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Supposedly...Netdevil will be making some sort of announcement early this week. Closed beta? Delayed till 2012? (joke)
http://community.codemasters.com/forum/showthread.php?p=5230494#post5230494 |
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Agricola1
Novice Member
Joined: 1/30/06
"The one you call messiah is a lie"--- Gary Numan |
5/25/09 2:51:57 PM#2
Probably pushing back dates, it means anything else is a plus like say they announce they're scrapping battlespace?
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5/26/09 10:52:54 AM#3
Surprise, surprise tl;dr version - beta/launch delayed, development will continue past june. Edit: Link to original post :
"It’s been about three years since we originally started thinking about making Jumpgate Evolution and in those three years many of you have been following the game’s progress quite closely. You’ve watched the project grow and gain momentum as it has become what it is today. Getting the game complete and into your hands is the point we’re really eager to get to and we strive each week to get to where we can share our adventures in space together.
One of the things we’ve always promised is that we would not release an unfinished product, nor would we subject players to a sub-par experience. The worst situation for a developer is that our game does not meet the expectations of our fans. This is constantly weighed against the need and desire to release the game and let our dedicated community play the game as soon as possible. I know that many of you have seen the targeted June release date and that has generated significant excitement. As with all game development projects, we constantly have to evaluate the quality of the product against anticipation. The question always asked among ourselves, does what we have meet the expectations of the players? Is what we have a good game? With that, let me be up front about the current state of the game from where we stand. Jumpgate Evolution is nearly feature complete, but since entering the Friends & Family phase of testing we’ve been able to bring new eyes onto the game and get solid, crucial feedback from actual players and fans. Based on these results, it is clear that the product needs more time to meet its objectives. As an example, we have received and read lots of feedback regarding the instanced and public PvP systems. The feedback has been vital in helping us polish and improve this core feature of the game. We take a lot of time in digesting and considering what people say and take feedback seriously. Given that situation I can tell you that we would rather delay the release, than let you down by releasing an unfinished product. We will continue development past June while extending the test schedules and respond to the results of those tests. Nowadays, Massively Multiplayer Online Games have a highly competitive market and a less-than-stellar release can be the end of a title before it starts. Our passion for this game means we want to release it in a state that is complete. You have raised the bar for us and we feel a great responsibility to reach that bar and exceed it. The only thing worse than waiting is being rewarded with a product that does not live up to its potential. We’ve always had one goal while developing this game which we’ve stated over and over. That goal is to make a great, and most of all fun, space combat game. Until we, and you, are happy that the game fully meets all of those requirements we won’t release it. We understand news of this delay is disappointing. The good news is that our immediate goal is to get the game ready for larger groups of people as we get into wider testing. This means that more people will have more time to give us the vital feedback we will need to improve the game. Once we've established our road map for the next few months we'll share with you when the revised release date is. Thanks for your patience and continued support. See you in space! Scott Brown. " If a game has all the features of WoW, its nothing but a WoW clone, but if it lacks any of them, its incomplete. |
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5/26/09 10:56:28 AM#4
Link please. |
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5/26/09 10:57:50 AM#5
Nicely written response and quite valid, imho.
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Lobotomist
Elite Member
Joined: 5/20/07
I got so much |
5/26/09 10:58:27 AM#6
Why absolutely no one is suprised ...
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5/26/09 11:01:53 AM#7
Originally posted by Lobotomist
Of course not, its been their philosophy from the get go. |
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Lobotomist
Elite Member
Joined: 5/20/07
I got so much |
5/26/09 11:07:12 AM#8
Originally posted by Mrbloodworth
Of course not, its been their philosophy from the get go.
I am following the game from the day it was announced. When mere month from set release date there is no gameplay videos, no specs, no leaks, no closed beta even.... well that can mean only one thing. Basically i knew the game will be delayed for a long time now.
And take my word for it. The only release we might see this year is Champions Online - and that in november,december...and perhaps Aion , but thats finished game anyway
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5/26/09 11:10:45 AM#9
Originally posted by Lobotomist
I am following the game from the day it was announced. When mere month from set release date there is no gameplay videos, no specs, no leaks, no closed beta even.... well that can mean only one thing. Basically i knew the game will be delayed for a long time now.
And take my word for it. The only release we might see this year is Champions Online - and that in november,december...and perhaps Aion , but thats finished game anyway I'm not sure what you are trying to say, in every single interview they have said they wont be releasing till its done. As for no videos or specs...those have been out for quite a while now. Unless you mean announcements that come just before launch. There is even a video where he talks about how MMOs get scheduled out, and how things happen that make really early planning difficult.
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Disappointing of course. Even though I was hoping June, I knew it couldn't be so. If they do release a more polished game that is worthy of its hype and promise then I have no problem with this. I worry though if the release of JGE might dilute with some other big releases. If Black Prophecy releases anytime near JGE its going to pull half of the MMO SCI FI crowd. Then of course there is also: SWTOR, STO, and SGW. |
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5/26/09 11:55:08 AM#11
KHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAANNNNNNNNNNNNNNNNNNNNNNNNNNNNNN!!!!!!!!!!!!!!!!!!!!!!!!!! |
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5/26/09 11:57:53 AM#12
OOPS! This isn't the STO discussion forum.....
*Skydragonren turns around slowly puts his hands in his pockets and begins to whistle while heading for the door. |
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5/26/09 11:59:57 AM#13
They most likely saw more of the Black Prophecy Space MMO and thought it best to rethink the game as people didn't respond well to boss mob in astroids which gave it a wow in space feel. Black Prophecy is so much better in every way and Netdevil know it! |
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5/26/09 12:05:26 PM#14
*Carefully aims and SHOOTS the panda* Reck'n we wun see that un 'gain, eh boys? /outragious wheezy laughter
OT: Wel, I am happy they are in the position to be able to postpone the release and invest some more. Not all companies have that luxury it seems. |
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5/26/09 12:16:27 PM#15
Hey, things are looking up. Somebody in the industry noticed that the launches of Vancrap, Crap of Conan, and Pirates of the Burning Crap did these games in quickly, and maybe it's not a good idea to release Jumpcrap Evolution. Now they just have to fix and polish more.
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5/26/09 12:26:15 PM#16
I hate seeing games delayed but I hate seeing a game with potential released too soon (Vanguard, Age of Conan, Warhammer) even more. I hope it works out for them. www.agonysend.org |
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5/26/09 2:38:17 PM#17
Originally posted by Murashu
Agreed, I am really looking forward to JG:Evolution. They can delay it as long as they have to, just be sure its a solid game when it comes out. Long as they release sometime between now and 8 years from now.... (looks over at DFo) then I will be happy.
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5/26/09 4:36:00 PM#18
Originally posted by IAmMMO
Your wrong! JGE is way better. Better flight engine, better pvp, better market and better dev team. BP is another high end graphical game that falls short every where else. Looks are not everything! |
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5/26/09 7:17:49 PM#19
Scott Brown has just released astatment: It’s been about three years since we originally started thinking about making Jumpgate Evolution and in those three years many of you have been following the game’s progress quite closely. You’ve watched the project grow and gain momentum as it has become what it is today. Getting the game complete and into your hands is the point we’re really eager to get to and we strive each week to get to where we can share our adventures in space together. One of the things we’ve always promised is that we would not release an unfinished product, nor would we subject players to a sub-par experience. The worst situation for a developer is that our game does not meet the expectations of our fans. This is constantly weighed against the need and desire to release the game and let our dedicated community play the game as soon as possible. I know that many of you have seen the targeted June release date and that has generated significant excitement. As with all game development projects, we constantly have to evaluate the quality of the product against anticipation. The question always asked among ourselves, does what we have meet the expectations of the players? Is what we have a good game? With that, let me be up front about the current state of the game from where we stand. Jumpgate Evolution is nearly feature complete, but since entering the Friends & Family phase of testing we’ve been able to bring new eyes onto the game and get solid, crucial feedback from actual players and fans. Based on these results, it is clear that the product needs more time to meet its objectives. As an example, we have received and read lots of feedback regarding the instanced and public PvP systems. The feedback has been vital in helping us polish and improve this core feature of the game. We take a lot of time in digesting and considering what people say and take feedback seriously. Given that situation I can tell you that we would rather delay the release, than let you down by releasing an unfinished product. We will continue development past June while extending the test schedules and respond to the results of those tests. Nowadays, Massively Multiplayer Online Games have a highly competitive market and a less-than-stellar release can be the end of a title before it starts. Our passion for this game means we want to release it in a state that is complete. You have raised the bar for us and we feel a great responsibility to reach that bar and exceed it. The only thing worse than waiting is being rewarded with a product that does not live up to its potential. We’ve always had one goal while developing this game which we’ve stated over and over. That goal is to make a great, and most of all fun, space combat game. Until we, and you, are happy that the game fully meets all of those requirements we won’t release it. We understand news of this delay is disappointing. The good news is that our immediate goal is to get the game ready for larger groups of people as we get into wider testing. This means that more people will have more time to give us the vital feedback we will need to improve the game. Once we've established our road map for the next few months we'll share with you when the revised release date is. Thanks for your patience and continued support. See you in space! Scott Brown. ______________ Mark E. Cooper |
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5/26/09 7:46:23 PM#20
Although i would rather play the game yesterday, i say that nowadays this decision is not only a good one, but moreover delivered in a believeable and comprehensible matter. That's why i don't have that much to rant about the delay. On my part, i can relate to it rather than to any of this foul "we want to make shure to not only bring the best, but the very best blabla" publicity drivel these days. Thinking of MJacobs, but also of i.e. Funcom as i remember that certain infamous statement like "AoC was ready long before release, we just wanted to polish it further" (or similar) when it came to reasons for a delay at that time. We know what kind of "long ready" game they released later on. So this is probably a good decision for both the game and the fans, brought over in an open and fair way. |
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