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News Discussion  » Star Wars Galaxies: Game Update 9 Journal - Housing Updates

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74 posts found
  Deewe

Advanced Member

Joined: 5/02/08
Posts: 1728

5/18/09 3:57:19 PM#41

 



Originally posted by Myrathi


 
Originally posted by Deewe
 
For the record both the above features still aren't in WoW ;)
 


You can dynamically include names into macros/commands with '%t' and have been able to do that since very early vanilla-WoW. There are also various other %-tokens that include gender, race, faction, etc. and more than one AddOn exists that extends WoW's internally supported list, quite extensively.
 
Invite can be shortened to /i (since release). Any command can be shortened, if you add the shortened version to the command-list and I wrote an addon years ago that did exactly what you describe (without needing to add stuff manually).... because I missed that functionality from SWG. *cough*



 
Lol, thanks for the highlight. Now I feel dumb ;)

Funny I played WoW at launch, was a big fan of the addons and never knew about yours.
 

  Brixon

Novice Member

Joined: 7/01/04
Posts: 192

5/18/09 4:00:27 PM#42

It's simple math, they had more subs before NGE. If you want to cater to someone, cater to the majority. The majority current players would probably prefer the pre-NGE game as well.

  aeroplane22

Novice Member

Joined: 5/31/08
Posts: 730

5/18/09 4:33:32 PM#43

Yeah, a Pre-CU server would be a very reasonable thing to do. They probably never will, but maybe considering the upcoming release of TOR, they might consider it for a little subscription defense.

You'd have to step into their shoes for a moment. I'm not talking about Smedley or anyone responsible for the decision way back. The people now however, can't consider spending the money to reverse engineer a working product, and let alone put on a life support what is basically a whole new game, completely separate of the current model.

They just don't have any solid reasons to as a business decision, to shell out that much cash and manpower.

It would be loyal and faithful to the customers, but it's not a business thing to do and it's far from graceful at this point, so much time has passed..

  Valeran

Novice Member

Joined: 4/17/08
Posts: 972

5/18/09 4:35:04 PM#44

They have to reverse engineer things now to get things added...they admitted it themselves not too long ago.

--------
Ten Golden Rules Of Videogame Fanboyism

"SOE has probably united more gamers in hatred than Blizzard has subs"...daelnor

  aeroplane22

Novice Member

Joined: 5/31/08
Posts: 730

5/18/09 4:38:40 PM#45
Originally posted by Valeran

They have to reverse engineer things now to get things added...they admitted it themselves not too long ago.

 

Which is why they're not going to setup a new team to reverse engineer a completely different product.

  Valeran

Novice Member

Joined: 4/17/08
Posts: 972

5/18/09 4:46:20 PM#46
Originally posted by aeroplane22
Originally posted by Valeran

They have to reverse engineer things now to get things added...they admitted it themselves not too long ago.

 

Which is why they're not going to setup a new team to reverse engineer a completely different product.

 

They wouldn't have to...they have access to the pre-CU code.  They are lying if they say they do not.  They will not do a pre-CU server because:

1. ego...it would more than likely be the highest pop server they would have.

2.  brain drain...most of the devs who know the code have moved on or were canned. 

3.  if a game breaking exploit popped up they would not have the resources to fix it...not that they ever fixed things anyway.

4.  more bad press

--------
Ten Golden Rules Of Videogame Fanboyism

"SOE has probably united more gamers in hatred than Blizzard has subs"...daelnor

  dalevi1

Novice Member

Joined: 7/12/04
Posts: 858

5/18/09 5:03:34 PM#47
Originally posted by John.A.Zoid
Originally posted by Clattuc
Originally posted by John.A.Zoid

Can you see outside these windows Seamlessly? That would have been useful back in the Bounty Hunter days when they used to wait outside your house lol.

 

From inside the house you can see everything outside just as if you were standing out on the front porch.

From outside the house you cannot see people or items inside the house - unless you've already seen them outside the house, or unless you yourself were inside the house earlier.

In other words, a private house with windows looks empty unless you happen to see the owner entering it.

 

Private houses should have curtains or blinds then lol.

John, it's SWG (sorta), not Second Life!

Played (more than a month): SWG, Second Life, Tabula Rasa, Lineage 2, Everquest 2, EvE, MxO, Ryzom.

Tried: WoW, Shadowbane, Anarchy Online, Everquest, WWII Online, Planetside

Beta: Lotro, Tabula Rasa, WAR.

  John.A.Zoid

Novice Member

Joined: 10/08/08
Posts: 1554

5/18/09 5:22:43 PM#48

I've just seen some of them............ did their art team die? They look terrible, just like everything else that has been added which isn't TCG since the NGE.

  Lateris

Apprentice Member

Joined: 12/29/05
Posts: 1728

~Back to the positive perspective~

5/18/09 5:29:17 PM#49

 The player house system is one of the best player house systems in Western MMORPG's. It is about time the crafters were not getting the shaft from the card game and had new craftable homes.   

  JYCowboy

Advanced Member

Joined: 1/11/05
Posts: 635

SWG: Jess Youngstar(CIA)-Ahazi
DCUO: Blue Horizon(CIA)
STO: John West(USS Texas)NCC-91836

5/18/09 5:56:16 PM#50
Originally posted by Ozmodan

1. SWTOR is not being made by the same dev team that SWG had at launch, it may a few of it's members, but not the entire team. And so what if it was? That is actually a GOOD thing, means the game could actually be good for once.

Have to agree with this, a good majority of the team are bioware people.  Bioware has been known for good games, but then has never done a MMO and we all know lots of examples of good companies that have failed that test.

I concede, that   "The Devs in question are mostly if not all Lucas Arts members." is a false statement and is unfair to the Bioware team working on the game.  I hope that SW:TOR does well as it can only positively effect the entire franchise.  What I should have clearified was that the Lucas Arts members formally worked on SWG.  These same folks pressured the SOE team to do something to fix the loss of subs and/or money.  Lucas Arts used thier market research as a guide in what changes they wanted to see.  SOE responded with the CU.  More people left with that simplfication.  (And face it, WOW was out and pulled players in)  From a former LA employee I can't name, a very bad meeting accured that resulted in cuts to the team.  In unsupportable numbers, something like 75 devs was cut to 20 or less.  Those members were needed to fix the Pre-NGE but instead, it was opted to make a more serviceable game.

 

2. The NGE is 100% SOE's fault, one of the lead devs or w/e he was, even admitted to how the entire concept of the NGE started like 2 years ago. There was even a article on this site about it. They had a secret dev team working on the NGE while the other team was working the actual game, they also had no clue that the NGE was coming out. Hence why they were talking about Squad Leader changes on the way with the next patch, yet little did they know SL was to be taken out of the game in a few weeks.

More like 50/50 when it comes to responsibility for NGE.  LA was putting a lot of pressure on SOE to better compete with Wow and to simplify the game.  It was SOE's design though that we got NGE even though LA signed off on it.  SOE was solely responsible for releasing early the bug ridden NGE, especially right after a major expansion and update.  So both the NGE design and the early release are completely in Smedley's corner.   Trying to relieve Smedley of responsibility in this morass is just absurd.  While most of the swg team did not know about NGE, Koster most certainly did.  You just can't keep something like that from your lead designer.

When John said "...hand in hand, we made the decision with LA." I asked who held his hand?  Look up Jim Ward and read his interviews and practices of the gaming industry.  LA spokesmen are very quoy on the subject of SWG.  You are correct, however, that SOE came up with the NGE as Jeff Freeman has stated as such and LA bought it.

 

3. WoW had one of the worst launches of any MMO. Servers were down for days, if not a week at a time. Its was no where near polished, or bug free. Infact AoC had one of the best launches out there, people's problem with the game was the lies the devs told and their incomptence to fix anything meaningful.
 

As to Wow release problems, that is urban myth.  Sure some servers were down for part of a day sometimes, but never for days.  Wow was quite polished on release, besides the minor server problems, there were very few problems and mostly at the high end where only a few of the dedicated players reached.  AoC was a huge joke on the MMO community.  Worse client in the history of MMO's did not help it one bit.  Because it allowed players to level so fast they got to high level content fast.  Which was unfortunate, because most of it did not work.

Never played it but rep is pretty clear.


 

4.  Wrong, we both fail as no company has the guts to see two different MMO models (Game & Simulator) and champion the one desired by hard core players with Blizzards standard of success. Polish, Complete, Bug Free and Directed.

  BullseyeArc1

Apprentice Member

Joined: 9/25/08
Posts: 378

5/18/09 6:45:16 PM#51
Originally posted by Valeran

Bioware with TOR  will be fine as long as they understand what a Persistent World means unlike SOE in regards to SWG.


 

A joke right?     SWTOR is going to be heavy with instancing.   They say some areas  will be populated, but the rest will be pretty much a single player game.     How else do you think they would beable to do this with out  instance A B C D to infinity.    It would look like the nightmare in SWG after the NGE, 30 or more people waiting for a spawn to finish a quest.     SWTOR is going to look like AOC and more than likely have story lines like AOC, go to point A; kill 30 snakes and return to mission giver.    Or its going to be like Diablo II, story A, finish, start story B.  

But to this topic of new houses, its about time they added a new house you didnt have to buy.    The Devs for this game do try and are still coming out with new content.   The only problem with this game is the lack of support from LA, which makes new content slower than a snail race.   That and the other main complaint against the NGE is that the game has become a single player half baked first person shooter.    People would come back and I think a good deal would also join if they returned to a more difficult game play.    SWG needs consequences, that is why the galactic war fails; thiers no point to it, no real gain or loss.   And why the sandbox is broken no decay no penalty for death.    This forced people to interact, and interacting is what I consider a good mmo.    

  Zyphriss

Novice Member

Joined: 5/26/04
Posts: 10

5/18/09 7:01:04 PM#52

Yay! More features for the SWGemu Pre-CU community!

  DeaconX

Hard Core Member

Joined: 2/08/05
Posts: 2679

Stand up for what you believe; Even if you stand alone.
-==X==-
SHH, my COMMON SENSE is tingling!

5/18/09 9:13:21 PM#53

Too late :(

 

It's been a damn long time since I've seen SWG on the front page though...

 

I wonder WHAT would happen if they said 'We're rolling back the servers to PRE-NGE and appologize.'


Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

BOYCOTTING EA / ORIGIN going forward. Sorry TSW.

  Koroshiya

Apprentice Member

Joined: 6/18/05
Posts: 87

Cowards die a thousand deaths, a soldier dies but once.

5/19/09 12:52:52 AM#54
Originally posted by DeaconX

Too late :(

 

It's been a damn long time since I've seen SWG on the front page though...

 

I wonder WHAT would happen if they said 'We're rolling back the servers to PRE-NGE and appologize.'

 

they would get 10k people to come back for two weeks.  They would lose the 40-50k people that play now and the 10k who did come back would quit in 2 weeks when they realized that by todays standards, the PRE-CU is a joke.  I no longer play SWG, but my kid does.  He loves it.  I need more pve in my life, but for a sanbox mmo, it gives him what he wants.

SWG now is what you make it.  There is 5-6 6man instances to run for gear, there is pvp areas and pvp rewards but the meat and potatoes of every person I talk is the fact they can create the things they want to do.  For example, my son in an all imperial guild "patrols" mos eisly in his troop.  They do events with story teller tokens, they do server wide events and he has a blast.  Ive tried to get him into EQ2, WAR, DAoC, and multiple other games but the one thing that keeps bringing him back to SWG is the community.

For me, like I said earlier, the pvp is pretty decent.  But the PVE is like Warhammer.  a few 6man instances and thats about it.  Grind away endlessly for tokens to get gear to help you pvp better, yea same concept as any other game but the fact remains a game like eq2 has 10x the amount of content.  WoW has less overall content then eq2 but tons more then SWG.  But in the end, if SWG had the pve content I wanted, or at least more of it like things of the hoth, and ISD nature I would go back in a heartbeat.

I played PRE-CU, I played CU1/2 and Quit with the NGE, but the game isn't that bad now.  I would rather have the old class system sure, but the base game isn't the issue anymore.  It has so much more content then it did in PRE-CU that I would play it over that anyday.  I just feel as though right now it doesn't have the content to keep me going compared to current other games that combine pve and pvp.

  Soara

Novice Member

Joined: 5/12/07
Posts: 82

You are special

5/19/09 1:10:35 AM#55
Originally posted by Koroshiya
Originally posted by DeaconX

Too late :(

 

It's been a damn long time since I've seen SWG on the front page though...

 

I wonder WHAT would happen if they said 'We're rolling back the servers to PRE-NGE and appologize.'

 

they would get 10k people to come back for two weeks.  They would lose the 40-50k people that play now and the 10k who did come back would quit in 2 weeks when they realized that by todays standards, the PRE-CU is a joke.  I no longer play SWG, but my kid does.  He loves it.  I need more pve in my life, but for a sanbox mmo, it gives him what he wants.

SWG now is what you make it.  There is 5-6 6man instances to run for gear, there is pvp areas and pvp rewards but the meat and potatoes of every person I talk is the fact they can create the things they want to do.  For example, my son in an all imperial guild "patrols" mos eisly in his troop.  They do events with story teller tokens, they do server wide events and he has a blast.  Ive tried to get him into EQ2, WAR, DAoC, and multiple other games but the one thing that keeps bringing him back to SWG is the community.

For me, like I said earlier, the pvp is pretty decent.  But the PVE is like Warhammer.  a few 6man instances and thats about it.  Grind away endlessly for tokens to get gear to help you pvp better, yea same concept as any other game but the fact remains a game like eq2 has 10x the amount of content.  WoW has less overall content then eq2 but tons more then SWG.  But in the end, if SWG had the pve content I wanted, or at least more of it like things of the hoth, and ISD nature I would go back in a heartbeat.

I played PRE-CU, I played CU1/2 and Quit with the NGE, but the game isn't that bad now.  I would rather have the old class system sure, but the base game isn't the issue anymore.  It has so much more content then it did in PRE-CU that I would play it over that anyday.  I just feel as though right now it doesn't have the content to keep me going compared to current other games that combine pve and pvp.


 

QFE

and
The community is wonderful and as far as an MMO, whatever drives me back to the game...even if I'm guildless in SWG sometimes and my friends are taking a small break...is the diversity of the content. Although it doesn't have cool content quantities, it has it enough where it counts.

And the game IS evolving as it goes. The population is going very good and very steady and people on their new servers are loving it. I see NO sign of it dying whatsoever...even when SW:TOR comes out. There will be different things there, and different things in SWG.

I like SWG above things like Vanguard or Conan sometimes because the controls, graphics and general movement is so simple and do - able...and fun. you don't have to worry about a lot. When I play those other games, I'm just personally not a fan of graphics so complex and freeform along with the right clicking of my mouse to move and look around easily while I'm pressing W.

In SWG, I press Q, W, and E and just move the mouse around...no clicking involved...the engine is so simple, but fun at the same time. I move (not click) my mouse to rotate the camera WITH my person moving along with it to look around and move around. And I talk to NPCs by clicking on them...and doing options with the ~ key. The best simplest controls in MMOs ever.

The Graphics are fine... i don't care if it's not godly realistic unless its done good and right and actually makes you feel that way in that simple gamey way instead of pushing real life obstacles into it. Could it use some touching up to make it smoother? yes but as long as i can see/visualize a world that isn't entirely polygons, i'm completely fine.

  nakuma

Novice Member

Joined: 5/04/06
Posts: 1299

"then again I could be wrong, but that's just my opinion" -Dennis Miller

5/19/09 4:06:09 AM#56
Originally posted by John.A.Zoid

Can you see outside these windows Seamlessly? That would have been useful back in the Bounty Hunter days when they used to wait outside your house lol.

 

i used to do that with my bounty hunter lol. wiating for jedis to exit lol. awww man im sad now, remembering those fun days of bounty hunting, going to the bh terminal, picking out a juicy unknown target, using my  tracker bot, finding where he or she is onthe planet with the bio sig then tracking them down to the spot they are at. then id slowly creep up on them hoping they didnt see me, then pounce on them, or end up with a huge chase across dantooine or what have you until they got to their house (if they made it). i remember a huge fight i had with a stormtrooper clad commando, aced him in a 30 second fight with my guardian lightning cannon making 1.86 million credits. fun day, or others where you kill a jedi and they lose like 200k-400k xp per kill lol. those were the golden days. now being a bounty hunter sucks pretty much useless if they are on reutuss pvping. but oh well such is life, joy comes and goes, its a fleeting moment to enjoy it as you can :).

 

i got to also admit swg was the only MMO in which i got a trader class to max level :) he was my droid engineer :) ended up making some snazzy driods due to having such high end ore, crystal, and gases :) time consuming to find but so worth it  when you have top of the line droidekas with killer health and dmg output or entertainer droids :)

3.4ghz Phenom II X4 965, 8GB PC12800 DDR3 GSKILL, EVGA 285 GTX 1GB, 640GB HD SATA II, BFG 1000WATT PSU. MSI NF980-G65 TRI-SLI MOBO.

  Vantorias

Novice Member

Joined: 10/24/08
Posts: 6

5/19/09 4:13:55 AM#57

/newbmode_on

 

Could someone explain to me what happened after this 'update' a few years ago and what the 'update' was?

Cause I heard alot about it and always wondered what it actually changed to the game...

  the_lizard

Apprentice Member

Joined: 11/24/05
Posts: 123

5/19/09 6:20:56 AM#58

Wow, lots of lipstick on this pig lately. Polishing the turd shiny bright.

  Kruul

Novice Member

Joined: 6/06/02
Posts: 437

5/19/09 8:05:41 AM#59

The game is still alot of fun. I have played off and on since release and though it is not pre-nge it is still a very good game.

I play on Starsider gallaxy and the server load is Extremely heavy 90% of the time. To put it into perspective, Mos Eisley( Starsider server) is more crowded than Stormwind on a heavy load WOW server during prime times. I say this from experience and if you think I'm lying then download the trial and when you finish the Nub instance and shuttle down to Mos Eisley you will see what I mean.

  Cavadus

Apprentice Member

Joined: 12/17/06
Posts: 689

Officium ante Proprium Bonum

5/19/09 8:14:37 AM#60
Originally posted by John.A.Zoid 

You forget how much WoW has advanced the Genre...

 

WoW is to MMO evolution what the fall of Rome was to the advancement of civilization.

(i.e. a step backwards)

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