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/*begin edit*/I have edited this post to contain more accurate information/*end edit*/ I thought my methodology for counting clans was flawed, because I didn't eliminate duplicate clans. There shouldn't be duplicates, but there were (31 in the list I created this morning). It appears that I was getting duplicates due to the manner in which I was sorting the data and the way the clan jounal queried data when moving from page to page. I was copying/pasting each page in the browse clans screens after first having sorted the clans by count, in descending order. This gave me biggest to smallest. Unfortunately, as I scrolled through the pages, especially once I reached those clans with only 1 member, clans would show up on multiple screens. It bothered me that I was getting so many duplicates, so I came back this afternoon to copy/paste again. This time I sorted by clan name instead of count. When I tallied the figures in my spreadsheet, I didn't have any duplicates and the clan count matched the count on the journal screen, so it's accurate as of the time I copied the file. As such, the current Clan Membership Tally, as of this afternoon, May 23, 2009, is: Please note:
So, I can't provide exact numbers of clan increases/decreases since the shop opened, due to the error in my methodology in gathering the May 18th data. As you can see, since May 1st, some clans have had increases (Blood, for example). I've been playing in and around the Alfar starting city Akathos in the last week, however, and I havent't seen any significant player increases in that area. There did seem to be a few new players, but certainly not many. Of course, that's anecdotal evidence, not empirical. Regardless, based on the validated counts from today, total clan members have gone down at least 827 since May 1st. ~Ripper |
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5/18/09 9:24:13 PM#2
Cool story |
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5/18/09 9:30:19 PM#3
my clan is truly a zerg. second place on the sheet http://www.youtube.com/FEZNuclear |
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5/18/09 11:12:13 PM#4
Sounds like hyperion got steamrolled and quit. lol they had around 1500 member, some joined dusk/death right?
I cant see it because it freezes. |
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5/18/09 11:15:54 PM#5
Yeah I had access of important intel during raids from hyperion so we knew their every move and destroyed them and took their cities one by one. They probably got frustrated by the fact that they spent so many hours building up their cities and now everything is lost. I truly feel sorry for their "king mannus" and now the whole territory that they used to own is boring because the cities remaining are uninhabitated. http://www.youtube.com/FEZNuclear |
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Originally posted by Izure This list is comprised of every clan in the game, as of the time I had the clan screens open. I literally copied and pasted directly out of the clan screens in the journal. ~Ripper |
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5/19/09 10:26:24 AM#7
Nice. |
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5/19/09 11:40:55 AM#8
Does this count inactive clans / players?
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5/19/09 11:48:03 AM#9
Originally posted by Izure ???
Is it just me or do the two sentences I high-lighted make absolutely no sense?
Umm... if you can not see "it" (by it do you mean the spreadsheet?) then how do you know it is not all the clans?
As rhinok has shown... it is all the clans. |
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5/19/09 11:52:20 AM#10
Originally posted by Devour
Rhinok will have to specify, but it looks to include every player who is a both a subscriber AND a member of a clan. The only players not counted would be those currently NOT a member of any clan.
I'm sure that we will soon be hearing that at least 50% of those currently playing are NOT a member of a clan. |
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Originally posted by Devour It's my understanding that the clan count includes inactive players who didn't drop from the clans prior to leaving the game or weren't purged by the clan leaders. Other players confirmed that when I posted my last results, so unless that's changed, it's still the case. Some clans, especially larger ones, probably do a better job of purging their members than small ones. FYI - here's an alliance count: ~Ripper |
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5/19/09 1:06:01 PM#12
Originally posted by rhinok It's my understanding that the clan count includes inactive players who didn't drop from the clans prior to leaving the game or weren't purged by the clan leaders. Other players confirmed that when I posted my last results. ~Ripper Ahh... thanks for the clarification rhinok.
So then it would probably be safe to say that the percentage included in the count; but are no longer subscribing, is fairly close to the percentage of those who are not counted because they are not a member of any clan.
Thanks again. |
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5/19/09 1:31:39 PM#13
So...
Now granted, I know my #'s are not 100% accurate, I am sure they have expenses and possibly some investor payouts to make....but are you telling me there isn't enough revenue left to open an NA server? |
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Pulled from the official boards:
"Those numbers are useless" ? Only in the sense that his comments prove the maximum count is inflated. As such, the true count is lower, possibly much lower. ~Ripper |
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5/19/09 2:29:58 PM#15
I think they are polishing and adding in neccessary content this next month or 2 or three. Until new server, they want this game to be nice polished with more content I believe, before they make a official release, IMO. |
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5/19/09 2:31:06 PM#16
you repeated what he said right ripper? |
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5/19/09 2:31:11 PM#17
Originally posted by Vampirian28 Even if you are close, that's 1 million VS. How many they borrowed over the 8 year development time? Investors get paid back first, before profit.
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5/19/09 2:32:45 PM#18
Originally posted by Vampirian28
They took out a ten million euro loan... In the middle of an economic crisis. Don't be expecting them to be doing much in terms of cash spent for a few YEARS. Also, @ Rhinok, is this only active clans? Because I can't imagine many clans still playing the game if they're not part of an Alliance.
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5/19/09 2:36:24 PM#19
Originally posted by Mrbloodworth Even if you are close, that's 1 million VS. How many they borrowed over the 8 year development time? Investors get paid back first, before profit.
I understand that....normal business practice is to increase the loan amount by 20-30% to make payments while no cash reserves exist. So if they did that in the middle of 2008 then they still have money left. It is probably a short term loan meaning 3-5 years with a baloon payment at the end to make the payments manageable. Bottom line is they are doing ok, and should have the cash flow to add a new server which willincrease box sales and subscription residuals. At this point in the game (I agreed with slow growt when announced) I am not sure I agree with the draging of feet on additional servers. Doesn't make sense from a business model standpoint. |
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5/19/09 2:39:02 PM#20
Originally posted by Mrbloodworth Even if you are close, that's 1 million VS. How many they borrowed over the 8 year development time? Investors get paid back first, before profit.
<3 mrbloodworth, this true, but I think a lot of the one who signed up at first are not shown in the clan lists, not to mention that the cheaters banned earlier did not get updated out of clans til a few patches ago. But yes they are stupid for their state of launch, and the state of the game it was in, they should of just waited a few more months(if they could of) or have a open beta for a month or two. but now they might get killed by MO if it is what it is and if dfo does not change drastically. |
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