| 74 posts found | |
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5/18/09 3:57:19 PM#41
Lol, thanks for the highlight. Now I feel dumb ;) Funny I played WoW at launch, was a big fan of the addons and never knew about yours. |
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5/18/09 4:00:27 PM#42
It's simple math, they had more subs before NGE. If you want to cater to someone, cater to the majority. The majority current players would probably prefer the pre-NGE game as well. |
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5/18/09 4:33:32 PM#43
Yeah, a Pre-CU server would be a very reasonable thing to do. They probably never will, but maybe considering the upcoming release of TOR, they might consider it for a little subscription defense. |
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5/18/09 4:35:04 PM#44
They have to reverse engineer things now to get things added...they admitted it themselves not too long ago. -------- "SOE has probably united more gamers in hatred than Blizzard has subs"...daelnor |
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5/18/09 4:38:40 PM#45
Originally posted by Valeran
Which is why they're not going to setup a new team to reverse engineer a completely different product. |
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5/18/09 4:46:20 PM#46
Originally posted by aeroplane22
Which is why they're not going to setup a new team to reverse engineer a completely different product.
They wouldn't have to...they have access to the pre-CU code. They are lying if they say they do not. They will not do a pre-CU server because: 1. ego...it would more than likely be the highest pop server they would have. 2. brain drain...most of the devs who know the code have moved on or were canned. 3. if a game breaking exploit popped up they would not have the resources to fix it...not that they ever fixed things anyway. 4. more bad press -------- "SOE has probably united more gamers in hatred than Blizzard has subs"...daelnor |
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5/18/09 5:03:34 PM#47
Originally posted by John.A.Zoid
Private houses should have curtains or blinds then lol. John, it's SWG (sorta), not Second Life! Played (more than a month): SWG, Second Life, Tabula Rasa, Lineage 2, Everquest 2, EvE, MxO, Ryzom. Tried: WoW, Shadowbane, Anarchy Online, Everquest, WWII Online, Planetside Beta: Lotro, Tabula Rasa, WAR. |
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5/18/09 5:22:43 PM#48
I've just seen some of them............ did their art team die? They look terrible, just like everything else that has been added which isn't TCG since the NGE. |
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5/18/09 5:29:17 PM#49
The player house system is one of the best player house systems in Western MMORPG's. It is about time the crafters were not getting the shaft from the card game and had new craftable homes. |
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JYCowboy
Advanced Member
Joined: 1/11/05
SWG: Jess Youngstar(CIA)-Ahazi |
5/18/09 5:56:16 PM#50
Originally posted by Ozmodan
4. Wrong, we both fail as no company has the guts to see two different MMO models (Game & Simulator) and champion the one desired by hard core players with Blizzards standard of success. Polish, Complete, Bug Free and Directed. |
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5/18/09 6:45:16 PM#51
Originally posted by Valeran
A joke right? But to this topic of new houses, its about time they added a new house you didnt have to buy. The Devs for this game do try and are still coming out with new content. The only problem with this game is the lack of support from LA, which makes new content slower than a snail race. That and the other main complaint against the NGE is that the game has become a single player half baked first person shooter. People would come back and I think a good deal would also join if they returned to a more difficult game play. SWG needs consequences, that is why the galactic war fails; thiers no point to it, no real gain or loss. And why the sandbox is broken no decay no penalty for death. This forced people to interact, and interacting is what I consider a good mmo. |
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5/18/09 7:01:04 PM#52
Yay! More features for the SWGemu Pre-CU community! |
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DeaconX
Hard Core Member
Joined: 2/08/05
Stand up for what you believe; Even if you stand alone. |
5/18/09 9:13:21 PM#53
Too late :(
It's been a damn long time since I've seen SWG on the front page though...
I wonder WHAT would happen if they said 'We're rolling back the servers to PRE-NGE and appologize.' |
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Koroshiya
Apprentice Member
Joined: 6/18/05
Cowards die a thousand deaths, a soldier dies but once. |
5/19/09 12:52:52 AM#54
Originally posted by DeaconX
they would get 10k people to come back for two weeks. They would lose the 40-50k people that play now and the 10k who did come back would quit in 2 weeks when they realized that by todays standards, the PRE-CU is a joke. I no longer play SWG, but my kid does. He loves it. I need more pve in my life, but for a sanbox mmo, it gives him what he wants. SWG now is what you make it. There is 5-6 6man instances to run for gear, there is pvp areas and pvp rewards but the meat and potatoes of every person I talk is the fact they can create the things they want to do. For example, my son in an all imperial guild "patrols" mos eisly in his troop. They do events with story teller tokens, they do server wide events and he has a blast. Ive tried to get him into EQ2, WAR, DAoC, and multiple other games but the one thing that keeps bringing him back to SWG is the community. For me, like I said earlier, the pvp is pretty decent. But the PVE is like Warhammer. a few 6man instances and thats about it. Grind away endlessly for tokens to get gear to help you pvp better, yea same concept as any other game but the fact remains a game like eq2 has 10x the amount of content. WoW has less overall content then eq2 but tons more then SWG. But in the end, if SWG had the pve content I wanted, or at least more of it like things of the hoth, and ISD nature I would go back in a heartbeat. I played PRE-CU, I played CU1/2 and Quit with the NGE, but the game isn't that bad now. I would rather have the old class system sure, but the base game isn't the issue anymore. It has so much more content then it did in PRE-CU that I would play it over that anyday. I just feel as though right now it doesn't have the content to keep me going compared to current other games that combine pve and pvp. |
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5/19/09 1:10:35 AM#55
Originally posted by Koroshiya
they would get 10k people to come back for two weeks. They would lose the 40-50k people that play now and the 10k who did come back would quit in 2 weeks when they realized that by todays standards, the PRE-CU is a joke. I no longer play SWG, but my kid does. He loves it. I need more pve in my life, but for a sanbox mmo, it gives him what he wants. SWG now is what you make it. There is 5-6 6man instances to run for gear, there is pvp areas and pvp rewards but the meat and potatoes of every person I talk is the fact they can create the things they want to do. For example, my son in an all imperial guild "patrols" mos eisly in his troop. They do events with story teller tokens, they do server wide events and he has a blast. Ive tried to get him into EQ2, WAR, DAoC, and multiple other games but the one thing that keeps bringing him back to SWG is the community. For me, like I said earlier, the pvp is pretty decent. But the PVE is like Warhammer. a few 6man instances and thats about it. Grind away endlessly for tokens to get gear to help you pvp better, yea same concept as any other game but the fact remains a game like eq2 has 10x the amount of content. WoW has less overall content then eq2 but tons more then SWG. But in the end, if SWG had the pve content I wanted, or at least more of it like things of the hoth, and ISD nature I would go back in a heartbeat. I played PRE-CU, I played CU1/2 and Quit with the NGE, but the game isn't that bad now. I would rather have the old class system sure, but the base game isn't the issue anymore. It has so much more content then it did in PRE-CU that I would play it over that anyday. I just feel as though right now it doesn't have the content to keep me going compared to current other games that combine pve and pvp.
QFE and And the game IS evolving as it goes. The population is going very good and very steady and people on their new servers are loving it. I see NO sign of it dying whatsoever...even when SW:TOR comes out. There will be different things there, and different things in SWG. I like SWG above things like Vanguard or Conan sometimes because the controls, graphics and general movement is so simple and do - able...and fun. you don't have to worry about a lot. When I play those other games, I'm just personally not a fan of graphics so complex and freeform along with the right clicking of my mouse to move and look around easily while I'm pressing W. In SWG, I press Q, W, and E and just move the mouse around...no clicking involved...the engine is so simple, but fun at the same time. I move (not click) my mouse to rotate the camera WITH my person moving along with it to look around and move around. And I talk to NPCs by clicking on them...and doing options with the ~ key. The best simplest controls in MMOs ever. The Graphics are fine... i don't care if it's not godly realistic unless its done good and right and actually makes you feel that way in that simple gamey way instead of pushing real life obstacles into it. Could it use some touching up to make it smoother? yes but as long as i can see/visualize a world that isn't entirely polygons, i'm completely fine. |
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nakuma
Novice Member
Joined: 5/04/06
"then again I could be wrong, but that's just my opinion" -Dennis Miller |
5/19/09 4:06:09 AM#56
Originally posted by John.A.Zoid
i used to do that with my bounty hunter lol. wiating for jedis to exit lol. awww man im sad now, remembering those fun days of bounty hunting, going to the bh terminal, picking out a juicy unknown target, using my tracker bot, finding where he or she is onthe planet with the bio sig then tracking them down to the spot they are at. then id slowly creep up on them hoping they didnt see me, then pounce on them, or end up with a huge chase across dantooine or what have you until they got to their house (if they made it). i remember a huge fight i had with a stormtrooper clad commando, aced him in a 30 second fight with my guardian lightning cannon making 1.86 million credits. fun day, or others where you kill a jedi and they lose like 200k-400k xp per kill lol. those were the golden days. now being a bounty hunter sucks pretty much useless if they are on reutuss pvping. but oh well such is life, joy comes and goes, its a fleeting moment to enjoy it as you can :).
i got to also admit swg was the only MMO in which i got a trader class to max level :) he was my droid engineer :) ended up making some snazzy driods due to having such high end ore, crystal, and gases :) time consuming to find but so worth it when you have top of the line droidekas with killer health and dmg output or entertainer droids :) 3.4ghz Phenom II X4 965, 8GB PC12800 DDR3 GSKILL, EVGA 285 GTX 1GB, 640GB HD SATA II, BFG 1000WATT PSU. MSI NF980-G65 TRI-SLI MOBO. |
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5/19/09 4:13:55 AM#57
/newbmode_on
Could someone explain to me what happened after this 'update' a few years ago and what the 'update' was? Cause I heard alot about it and always wondered what it actually changed to the game... |
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5/19/09 6:20:56 AM#58
Wow, lots of lipstick on this pig lately. Polishing the turd shiny bright. |
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5/19/09 8:05:41 AM#59
The game is still alot of fun. I have played off and on since release and though it is not pre-nge it is still a very good game. I play on Starsider gallaxy and the server load is Extremely heavy 90% of the time. To put it into perspective, Mos Eisley( Starsider server) is more crowded than Stormwind on a heavy load WOW server during prime times. I say this from experience and if you think I'm lying then download the trial and when you finish the Nub instance and shuttle down to Mos Eisley you will see what I mean. |
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5/19/09 8:14:37 AM#60
Originally posted by John.A.Zoid
WoW is to MMO evolution what the fall of Rome was to the advancement of civilization. (i.e. a step backwards) |
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