Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,081
Members:1,594,225  Online:0
Guests:0  Posts:4,847,296
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Current MMOs: No longer designed to be played over the long haul?

3 Pages « 1 2 3 Search
52 posts found
  User Deleted
5/20/09 4:32:23 PM#41

 I wanted to comment again on this thread since it has a lively mature discussion going. I believe the MMO developers need to stop marketing to a player base but market to the genre. Think about it for a moment.

An FPS game is catered toward fast twitch reflexes and fast paced combat. There have been many FPS, and I can't think of one that didnt have at least a tiny bit of success. They create their games based on FPS characteristics, NOT player bases. People that like that gameplay will buy those games and play them.

MMO developers are catering to a market rather than a genre. They are defining their playerbase before the game is even released by putting in features that many of us would agree are not what made up an MMO 10 years ago. FPS game developers are not trying to change the genre, they are just making small tweaks here and there and adding features that ENHANCE gameplay but do not change the core.

MMO developers are adding all this functionality and convenience to their games that TAKE AWAY from what a traditional MMO is. 

 

Comparing the MMO genre to the FPS genre was just an example. My point is universal.

Dont cater to a playerbase, instead create your worlds, invest the time needed, and put out a game that all will play, not just  the casual, or hardcore.

 

Edit: Check out my blog. www.slimfrog.com . Looking for some contributors.

  Gen_Mayhem

Novice Member

Joined: 5/18/09
Posts: 22

5/20/09 4:37:01 PM#42

Slimefrog your bang on the money, marketing rules at the moment. It's very sad but true, The flip side is that the cost involved in creating something totally new or even returning to grass MMO roots is greater than churning out another clone with a twist.

Still living in hope...

  komarr

Novice Member

Joined: 5/10/05
Posts: 208

All men fear the Darkness,
But the Darkness fears me.

5/20/09 6:52:04 PM#43

A couple of comments.

1.  I agree with the post immediately above, MMO's are built these days with more of an eye to marketing then to the idea of the "grass roots MMO".  But let's face it, companies make games first and foremost to make money.  MMO's are particularly attractive for this as they are the only genre that charges a monthly fee to be able to keep playing.  I don't count X-Box Live and it's competitors because they aren't charging for any one game and you can still play the game ( single player parts and/or multiplayer through LAN) without a monthly fee.

2.  (This is based on anecdotal evidence, not any study) I believe people tend to play their "first game" or at least "first game that doesn't suck" longer.  That's because in that first game EVERYTHING is new, and you want to explore every little bit of content you can.  As you play more games supposedly new things aren't new anymore; game X's Warrior = game Y's Hero = game Z's Warlord, it's the tank, and so on.  Therefore people may not play as many different classes, but just stick with the ones that previous games have shown them they enjoy the most.  The same with quests; kill-10-fill-in-the-blank-critters, or dungeons; kill the dragon and get the Magic Widgit.  Folks don't feel the same desire to explore every aspect of a game.

3.  As games become easier, to appeal to the casual gamer, the learning curve is shorter.  Games are simpler and don't take as long to master and compete.

 

 

The Moving Finger writes, and, having writ,
Moves on: nor all thy Piety nor Wit
Shall lure it back to cancel half a Line,
Nor all thy Tears wash out a Word of it.

~Omar Khayyam

  andmiller

Novice Member

Joined: 6/10/06
Posts: 387

Y am I posting here??

5/20/09 7:50:54 PM#44
Originally posted by jadan2000

 They have changed for the worst and stayed the same in all the wrong places for evolution to take place.

1. MMOs now a days are being made more for the casual player. You may get allot of subs for a while but soon it will die because casual players arent going to be around that long. its the nature of casual play. Some will, but most wont.

2. Same old content made for the people that will spend allot of time playing. there has been nothing new in MMOs as far as time consuming content. its the same old shit.

3. no general innovation to the core systems of MMO gameplay.

 

Your assertion #1 is easily proven false by WoW's success.

  zaxxon23

Novice Member

Joined: 12/06/06
Posts: 1280

5/20/09 7:55:46 PM#45
Originally posted by andmiller
Originally posted by jadan2000

 They have changed for the worst and stayed the same in all the wrong places for evolution to take place.

1. MMOs now a days are being made more for the casual player. You may get allot of subs for a while but soon it will die because casual players arent going to be around that long. its the nature of casual play. Some will, but most wont.

2. Same old content made for the people that will spend allot of time playing. there has been nothing new in MMOs as far as time consuming content. its the same old shit.

3. no general innovation to the core systems of MMO gameplay.

 

You assertion #1 is easily proven false by WoW's success.

 

Not necessarily.  Wow has a great churn rate, as well as a dedicated following of other games.  I played wow with a lot of people in a guild back when I was raiding in the first two years, and only a handful of them still play.  Wow is always marketing to new players, and each day more new people join.  Of course, each day more older people leave.  

So considering the argument you disagree with, are you still so sure of your answer?  Do you really think most casual players have stuck with wow for four+ years?  Or is wow consistently getting newer customers and churning out the older customers?

  andmiller

Novice Member

Joined: 6/10/06
Posts: 387

Y am I posting here??

5/20/09 9:11:54 PM#46
Originally posted by zaxxon23
Originally posted by andmiller
Originally posted by jadan2000

 They have changed for the worst and stayed the same in all the wrong places for evolution to take place.

1. MMOs now a days are being made more for the casual player. You may get allot of subs for a while but soon it will die because casual players arent going to be around that long. its the nature of casual play. Some will, but most wont.

2. Same old content made for the people that will spend allot of time playing. there has been nothing new in MMOs as far as time consuming content. its the same old shit.

3. no general innovation to the core systems of MMO gameplay.

 

You assertion #1 is easily proven false by WoW's success.

 

Not necessarily.  Wow has a great churn rate, as well as a dedicated following of other games.  I played wow with a lot of people in a guild back when I was raiding in the first two years, and only a handful of them still play.  Wow is always marketing to new players, and each day more new people join.  Of course, each day more older people leave.  

So considering the argument you disagree with, are you still so sure of your answer?  Do you really think most casual players have stuck with wow for four+ years?  Or is wow consistently getting newer customers and churning out the older customers?

 

You are stating a claim for me that I did not make.  I did not say that all casual players stuck with WoW for 4+ years.  Your own claim proves my point for me very easily.  The people you played with a lot all played for two years.  For two years they played a game geared more to casual play in general.

The claim I was refuting was that somehow casual play cannot equal any type of sustained success, which is easily proven false not just by WoW, but many other examples.

And you are implying that because players do not stick with a game for 4+ years, they somehow left because they are "casual" players and as the previous poster states, "You may get allot of subs for a while but soon it will die because casual players arent going to be around that long. its the nature of casual play. Some will, but most wont."

 

  Milky

Apprentice Member

Joined: 8/07/05
Posts: 339

5/21/09 5:20:44 AM#47
Originally posted by JGMIII

Have MMOs changed? Have MMOs gone from games that held players for years to only holding for 3-6 months until players move to the next game?

Have they gone from Worlds we lived in to Places we visit, like some type of vacation resort?

 


 

No, they've gone from worlds we lived in for years to not being able to hold players at all.

The game companies and designers are absolutely to blame for the mmo-c-r-a-p, not the players.  Instead of listening to the players they release the same featureless, broken, bugged, and half assed mmorpgs.  Everything is the same old rehashed tired crap.   How about some real innovation and progress instead of taking 3 steps backwards with every new mmo-c-r-a-p release.  I'm tired of playing games, I want to go to another world.

  Karbonoid

Apprentice Member

Joined: 11/06/08
Posts: 82

5/21/09 6:52:26 AM#48

I blame the fact that sandboxes have gone out of fashion. It's a lot easier to get people started in a themepark environment where everything is spoon-fed to the player, and the learning curve is as flat as a pancake. That approach leaves nothing to be discovered or created by the players themselves, only the carefully directed and highly linear content the devs created.  And great as that content can be, it will never be enough, that sort of content is always consumed many times faster than it could possibly be produced.

To some extent this is of course a matter of personal preference. I'm not about to claim that theme park based games are inferior in every way, they simply offer a different experience. An experience that might be of higher quality and higher intensity, but for a much shorter period of time. Games like EVE , UO and even old muds didn't seem that interesting at first glance, but they all had some depth, there was a lot more to them than what first met the eye. With games on the other end of the spectrum I find that it's the other way around. They are all surface, and after talking one or two characters to the level cap, and perhaps beating a handful of raidbosses  there is nothing left worth doing. 

My ideal version for an mmo would be a sandbox / themepark hybrid, nothing grabs the attention of players like a good themepark, and nothing keeps it like a good sandbox. Epic quest-lines could be used to ease the player into the sandbox part of the game and to explain the backstory. The first part of the game could be a young space marine or cadett fighting their way through a long campain before earning a command of their own,  and and the second part would be them venturing forth into the newly conquered territory to establish new colonies and defend humanity, just to give an unimaginative example.

The important part is that character development doesn't grind to a halt at the level cap, and that players are given an opportunity to influence the world around them in a meaningful way, not just fighting over the same fort and see it change hands five times a day.

  Cephus404

Hard Core Member

Joined: 2/27/08
Posts: 1970

5/21/09 10:43:54 AM#49
Originally posted by LynxJSA
Originally posted by Cephus404

What's going on?  Why can't MMOs give you the same sense of community and wonder and excitement that a text-based game could?

 People joining MUDs were doing so because their goal was to hang out with, interact with and play games with others. Those are very low priority for most of today's MMO gamers.

  • People played MUDs to interact and socialize.
  • Interaction and socializing breed community.
  • Community breeds long term relationships.
  • Long term relationships keep people in the MUD longer.

Yes, but isn't that the same reason people supposedly join MMOs?  What's the point of playing a massively multi-player game if you're not going to play with other people?  I think most people who played in MUDs were much more creative than your typical MMO player, certainly they weren't constrained by monster killing and the like, they actually went out and did things with others outside the pervue of the game and that's what made the community stronger.

What, did all the smart, creative people die off and leave the shallow MMO drones?

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, lots more
Now Playing: Skyrim
Hope: None

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 5381

5/22/09 9:44:17 AM#50
Originally posted by Milky
Originally posted by JGMIII

Have MMOs changed? Have MMOs gone from games that held players for years to only holding for 3-6 months until players move to the next game?

Have they gone from Worlds we lived in to Places we visit, like some type of vacation resort?

 


 

No, they've gone from worlds we lived in for years to not being able to hold players at all.

The game companies and designers are absolutely to blame for the mmo-c-r-a-p, not the players.  Instead of listening to the players they release the same featureless, broken, bugged, and half assed mmorpgs.  Everything is the same old rehashed tired crap.   How about some real innovation and progress instead of taking 3 steps backwards with every new mmo-c-r-a-p release.  I'm tired of playing games, I want to go to another world.

 

You need a life if you treat MMOs more than just games. MMOs have come a long way to become fun, social games.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 5381

5/22/09 9:48:24 AM#51
Originally posted by Cephus404
Originally posted by LynxJSA
Originally posted by Cephus404

What's going on?  Why can't MMOs give you the same sense of community and wonder and excitement that a text-based game could?

 People joining MUDs were doing so because their goal was to hang out with, interact with and play games with others. Those are very low priority for most of today's MMO gamers.

  • People played MUDs to interact and socialize.
  • Interaction and socializing breed community.
  • Community breeds long term relationships.
  • Long term relationships keep people in the MUD longer.

Yes, but isn't that the same reason people supposedly join MMOs?  What's the point of playing a massively multi-player game if you're not going to play with other people?  I think most people who played in MUDs were much more creative than your typical MMO player, certainly they weren't constrained by monster killing and the like, they actually went out and did things with others outside the pervue of the game and that's what made the community stronger.

What, did all the smart, creative people die off and leave the shallow MMO drones?

 

Of course not. There are many reasons. Socialization is only one of them.

For example, you can't really trade without an AH and many players. You can't show off your gear to people without others around. You can PvP without others. The list goes on and on. Plus, a MMO has much MORE content than a SP game and you can learn the game once and consume a lot more content.

None of those things require you to group with others.

At the end of the day, people want a good game to relax and have fun. And sometimes that means simple hack-n-slash.

 

  Cephus404

Hard Core Member

Joined: 2/27/08
Posts: 1970

5/22/09 10:38:09 AM#52
Originally posted by nariusseldon
Originally posted by Cephus404
Originally posted by LynxJSA
Originally posted by Cephus404

What's going on?  Why can't MMOs give you the same sense of community and wonder and excitement that a text-based game could?

 People joining MUDs were doing so because their goal was to hang out with, interact with and play games with others. Those are very low priority for most of today's MMO gamers.

  • People played MUDs to interact and socialize.
  • Interaction and socializing breed community.
  • Community breeds long term relationships.
  • Long term relationships keep people in the MUD longer.

Yes, but isn't that the same reason people supposedly join MMOs?  What's the point of playing a massively multi-player game if you're not going to play with other people?  I think most people who played in MUDs were much more creative than your typical MMO player, certainly they weren't constrained by monster killing and the like, they actually went out and did things with others outside the pervue of the game and that's what made the community stronger.

What, did all the smart, creative people die off and leave the shallow MMO drones?

 

Of course not. There are many reasons. Socialization is only one of them.

For example, you can't really trade without an AH and many players. You can't show off your gear to people without others around. You can PvP without others. The list goes on and on. Plus, a MMO has much MORE content than a SP game and you can learn the game once and consume a lot more content.

None of those things require you to group with others.

At the end of the day, people want a good game to relax and have fun. And sometimes that means simple hack-n-slash.

 

 

I didn't say it required you to group with others, I said it required you to PLAY with others, which every single thing you mentioned does.

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, lots more
Now Playing: Skyrim
Hope: None

3 Pages « 1 2 3 Search