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6/02/09 11:46:50 PM#21
I never understood why killing someone"s virtual pixels in a virtual world with infinite lives deserved punishment in return. But anyway, if you're into competitive PvP without consequences, like myself, there should be a staged tourny/arena location in MO. I'm hoping its something like GW's Hall of Heroes. |
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Originally posted by xSh0x
you can also war other guilds...that way you can fight with no consequences |
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daarco
Apprentice Member
Joined: 12/19/06
I have Darkfall now! |
6/03/09 5:16:18 AM#23
I think its a great solution in every way. Noone will force you to PK anyway. So you wont loose any stats. |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
6/03/09 5:25:48 AM#24
Originally posted by Spoonpott
The magic forumula, finding the proper balance in a FFA PVP game. Few have come even close, will be interesting to see if this system is better or not.
"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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6/03/09 5:44:09 AM#25
Originally posted by Kyleran
The magic forumula, finding the proper balance in a FFA PVP game. Few have come even close, will be interesting to see if this system is better or not.
I'm not sure there is a magic formula. Like every other aspect of mmo's and games in general it will be a different balance for everyone. ----- |
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6/03/09 8:03:41 AM#26
Testing, testing, and even more testing. -- Remember, your advantage lies in your opponent's weakness (J) |
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6/03/09 11:20:12 AM#27
Originally posted by xSh0x
You almost answered your own question - because they are indeed trying to create a "virtual world". It's a sandbox MMO, in which multiple different playstyles and goals are supposed to be allowed. In a virtual world of continuous, indiscriminate murder, not a lot else is going to be accomplished - it only satisfies the ganker/griefer. There will be plenty of combat in this game I have no doubt. Plenty of ganking too. I'm just hoping for more of an actual "virtual world" sandbox MMO, and not just a meaningless FPS in a persistant world. All in all, it's probably best to stick with FPS or fighting games for PvP without consequences. I think PvP with consequences will be a lot more challenging, and therefore satisfying. Hell hath no fury like an MMORPG player scorned. |
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6/03/09 1:04:08 PM#28
Originally posted by Rohn
You almost answered your own question - because they are indeed trying to create a "virtual world". It's a sandbox MMO, in which multiple different playstyles and goals are supposed to be allowed. In a virtual world of continuous, indiscriminate murder, not a lot else is going to be accomplished - it only satisfies the ganker/griefer. In a sandbox MMO, your own world should have no coded limitations, only limitations imposed by the will of other players. That way, different playstyles will truely be dynamic and interesting. There will be plenty of combat in this game I have no doubt. Plenty of ganking too. I'm just hoping for more of an actual "virtual world" sandbox MMO, and not just a meaningless FPS in a persistant world. All in all, it's probably best to stick with FPS or fighting games for PvP without consequences. I think PvP with consequences will be a lot more challenging, and therefore satisfying. I would agree with this, if it wasn't for the fact that the gameplay of MO, supposedly, will be much better than that of other FPS games and therefore more fun. I was a huge fan of Dark Messiahs gameplay, and this sounds like the MMO version of its gameplay. PvP without consequences is more challenging, because it requires players to learn and earn their survival, instead of it being given to them by the devs, effectively making the game more realistic and dynamic. You have to fight and survive through real "evils" to be a real "hero." Anyway, I realize statloss is here to stay for MO and that's acceptable at least. I think it would be more fair for everyone to have statloss on death instead of just reds. The rest of the game will make up for that single hitch I'm sure. I just hope the arena is well thought out and competitive as I'll probably spend most of my time there. |
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6/03/09 3:47:52 PM#29
Originally posted by xSh0x Anyway, I realize statloss is here to stay for MO and that's acceptable at least. I think it would be more fair for everyone to have statloss on death instead of just reds. The rest of the game will make up for that single hitch I'm sure. I just hope the arena is well thought out and competitive as I'll probably spend most of my time there.
As far as I know, the exact implementation of stat loss, if any, is still being decided upon. Regarding your statement above, what aspects of MO's gameplay do you find more appealing than other FPSs? Hell hath no fury like an MMORPG player scorned. |
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6/07/09 11:19:22 PM#30
Originally posted by Rohn Anyway, I realize statloss is here to stay for MO and that's acceptable at least. I think it would be more fair for everyone to have statloss on death instead of just reds. The rest of the game will make up for that single hitch I'm sure. I just hope the arena is well thought out and competitive as I'll probably spend most of my time there.
As far as I know, the exact implementation of stat loss, if any, is still being decided upon. Regarding your statement above, what aspects of MO's gameplay do you find more appealing than other FPSs? It's more easier to see it visually. I suggest watching a video of Dark Messiah, GoW2, and then comparing and contrasting it to MO's alpha footage. You'll notice that one has just guns and the others are, well, more intricate than that. You could also say I was a huge fan of JKA multiplayer. |
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6/08/09 4:01:20 AM#31
i am a HUGE shadowbane fan, love the freedom in SB, and i am really lookgin forward to MO but i really the game is release only if it is complete (not polish, it is too hard for game like MO to be polish), there're too few information about the game yet...but i can't beileve it is out soon..i really hope MO isn't another Dark and Light or Darkfail |
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tvalentine
Advanced Member
Joined: 4/01/06
“The things you own end up owning you.” -Tyler Durden |
6/11/09 5:07:35 PM#32
Originally posted by DarkPony Sure, but though I love to gank myself, there have to be certain pennalties. A complete gankfest where nothing can be achieved without dying many times would limit the sandbox realism to this game. Take a real life 'sandbox' like the midwest a few centuries ago; sure you had highwaymen and robbers but they weren't waiting for you behind every single friggin' bush. I agree that pvp should always be an option and that is how the MMO team thinks about it too, but they are rightly trying to keep the amount of it more realistic compared to games like DFO. I think that is great :) It will mean a bigger division between those who choose to be lawfull and those who choose not too. It permits the evil bastards among us to wear their murderer badge with 'honor' :>
^ This well said pony. I cant think of any game that doesnt have some consequence for murdering somebody. I know in UO(and lineage 2) you turned red. In EVE you lose sec status and are unable to go into certain areas and you have a major disadvantage if you attack on a stargate or station. AOC has that criminal thing as well. |
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6/11/09 6:24:55 PM#33
Originally posted by xSh0x
FFA w/o limitations does not promote diversity. Just look at DF or take a look in the real world. Without some sort of rules to even out things there will always be 1 dominate playstyle that surfaces and everyone will have to play that way or lose out. PvP w/o consequences is not more challenging, and again DF is the perfect example ( Zerg or Die ). The devs are going about it the right way by leveling the playing field for all playstyles.
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namelessbob
Advanced Member
Joined: 2/26/04
"The internet is a series of tubes." |
6/17/09 3:24:28 PM#34
10% primary skill and stat loss if you have a stat timer > 0 on resurrection.
Just seems like a bad UO rip off. |
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6/19/09 7:48:59 PM#35
Originally posted by thinktank001
FFA w/o limitations does not promote diversity. Just look at DF or take a look in the real world. Without some sort of rules to even out things there will always be 1 dominate playstyle that surfaces and everyone will have to play that way or lose out. PvP w/o consequences is not more challenging, and again DF is the perfect example ( Zerg or Die ). The devs are going about it the right way by leveling the playing field for all playstyles.
First of all you dont know what your talking about and second of all yes ffa done right promotes diversity (see asherons call back in the day lots of factions of pvp groups, different builds for mage,archer or melle...similar but different). Third, darkfall is horrible just horrible, the melle system and magic system are ludicris, and worst of all you need a group to go around ganking to kill someone...because 1 on 1 someone can run away forever...REALLY REALLY DUMB (my impression from a little while ago but I'm guessing that company didnt change anything!).
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6/20/09 7:24:29 AM#36
Originally posted by brs24
Does that help with your reading comprehension?
I do agree that FFA done decent promotes good diversity. EVE is the perfect example.
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