the end -user can do something, they will do something unintentionally or not.  As the programmer you have to do everything you can think of to try and make your program dumby and hacker proof.  Now I have never programmed a game in my life let alone an MMORPG but a game that uses a client-server relationship the 2 best ways I can think of to make it harder for hackers is to keep the important code on the server side if possible and don't trust a single bit of information sent to the server.  I could be totally wrong but like I said I have never wrote code for this type of stuff.  

Anyhow if Aventurine did put a ton of their code on the client side then yes, it's their fault. It's like giving a test , then writing all the anwsers on to the board and then getting mad that everyone cheated.  Now do not get me wrong, I do not like hackers at all.  They are the bane of every game's existence as far as I am concerned.  At the same time though, Aventurine should have known better to put all that code on the client-side if they truly did.

I guess I can sum up everything I said in 6 words.

Defensive coding is your best friend!!! 


 

I love defensive coding : )   

And im not only talking about Darkfall, Im talking about every MMO. Right now im watching speedhacks and teleportation hacks from SWG, AoC, WoW and EQ on youtube. Poor coding seems to be the norm for major companys as well.

So that is why i cant blame the devs for this. Its the hackers fault. And who would be so stupid to think a dev team dont try and prevent this? So why is it so incredible we see hacks in DF, and it seems to be ok with other MMOs??

  egotrip

Novice Member

Joined: 12/24/08
Posts: 910

Never fear i am here and if you don't like it kiss my rear

5/27/09 3:28:40 AM#19
Originally posted by daarco


 I love defensive coding : )   

And im not only talking about Darkfall, Im talking about every MMO. Right now im watching speedhacks and teleportation hacks from SWG, AoC, WoW and EQ on youtube. Poor coding seems to be the norm for major companys as well.

So that is why i cant blame the devs for this. Its the hackers fault. And who would be so stupid to think a dev team dont try and prevent this? So why is it so incredible we see hacks in DF, and it seems to be ok with other MMOs??

Ok i'm a bit confused here. What's this called again? Spin or strawman agument ? Or maybe daarco just invented a spinning strawman argument?

Iiii-iiiiiit's.... me!!! *Hooray*
http://www.youtube.com/watch?v=QgS7WOVk9nU&feature=related

  eyeswideopen

Tipster

Joined: 5/24/09
Posts: 2503

5/27/09 3:47:18 AM#20
Originally posted by daarco
Originally posted by bustaj
Originally posted by Carl132p
Originally posted by daarco
Originally posted by Routver
Originally posted by daarco
Originally posted by rav3n2

 

If MO doesnt allow ppl flying away with ships thats a step in the right direction I think.


 

Dont think darkfall allow it either. Thats why we have hackers doing it instead of the devteam : (

 

I guess you didn't get it. If your game's coding allow players to completely turn upside down one of your greatest features, it's you and your poor game's coding fault.


 

So its not the hackers fault for hacking into a MMO? For me its impossible to think as you do. So if i get shot, its my fault for letting myself get shot? (i know the action is not the same thing, but we are talking whos fault it is, and then it works)

Why not blame the hacker instead? Thats what i do. By your reasoning, everything that can be hacked is poor coding.

And dont you think Aventurine have learned from this? I do. Same as any other company would do.

Yes. It is poor coding. You have to protect your game. If you aren't expecting hacks then you are dumb. Putting most of the game client side is similar to handing the game to hackers on a silver platter or bending over and handing them the lube. Darkfall might be ok but this part of it is stupid as hell and its definitely time for you to stop fighting the bad fight.

I'm sorry Daarco but I will have to agree with this.  One of the first things programmers are taught (or should have been taught) is if the end -user can do something, they will do something unintentionally or not.  As the programmer you have to do everything you can think of to try and make your program dumby and hacker proof.  Now I have never programmed a game in my life let alone an MMORPG but a game that uses a client-server relationship the 2 best ways I can think of to make it harder for hackers is to keep the important code on the server side if possible and don't trust a single bit of information sent to the server.  I could be totally wrong but like I said I have never wrote code for this type of stuff.  

Anyhow if Aventurine did put a ton of their code on the client side then yes, it's their fault. It's like giving a test , then writing all the anwsers on to the board and then getting mad that everyone cheated.  Now do not get me wrong, I do not like hackers at all.  They are the bane of every game's existence as far as I am concerned.  At the same time though, Aventurine should have known better to put all that code on the client-side if they truly did.

I guess I can sum up everything I said in 6 words.

Defensive coding is your best friend!!! 


 

I love defensive coding : )   

And im not only talking about Darkfall, Im talking about every MMO. Right now im watching speedhacks and teleportation hacks from SWG, AoC, WoW and EQ on youtube. Poor coding seems to be the norm for major companys as well.

So that is why i cant blame the devs for this. Its the hackers fault. And who would be so stupid to think a dev team dont try and prevent this? So why is it so incredible we see hacks in DF, and it seems to be ok with other MMOs??

Speed and teleport hacks are a dime a dozen, always have been. Because walking has to be made to go in sync between client and server, so there is the ability to forcibly change info sent and recieved.
 

Now, show me a land speeder, a mammoth mount, a gnome's chopper, and a shammy's bear being grabbed and flown away by another person. Making a non-flying object fly away is relying on code that should have been on the server side, for developers' use only, from the beginning. That is a GM-level "hack" that would not be possible in the other games you mentioned. Why? Because the devs made them server side only where they belong.

-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
-And on the 8th day, man created God.-

2 Pages 1 2 » Search