Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,081
Members:1,594,180  Online:0
Guests:0  Posts:4,847,250
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » is MMORPG.com pushing RMT?

2 Pages 1 2 » Search
37 posts found
  Lustmord

Apprentice Member

Joined: 12/21/05
Posts: 531

 
5/26/09 1:40:25 AM#1

I've been noticing a lot of the featured articles on this site claim that RMT is the future of MMO's.

Why the sudden onslaught of pro-RMT propaganda?

  mylin1

Novice Member

Joined: 5/30/06
Posts: 138

5/26/09 1:44:45 AM#2

A lot of games have RMT now so its worth discussing - gives us a chance to vent our wraith at RMT anyway :D

  leshtricity

Novice Member

Joined: 4/05/05
Posts: 235

I want to live beneath the dirt.

5/26/09 2:06:34 AM#3
Originally posted by Lustmord

I've been noticing a lot of the featured articles on this site claim that RMT is the future of MMO's.

Why the sudden onslaught of pro-RMT propaganda?

Good question. I don't know if it's intentional, but it's there. And I sincerely doubt it is the future.

Then again, maybe not? Since the 'casual gamer' has become the most effing targeted demographic, it makes sense; not enough time to play or get 'hardcore' but you can have this stuff for some cash? Maybe. Hardcore gamers can generally circumvent this issue, but still. RMT is mostly gay. There are a few games where it's viable and well-implemented...but not many. Every asian f2p MMO I've ever seen has had a God-awful 'item shop' or whatever.

I hate the Entropia Universe game itself, but they have a decent system. The option to "cash out" is nice.

Bottom line is that it comes down to how well-implemented the RMT is. If you're trying to sell me a $5 potion that doubles my XP gain...well, that's just stupid. And I'm sorry, for me to support an RMT model...that game has to be REALLY damn good. Like EVE or SWG pre-NGE good.

the official MMORPG.com deadhead

  Scot

Apprentice Member

Joined: 10/10/03
Posts: 2643

5/26/09 4:00:45 AM#4

RMT and the F2P model is a big issue in the industry right now. So this spills over into what the pundits are talking about. But yes I think the site is biased towards RMT, if you look at their features there is not one that speaks out against RMT. If all you have is articles going on about how it is inevitable that we go the RMT route and no balancing articles, then this site is flag waving for RMT.

Look at the games which advertise on this site, the F2P/RMT games are certainly in the vast majority. You really need to look no further than that.

  goku21

Novice Member

Joined: 6/27/07
Posts: 51

5/26/09 4:14:52 AM#5

im half in half out on this topic.

on one hand i agree that it has alot of mention but on the other i think there is no avoiding it because right now the market is a little stuffed with F2P mmos and it is where the market is right now due to long devolopment times and push backs for specific mmos that folks are waiting for so a large section of the mmo market right now i think is leaning on the F2P mmos to fill the gap till there relase

  clwoods

Novice Member

Joined: 10/20/08
Posts: 629

People seldom do what they believe in. They do what is convenient, then repent.
-Bob Dylan-

5/26/09 4:48:12 AM#6

DLC went from being unheard of , to an expected part of games, all in the changing of the guards to our current console generation.

I'm pretty sure that RMT is going to end up pretty standard.  Even in p2p games it's coming around.  For a while now WoW has been charging money for, not only server transfers, but for sex changes and complete character remodeling.

History has show: Where WoW goes, the rest will surely follow.

  goku21

Novice Member

Joined: 6/27/07
Posts: 51

5/26/09 5:01:08 AM#7

again i agree to dissagree here with clwoods

yes everyone has copied wow and some still do but i have seen a slight change in the mmo market these past few months where companies are starting to turn there heads away oh so slightly from wow why? im not 100% sure but it is something i feel has happend

but its something i would love to take to a disscussion.

on the similar not yes wow have there "micro transactions" for there char changes etc but thats as far as i think they are willing to push the boat

im not too sure where else i can go with this post without rambleing on cause im at work and cant think straight right now but CLwoods has defo made a good point that gives us a little more light

thanks for reading

  User Deleted
5/26/09 5:27:25 AM#8
Originally posted by Lustmord

I've been noticing a lot of the featured articles on this site claim that RMT is the future of MMO's.

Why the sudden onslaught of pro-RMT propaganda?

 

I think your question is "Is IGN pushing RMT?" since what you are referring to are the IGN articles.

 

  Magnum2103

Elite Member

Joined: 12/31/08
Posts: 1286

5/26/09 6:50:30 AM#9

There is good RMT and bad RMT.  Nearly every game (I'm sure there are a few exceptions) uses mostly bad RMT.  Examples of good RMT:

1.  Character customes that don't effect your stats.

2.  Pets that don't have any effect on gameplay.

3.  Minigames that have no effect on gameplay.

4.  Mounts.  They should be the same speed or slightly faster than mounts you can obtain in game with a level requirement if your game has one on mounts.  The mounts obtainable in game should have the same level requirement.

5.  Cosmetic items and potions that alter your appearance.  Haircuts, gender change, new faces, etc.

Also some RMT that might be okay:

1.  Skill resets and similar convenience items.  A free skill reset should be offered at least once though if this is the case.  This isn't necessary to get ahead, but can help players who may have made a mistake.  These items should be tradeable too so players can obtain them without using real life money.

2.  Faster travel.  It really depends how much faster it's going to be.  If players who don't have it are going to have to run around for hours then no.  If it adds a second bind point and travelling from one place to another isn't that long anyway, then it should be fine.

3.  Customes, pets, mounts, and cosmetic items that give minor stat boosts.  Something that really shouldn't be noticable.

Awful RMT (and the most common):

1.  Random boxes that might have a rare item you want but usually give crap.

2.  Any potions that give you major boosts:  Experience, stats, gold, etc.

3.  Powerful gear

4.  Upgrade items so you can get much more powerful gear.  (This is even worse than #3)

5.  Access to gameplay that you can only get through RMT.

6.  Combat pets

7.  Access to characters/classes you normally won't get.  (Especially when these classes are more powerful than the non-RMT ones).

Or anything that gives a huge advantage to a player over another who uses no RMT.

  Kyleran

Elite Member

Joined: 9/13/06
Posts: 14598

A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf

5/26/09 7:10:00 AM#10

I can't say the site is pushing RMT, they have invited people to write for them and if those columnists (all one or two of them?)  chose to elaborate on why they think RMT in games is the future, I don't see a problem with it.

You can't argue that companies are all looking to maximize their revenue streams, and as evidenced by the strong illegal RMT market outside of games, makes sense that companies would look to internalize those revenue streams.

This of course bodes ill for players who have typically dominated MMORPG's over the years who've traded their free time for power, but I suspect a balance will be reached that incorporates the best elements of both systems.

But I do think there is a deathknell on the horizon for the traditional P2P model of a single monthly fee as it does not pay for the cost to develop these expenseive games and companies will seek out other ways to increase their profits.

 

"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar
Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  talismen351

Apprentice Member

Joined: 11/01/07
Posts: 1130

"Easy" only equals "better" for crack addicts and MMORPG developers.

5/26/09 7:52:56 AM#11

I been noticing too that this site has become swamped with f2p game advertizements. So obviously there will be more articles encouraging the 'Item Shop" model.

I expect to see more n more F2P models comming over the years. But I often wonder how long these games generate a high income. Like all other MMOs, the population will be high n possibly more spending during the first few months. But after the initial rush to the endgame slows, would their income not slow down? Just as a P2P games income does as the population dwindles.

 

  madeux

Apprentice Member

Joined: 2/02/08
Posts: 1868

I have little patience for humans...

5/26/09 7:59:27 AM#12

I don't see them pushing it so much, more like accepting the inevitable.  It's already happening, and it's going to continue to happen.  Will all games end up this way?  To one extent or another, yes.  Even WoW tries to get extra money by charging you to change servers, or give your character a makeover. 

  eyeswideopen

Tipster

Joined: 5/24/09
Posts: 2503

5/26/09 8:02:20 AM#13

Let's look at the facts:

They have Sanya what's-her-face constantly writing "articles" blaming gamers for devs inadequacies and that lame ass "freetoplay" dude writing "articles" proclaiming RMT to be a welcome wave of the future.

This site is a sellout, plain and simple.

-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
-And on the 8th day, man created God.-

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 12528

5/26/09 8:11:31 AM#14
Originally posted by Kyleran

I can't say the site is pushing RMT, they have invited people to write for them and if those columnists (all one or two of them?)  chose to elaborate on why they think RMT in games is the future, I don't see a problem with it.

You can't argue that companies are all looking to maximize their revenue streams, and as evidenced by the strong illegal RMT market outside of games, makes sense that companies would look to internalize those revenue streams.

This of course bodes ill for players who have typically dominated MMORPG's over the years who've traded their free time for power, but I suspect a balance will be reached that incorporates the best elements of both systems.

But I do think there is a deathknell on the horizon for the traditional P2P model of a single monthly fee as it does not pay for the cost to develop these expenseive games and companies will seek out other ways to increase their profits.

 


 

And that's exactly it, game sub prices have not gone up significantly in years. At some point something has to go.

And there is already rmt, it's just through a secondary market. I agree that game companies are probably feeling that if anyone is to make money off of their work it should be them.

It's pretty hard to toe the line and say "no we won't implement rmt in our games because the players want it that way" only to look at all the rmt that is already going on in their games. Somebody is lying to someone.

And since RMT is a very volatile topic here in the west it make sense that this site would have articles about it.

  Josher

Novice Member

Joined: 7/25/03
Posts: 2808

5/26/09 8:18:00 AM#15

As long as real money can't buy you advantages or advancement, its fine.  If people want to pay for fluff, all the power to them.  If they can pay to be better then me, its cheating and I'll have no part in it.  Developers that do it can go rot for all I care. 

DLC is one thing.  If its worth it, I'll buy it.  But I don't mind paying a monthly fee.  If MMOs go the GW route and just charge for major content expansions every 6 months, I guess it OK.   If the game is fun, its worth it.

  Stradden

Managing Editor

Joined: 7/08/05
Posts: 6729

5/26/09 8:19:11 AM#16
Originally posted by talismen351

I been noticing too that this site has become swamped with f2p game advertizements. So obviously there will be more articles encouraging the 'Item Shop" model.

I expect to see more n more F2P models comming over the years. But I often wonder how long these games generate a high income. Like all other MMOs, the population will be high n possibly more spending during the first few months. But after the initial rush to the endgame slows, would their income not slow down? Just as a P2P games income does as the population dwindles.

Okie Dokie, time to clear up some confusion.

First: Richard Aihoshi, an industry insider for many years,is writing a weekly column for us. His column focuses on the world of free to play. So, we're not really giving any extra attention to it than we are, say, story in MMOs (the subject of Jess Lebow's weekly column) or any of the other subjects that the other of our four current columnists write about. So, once a week, you should expect to see a column having something to do with something about Item shop . micropayment games.

As for the insinuation that we are doing this to try to draw more ad revenue from free2play companies. That's complete rubbish. Have you looked at our Game List recently? If not, I urge you to do so, create a custom list and sort for Microtransaction games. Then, do the same trhing for P2P games. The sheer number of F2P games (more, I'll add than P2P) that are available may surprise you. with that in mind, I think you can probably figure out that you're more likley to see F2P games advertised because there are simply more of them.

We don't tailor our content to suit our advertisers, it's really that simple. Companies advertise with us because of the traffic that we generate, not because of the content that we run.

 

Cheers,
Jon Wood
Managing Editor
MMORPG.com

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 5381

5/26/09 11:57:24 AM#17

I think the discussion is moot.

Sure, there is no official RMT in WOW for powerful items. However, you can always go to a gold seller, buy a bunch of gold, and buy that epic off AH.

So in some sense, RMT is already here. If Blizzard with their billion dollar revenue cannot kill the gold trade, no one can.

And if so, may be it is better to "legalize" the whole thing so that there is less scamming.

Sure it is not fair but life is seldom fair. These are just games. If you feel unhappy because your neighbor is paying for an epic item, you can always find another game to play.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 13309

5/26/09 12:07:44 PM#18
Originally posted by Lustmord

I've been noticing a lot of the featured articles on this site claim that RMT is the future of MMO's.

Why the sudden onslaught of pro-RMT propaganda?

 

I don't think they really push for it but monthly fees are worth discussing. I rather pay a big fee at start like what LOTRO have as an alternative myself.

I wouldn't mind if there was several ways of paying, a P2P game could have F2P servers with RMT on them as long as the P2P servers are separate and transfers wont be possible.

  Jeffery.h

Darkfall Correspondent

Joined: 5/23/09
Posts: 109

Any sufficiently advanced technology is indistinguishable from magic.
(arthur c clark )

5/26/09 12:11:48 PM#19

I am going to make a new post on this.  But here is what I will say now.

 

 

The Online gold and item trade has already been greatly reduced, to the point of not being done in a MAJOR mmo game.

 

The game is called EVE online.  ( A game I no longer play and have no desire to go back to but still, props for this )

 

In EVE, they somehow manage to almost always catch major gold buyers, or frequent gold buyers.  ALWAYS means 50% 

chance to get caught each time.

 

Now instead of banning the person who bought gold they do something worse, They take away double the ISK (gold) you

bought, even if that sets you negative.  They flag your account, for a few months ( so if you try and buy yourself out of hole you get caught )

 

WHAT THEY DO, is let players securely sell time codes in game. If a player buys a code for money, you can buy game time from that player for ISK .  This lets people play for free if they work for it, and lets people who want to buy ISK rather then spend the few hours it takes to earn it do that.   Since everyone is buying time codes and selling them that is lazy, prices are low.  Usualy for 1 month of time, and advanced player can play for about  three hours and make the money to pay for the month.

 

I will make a more clear post latter.   Bottom line, if people want to trade game time codes for in game money, I am all for it.  It allows players to play for free, and players to buy their way to success.  Everyone wins.

 

(note:  three hours to earn 1 month game time,  pretty awsome. )

 

 

 

 

 

  EricDanie

Tipster

Joined: 2/10/05
Posts: 2127

5/26/09 12:19:10 PM#20
Originally posted by Stradden
Originally posted by talismen351

I been noticing too that this site has become swamped with f2p game advertizements. So obviously there will be more articles encouraging the 'Item Shop" model.

I expect to see more n more F2P models comming over the years. But I often wonder how long these games generate a high income. Like all other MMOs, the population will be high n possibly more spending during the first few months. But after the initial rush to the endgame slows, would their income not slow down? Just as a P2P games income does as the population dwindles.

Okie Dokie, time to clear up some confusion.

First: Richard Aihoshi, an industry insider for many years,is writing a weekly column for us. His column focuses on the world of free to play. So, we're not really giving any extra attention to it than we are, say, story in MMOs (the subject of Jess Lebow's weekly column) or any of the other subjects that the other of our four current columnists write about. So, once a week, you should expect to see a column having something to do with something about Item shop . micropayment games.

As for the insinuation that we are doing this to try to draw more ad revenue from free2play companies. That's complete rubbish. Have you looked at our Game List recently? If not, I urge you to do so, create a custom list and sort for Microtransaction games. Then, do the same trhing for P2P games. The sheer number of F2P games (more, I'll add than P2P) that are available may surprise you. with that in mind, I think you can probably figure out that you're more likley to see F2P games advertised because there are simply more of them.

We don't tailor our content to suit our advertisers, it's really that simple. Companies advertise with us because of the traffic that we generate, not because of the content that we run.

 


 

Just a suggestion.

You are offering us a "Microtransactionist" point of view weekly. It should be fair to open a spot for another weekly column on the exact opposite - No microtransactions. Either pay-to-play or pay-for-content, well I just hope you get the idea of this feeling that you are giving to us that are against "evil" Microtransactions (the ones that impact the even playing field, please refer to post http://www.mmorpg.com/discussion2.cfm/post/2849159 #9 on this topic by Magnum2103 for examples of RMT people should have no problem against as they don't bind the gameplay to who has more cash to spend and also the ones a segment of the MMO players are completely and fully against as they represent the end of an even playing field)  as they are a completely different point of view for MMOs, especially by not having an official columnist working around the opposite point of view, that is biased media.

It could also be a weekly debate between these two points of view, yeah, that would be very interesting for both sides of the coin.

2 Pages 1 2 » Search