| 9 posts found | |
|---|---|
|
MMORPG.com City of Heroes Correspondent Dana O'Shea writes this look at starting life as a Villain in the City of Heroes companion game City of Villains.
Cheers, |
|
|
Zap-Robo
Novice Member
Joined: 11/26/03
"Jesus Saves, Allah Preserves, and Cthulhu thinks you''d make a good sandwich!" |
5/18/09 9:35:41 AM#2
The first news article for CoV on MMORPG.com for three years! Lets hope this is a start of a new era (might I suggest mirroring the news from City of Heroes as well, at least those things that affect both games - like Issue Releases and Patch Notes - if you want to keep City of Villains listed seperate from Heroes) -- |
|
5/18/09 3:16:00 PM#3
This game is so old now this coverage goes with it, not to mention some of the broken sets and how painful some classes are to level e.g Stalker |
|
|
5/18/09 3:56:15 PM#4
Yeah, I agree there. It's funny how they announce an new expansion for CoH/V and not a peep from MMORPG.com. |
|
|
5/18/09 5:24:54 PM#5
I tried this a while back based on good memories of city of heros. Quit within a couple days. Why in the world dont the villans do anything villanous in the game? I mean realy, killing corrupt cops, attacking snake monsters, and robbing banks was about all there was. Should have been called city of not that bad guys or perhaps city of anti heros. |
|
|
5/18/09 8:49:47 PM#6
Originally posted by jdilling00 It is T rated, but it is a little cartoony, I agree. Mayhem missions are the only real gem that stands out if you're not a fan of reading some of the well written story arcs though.
@Colonial A stalker is painful to level? The only levels that suck are 1-6 pre-Assassin's Strike, and post 40 if you happened to pick one of the sets which is heavily resisted by many enemy groups (i.e. Claws). This also assuming you didn't pick one of the godawful secondary sets like Energy Aura or Electric Armor...
Remember, it has to be fun to be a game. Grinding is a bedroom activity, and the point is definitely not to do my wife as fast as possible. |
|
|
Zap-Robo
Novice Member
Joined: 11/26/03
"Jesus Saves, Allah Preserves, and Cthulhu thinks you''d make a good sandwich!" |
5/19/09 6:46:58 AM#7
Originally posted by Colonial
Not sure how long ago you tried playing a Stalker but they had some power changes to Assassins Strikes that mitigate some of the squishiness they previously suffered from... "If the target survives [Assassins Strike], all nearby non-player enemies (which may include the target itself!) are Demoralized and suffer a small but irresistable ToHit penalty, and occasionally Fear as well, for eight seconds." -- |
|
5/19/09 5:40:47 PM#8
It was entertaining when I played a Mastermind in CoV. Zombie minions are amusing lol But I would advise anyone playing a Mastermind to input macros or add-ons unless they've significantly improved the UI for contolling your pets. Once I had those the class was much better to play. CoV had some great storylines in it and I really liked how you could read about your past missions with little summaries of all your tasks and collect momentos/trophies of your exploits. In the end, it was the awful mission map design (nothing says superpowers like constantly getting stuck on pipes or curbs/dips on the floor) and the XP grind that finally wore me down. Too bad, I might have kept playing otherwise. |
|
|
5/24/09 3:43:24 AM#9
Originally posted by Alienovrlord
Robots are MUCH better to control. And I don't understand why that is. I mean, you could have TRAINED mercenaries or ninjas! You mean to tell me they wont follow your attack orders to the letter? You're a super-villain, for corn sakes! But for some reason, the only ones that I can get to attack one boss at the same time are the damn robots. What Happened With SWG Went Down YEARS AGO! Please Try To Stop Whining About It In Every Thread I Read. Mourn It, And Finally MOVE ON With Your Lives! Thanks A Heap. |
|